RimWorld

RimWorld

196 ratings
Recruit Slaves
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Mod, 1.4, 1.5
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98.417 KB
Nov 11, 2022 @ 3:14am
May 10, 2024 @ 4:21am
5 Change Notes ( view )
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Recruit Slaves

In 1 collection by Garwel
Garwel's Mods
7 items
Description
This mod lets you recruit slaves in a balanced way without having to imprison them first.

How to use: choose "Recruit" interaction option in the Slave tab for the slave you want to recruit. Then a colonist assigned to warden jobs will start approaching the slave and trying to recruit them.

The chance of success depends on many factors including the slave's mood, ideoligion, relations with the recruiter and the other colonists, the storyteller's intent and the recruiter's negotiation ability. I recommend to check Recruitment Difficulty stat for the slave before you start recruiting them.

Recruitment can only be attempted a day after the last such attempt or suppression, so you can't suppress the slave and invite them to join you voluntarily at the same time.

When the slave's suppression falls too low (below 70% by default, adjustable in the settings), the pawns will first suppress the slave and only then attempt to recruit them.

Also adds a new record, "Time as a colony slave", which the vanilla game inexplicably lacks.

Ideology DLC is required (obviously). Should be compatible with most mods.

The mod can be installed in an active save. Removing it will probably cause a one-time error if any slaves are currently marked for recruitment, but shouldn't break your game.

Icon designed by Freepik.

Source code and issues: https://github.com/GarwelGarwel/RecruitSlaves

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65 Comments
zyzyhasl Apr 13 @ 8:23pm 
Can you provide a translation key of the recruit success letter?
ZCW Mar 10 @ 5:20am 
@KimchiMan, that's an unwavering pawn
ZCW Mar 10 @ 5:18am 
@CD There is, when you try recruit it says: Cannot recruit this pawn
CD Mar 9 @ 7:27am 
There should be some kind of alert telling you that you can't recruit someone who is unwavering, at the moment there is no way to tell they can't be recruited so if you lost track of who is unwavering at some point, that interaction option is pointless.
KimchiMan Nov 23, 2024 @ 3:01am 
000 is not recruitable -> how to fix this?
Tralalero Tralala Oct 5, 2024 @ 2:30am 
Thanks mate! That's a shameful display that you can't recruit a slave when you create some kind of bond with them and you want to give them some recognition.
CrackerJack.beta Aug 9, 2024 @ 5:30pm 
Thank you for this wonderful common sense/anti jank mod that I didn't know I needed until I saw it
Doctor Worm Jul 27, 2024 @ 6:34pm 
Thank you for this. I just bought slaves for the first time with an intent to free only to find out they will return to their "home colony" if freed (which i guess makes sense) but found it ridiculous that if I did want to recruit them I had to make them prisoners first...
Garwel  [author] Apr 23, 2024 @ 4:16am 
@Shuro When a recruit attempt fails, a floating message appears next to the slave showing the actual success chance.