RimWorld

RimWorld

Vanilla Skills Expanded
366 Comments
Naucetaaq Sep 9 @ 5:05am 
Would it be possible to add a setting that allows you to add and/or adjust a timer that delays when skill decay starts? So rather then being a constant drain, I can say, if you don't use this skill for exactly 24 hours then have the decay start. For balance reasons it would make sense to also be able to adjust the rate of decay to be significantly faster when it does occur. It's just a suggestion and I love the work you guys do!
Naucetaaq Sep 9 @ 5:01am 
@fallen_one_84 there is a setting for that in the mod settings if you are talking about the critical passions penalty to all other skills. You can also restrict it to just one critical passions at most per pawn.
fallen_one_84 Sep 8 @ 7:26pm 
can you add a way to disable the learning speed x.25% from critical passion

or have it only stack one time instead of stacking 3-4 times. when playing with multiple passions.

my artist only gains 1 point on a grand sculpture.

gonna have to give every one all passions at this speed.

because that's the only disable setting in options.
Sarg Bjornson  [author] Sep 6 @ 7:14am 
Yeah, above level 10 they decay, but if the colonist uses the skill regularly it will be less than the points they get to learn it
jevanni Sep 6 @ 6:56am 
I figured out my problem. and it turns out that in the vanilla game there is such a mechanic as Decay of a skill.
the funniest thing is that I have been playing Rimworld for quite a long time and only now I found out about it :)
Sarg Bjornson  [author] Sep 6 @ 5:45am 
No, AS depends on this mod
jevanni Sep 6 @ 5:20am 
could it conflict with the "Alpha Skills" mod (although I think not)?
I don't have any other mods installed that change the skill system
jevanni Sep 6 @ 5:14am 
and what mods can conflict, any ideas?
Sarg Bjornson  [author] Sep 5 @ 11:26am 
No, you may have mod conflicts
jevanni Sep 5 @ 10:11am 
as well as those skills that do not develop, do not have passions, do not cause apathy, etc.
jevanni Sep 5 @ 9:52am 
is it normal that a pawn forgets some skill faster than it is trained? the speed of "forgetting" a skill is much greater than the speed of learning. and this is the case with almost every skill in the entire colony. when I noticed this, I could not understand why this was happening.
Endlle Sep 5 @ 7:09am 
Can you make automatic expertise picking its hard when there is 30 cololonits ageing at the same time, i spend most of my time clicking expertises also i play with max amount of expertises. Also can you please have a scrool bar thats not broken with 0.22225626 intead 0.2.
Futstub Sep 4 @ 11:46pm 
It also says that this works with character editor, and it doesn't...
Futstub Sep 4 @ 7:45am 
The taming expertise doesn't work at all. Neither increases it the taming chance, nor decreases it the attack chance.
DeathOnArrival Sep 2 @ 12:26pm 
a small request for the mod's settings UI: can passion commonalities sliders be bound to something like 3 digit accuracy, and the maximum expertise drop-down be turned into a slider? and why are they like this in the first place?..
TheDirge Aug 31 @ 6:54am 
Seconding the request for an option to turn off the passion types introduced in this mod. I just want the expertise system : /
Sarg Bjornson  [author] Aug 30 @ 10:58pm 
Luciferium condiment does not cause any addictions
mack Aug 30 @ 7:23pm 
how do i tell my chef with flavor mastery to stop spiking peoples meals with fucking luciferium
HaPpY Aug 30 @ 5:03am 
That's a great solution it's working now ! :D. Im not very experienced player and im very grateful for help :D
Sarg Bjornson  [author] Aug 29 @ 7:10am 
There are mods that can uncap it
HaPpY Aug 29 @ 1:31am 
And it's strange because i can drill 56
HaPpY Aug 29 @ 12:38am 
So skill doesn't make sense I can have 50 or without it :( but good to know thx
Sarg Bjornson  [author] Aug 28 @ 12:19pm 
No
PewPewsAlote Aug 28 @ 11:35am 
is there any way to edit expertise level with dev mode or another mod? I corrupted an old save so I'm using save editor to copy over my pawns but I've lost all their expertise progress and I don't know how to increase it.
Sarg Bjornson  [author] Aug 28 @ 7:37am 
It is capped in vanilla
HaPpY Aug 28 @ 6:58am 
Prospecting skill doesnt work at all I mean I have lvl 20 and still only 50 steel from 1 ore
望月 Aug 27 @ 7:14pm 
This mod will affect certain weapons with switchable ammunition modes, such as Milira's energy-based weapons, causing the mode switching function to fail to operate properly.
ReynTime Aug 24 @ 8:14pm 
I have dueling on my melee Colonist but when I checked the info, the melee cooldown is still at 100%. However, my piercing Colonist does have 145% armor pen multiplier when I hover over it.

Is dueling bugged or am I missing something here?
Spess Mehreen Aug 24 @ 12:12am 
Is there any way to have multiple expertise unlock progressively rather than all at once?

Right now I get 15 skill, and I can expertise.
I edited it so they can have multiple expertise. But they all get experience at the same time. I'd like to unlock expertise progressively for example;
SKill 15 -> expertise -> expertise at 10 -> unlock another expertise

Currently you get to 15 and can just unlock all expertise.
Apocalypse Bird Aug 21 @ 7:16am 
Is there any way to change expertise? Even with dev mode.
GeeGeeJester Aug 20 @ 8:59pm 
Is there anything that help with the anima tree?
toetruckthetrain Aug 19 @ 4:06pm 
does gourmet cooking work with gourmet meals from VCE?
TheManWithTheLuck Aug 18 @ 1:34am 
Hey man nice mod i realy like it, but i have a problem with the Critical Passion, with mods could be harming it, i havent static Quality or madder Skills. Or is a other mechanic behind the critical thing?
Sarg Bjornson  [author] Aug 17 @ 6:15am 
You have a mod conflict
Puck G. Aug 17 @ 6:02am 
So even with selected expertises they just dont get exp for it. For 2 ingame years my cook who started with 15 in cooking got the feeding expertise. And is not gaining any exp. None of my colonists gain expertise xp.. even when they do their expertise job
Cafinatedzombie Aug 17 @ 5:42am 
@Mold Thank you! I can't believe I never hovered over it to check which mod it's from. -___-
Blue™ Aug 16 @ 11:04pm 
can we have a setting to turn on/off the newly added passions?
Mold Aug 16 @ 3:03pm 
@Cafinatedzombie That's not a bug, that's a poorly explained feature from a different mod: Vanilla Expanded Royalty. What you're describing are Honors. Honors are traits you can grant only to pawns that have gained honor (i.e freeholder+), and you have to do it through the royalty menu tab.
Cafinatedzombie Aug 16 @ 9:30am 
Alright so I'm having an issue with this mod that when I try to accept quests that grant me no skill decay it doesn't give me the option to choose who to accept it with so that no one gets the no skill decay. Does anyone know what might be causing this? I have a mod list with about 250 mods so I'm hoping someone has a piece of insight here so I don't have to spend god knows how long troubleshooting.
Sarg Bjornson  [author] Aug 15 @ 11:58am 
If he gains Shooting experience, he gains Sharpshooting experience
I Did It 4 Teh Lulz Aug 15 @ 11:31am 
How do you gain 'Sharpshooting' exp? My pawn has probably killed 50+ enemies with his charge rifle by this point, but they haven't gained even a single point of exp. All other pawns with other types of specializations are gaining exp just fine.
Sarg Bjornson  [author] Aug 15 @ 6:55am 
I don't see how that could be caused by the mod itself
weaslwarrior123 Aug 15 @ 6:09am 
Same problem, loaded save from another computer and all expertise skills were gone.
Notable notepad Aug 14 @ 4:34pm 
i added this mod on to my save and when i loaded the same save on a different device (with the mod) they had lost their skills. also maybe add setting their expertise skill with devmode, i checked on devmode and didnt find something to do that
Sarg Bjornson  [author] Aug 13 @ 8:17am 
Ah, there's no way, then
Misterdino Prime Aug 13 @ 8:08am 
for example, if you have lvl 15 social and you put the skill you want, just down of the main skill instantly
Social
Negotiating
what i mean is you can click in social, then displays all skills from that tree, like clicking shooting, then display a bar with all skills vinculated ot that skill
Sarg Bjornson  [author] Aug 13 @ 8:03am 
I'm not sure what you mean
Misterdino Prime Aug 10 @ 3:55pm 
theres some way of hide the profession? like clicking the main skill, then spawn all the secondary skills?
Miss_Torture Aug 8 @ 10:02am 
Not sure if I'm just being stupid but does making armour come under the Tailoring expertise or Synthesising as there isn't a generic Smithing one :StarwhalGreen:
Sarg Bjornson  [author] Aug 8 @ 1:07am 
Report things properly or don't report at all. Deleting all bug reports from comments