RimWorld

RimWorld

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Vanilla Skills Expanded
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Mod, 1.4, 1.5, 1.6
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Jan 4 @ 4:15am
Jul 4 @ 1:52pm
8 Change Notes ( view )

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Vanilla Skills Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
This is the up-to-date Vanilla Skills Expanded. Please remove any other versions of this mod.

Since the mod was previously uploaded by Legodude17, who is no longer around, we were unable to update this mod with critical bugfixes. This reupload is uploaded under my account and will allow us to bug fix it when necessary.



Check Change Notes for details.



Vanilla Skills Expanded is a new mod that expands on the vanilla skills system by introducing expertise to the extremely broad skill categories that vanilla has. Only 1 expertise per pawn can be gained. Expertise can only be gained in skills with both a passion and more than 15 levels. In addition, other mods can add more to account for their own additions of tasks.

Expertise will allow your pawns to truly excel in specific skills that fit their abilities and backstories. From planet-known farmers and architects to professional chefs and master duelists, this mod aims to add much more character to all the pawns.

Expertise is a permanent choice, so be careful what you pick!

This mod also introduces three new passion types - critical passion, natural passion and apathy!























































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: I don’t like certain expertise. Can I remove it?
A: No, simply don’t unlock it.

Q: Do NPC pawns spawn with expertise?
A: No, this aspect of the game is exclusive to the player colony. It makes no sense to force expertise on NPC. They don’t have their own simulated bases where an expert architect would come in handy.

Q: Does this mod work with EDB Prepare Carefully and Character Editor?
A: Yes!

Q: Is it compatible with another mod that adds passions?
A: Most likely not.

Q: Can I change the expertise?
A: No, expertise is a permanent choice.

Q: Does this work with Combat Extended?
A: It should!

Q: Does this work with Duck's Insane Skills?
A: Yes!

Q: Does this work with Mad Skills?
A: It should!

Q: Does this work with mods that transfer passions?
A: Most likely.



- Incompatible with Madder Skills. I have contacted the author of that mod and they are working on a fix.
- Incompatible with Static Quality Plus. Use Static Quality Stripped and Mad Skills instead.

No other issues are currently being tracked.

[forms.gle]




Authors:
Oskar Potocki, an artist responsible for passion icons and creative writing
Legodude17, a programmer responsible for mod design and programming
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]
286 Comments
Skeletosha 9 hours ago 
Hi, is there a way to make it so that pawns can't generate 2 critical lights? This is extremely strange and simply breaks any pawn.
MercuryDoll 11 hours ago 
Any chance we can see a "piloting" expertise with the new DLC?
Oskar Potocki  [author] 16 hours ago 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Vidat 17 hours ago 
Has anyone had issues viewing progress on a skill you've picked for expertise? When I mouse over the Expertise (Mousing over prospecting for example) in the bio sometimes it won't show. Using RimHud if that's possibly an issue. It sometimes works perfectly other times it's almost like I need to find the pixel. Doesn't happen with any regular skills so just curious.
tsuzumi Jul 16 @ 7:08am 
Would it be possible with a "Maximum Expertise per skill" option? Like they can have three Expertise but only one in each skill/field.

Overall you can of course just skip adding more than one per skill but then the Alert option wont go away until you pick one and that means it wont be very helpful.
TwoBitSprite Jul 16 @ 1:43am 
Nvm, my apologies, I misread my error log and it seems to have something to do with traits expanded, not skills, and something to do with the perfectionist trait. Ill continue researching, feel free to delete my previous and current comment.
Sarg Bjornson  [author] Jul 16 @ 1:26am 
Nope
TwoBitSprite Jul 16 @ 1:26am 
Is anyone else having an issue where a pawn is at max construction skill, and tries to build something, and the thing they are constructing vanishes upon completion?
Tesseract Jul 15 @ 5:05pm 
There is a star on a right top corner if you are using RIMHUD.
Death by coughs Jul 15 @ 1:09pm 
No error showing up or logs, so not sure how to even submit this. Says I have an expertise to use on two characters, but I can't activate the star on either's profile. I click it and it just does nothing. it's not filled in either.

Does RimHud mess with this? Either way, as I said, there aren't any exceptions being thrown so and I've looked through the logs (normally I can fix this crap myself but welp). So, I assume there is a incompatibility somewhere.