RimWorld
Vanilla Skills Expanded
Mostrando 1-7 de 7 aportaciones
Actualización: 13 FEB a las 12:28

[Auto-generated text]: Update on 2/13/2025 9:28:32 PM.

Actualización: 9 FEB a las 6:34

v1.06:

Added: stat fro crafting quality in non-artistic, non-construction bills
Tweak: check for "triggered" passions
Fix: Mod options now work with a scroll bar
Fix: added a recaching so the random "bad" passions that may get added during a growth moment are recalculated immediately

Actualización: 31 ENE a las 5:15

[Auto-generated text]: Update on 1/31/2025 2:15:00 PM.

Actualización: 8 ENE a las 6:42

v1.03:

Added Sniping (Shooting), Striking (Melee), Smoothing (Construction), Operating (Medicine), Writing (Intellectual, with Vanilla Books Expanded), Lovin' (Social, with Vanilla Races Expanded - Highmate) and Dark studies (Intellectual, with Anomaly DLC) expertise

Actualización: 6 ENE a las 14:52

v1.02:

Removed: RandomPlus specific compatibility to avoid the patch removing this mod's mod options
Tweak: Stats are now recalculated (cache deleted) every time an expertise level is gained
Tweak: Mod is now using the base game Melee cooldown stat
Tweak: Removed SurgerySuccessChanceFactor from Surgery expertise as that stat doesn't affect pawns
Added: Mod option to set the minimum level required to get an expertise
Added: Mod option to multiply the effect expertise have on stats, and make them very weak, or very powerful

Actualización: 5 ENE a las 7:38

v1.01:

Fix: Character editor transpiler for passions should be working now

Actualización: 4 ENE a las 4:15

v1.0:

All courtesy of Inglix:

Tweak: fix how offset/factor per level is handled and displayed
Tweak: change statOffset for sharpshooting to make it effective
Fix: GetSkillDescription_Transpiler
Fix: EdB Prepare Carefully compatibility