RimWorld

RimWorld

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[DHM]ZiplineMod
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Mod, 1.5, 1.6
File Size
Posted
Updated
157.680 KB
May 22 @ 3:12am
Jul 8 @ 1:47am
13 Change Notes ( view )

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[DHM]ZiplineMod

Description
This mod was inspired by the zipline system from the game Death Stranding.
I've done my best to eliminate bugs, but if you encounter any, please leave a comment.

You can customize your gameplay by adjusting the five XML values below,
but I recommend playing with the default settings as they are balanced:

<distance>35</distance>
<getdistance>5</getdistance>
<safedistance>2</safedistance>
<ziplinespeed>2</ziplinespeed>
<connection>5</connection>

The reason there's no power consumption is that this building becomes available after researching Transport Pods, and the concept is a short-distance transport system that doesn't require power. We will review this part in the future.

We also plan to allow enemies to use the zipline in events, but for now, only the code has been written. We will update this feature if possible in the future.

Tired of sluggish movement in your RimWorld colony? Revolutionize your base's mobility with the Zipline! Instead of long, tedious walks, your colonists can now zip across your base and reach their destinations in the blink of an eye.

Whether it's hauling resources, responding to emergencies, or expanding your base, the Zipline helps your colonists achieve peak efficiency in every situation. It's fast, convenient, and will completely transform your RimWorld experience. Install it now and soar into a new era of colony management!

Zipline Usage Conditions
There's one important condition for using the Zipline: A portion of the colonist's current job path must fall within the radius of both the Zipline's embarkation (start) point and its destination (disembarkation) point. This means colonists will only use the Zipline to shorten their travel time if their intended work overlaps with the Zipline's route. This system prevents unnecessary Zipline usage and encourages strategic placement.

Key Features:
Blazing Fast Travel: Experience unprecedented movement speed in RimWorld.
Strategic Flexibility: Gain a tactical advantage in positioning colonists and goods.
Boost Productivity: Maximize overall colony efficiency by drastically cutting down travel time.

Bugs / Suggestions
Please report any issues or feature requests via the Comments or Discussions tab.

Credits
Developed by DRILLED_HEAD
Texture : made by seobongzu

Inspired by improved funerary mechanics and aesthetic storytelling

Please make your donation through the link below.
[buymeacoffee.com]
Popular Discussions View All (1)
5
Jul 6 @ 2:39am
not work in 1.5 now (resolved)
610415821
80 Comments
admr Jul 9 @ 1:43am 
😍😍😍😍
Luto Jul 8 @ 4:37pm 
개쩐다!!!!:winter2019surprisedyul:
Drilled_Head  [author] Jul 8 @ 1:50am 
admr : 버그 수정했습니다
Drilled_Head  [author] Jul 7 @ 9:10am 
admr : 심층채굴기를 계속 붙잡고 있다는 거죠?
admr Jul 7 @ 6:50am 
1.6버전인데 심층굴착하러갈때 짚라인 한번타면 심층채굴기에 자동으로 우클릭 강제작업 지시 내린것처럼 명령내려져서 명령취소안해주면 계속 붙잡고있네요
Drilled_Head  [author] Jul 5 @ 11:10pm 
KimPanDan : Version 1.5 was rolled back to the June 2nd update. If it doesn't work in version 1.6, it's your problem. Uninstall and reinstall.
KimPanDan Jul 5 @ 10:15pm 
In 1.5? It was working fine and then suddenly disappeared.
Drilled_Head  [author] Jul 5 @ 8:55pm 
KimPanDan : I didn't modify the xml at all and it works fine for me. I only tested it in zipline mode on vanilla. It's your problem.
KimPanDan Jul 5 @ 8:25pm 
Or maybe I modified the xml file and it caused a bug when updating. I'll test it.
KimPanDan Jul 5 @ 7:55pm 
When you click on a zipline in the construction tab and designate a location, only the required materials appear, and the building blueprint graphic does not appear. Clicking on it does not build it. If you place it on a wall, the blueprint graphic appears, but it does not build it.