RimWorld

RimWorld

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Medieval Things: Geysers
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Mod, 1.5
File Size
Posted
Updated
1.227 MB
Apr 16 @ 9:15am
Apr 27 @ 6:52am
3 Change Notes ( view )

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Medieval Things: Geysers

Description
In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough. This mod aims to restore that value by expanding the functionality of geysers through geothermal crafting.

It introduces a series of handcrafted, stone-built workstations—each designed to function independently, but gaining powerful bonuses when placed adjacent to a Geyser Core. From smithing and brewing to crystal generation and arcane forges, every structure is fireproof, fuel-efficient, and deeply rooted in ancient stonecraft.

Features:
  • New geothermal-compatible workbenches with unique roles and bonuses
  • The Geyser Core - a central module that distributes heat, light, fuel, and speed boosts
  • Fully medieval-compatible, with immersive aesthetics and balanced progression

Additional mod support:
  • A RimWorld of Magic - Unlocks the Magicyte Harvester
  • VFE Medieval 2 - Draught Lab receives bonuses from the Geyser Core
  • Medieval Overhaul - Stone Oven, Large Stone Oven, and Furnace bonuses from the Geyser Core

Craft with stone. Power with steam. Build the forgotten technologies of a deeper age.









[patreon.com]

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Updates:
04/27/2024
  • Added Psyfocus Booster

Q&A
Q: Can this be added mid game?
A: Yes, its safe to add in an already playthrough.

Q: Can this be removed mid game?
A: If you delete all related buildings, should be safe to remove.


I am mainly do medieval runs so if you are medieval player as well and want to help support me make more mods, subscribe to my Patreon: https://www.patreon.com/Salvador143
29 Comments
Havelock Vetinari 22 hours ago 
absolutely incredible stuff, I've built a workshop entirely centered on this thing. I adore it.
That said, just to reiterate as others have said, for some reason the char forge is invisible unless rotated so the interaction spot is on the left. no graphics otherwise. it's rather odd. it still WORKS when it's invisible, I can click on it and colonists will use it. but it's invisible. odd stuff.
Anyway, brilliant mod, many thanks to you, for your first bit of work you really knocked it out of the park here.
Helios Apr 29 @ 4:11pm 
Great mod!!! my only suggestion would be possible to adjust the graphics so that each of the working stations "fits" with the core if you put them on all 4 sides, as it stands it looks kinda strange right now.
Im BioShocked Apr 27 @ 5:58pm 
My Charforge is also invisible
Salvador  [author] Apr 27 @ 6:55am 
Added the Psyfocus Booster. Provides a Big boost to psyfocus regen. Supports all mediation types. Requires Royalty DLC.
Salvador  [author] Apr 26 @ 3:22am 
@Emilie Sackenball, I looked into this. I am not able to reproduce this.
Emilie Sackenball Apr 22 @ 8:40am 
the concept is great and hopeful it uses eventual some type of pipes
The Charforge does not have graphics its a transparent or non existent sprite, its the only building with this problem
Salvador  [author] Apr 21 @ 11:10pm 
@Latex Santa, I am not sure. You can try it using dev mode and just remove the mod if it doesnt work.
Bog Apr 21 @ 9:07pm 
The Dawi support this :steamthumbsup:
2765690331aba Apr 21 @ 7:50pm 
great mod, love it
Latex Santa Apr 21 @ 2:21am 
@Salvador
Is this mod compatible with Terraform Rimworld?
That mod has research that allows the player to build steam geysers.
Will the Geyser Core and Magicyte Harvester be compatible with built steam geysers?