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That being said, I echo the sentiment that I've seen thus far about Toxflu.
It feels very annoying and micro-managey. Also extremely volatile in a way that I don't feel like I have a large amount of control over when it comes to larger colony sizes.
That is all! Thank you for your amazing work.
Worse still it's not implemented in the health system, meaning treatment is impossible and every infection is a roll of the dice, unless you burn expensive healing serums on a disease you can get by walking around outside.
Toxflu is more deadly than any disease in the base game. I don't recommend using this mod until these issues are addressed, as having an entire colony go from perfectly healthy to straight up dead in the street in literal seconds with zero warning is almost unplayable. I have to use dev mode to keep the thing under control
Would it be possible to nerf the rate they devour them? Especially at 99% full food.
I ask since I am in a crippling long 22 day toxic fallout in my colony and would like to see some level of life. Or does this mod already do that feature and I am just cripplingly unlucky.
If i tame one, will it just randomly die at some point?
It's not fun to waste 30 mins intense micro baby sitting pawns to having to check if their flu dropped off or turned into the long variant every few mins.
Please add an option to disable this one mechanic or make my pawns just instantly die instead I think that would be preferable to the whole song and dance you have to do to fix this once a few people get it.
The three Megatardi Pack animals that wandered into my base tore through a stack of 80 toxbags in Minutes even with Hunger/Food filled at 99%.
Not that I am really complaining, it just feels a bit unbalanced.
I would love to provide a HugsLib Log, but the upload does not work.
I could not find an error myself.