RimWorld

RimWorld

Vanilla Animals Expanded — Waste Animals
176 Comments
Eldar Farseer May 22 @ 8:21am 
does the moddebuff to toxbuild up from the meat only apply to raw consumption or also to cooked meat?
Head May 18 @ 11:13am 
Amazing mod!
Eyeless Deceiver Feb 4 @ 7:53am 
Long Toxflu. Man that's on the nose for me.
ralle Dec 25, 2024 @ 7:45pm 
I love all the VE mods, but after my first encounter with the toxflu, I'm gonna disable this one again. I dev-spawned healer mech serums to get rid of it after trying to micro-manage and isolate my pawns for half an hour. 20 minutes later it suddenly popped up again in my colony without any waster-animals around. I guess a world pawn from a trader caravan or a guest from hospitality dragged it back in....
Creeper Gamer Dec 25, 2024 @ 2:03am 
Does colonists still get the mood debuff from the flesh If They have toxic immunity in their genes?
Jokermeister Dec 11, 2024 @ 5:42pm 
I'm not sure whats up but my Mega scorpions are now the size of regular scorpions.
[Z]ebra Dec 6, 2024 @ 1:36am 
I miss VAE - Cave
Sarg Bjornson  [author] Nov 29, 2024 @ 11:07pm 
Those that are, are. Those that aren't, are not
Teralitha Nov 29, 2024 @ 1:50pm 
The FAQ doesnt mention whether these animals are trainable or not.
DarkAgeRush Nov 26, 2024 @ 5:33pm 
Just vanilla things
DarkAgeRush Nov 26, 2024 @ 5:33pm 
Are there known incompatabilities? I'm having an issue where none of the tox beasties spawn
Saint George Sep 25, 2024 @ 11:27am 
also long toxflu is scar tissue so it needs to be fixed with 'regrow limbs', thank god for dev commands
Saint George Sep 25, 2024 @ 11:08am 
Tox flu has to be one of the dumbest things I've seen in this game, not only do you not get a notification for it, you also can't gain immunity, so if your colony is big enough, guess what you are never getting rid of it, it seems like it has needed a rework for ages
Caketaco Sep 23, 2024 @ 10:46am 
Feels odd having waste animals wander in because you have 1+ wastepack in storage. My wastepacks tend to go straight to recycling. However, even if all of my tiles are unpolluted, just having a single wastepack can cause animals wander in. Makes me feel like the game is calling my place a dump just because I'm harboring a trash bag. It would make more sense if waste animals wandered in if you had a certain percent of polluted tiles, or some other trigger related to having polluted tiles. If I have waste but I’m properly preserving it, animals should not be wandering in because of “pollution.”
Sean Sep 7, 2024 @ 5:14pm 
Made a junkyard with toxfoxes and a recycling plant from the recycling mod. Floofs dig up wastepacks, and the fat guy that lives in a shack in the junkyard recycles them lol
Mercy Jul 30, 2024 @ 3:36am 
Hiya, just here to say I love all of the unique creature designs (the Toxscorpion led to one of my favorite stories for my colonists).

That being said, I echo the sentiment that I've seen thus far about Toxflu.
It feels very annoying and micro-managey. Also extremely volatile in a way that I don't feel like I have a large amount of control over when it comes to larger colony sizes.

That is all! Thank you for your amazing work.
Sarg Bjornson  [author] Jul 3, 2024 @ 1:28pm 
Just having a single wastepack would count. Other packs are not detected
Maxwell (it/its) Jul 3, 2024 @ 1:26pm 
Do trash and stabilized alloypacks count? Or rather, are they supposed to? I only ever have a few toxic wastepacks at a time in a waste crate before they get recycled.
Sarg Bjornson  [author] Jul 3, 2024 @ 1:09pm 
Either pollution in the map, or having wastepacks
Maxwell (it/its) Jul 3, 2024 @ 1:09pm 
What actually causes the waste animals wander in event? This is happening in a map with no polluted terrain at all. I'm using Vanilla Recycling Expanded. If this isn't the intended behavior and I can figure out steps to reproduce this, I'll make a proper bug report.
YakaryBovine Jun 2, 2024 @ 4:06pm 
I fucking love Megatardi. Great mod.
CryoChick May 20, 2024 @ 12:22am 
toxflu isn't by just wandering around you manage it by taking care not to fuck with toxlions in melee
Dasubur May 18, 2024 @ 1:26pm 
Toxflu needs a serious rework, there is zero warning of it until colonists start dropping dead. Unless you micro-check every few seconds on every colonist, your colony can go from healthy to dropping dead with no warning. It also spreads way too fast. One infected can spread it to the entire colony in seconds.

Worse still it's not implemented in the health system, meaning treatment is impossible and every infection is a roll of the dice, unless you burn expensive healing serums on a disease you can get by walking around outside.

Toxflu is more deadly than any disease in the base game. I don't recommend using this mod until these issues are addressed, as having an entire colony go from perfectly healthy to straight up dead in the street in literal seconds with zero warning is almost unplayable. I have to use dev mode to keep the thing under control
Scavenger May 5, 2024 @ 12:36pm 
Nooo, thats what i was going for! haha. I wanted a herd of megatardi
DionysusMadd May 5, 2024 @ 7:01am 
So megatardi can't breed. My ranch is a complete failure...
Scavenger Apr 30, 2024 @ 9:29pm 
Ya the megatardi eat waaay too much waste packs, forced me to lock it up so i could spread toxins across the map. A quest dropped 125 of them in my jungle map, and he ate them ALL before they exploded.. lol.
Would it be possible to nerf the rate they devour them? Especially at 99% full food.
Scavenger Apr 27, 2024 @ 2:13pm 
Also, the megatardi is at 99% full food right now, and still rushes over to eat waste packs? lol. is it bugged?
Scavenger Apr 27, 2024 @ 12:40pm 
Do megatardi eat normal plants and kibble..? Their profile says they do, and does not list waste packs, but the one i have on my map is eating waste packs atm..
Dr. Nolegs Apr 25, 2024 @ 10:37am 
Would allowing these animals show up during toxic fallout weather too be a good feature?

I ask since I am in a crippling long 22 day toxic fallout in my colony and would like to see some level of life. Or does this mod already do that feature and I am just cripplingly unlucky.
Sarg Bjornson  [author] Apr 25, 2024 @ 3:31am 
/relatable
Oskar Potocki  [author] Apr 25, 2024 @ 3:30am 
It will start clawing its own brain out and die.
Scavenger Apr 25, 2024 @ 1:09am 
what does it mean by toxbear kills itself?
If i tame one, will it just randomly die at some point?
EnderNyktos Apr 19, 2024 @ 11:04am 
Suggestion: Fallout's Mole Rats.
Corona2172 Apr 19, 2024 @ 10:15am 
"It's a snake".... hahahaha... I don't know why.... but just browsing through comments and seeing that exchange was pretty amusing.
Oskar Potocki  [author] Apr 19, 2024 @ 2:46am 
It's a snake.
Hubertdragon1 Apr 18, 2024 @ 3:47pm 
Man cannot wait to use hydra in my playthro... OH WAIT, it has intelligence none. Like, what is even the point of giving him less than 100% wilderness if you cannot use it because it has none intelligence?
rainbowwilliam Apr 15, 2024 @ 11:06pm 
the wastefallow reminded of the Brahmin from fallout
I like fire Apr 12, 2024 @ 10:23pm 
ive only just discovered this mod looking for 1.5 compatible mods coz im scottish the fucks a muffallo? i want my highland coos but im looking through this and im thinking, did this cunt just add covid to rimworld in an animal expansion pass?
Oskar Potocki  [author] Apr 2, 2024 @ 2:38pm 
Retrying the upload now!
Myphicbowser Apr 2, 2024 @ 2:01pm 
Hey the Patreon said this was updated, but it isn't updated on the Workshop yet
-=JkJkLoL=- tk421storm Mar 6, 2024 @ 5:15pm 
also here to speak against toxflu - it seems impossible to manage and there are no tend options available, a colony is destined to have "long toxflu" on every colonist that survives (which doesn't even work correctly - doesn't affect lung capacity).
Gerewoatle Feb 25, 2024 @ 4:35pm 
@xenomorph - DLCs are vanilla. They're official game content created by Ludeon, designed to complement and be a part of the game as the dev envisions it.
xenomorph Feb 25, 2024 @ 7:17am 
Im not complaining or trash talking or anything like that but I'm just gonna throw this out there, As someone who is very new to rimworld and even newer to the mods of rimworld, vanilla in the title of the mod is a bit misleading when it requires a dlc to be able to use it. Im just now realizing that the vanilla in the title more than likely refers to the "vanilla framework" mod and not the vanilla aspect of a non modded rimworld lol
Superdude327 Feb 7, 2024 @ 8:47am 
I adore the Megatardi so much. I know they're overpowered as far as wastepack disposal goes, but combining it with RimNauts and having a wastepack-eating monster in my space station's disposal unit is such a thematic and fun touch
Astera Dec 25, 2023 @ 4:26pm 
Toxflu might have been a fun experiment but is absolutely horrible to deal with in practice and an insane micro sink in the late game if multiple people get afflicted.

It's not fun to waste 30 mins intense micro baby sitting pawns to having to check if their flu dropped off or turned into the long variant every few mins.

Please add an option to disable this one mechanic or make my pawns just instantly die instead I think that would be preferable to the whole song and dance you have to do to fix this once a few people get it.
SpaceDorf Nov 27, 2023 @ 5:18am 
I wanted to report the same thing.
The three Megatardi Pack animals that wandered into my base tore through a stack of 80 toxbags in Minutes even with Hunger/Food filled at 99%.
Not that I am really complaining, it just feels a bit unbalanced.

I would love to provide a HugsLib Log, but the upload does not work.
I could not find an error myself.
Yinyang107 Nov 11, 2023 @ 12:31pm 
Megatardii are hilariously overpowered. A single one can support like 50 bandwidth worth of mechs. I love them.
Sarg Bjornson  [author] Oct 24, 2023 @ 10:58pm 
Yeah, you have a mod conflict, they are not getting nutrition from them. That's all I can say without a proper report
Ogre Oct 24, 2023 @ 7:29pm 
There are some Megatardi on my map. I've designated an area with the clear toxic area tool ( like for snow ). The Megatardi eat the toxic packs instantly, with no delay from one wastepack to the next. I think this must be a bug -- it makes it so you don't have to deal with any wastepacks. Can just leave them on the ground and the Megatardi eat them all up.
Hard Gridlock Sep 22, 2023 @ 3:53am 
You're right, that was just kinda bitchy. Sorry.