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- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Overall you can of course just skip adding more than one per skill but then the Alert option wont go away until you pick one and that means it wont be very helpful.
Does RimHud mess with this? Either way, as I said, there aren't any exceptions being thrown so and I've looked through the logs (normally I can fix this crap myself but welp). So, I assume there is a incompatibility somewhere.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2854967442
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3400246558
- Configuration to allow Expertise per skill, so we can choose 1 per skill over 15 with a passion.
- Add an option to hide the "Expertise choice available" for a pawn until another skill hits the level 15 threshold.
Either way, great mod! Love the idea!
Could even be linked to multiple levels. First unlocks at 15 next unlocks at 18.
For a while I was able to bypass this by giving them slow weapons like hammers, but then their dueling expertise leveled up again and I'm back to square one.
Is there any known fix for this?
@Cringe Tech you can turn off that feature in the mod options. It's the "Critical affects passions" options. If you are going that route I'd recommend turning off "Allow multiple critical passions", or tweaking the sliders so you won't get too many unblanced pawns. (Unless if that's what you're going for).
Because I want to swap expertise on a spawn, let's say Sowing-to-Harvesting without resetting a pawn's other expertise.