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Fleshmass Regeneration
   
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Mod, 1.5
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739.223 KB
Apr 13 @ 6:35am
Apr 17 @ 9:54pm
3 Change Notes ( view )
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Fleshmass Regeneration

Description
- - Version 2.0 - -

- Required Mods -
Requires Harmony and Anomaly

- Description -
Combine a unique drop from the Dreadmeld and a Fleshmass Nucleus with the research and technology of the Fleshmass Heart to implant your colonists with unmatched regeneration. Be warned, the regeneration doesn't stop at death... and something else may rise in their place.

This mod adds a unique drop the *incomplete fleshmass nucleus* rewarded for killing the Dreadmeld, and the *nucleofluid catalyst* from destroying the Fleshmass Nucleus entity.

They are useless on their own but after you complete the research unlocked from the Fleshmass Nucleus entity and creating a Biomutation Pulser it allows you to take the regeneration of the dreadmeld for yourself!

Be warned if the pawn that has been implanted with the incomplete fleshmass nucleus dies the Dreadmeld will now erupt from their corpse removing the regeneration hediff.

(I have added Mod Settings if you don't like this change and want to reverse it.)

- Acquisition -
After unlocking *Mutation Weaponry* in Anomaly Research

Under (Operations -> Add bill -> Implant fleshmass nucleus)

Implanting the *incomplete fleshmass nucleus*, *nucleofluid catalyst*, along with a *biomutation pulser* gives the pawn the regeneration (impossible) hediff that the Dreadmeld has.

The Medical skill required is 10 as I still wanted the Paramedic Mechanoid to be able to install it for solo colonists.

- Thoughts -
Is it hard to get, you have to fight two bosses!
Is it harder to get than the other form of regeneration on a regular colonist, no!
Is it based on getting two random events that might never appear, yep!
Should I have made it more reliable to get, probably!
Will I change it, maybe in the future!

However I do think it is balanced and lore friendly if that counts for anything.

- Notes -
I have been told that this is very similar to an implant in Integrated Implants by FTL, Just to be clear I didn't even know it existed and didn't copy it on purpose so I'll see what happens.

It should be compatible with Integrated Implants as their mod uses modded hediffs and this mod uses vanilla hediffs, so you could double down on the regeneration.

- Change log -
*version 2.0*
-> new unique item drop *nucleofluid catalyst* from destroying the Fleshmass Nucleus entity
-> changed surgery recipe to include *nucleofluid catalyst*
-> the dreadmeld will now spawn on the death of pawns implanted with the incomplete fleshmass nucleus
-> dreadmeld spawn removes the regeneration hediff from the pawn
-> added mod settings to allow turning off dreadmeld spawn on death
14 Comments
...Meridius... Apr 19 @ 2:39pm 
@Amro fair i usually play on strive to survive
Amro  [author] Apr 19 @ 1:58pm 
@...Meridius...
Each step alone doesn't seem that bad yeah, but all together I would say its hard to get as you have to roll the correct event twice, kill two bosses, and be able to perform the surgery. Although I usually play on "Losing is fun" so my perspective might be a bit off.
...Meridius... Apr 19 @ 1:22pm 
i dont think its hard to get at all, if you're dead set, set a ritual circle down and poke horax a tad
Alma_S Apr 18 @ 3:24am 
i find the permanence of the buff more appreciable now that you need to do both flessmass and dreadmeld each time you want to perform the surgery. and the dreadmeld spawn on death is a good balance as well, imo
Amro  [author] Apr 17 @ 10:12pm 
I have updated it to include some balance changes and new content. I would love to hear your thoughts and opinions on the changes.
Alma_S Apr 17 @ 1:33pm 
ohh, that also reminded me. in one of my playthroughs, i had an uber psysensitive psycaster that goes pretty hard. not only i managed to crank her psysensitivity the normal way, using her enhanced psysensitivity with the neurophagy ritual made her buff last a whole year (or maybe it was two, i dont remember exactly) either way, i thought its kinda thematic how both anomaly content would allow long term, but not permanent, enhancements on your pawns
Alma_S Apr 17 @ 1:26pm 
hmm, i was moreso responding to your thoughts section saying youre considering making it easier. overall, i do think the mod is already quite balanced as is, if a little on the OP side. for a balancing suggestion, i had to think about it pretty hard, but i would consider the hediff not being permanent, but still last a long time (like, a year, maybe) once you have the anomaly researches done, you can pretty reliably acquire more dreadmeld kill, so with the price of occasionally going back down to the dreadmeld lair, you can sustain a reasonable number of super regenerating soldier
Amro  [author] Apr 16 @ 9:21pm 
@Alma_S
I do see your point, if there are any suggestions that I might be able to implement that balance it better, I'm definitely open to them. I'm just not very good at making mods yet so don't expect too much.

@Endersaiyan
I'm having trouble deciding because having downsides that happen randomly I find not very fun, I'll look into spawning something on death but no promises. I would rather change how hard it is to acquire but my issue is that if I make it too difficult and/or endgame there's basically no point as you've had to do everything there is to do before you get it, and you don't get to enjoy progression with the buff.

Any suggestions people have about this would be appreciated.
Endersaiyan Apr 15 @ 11:50pm 
I like the idea but like what Alma_S said, its a bit easy to get even in vanilla, especially if you're doing an Anomaly focused run. Maybe adding downsides to make it less simple (like random Fleshmass mutations and spawning a dreadmeld and/or flesh heart on death)
Alma_S Apr 15 @ 2:39am 
as someone who has beaten both the dreadmeld and fleshmass nucleous a couple times in different playthroughs, i personally think its kinda too easy instead of too hard...? i do play modded, but i stick to vanilla balancing. the two anomalies arent that difficult for a considerably OP permanent buff, i think. though maybe its just me