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Worse still it's not implemented in the health system, meaning treatment is impossible and every infection is a roll of the dice, unless you burn expensive healing serums on a disease you can get by walking around outside.
Toxflu is more deadly than any disease in the base game. I don't recommend using this mod until these issues are addressed, as having an entire colony go from perfectly healthy to straight up dead in the street in literal seconds with zero warning is almost unplayable. I have to use dev mode to keep the thing under control
Would it be possible to nerf the rate they devour them? Especially at 99% full food.