Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






A sub-mod by Gravenwitch that changes the skills in the OG Vanilla Skills Expanded.
Now that I know that it's this mod that's screwing everything, I will comment on this in that sub-mod's page.
Sorry for stirring up stuff if you thought so.
The mod, for some bizarre reason (along with Rexamined), slows learning to a insane crawl. So much so that after an hour my pawns only got 1 point into their skills. Without the mod everything is fine. Will check how this works with this mod but without the Rexamined sub-mod.
This or the display is somehow screwed.
If not, would be extremely handy to have an "Armorsmithing" expertise. Late-game when you're outfitting every single colonist with Marine Armor and Marine Helmets, that would come in handy!
Also, I can't brag on this mod enough. It makes the vanilla game so much more in-depth, and it's honestly one that should be baked into the vanilla game.
Bug video [drive.google.com]
It's fairly easy to replicate.
Mostly thought about it because 1 always felt too low, but raising the cap feels a little cheesy as obviously when doing more than one you have to reduce the effectiveness as well (as some of them get a little silly otherwise when you have multiple). But at the same time there's some generally "best" choices for each so when limited to one certain options tend to become auto-picks (this isn't to say they're unbalanced in themselves, not every stat is equally as important at a base game level)
But primarily I always thought it would be a cooler system that if you had more than one allowed you couldn't just go "and i'm gonna grab all of them at once" you had to work your way up to them, giving the overall system even more longevity.