RimWorld

RimWorld

Vanilla Skills Expanded
Showing 1-7 of 7 entries
Update: Feb 13 @ 12:28pm

[Auto-generated text]: Update on 2/13/2025 9:28:32 PM.

Update: Feb 9 @ 6:34am

v1.06:

Added: stat fro crafting quality in non-artistic, non-construction bills
Tweak: check for "triggered" passions
Fix: Mod options now work with a scroll bar
Fix: added a recaching so the random "bad" passions that may get added during a growth moment are recalculated immediately

Update: Jan 31 @ 5:15am

[Auto-generated text]: Update on 1/31/2025 2:15:00 PM.

Update: Jan 8 @ 6:42am

v1.03:

Added Sniping (Shooting), Striking (Melee), Smoothing (Construction), Operating (Medicine), Writing (Intellectual, with Vanilla Books Expanded), Lovin' (Social, with Vanilla Races Expanded - Highmate) and Dark studies (Intellectual, with Anomaly DLC) expertise

Update: Jan 6 @ 2:52pm

v1.02:

Removed: RandomPlus specific compatibility to avoid the patch removing this mod's mod options
Tweak: Stats are now recalculated (cache deleted) every time an expertise level is gained
Tweak: Mod is now using the base game Melee cooldown stat
Tweak: Removed SurgerySuccessChanceFactor from Surgery expertise as that stat doesn't affect pawns
Added: Mod option to set the minimum level required to get an expertise
Added: Mod option to multiply the effect expertise have on stats, and make them very weak, or very powerful

Update: Jan 5 @ 7:38am

v1.01:

Fix: Character editor transpiler for passions should be working now

Update: Jan 4 @ 4:15am

v1.0:

All courtesy of Inglix:

Tweak: fix how offset/factor per level is handled and displayed
Tweak: change statOffset for sharpshooting to make it effective
Fix: GetSkillDescription_Transpiler
Fix: EdB Prepare Carefully compatibility