RimWorld

RimWorld

338 ratings
Alpha Skills
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Mod, 1.5
File Size
Posted
Updated
157.704 KB
Mar 21 @ 7:14am
Apr 13 @ 11:24pm
7 Change Notes ( view )

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Alpha Skills

Description
[www.patreon.com]

Features

Alpha Skills adds:

- 13 new passions. Most of them use a new custom system that swaps the passion between an active and inactive state upon certain conditions
- 15 new expertises for pawn skills

New Passions














New Expertises
















Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW. PLEASE STOP ASKING ME TO DO THIS ON PURPOSE, WEIRDOS

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No, just Vanilla Skills Expanded

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: A haiku for you:
Thing craves more things still,
Endless wants beyond my grasp,
Control drifts away.

Q: Cool !! It's probably a good idea to add this to the FAQ
A: SanguinarcAQL

Changelog

v1.0: Release (21/03/25)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
28
Apr 23 @ 7:45pm
PINNED: Bug Reports
Sarg Bjornson
119 Comments
doby221 14 hours ago 
does the dedicated and obsessive passion have any other effect other than just bonus learning?
if not that would be neat otherwise the dedicated one seems indifferent form vanilla
NciK Apr 29 @ 6:36pm 
Is it possible to disable the Passions but keep the Expertises?
23n1nbb Apr 29 @ 7:52am 
Man, what can i say?
Qualli Apr 22 @ 2:43pm 
There is a problem with VE Androids: When a Android gets awakenend, you can choose there Traits normally with a little flame. With this very nice Mod it is always a vengful Trait. Does anybody hav an idea how to fix this?
Sarg Bjornson  [author] Apr 22 @ 11:06am 
No, increases output, as long as the recipe produces more than 1. Bricks, yes. Weapons, no.
JJskywalker Apr 22 @ 10:55am 
How does crafting yield work? Do they bring less materials to the bench?
23n1nbb Apr 20 @ 7:21am 
Do you have any further plan to make it co-work with Biotech Children Growth's Passion upgrading method better? Appreciated if there is one.
WarEvolved Apr 17 @ 10:18am 
thanks
Sarg Bjornson  [author] Apr 17 @ 10:04am 
First thing
WarEvolved Apr 17 @ 9:57am 
so how does firestarter work? does it make it so any melee has a chance to set them on fire? or does it just make the chance of the melees that already do that higher?