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It adds two psycasts, a few improvements here and there, and hopefully a fix to the issue with Illusions spawning where they shouldn't. Illusions don't disappear when they appear as eg. manhunting animals because the psycast that summons them assigns the hediff that makes them disappear - if they are spawned another way, it's not assigned.
Most importantly, the update enables enemies to use some of these psycasts, so you can use my Enemies Use Psycasts mod with this one.
Looks great. I'll use it in my next game for sure.
Config error in CoolPsycasts_InducePsychicStorm: two comps with same compClass: CoolPsycasts.CompAbilityEffect_DestroyFactionRelations
UnityEngine.StackTraceUtility:ExtractStackTrace ()...( 20more lines)
The most interesting one was "Learning" used on a child, which rocketed them to max growth tier but also sent the user to the datatype limit of neural heat
Works fine on a test world, but I am a little sad to see that Learning only fills the learning bar and not the growth tier as in this bug. (Yes I know it gives points based on psychic sensitivity, but 1-3 growth tier points isn't really worth 90% psyfocus) I was hoping it would be the means of getting the best of both worlds with growthtiers + vats
As for a buff? Perhaps what I experienced in the bug where a child is granted nearly the full track of growth tier (162 points) or a part of it for psychic sensitivity to matter (300% seems to be the standard upper limit in vanilla so ~50 per cast) in exchange for an almost guaranteed neural overload (1000 or something)
Otherwise very cool mod, always appreciate standalone psycasts