RimWorld

RimWorld

Alpha Skills
173 Comments
Catman1226 9 hours ago 
Could you add a option to remove the pain idealized precept requirement for the pain driven passion or add the masochist trait as a supplement requirement, please?
Veskaida Sep 8 @ 3:50pm 
Wow this is a great mod. Doesn't completely change how passions works, but adds a splash of gameplay diversity instead of the more binary "passion/no passion" of vanilla. Great addition to any playthrough!
Sarg Bjornson  [author] Sep 6 @ 6:43am 
v2.101:

Added code so the forbidden passion hediff removes itself every hour if no forbidden passion is found on that pawn
Sarg Bjornson  [author] Sep 6 @ 6:34am 
Thanks, that narrows it down: the game removed the passion, but not the hediff. I'll add a timer to make the hediff remove itself.
Lno Sep 6 @ 12:03am 
I did what you said and hediff is there, and I also started the game with just this mod and its dependencies, and I think I found the problem: when forbidden passion is applied to a skill that the pawn is incapable of, it loses its icon.
Sarg Bjornson  [author] Sep 5 @ 11:45pm 
You need to specify "show hidden hediffs" in the pawn's health tab

I'd also need to know if this is happening with just this mod active, as so far I've been unable to replicate it. The hediff is only added if the pawn has this passion, and the thought only happens if the pawn has the hediff
Lno Sep 5 @ 11:42pm 
I turned on dev mode and there is no hediff, if that is the correct way to do it
Sarg Bjornson  [author] Sep 5 @ 10:38pm 
And will you answer my question?
Lno Sep 5 @ 6:12pm 
@Futstub the same happens to me, there is no forbidden passion in any skill
Sarg Bjornson  [author] Sep 2 @ 1:29am 
Do they have the forbidden passion hediff?
Futstub Sep 2 @ 1:23am 
Some of my pawns get the -5 mood debuff from the forbidden passion, even though they do not have a forbidden passion. Anybody knows what's up with that?
Sarg Bjornson  [author] Aug 30 @ 9:01am 
Use mod options for VE Skills
NashEQ Aug 30 @ 8:26am 
can i deactivate the new passions and just use the new expertises?
Sarg Bjornson  [author] Aug 29 @ 7:11am 
Yeah, this is just a content add-on
Alex_ Aug 29 @ 6:46am 
And the mod options are in the Vanilla Skills Expanded menu, not in their own window.
Bustly Aug 27 @ 12:30am 
cool cool
Sarg Bjornson  [author] Aug 26 @ 11:08pm 
Yes, mod options
Bustly Aug 26 @ 9:09pm 
there a way (preferably without cherry picker) to add the new expertises but not the new passions?
Sarg Bjornson  [author] Aug 25 @ 6:09am 
Yes
XGGJI1 Aug 25 @ 6:09am 
The -5 mood from forbidden passion is added via a Hediff, which is a hidden Hediff. When you remove forbidden passion using the character editor, the Hediff remains. Of course, you can also remove it directly with the character editor.
GiPSyFiSH Aug 23 @ 12:46am 
Yes new expertises, nah to new passions? Option? don't pee on anything please.
Sarg Bjornson  [author] Aug 6 @ 2:06pm 
Yeah, that's a bug
Misterdino Prime Aug 6 @ 10:38am 
so, a pawn without forbidden passion is having their debuff, thats very strange
Syamix Aug 6 @ 9:08am 
I see what alijons is saying. I'm experiencing it too. What is happening is that pawns are getting the mood debuff for a forbidden skill without having a forbidden passion on any skills. I've been trying to troubleshoot what's causing it because not every pawn is experiencing this.
alijons Aug 1 @ 4:39pm 
I am sorry, in don't think I explained well 😅 that pawn is capable of every job. All the backgrounds for childhood and adulthood they have sound pretty neutral. No skill has any passion at all. Like, its most mundane pawn ever.

I do not get which "passion" is forbidden for them. They do not even have any passion at all in the first place.

They do not have anything they are incapable of either.

That's why I am amusing they are getting that mood debuff by some kind of error, and I am asking how it can be removed or diagnosed.

If this IS how it's intended then I genuinely don't get it. Is there someplace in pawn's info where I can check which skill they consider to be forbidden?
Sarg Bjornson  [author] Aug 1 @ 2:25pm 
" I don't understand why they have that -5 to mood"

Well, because I wanted it to work that way?
alijons Aug 1 @ 2:20pm 
Is there any way to remove this "forbidden passion" thing from a pawn? I made one using character editor, I don't understand why they have that -5 to mood. They are capable of everything and don't have any passions for anything they cannot do.
Sarg Bjornson  [author] Aug 1 @ 1:09am 
No idea, try
Naucetaaq Jul 31 @ 1:51pm 
Hi, I was wondering if anyone knows how this works in the background and how it interacts with genes that add and remove passions. First which gets generated on a pawn first? Does the gene passions come first then can be replaced by one of these or vice versa? If skill genes can add passion, are the capable of adding any of the "positive" passions from here rather than the default ones or are they restricted? Curious to know if I mess around with skill genes if I can add a vengeful passion or a toxic passion for my attempt at a waster.
toetruckthetrain Jul 25 @ 8:05pm 
mindfulness is cool and a really creative idea, thats all i have to say
theothersteve7 Jul 24 @ 2:57pm 
@Radish After editing passions using a character editor, make sure to go into the character's hediffs as well. You can remove the forbidden passion hediff to fix it. It's a "hidden" hediff.
Sarg Bjornson  [author] Jul 21 @ 10:55pm 
Yeah, it can literally be any other mod!
Turambar Jul 21 @ 1:53pm 
Well, in my game (with 200+ mods) it does :D Could the pawn generation rules preventing that be overriden by another mod?

I dont' think I have other mods impacting passions, apart from Vanilla Passions Expanded ofc
Sarg Bjornson  [author] Jul 21 @ 8:30am 
They shouldn't appear in non Sanguophage pawns
Turambar Jul 21 @ 7:41am 
Hey Sarg, is there a way to prevent "Sanguine" passions to appear on non-sanguophage pawns? It doesn't seem pertinent :D
Sarg Bjornson  [author] Jul 20 @ 1:16pm 
Yeah
Radish Jul 20 @ 12:39pm 
The forbidden passion mood negative keeps reapplying even after removing the forbidden passion with character editor.
Evan Jul 19 @ 8:57pm 
Hey Sarg, Me Again.

I was testing out something and I realized Mead and Wine from VFE: Medieval 2 both don't trigger the Drunken passion's conditions. This appears to be because Wine and Mead provide separate hediffs as opposed to the base Alcohol one (which is given by beer and by VBE alcohols).

Is this intentional, if it is not, would it be possible to patch it to be affected by them when you have the chance?
kongkim Jul 18 @ 5:25am 
Love the mod and the new expertises :)
Hope to see even more of that added.
Jirki88 Jul 14 @ 9:21pm 
I really like the haiku!
BrenTenkage Jul 14 @ 10:08am 
Melee equal vacuum resilience...I think its just them having a stand and said stand is punching the vacuum away, we just can't see it as non-stand user
Sarg Bjornson  [author] Jul 14 @ 9:46am 
v2.1:

Added 4 new expertises: Piloting, Mindfulness, Vacuum resilience and Ranged dodging
thesmashbro Jul 14 @ 1:17am 
@Wemijei In the Vanilla Skills Expanded mod settings, you can just set all the passions you don't want to 0.
Catbot1310 Jul 3 @ 11:38am 
Can you get the special passions on a child pawn during growth moments?
NTNT Jun 13 @ 12:12am 
Huh... I didn't even know Crafting Yield was a stat that existed.
Adam Smasher™ Jun 8 @ 2:44am 
PRobably not compatible with mad skillz right? :D
Sarg Bjornson  [author] Jun 6 @ 5:39am 
No idea, you should ask whoever is managing Cherry Picker now
Wemijei Jun 6 @ 5:22am 
is there a reason why some of the passions don't show up on cherry picker? same story for expertises. I do want to filter them but I can't. they are too stacked with VE Skills and some of them don't work with my mods anyway
Kaden Ha May 21 @ 2:51am 
Weapon/Apparel Dealing expertise (modifies weapon/apparel selling price)

Trapper expertise (modifies damage for traps built)

Sanity expertise (Vanilla Insanity Expanded)
Sarg Bjornson  [author] May 13 @ 9:32am 
Every weapon