RimWorld

RimWorld

36 ratings
TastyHemo (Continued)
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
697.034 KB
Dec 4, 2024 @ 1:14pm
Jun 25, 2025 @ 1:04pm
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
TastyHemo (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
995 items
Description

Update of Imojas mod https://steamcommunity.com/sharedfiles/filedetails/?id=2881229275

- Added translation strings



[discord.gg]
[github.com]


About:
There was something wrong with Hemogenic Pawns requiring food for survival.
This mod makes Hemogenic Pawns capable of getting by on just Hemogen Packs.

What this does:
  • BloodFeed used on Living Pawns provides 1.0 * BodySize worth of Food. (~100% of Vanilla)
  • BloodFeed used on Living Pawns now gives the Biter a +8 mood buff, which can stack 5 times.
  • Surgery to Extract Hemogen Packs no longer requires medicine, or anaesthetises the Pawn. (Now Vanilla Behaviour)
  • Hemogen Packs provide 1.0 nutrition. (100% of Vanilla)
  • Hemogen Packs now give Hemogenic Pawns a +4 mood buff.

Future Ideas?
  • Options for everything
  • Modify StackLimit Option
  • Hemogenic Pawns prefer/seek Hemogen Packs
  • Food makes Hemogenic Pawns sick. (Food Poisoning) + Options
  • Extracting HemogenPacks or BloodFeeding from sick pawns will transfer the sickness to the Patient/Biter

Thanks:
My many thanks go out to Feldoh, and many others of the Rimworld modding discord.

Search Tags:
Xenohuman, Vamp, Vampire, Blood, Sippy, Sanguine, Sanguophage, Masquerade, etc...


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: feeding
19 Comments
Mlie  [author]
Jul 8 @ 4:41am 
@Mihail04 Dont know, never used that mod
Jul 8 @ 4:11am 
Compatible with Vanilla Expanded Sanguophages?
Apr 22 @ 4:45pm 
@revernet(이재호)

I was having the same problem and fixed it by changing hemogen's preferabaility to the same as a Fine Meal.
TastyHemo (Continued) folder > 1.6 > Patches > TastyHemppatches.xml (I opened it in notepad)

and then under <operations> and above <!-- Modify the HemogenPack Nutrition --> I pasted this:

<!-- Modify the HemogenPack preferability -->
<li Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="HemogenPack"]/ingestible/preferability</xpath>
<value>
<preferability>MealFine</preferability>
</value>
</li>

now my pawns eat the Hemogen Packs and even sometimes carry them in their inventory like other meals
Mlie  [author]
Sep 9, 2025 @ 10:00pm 
@revernet(이재호) Please see the Reporting Issues section described above
Sep 9, 2025 @ 4:35pm 
Hi, this mod is amazing and I do love it! I actually have some issue with pawns, they take hemogen but only when they are starved and have big debuff. I might think that is because the hemogen is not a food category or something so they only eat it when they are about to die, could you fix it?
Jan 28, 2025 @ 7:25pm 
sweat
Mlie  [author]
Jan 28, 2025 @ 1:46pm 
@Vylanya I added compatibility with Vanilla Races Expanded - Sanguophage. Corpsefeeders should now get the moodlet and increased nutrition. (Thanks to the user H.S.)
I also included patches for the nutrition of the hemogen packs in that mod.
Jan 27, 2025 @ 7:55am 
TL;DR: This mod isn’t fully compatible with VRE-S, but most issues are either easy fixes or not highly impactful.

@ChroChro, I’m experiencing the same issue. I don’t use Medieval Overhaul, so my standard hemogen packs are set to 1.0 nutrition when using this mod, but the VRE-S packs are still at 0.1. To fix this, assuming you're using RimPy, right-click on the VRE-S mod, select "Open Folder," then navigate to 1.5 > Defs > ThingDefs_Items. Open the Items_Food.xml file and change the three hemopack entries from <Nutrition>0.1</Nutrition> to <Nutrition>1.0</Nutrition>.

For the base hemopack, follow the same path but start by right-clicking on the Biotech DLC. If changing Biotech’s hemopack nutrition doesn’t resolve the issue, another mod may be modifying hemopacks. Medieval Overhaul could be the culprit in your case, though I can’t verify since I don’t use it. In any case you’ll need to locate the mod modifying base hemopacks and adjust the nutrition value accordingly.
Jan 27, 2025 @ 7:55am 
One thing to note—though I can’t find a fix for this—the moodlets don’t seem to work with VRE-S hemopacks. The Biotech hemopack triggers the "Cold Sippy" moodlet, and feeding on any xenotypes or animals triggers the "Mmmm Sippy Sippy!" stacking moodlet. However, feeding on corpses doesn’t give a moodlet and provides very little nutrition. It would be great if this mod and VRE-S were fully compatible, as the benefits of feeding on sanguophage hemopacks are nice. However, by the time you can reliably farm sanguophage hemopacks, the +4 moodlet probably isn’t that impactful, especially since you could just feed on a living sanguophage for the VRE-S buff plus this mod’s stacking +8 moodlet—though this requires the "Sanguofeeder" gene.

Great mod overall. Sanguophages feeding on blood for hemogen and nutrition should probably be a base game feature, but I digress.
Jan 18, 2025 @ 11:48am 
rimrim crashed on start-up when I tried moving the mod order around, would try experimenting with it more if it didn't take a solid 15 minutes each time, if I can figure out some basic xml editing I'll see if I can force the hemopacks to carry 1.0 nutrition :thumbsup: