RimWorld

RimWorld

62 ratings
Compressed Raid Continued
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.477 MB
May 4 @ 7:01am
May 18 @ 7:18am
4 Change Notes ( view )

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Compressed Raid Continued

Description
[github.com]

Disclaimer: I'm not the author. This is the continued version of the original mod

Original link:

https://steamcommunity.com/sharedfiles/filedetails/?id=3227665030


Languages
- English
- 日本語 (by original author)
- 简体中文 (by myself)
- Français (by myself)


New feature:

Add new mod options allowing to apply compressed raid stats to pre-spawn enemy pawns when a map is generated (attacking enemy settlement, for example).

Enemy pawns pre-spawn during map generation are not really "compressed" since they are not generated by storytellers, so you will still face the same number of enemies. Only stats power up are added to them. The stats magnitude is calculated separately.

The calculation is based on the current storyteller threat point of the RICHEST PLAYER SETTLEMENT (SOS2 spaceship included) . Each X current threat point will increase 1% CR powerup. Adjustable in mod config.

This addition may be useful especially if you want to make some late game scenario less boring, such as settlement attack or SOS2 ship boarding fight, or make some other quest mods more challenging.

WARNING: The default value of X for the setting of new feature may not suit everyone, yet I can't foretell which values are balanced, for it depends fully on your mod list. Do not forget to adjust it in mod config to not getting surprised when you see new map enemies are overpowered.

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新功能介绍:

增加了新模组选项,可以给地图生成时出现的敌人增加类似的buff,比如攻击敌对阵营据点。

这些新地图预设敌人并未被真正“压缩”,因为其数量并没有减少,只是单纯增加了压缩袭击的buff。Buff大小取决于玩家财富值最高的殖民地(包括SOS2的太空飞船)当前的叙事者袭击点数。转化强度可以在设置里调整,每X点主殖民地袭击点数增加1%的新地图敌人Buff强度。

对感觉后期乏味的玩家,该功能非常有用,可以用来增加攻打敌人据点的难度,对SOS2玩家也能增加跳帮难度(敌船上的敌人也算新地图敌人,会被强化)

警告:新功能的默认设置可能未必对所有玩家平衡,我也没法估算默认值X多少才算平衡,因为完全取决于玩家使用的所有模组的正义/负正义程度。建议第一次使用时别忘了进模组选项调整,免得进入新地图时敌人过强。
30 Comments
Ionfrigate12345  [author] 10 minutes ago 
@Virone It's a bug in the calculation. Should be fixed now.

I forgot to divide by 100 for percentage calculation, making it actually working as:

For each X raid points in richest colony, increase 100% enhancement

Instead what it supposed to be is:

For each X raid points in richest colony, increase 1% enhancement

---------

给中文玩家解释下:

注意之前版本有个计算bug。我忘了除以100,导致每X点最高财富的殖民地袭击点数转化为100%新地图敌人加成,而不是设计中的1%。

已修正。
Virone 7 hours ago 
Great concept and works well in general, but I ran into 50+ buffed shamblers during a distressed signal event — super fast and tanky like Train to Busan zombies. Way too OP 😭
Not sure if this is intended or a bug, but had to remove the mod for now. Hope it can be tweaked!
Ionfrigate12345  [author] May 15 @ 8:33am 
@玄学MASK 我的新功能会强化一切新地图生成时预设的敌人。无论是原版还是模组生成的地图,甚至SOS2每次飞船战时的敌船也算。

我加了新功能的中文说明
Evono May 14 @ 4:21am 
thanks for reviving this much needed mod and working on it , i know its kinda a hard mod to make and balance and likely also to make compatible
玄学MASK May 14 @ 2:03am 
我明白了,新功能就是说把袭击别人据点的敌人也按财富计算的压缩了,远行队大冒险的可以压缩吗
WhiteJao May 13 @ 2:29am 
fuck this does not work with vfe insectoids. After I remove the initial insectoid hoards(didn't have compressed buff), insects spawning from hives has insane amount of compressed raider buffs. I could do nothing but watch two megascrab butchering my cataphract squad
Ionfrigate12345  [author] May 12 @ 8:51am 
@name Jeff I dont know which values are balaneced, it's all based on your mod list and storytellers, especially if your threat points are uncapped and go beyond 10000.

So I set the default value according to my own need, each player can adjust themselves in config. I personally play VPE with some champion psycast colonists, so my threat points are usually very high with higher stats enemies to balance the game.
name Jeff May 12 @ 5:45am 
The comrpessed raider buffs to faction bases are INSANE. At default values, I was getting enemies with 600% consciousness, 600% moving, 561% manipulation etc. I thought I had V.O.I.D. installed accidentally.
Shirohane May 10 @ 5:44pm 
原版压缩袭击我用的时候偶尔会给我把袭击卡没,就很尴尬,不知道作者有没有遇到过
cant aim May 10 @ 5:38pm 
I know notthing about coding but maybe an option to turn the mod off without having to restart could exist, would solve the derserters mod incompatibility