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Joe's Tweaks: Medieval Overhaul
   
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Mod, 1.5
File Size
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1.209 MB
Apr 5 @ 8:04am
Jun 8 @ 9:21am
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Joe's Tweaks: Medieval Overhaul

In 1 collection by JoeOwnage
Joe's 1.5 Unofficial Ferny Progression (Playtested)
932 items
Description
[ko-fi.com]

Description
These are my personal Medieval Overhaul Tweaks from my RPG Adventure Flavour Mod Fork. A few of them were in the original version of that mod as well.

Boozing for Psyfocus:
- All alcoholic beverages from Core Rimworld, Medieval Overhaul, House Roxmont, Mashed's Ashlands, and Stoneborn Delights will restore 5% psyfocus (mana) if Rimworld: Royalty is loaded.

Bag of Holding:
- accessory that increases carrying capacity

MEDIEVAL OVERHAUL and VFE: MEDIEVAL 2:
- Adds Lore Merchant trader caravan that sells all Medieval Overhaul books, but will not always have them all available.
- Adds Beast Hunter Reagent Merchant that sells reagents for MO alchemy and VFEM2 alchemy.
- Adds Arcane Merchant that sells eltex stuff, gems, etc (requires Royalty).
- Adds Wizard's Boots, Seer's Gloves and Kid Eltex Robe (requires Vanilla Psycast Expanded).
- Adds Chirurgical Limbwright trader caravan that sells medicine and reagents (prosthetics also if Medieval Medicine: MO Edition is loaded).
- Grimoires will appear in lootable bookshelves in Medieval Overhaul hideouts and ruins. (Requires Grimoires mod)
- Added ability to mine raw mithril (plasteel) at Medieval Overhaul mine. (Refining at furnace requires DankPyon_Plasteel research from MO)
- Added ability to mine raw oricalcum (uranium) at Medieval Overhaul mine.
- Added recipe to refine Oricalcum into ingots at Medieval Overhaul furnace. (Requires DankPyon_Plasteel research from MO)
- Added ability to mine raw pyrinth at Medieval Overhaul mine. (Requires Epochs: Pyrinth)
- Nerfed the amount of tanning liquor the Medieval Overhaul tanning rack uses.
- Clay chunks now are cut into pieces for the kiln, then fired to create blocks.
- Increased path cost of low castle wall so that raiders and colonists will prefer to go around it instead of over it. I want it to function like a battlements and it's pretty much useless if raiders can just walk right over it.

[CZK] EYE PROSTHETICS (CONTINUED):
- Adjusted research to align with Medieval Overhaul.
- Changed regular eyepatch recipe use either cloth or Medieval Overhaul's linen.
- Changed glass eye recipe to use glass from Rebuild: Doors and Corners (Requires Rebuild: Doors and Corners).
- Changed tribal eyepatch recipe use any leather instead of just light leather.

MEDIEVAL MEDICINES: MEDIEVAL OVERHAUL EDITION:
- Removed eye patch if [CZK] Eye Prosthetics (Continued) is loaded.

ARCANE ARCAEOLOGISTS CONTINUED:
- Corrected improper layering of capes that has existed since the original mod using code provided by Airo. Thanks!

Medieval Overhaul: Royalty
- patched mediation throne and simple throne to both satisfy lower tier throne requirements
- patched simple throne to only require complex furniture research

Royalty DLC
- made ideogram stuffable

Campfire Stews
- campfire stews no longer adds a new clay type
- medieval overhaul clay and many other clays are supported

Compatibility
- Not compatible with RPG Adventure Flavour Pack Forked by JoeOwnage because these things have been broken out from that mod for use in my "Joe's 1.5 Unofficial Ferny Progression Modlist (Playtested)".
https://steamcommunity.com/sharedfiles/filedetails/?id=3422081199

- Works fine alongside Medieval Overhaul Patches by ViralReaction.

- Works fine alongside Medieval Overlap Remover by JoeOwnage.

- Works fine with the Official Ferny's Progression Modlist.
https://steamcommunity.com/sharedfiles/filedetails/?id=3187121098


Issues
- If anything is not working as intended please let me know here or in discord and I will try to fix it! You can find me in Ferny's discord or Medieval Overhaul discord.
5 Comments
Gerik Uylerk Apr 10 @ 6:35pm 
I really appreciate merchants who sell alchemy ingredients. They’re so hard to find that in my two-year playthrough I’ve barely managed to make a single potion.
JoeOwnage  [author] Apr 7 @ 1:13pm 
No I didn't include that here, you'll probably want the full rpg pack
神说万岁 Apr 7 @ 5:43am 
STARGATES!:
- Changed research for Stargates! (arcane portals) to Medieval tech level.
- Put *Stargates!* (arcane portals) recipes on the Medieval Overhaul furnace.
- Changed recipes and costlists to use Medieval Overhaul components.
- If Rimfantasy mod is loaded, recipes will appear on the arcane crafting bench instead.
Has this content not been transplanted? We need this to make the Middle Ages more magical and fantastical
JoeOwnage  [author] Apr 6 @ 5:55am 
It's just a portion of that mod broken out because I wanted those changes available without the whole pack
神说万岁 Apr 5 @ 8:53pm 
Thank you for your production. Is it not compatible with RPG Adventure Flavour Pack? Then I'll only subscribe to this one