RimWorld

RimWorld

268 ratings
Compressed Raid 1.5 [abandoned]
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.442 MB
Apr 20, 2024 @ 7:04am
Apr 21, 2024 @ 2:35am
2 Change Notes ( view )

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Compressed Raid 1.5 [abandoned]

Description
Compressed Raid recompiled for 1.5.

I will not be providing any bugfixes or support for this mod.

If anyone wishes to continue development, please refer to the links below.

original mod by ryouta can be found here;
URL: https://steamcommunity.com/sharedfiles/filedetails/?id=2377478084

The recomp was made source files uploaded by twista, available here;
URl: https://github.com/twstagg/Compressed-Raid

The 1.5 updated source files, available here;
URL: https://github.com/Vokaerian/Compressed-Raid-VK1.5

Known issues:
  • Anomaly DLC
The mod has no anomaly specific functions so dlc events such as shambler hordes are not subject to compression.
  • VFE Deserters
Important pawns during mansion raid missions can get removed by compression making the mission impossible to complete.
Expect similar problems with other mod-missions that require saving/interacting with spesific pawns.
  • Vanilla Psycasts Expanded
Incompatible, prevents hostile pawns from spawning with psycasts.

Original description:




Update notes
2022-10-24 Updated.(The latest version is now 1.4)

RimWorld version 1.4 is now supported.

About this mod

This mod reduces the number of raiders in a single raid and enhances the raiders in proportion to the reduced number.
It meets the need of "I don't want to lose the fun of incremental difficulty, but I don't want to freeze my computer with too many raiders."
By default, the maximum number of raiders is 100, and the enhancement factor is modest.
If you feel that this is not enough, you can make more detailed settings in the mod settings.
And by the way, "Mechanoid cluster" is not supported.

Explanation of MOD setting items

This section has been moved to the following thread because the text became too long and exceeded the character limit.
https://steamcommunity.com/workshop/filedetails/discussion/2377478084/3150808675345497554/
I will add it here in the future.

Setting Tips

If you use this mod with default settings, it may cause raiders too strong to deal with, depending on your environment.
If this happens, you will need to review your settings, but the amount of spoon feeding will vary depending on your environment.
If you encounter such a situation, we suggest that you set the Common enhancement factor to a small value such as 0.1 to make the degree of reinforcement milder, and then gradually increase the setting while observing the situation.
To mod developers
The Add Drug Effects feature added in 1.2.7 will automatically include drugs added by other mods in the lottery table if they are useful in combat.
However, if the mod creator decides to exclude your mod's drugs, or if they want to enforce a set operation with negative effect regardless of the mod settings, they can patch it that way.
Please check the below thread for details.
https://steamcommunity.com/workshop/filedetails/discussion/2377478084/3150808675346056933/
Special Thanks
- Contribution to translation.
English translation : Google, DeepL
65 Comments
Vartarhoz Apr 26 @ 11:18am 
Pretty sure @Mlie can handle this one easily.
Boo! A Madea Halloween Apr 24 @ 1:19pm 
bumping to see if anyone is carrying on the torch
(≡◉‿‿◉≡) Apr 9 @ 6:30am 
For those people who are having problems with shamblers. Just deactivate them with Vanilla Events mod.
Fibre🌹 Apr 2 @ 10:26pm 
Worked great at the start but now when I get raided, I only get 12-15 raiders coming in on my 2M wealth colony regardless if I remove or change the settings. Pretty much ruined my raid experience, guessing the only way to fix it is to start a new game.

Be warned for anyone else
望月 Mar 26 @ 7:06am 
当我的财富值超过500w之后,压缩袭击200个单位满级强化,巨坑开启后的血肉兽和虚空扰动来的吞噬兽不会正常生成
Darkiee Mar 13 @ 7:21am 
someone ping me for the alternative
xkp92110(orick) Mar 8 @ 12:23am 
idk why mod doesn't work for shamblers and sightstealers.
and chimera and devourer can get CR buff.
what's the difference?
ْ Mar 7 @ 4:40pm 
If anyone can tell me what it is, please let me know.
I used to see a smattering of pawns with legendary equipment when the compression factor was set to the extreme in the original version...has this been restricted in this version?
From past comments I'm assuming not...

Has anyone had success in getting raiders with legendary equipment to appear in the current version?
ChrisB Feb 19 @ 11:58am 
@Malware Mal I just deactivated shambler raids via cherry picker when i got to late game (having already unlocked them on the anomaly monolith checklist thingy). The actual shambler raid event, not shamblers themselves
@ anyone else - a majority of anomaly raids are actually affected by this mod, it's only shamblers that i've actually had a problem with!
♰ Trash ♰ Feb 17 @ 3:11am 
Very painful that anomaly doesnt apply. So far i enjoyed the mod a ton but having still like 300-400 shamblers spawn or sight stealers and not being able to do anything about it because it tick locks the game is just painful. Id legit pay for a mod that is able to compress all kinds of events as it should be in base game an option.