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-- Added compatibility with RimWorld: Soundscapes Enhanced - Lite so that this mod loads after theirs, allowing one to automatically keep the changes of both.
-- Various tweaks, adjusted many sound levels, pitches, and distortions to better fit in with each other and create a seamless auditory experience.
Executed with impunity!
-- Added more pitch and distortion variance to appropriate sounds to dissuade repetition when triggering the same effect multiple times in a row. This also just sounds way cooler.
-- Fixed some sounds being limited to playing only once at a time, e.g. the colonist select sound could only be triggered after the echo of the last sound had faded. All sounds now trigger whenever queried regardless of prior sound dissipation.