RimWorld

RimWorld

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Darkest Dungeon UI Audio Overhaul
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
5.140 MB
Mar 7 @ 8:06pm
Mar 9 @ 10:45pm
5 Change Notes ( view )

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Darkest Dungeon UI Audio Overhaul

In 5 collections by Nevik The Storyteller
NevikTheStoryteller's RimWorld 1.5 Modlist (Eternalized - Vanilla Expanded)
610 items
NevikTheStoryteller's RimWorld 1.5 Modlist (Rivening - Medieval Overhaul)
964 items
NevikTheStoryteller's RimWorld 1.5 Modlist (Metamorphosed - Combat Extended)
943 items
NevikTheStoryteller's RimWorld 1.5 Mod Repository (Idealized) 3
648 items
NevikTheStoryteller's RimWorld 1.5 Modlist (Prophesied - Yayo's Combat)
704 items
Description
Replaces RimWorld's UI sound effects with the cosmically horrific and cathartically eminating auditory expressions of the Darkest Dungeon. This mod covers every UI element and even adds new sound ques and variant effects! No voiceover is contained herein, only the universal language of affluent base instinct! Perfect for those wishing for an alternative to the sci-fi UI sounds when playing a Medieval run. The Oldest Emotion needs no tech level!

RIP Wayne June.

For a mod that contains only the incident sounds, see my Darkest Dungeon Incident Sounds here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3438213596

For complementary atmosphere, see my mods for Main Menu and Credits replacement as well as Anomaly Soundtrack rescoring!
Little Anomalies - Little Nightmares Anomaly Soundtrack Replacer:
https://steamcommunity.com/sharedfiles/filedetails/?id=3437951675
Little Nightmares Main Menu and Credits Music Replacer:
https://steamcommunity.com/sharedfiles/filedetails/?id=3438077509

Now compatible with RimWorld: Soundscapes Enhanced - Lite! Their mod reinstated the vanilla SoundDefs, thus overwriting the changes of this mod, but now this mod will recognize if you have it (or any official Ludeon content while I was at it) in your load order and will be automatically sorted to load after them. I highly recommend using these together to complete the rebirth of RimWorld's audio:
https://steamcommunity.com/sharedfiles/filedetails/?id=3326909870


The affected tracklists are thus (100 in total):

-- Architect Category Select:
= ui_dun_pit_spotlight

-- Cancel Mode:
= ui_dun_putdown

-- Check Box Turned Off:
= ui_dun_trink_unqeuip

-- Check Box Turned On:
= ui_dun_trink_equip

-- Click:
= ui_shr_button_click

-- Click Reject:
= ui_shr_button_invalid

-- Colonist Ordered:
= ui_town_dun_select

-- Colonist Selected:
= ui_dun_buttonroom

-- Comms Close:
= ui_town_pit_coin_lights

-- Comms Open:
= ui_town_pit_fight

-- Crunch:
= ui_shr_pause

-- Death Sound:
= char_en_ancestor_heart_pierce

-- Designate Cancel:
= ui_town_partycomp

-- Designate Claim:
= town_gen_building_upgrade

-- Designate Cut Plants:
= en_crow_flutter_miss

-- Designate Deconstruct:
= prop_curio_use_shovel

-- Designate Drag Area Add Start:
= ui_town_heirloomopen

-- Designate Drag Area Delete Start:
= ui_town_heirloomconfirm

-- Designate Drag Building Start:
= ui_dun_prop

-- Designate Drag Standard Changed:
= ui_shr_button_click_enemy

-- Designate Drag Zone Changed:
= gen_raid_pit_counterfill

-- Designate Extract Tree:
= prop_curio_oldtree

-- Designate Failed:
= char_en_fngartil_artilleryblight

-- Designate Growing Zone:
= prop_curio_eeriecoral

-- Designate Harvest:
= town_gen_building_upgrade_camping

-- Designate Harvest Plants:
= prop_curio_shallowgrave

-- Designate Harvest Wood:
= char_en_vo_nest_death_02

-- Designate Haul:
= camp_skill_perimeteralarms

-- Designate Hunt:
= char_en_vampire_thehungerbeast_miss

-- Designate Mine:
= prop_curio_basrelief

-- Designate Paint:
= prop_curio_use_holywater

-- Designate Place Building:
= town_gen_building_upgrade_last

-- Designate Plan Add:
= prop_curio_interactionspecial

-- Designate Plan Remove:
= town_abbey_meditation

-- Designate Release To Wild:
= ui_town_letgo

-- Designate Remove Bridge:
= gen_char_infected

-- Designate Remove Floor:
= prop_curio_ancientcoffin

-- Designate Remove Paint:
= prop_curio_use_antivenom

-- Designate Slaughter:
= char_en_piglet_wilbur

-- Designate Smooth Surface:
= prop_curio_protectiveward

-- Designate Tame:
= prop_curio_shipfigure

-- Designate Zone Add:
= char_en_virago_fromdeathcomeslife

-- Designate Zone Add Allowed Area:
= camp_skill_abandon_hope

-- Designate Zone Add Dumping:
= char_en_vo_brigcannon_death

-- Designate Zone Add Growing:
= char_en_hag_season

-- Designate Zone Add Remove Snow:
= prop_curio_beacon

-- Designate Zone Add Roof:
= town_enter_abbey

-- Designate Zone Add Stockpile:
= prop_curio_makeshiftdiningtable

-- Designate Zone Delete:
= gen_map_torchout

-- Dialog Box Appear:
= prop_curio_stackofbooks

-- Draft Off:
= ui_town_pit_directchallenge_door

-- Draft On:
= ui_town_pit_booth_door

-- Drag Element:
= ui_dun_pit_hold_ready

-- Drag Go To:
= ui_town_pit_tab

-- Drag Slider:
= ui_dun_loot_take_heirloom

-- Drop Element:
= ui_dun_loot_take_provisions

-- Execute Trade:
= ui_town_buy

-- Float Menu Cancel:
= ui_town_sortby

-- Float Menu Open:
= ui_town_infest_mouseover_1

-- Game Start Sting:
= gen_title_radiantbutton

-- Info Card Close:
= ui_dun_loot_take_estsatecurrency

-- Info Card Open:
= ui_shr_tutorial_popup

-- Lesson Activated:
= ui_town_button_page_open

-- Lesson Deactivated:
= ui_town_pit_rankings_door

-- Letter Arrive:
= char_en_ancestor_small_kill_self

-- Letter Arrive Bad Urgent:
= gen_title_stygianbutton

-- Letter Arrive Bad Urgent Big:
= char_en_ancestor_big_ancestor_contemplate

-- Letter Arrive Bad Urgent Small:
= ui_town_pit_coin_opponent

-- Letter Arrive Good:
= gen_raid_pit_gain_rank

-- Map Selected:
= gen_char_quirk_pos

-- Message Negative Event:
= gen_combat_start_disadvantage

-- Message Negative Health Event:
= char_en_ancestor_heart_stun_miss

-- Message Neutral:
= char_share_marked_hit

-- Message Pawn Death:
= gen_combat_deathsdoor

-- Message Positive Event:
= gen_status_daze

-- Message Task Completion:
= town_stagecoach_purchase

-- Message Threat Big:
= ui_dun_pit_playerturn

-- Message Threat Small:
= gen_status_stress_onset

-- Mouseover Button Toggle:
= ui_town_char_add

-- Mouseover Category:
= ui_town_button_click

-- Mouseover Command:
= ui_town_district_close

-- Mouseover Standard:
= ui_town_button_mouseover_town

-- Mouseover Tab:
= ui_town_button_mouseover

-- Mouseover Thump:
= ui_town_infest_mouseover_none

-- Page Change:
= gen_title_letteropen

-- Planetkiller Impact:
= char_en_ancestor_heart_kill_pill

-- Quest Accepted:
= camp_skills_marchplan

-- Quest Concluded:
= gen_combat_success

-- Quest Failed:
= gen_raid_town_click

-- Quest Succeeded:
= gen_raid_success

-- Research Start:
= char_al_plg_battlemed

-- Row Tab Select:
= gen_raid_pit_rewards_popout

-- Tab Close:
= ui_dun_loot_popup_chest

-- Tab Open:
= ui_dun_loot_popup_battle

-- Thing Selected:
= gen_item_discard

-- Tick High:
= ui_button_scroll_up

-- Tick Low:
= ui_button_scroll_down

-- Tick Tiny:
= ui_dun_pickup

-- Tiny Bell:
= ui_town_pit_coin_flip

-- Tutor Message Appear:
= ui_town_button_page_close
8 Comments
aztharet May 15 @ 8:15am 
Sustituye la musica original?
Swaggy Apr 25 @ 12:34pm 
It would be really cool if this could trigger on/off dynamically based on the state of "desperation" of your colony. Like after a few people have died, or before a difficult raid.
3044514763 Mar 9 @ 11:15pm 
给我干哪来了,这还是环世界吗,为什么我的家族没落了
Nevik The Storyteller  [author] Mar 9 @ 10:55pm 
Update:
-- Added compatibility with RimWorld: Soundscapes Enhanced - Lite so that this mod loads after theirs, allowing one to automatically keep the changes of both.
Nevik The Storyteller  [author] Mar 9 @ 7:22pm 
Update:
-- Various tweaks, adjusted many sound levels, pitches, and distortions to better fit in with each other and create a seamless auditory experience.
Executed with impunity!
Nevik The Storyteller  [author] Mar 8 @ 8:41pm 
Update:
-- Added more pitch and distortion variance to appropriate sounds to dissuade repetition when triggering the same effect multiple times in a row. This also just sounds way cooler.
-- Fixed some sounds being limited to playing only once at a time, e.g. the colonist select sound could only be triggered after the echo of the last sound had faded. All sounds now trigger whenever queried regardless of prior sound dissipation.
RobbyOne Mar 8 @ 1:15pm 
a coll mod , after i sub i hear : "Leave nothing unchecked. There is much to be found in forgotten places."
Baba Evac Mar 8 @ 11:55am 
Ah this is what I had sought, thank you very much Nevik!