RimWorld

RimWorld

105 ratings
Outfit Builder Redux
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Mod, 1.3, 1.4, 1.5, 1.6
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414.872 KB
Aug 7, 2021 @ 12:51am
Nov 9, 2025 @ 4:22pm
18 Change Notes ( view )

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Outfit Builder Redux

Description
Easily create and update your pawn outfits with the click of a button.

When you force wear clothing, you can now right click on the Clear Forced button to bring up a context menu.

Save Outfit: Create or overwrite an outfit policy sharing the name of the pawn. Only currently equipped items will be set to allow. All special filters (tainted, biocoded, etc), as well as quality and hit-point thresholds will be inherited from the currently selected policy. Forced wear is then released.

Save As: WIP/Not Implemented - Bring up a dialogue box to allow user to enter a name. If policy with that name exists, it will be overwritten following the inheritance rules as above.

Update Outfit: Update the current policy to allow all equipped items on the pawn. Does not disallow anything, all special filters and thresholds will remain. Forced wear is then released.

Clear Forced Apparel: Same as left clicking the button.

Most code belongs to Hoedull, author of the original mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1754037908
Dizzy Ioeuy's 1.3 and 1.4 update: http://steamcommunity.com/sharedfiles/filedetails/?id=2557555437
49 Comments
Apr 9 @ 7:12am 
This should be in vanilla.
Rumpled Foreskin  [author]
Nov 8, 2025 @ 11:18pm 
Update: I've removed the separate save button in favour of a right click context menu to declutter the UI a bit.
Rumpled Foreskin  [author]
Nov 7, 2025 @ 10:59pm 
Let me know if there's any weird behaviour with the new system, hopefully it should make managing individual and "class" outfits a bit less cumbersome.
Nov 7, 2025 @ 10:51pm 
yaaaaay foreskin beloved
Rumpled Foreskin  [author]
Nov 7, 2025 @ 10:36pm 
I've finally gotten around to updating this mod, apologies for the long delay.

I've also made some minor tweaks as follows:

* When you left click to create a new outfit, special filters (tainted, biocoded, etc), quality, and hitpoint percentage will be inherited from the current outfit.

* Right click to save will now update the current policy, rather than making a new one. This means if your pawn has some policy like "Soldier" selected, all pawns assigned to "Soldier" will now receive the update.

A bunch of legacy code has also been removed.
Oct 18, 2025 @ 12:08pm 
you say 1.6 when, I say 1.6 here: https://steamcommunity.com/sharedfiles/filedetails/?id=3589354596&tscn=1760814198

author, do let me know if you want to update it yourself.
Aug 19, 2025 @ 9:16pm 
1.6 pleeaaasseeee
Aug 16, 2025 @ 11:31pm 
Hopefully we'll see an update, thank you for your work

One of those really solid mods that just clears away an annoying aspect of micromanagement
Aug 10, 2025 @ 8:07am 
Update? Thanks
Jul 11, 2025 @ 1:48pm 
will this be updated for 1.6?