RimWorld

RimWorld

4,764 ratings
Tilled Soil
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
2.251 MB
Jul 16, 2016 @ 10:42am
Jul 20, 2021 @ 6:16pm
22 Change Notes ( view )

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Tilled Soil

Description
About
Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops. With this mod humanity in the year 5500 can too!

This mod adds a new flooring; tilled soil, which is a buildable version of soil, with 200% fertility.

In addition it adds research for terrain rehabilitation allowing you to build dirt onto smooth stone and other natural floor types so you can build underground greenhouses.

Other mods

All versions[github.com]

Forum[ludeon.com]

Support Me
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[www.paypal.com]
[discord.gg]

FAQ
Q: Is this mod overpowered?
A: No.

Q: But, it allows you to build soil with 200% fertility, which isn't realistic. I'm looking for a mod that adds soil with 101% ferility to satisfy my dreams of being a real farmer. I don't want crop growth to be sped up by any noticable amount.
A: That isn't a question. The goal of this mod is to provide a method of more compact farming and the ability to construct terrain with artificial fertility. As a user of my own mod I can say this mod achieves that.

Q: Is this mod ever going to change to suit my specific ideas about tilled soil?
A: No.
Popular Discussions View All (9)
26
6
Sep 8, 2021 @ 12:37pm
How to Change Soil Fertility!
I'm A Damn Hedgehog...
13
Oct 4, 2020 @ 8:18am
Terrain Rehabilitation not working
Casual CG88
3
Aug 3, 2020 @ 9:31am
1.1 Non-steam?
Punished Terry
< >
789 Comments
Kilocron Jan 15 @ 5:57am 
I love this mod and I think 200% is correct. After all if you went outside and plopped down a seed into plain dirt VS tilled airated soil, you would probably seed a huge difference. Not that I'm an expert or anything. Anyways, thanks!
pookanarny Jan 9 @ 10:32am 
I personally really want tilling to be a plants skill, rather than construction (easier management/makes more sense to me) . Tried looking at the code to change myself but really have no clue how to do it right. Would appreciate if someone could make a sub-mod with the alteration or teach me how woop .
Tamm Jan 2 @ 12:53pm 
Greetings, is it possible to set custom fertility ?
Ouroboros Jan 1 @ 4:20pm 
Would it be possible for the soil to become alive and form a living soil golem with nuclear shoulder cannons against raiders when they attack? I'd also like the soil to have 1000 beauty and revive colonists in a short map wide area.
*beatboxing* Dec 28, 2021 @ 10:21am 
Mod too weak, needs 10000% fertility, insta-planting crops and double yields when harvesting crops on tilled soil smh smh
[+| CL rautamiekka Dec 21, 2021 @ 7:48am 
@Dead Fox, configure.
Dead Fox Dec 20, 2021 @ 5:25pm 
makes the game too easy, but the texture looks good
zedaz Nov 22, 2021 @ 4:23am 
okay quick and probably dirty fix for vanilla expanded architect:
-you go to: **whereever steam is istalled** "\Steam\steamapps\workshop\content\294100\725747149\1.3\Defs\TerrainDefs".
-you open Terrain_TS.xml
-you will see relatively at the top "<affordances>"
-you see a list(<li>something</li><li>somethingelse</li>)
you add:"<li>VFEArch_Soil</li>"
zedaz Nov 21, 2021 @ 11:28am 
I just noticed that you cant build "grass" and "lawn plot" from vanilla expanded on this soil.
dandy Nov 17, 2021 @ 10:57pm 
read the faq there guy