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要是能把宽敞度改为曲线就更合理了,过于拥挤和过于空旷都是减分项,不过游戏机制上大概做不到吧
My mod tackles this problem by a different view, that is to make the space score rely on the relativeness. You see, even after we removed all the furniture, my bedroom are still just "average-sized", which is probably not the best describe for an empty room. That's because in vanilla game, space score is cumulative, which means a small-empty room will never be spacious, and a big-stuffed room can raise its score even with the reduction. So I would say my algorithm aligns in-game performance with our intuitive perceptions.
(1/2)
let's break the whole story down.
In vanilla game, each tile gives the room 1.4 space score, but when the tile occupied by furniture, it turns down to 0.5.
Use the bedroom in my figure as an example, a 6*4 room should have 33.6 space score, which is "average-sized", but since there's 7 tiles occupied by furniture(chairs not counted), our score shrunk to 27.3≈27, "rather tight".
For many players, especially those who like to set up their rooms in a more "efficient" way, the furniture reduction is really a pain in the butt. So that mod simply removed the reduction and makes the score rely only on room size.
So what is actual vanilla behaviour? This mod pretends to add reduction in space for furniture as in vanilla it doesn't exist and the other mod pretends to remove such reduction as in vanilla it exists ...
"Reasnonable Room Space"
Just thought.. I'd let you know xD