3,699 ratings
Tilled Soil
Mod, 1.0, 1.1, 1.2
File Size
2.249 MB
Jul 16, 2016 @ 10:42am
Aug 10, 2020 @ 9:52pm
21 Change Notes ( view )

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Tilled Soil

Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops. With this mod humanity in the year 5500 can too!

This mod adds a new flooring; tilled soil, which is a buildable version of soil, with 200% fertility.

In addition it adds research for terrain rehabilitation allowing you to build dirt onto smooth stone and other natural floor types so you can build underground greenhouses.

Other mods

All versions[github.com]


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Q: Is this mod overpowered?
A: No.

Q: But, it allows you to build soil with 200% fertility, which isn't realistic. I'm looking for a mod that adds soil with 101% ferility to satisfy my dreams of being a real farmer. I don't want crop growth to be sped up by any noticable amount.
A: That isn't a question. The goal of this mod is to provide a method of more compact farming and the ability to construct terrain with artificial fertility. As a user of my own mod I can say this mod achieves that.

Q: Is this mod ever going to change to suit my specific ideas about tilled soil?
A: No.
Popular Discussions View All (9)
Jan 15 @ 3:42am
How to Change Soil Fertility!
I'm A Damn Hedgehog...
Oct 4, 2020 @ 8:18am
Terrain Rehabilitation not working
Casual CG88
Aug 3, 2020 @ 9:31am
1.1 Non-steam?
Punished Terry
< >
Element Jan 10 @ 8:33pm 
@Arr I am having this same issue, did you find a fix?
Genesisfury Jan 6 @ 8:42pm 
Thanks to addictedtotanks I was able to change he fertility to 140%, which is the same as the "expanded" mods. Just change the "2.0" at the bottom of the xml file to whatever you want (1.1 for 110% etc).

However, I feel like planters should be the ones to do the work rather than constructors. Is there a way to change the file to do that?
Authorofallsin Jan 4 @ 12:00pm 
this comment section is based
addictedtotanks Jan 3 @ 3:32am 
For those of you complaining own wishing that it wasn't 200%:


That will almost certainly be the pathway to find the mod file. Here you can alter the fertility.
Now do what you want, you don't have to keep asking.
Seraphendipity Dec 28, 2020 @ 9:02am 
I mean, truly, it needs to be 198.5% to be not OP, but mod bad becuz he won't do as I say /s
Ty btw for this, I always wanted to have a standardized farming ground tile.
Lord Qwerty Dvorak Dec 20, 2020 @ 9:21am 
hey just a small issue, builders don't work on the soil unless manually ordered to do so if any other construction or repair job of any kind is active. Is there a way to fix this so they get done along with floors?
beelzebul ♫ Dec 19, 2020 @ 8:28am 
This doesn't seem to be working for me. I put the tilled land down, but it never says fertility is at 200%. Am I missing something?
Sam_  [author] Dec 14, 2020 @ 11:59pm 
What you are asking is from one of the other mods I mentioned. I personally am not going to add assemblies and custom GUI elements for a mod that is currently only 20 lines of xml.
DisKorruptd Dec 14, 2020 @ 7:57pm 
still wish that you'd just add a slider so that people who find this to be OP can just go "Okay, here's where I think it should be" without all the extra fluff other mods add, and adding in a slider would mean that you can leave the 200% as the default for those of us who like that level of fert on the soil
Sam_  [author] Dec 13, 2020 @ 5:39pm 
There are also thousands of people that use my mod who would not be happy to have it suddenly change.