RimWorld

RimWorld

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No Bulk for Combat Extended
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Mod, 1.5
File Size
Posted
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106.319 KB
Oct 29, 2024 @ 8:07am
Jun 2 @ 6:12pm
9 Change Notes ( view )

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No Bulk for Combat Extended

In 1 collection by turkler
The Generic Ammo Experience
12 items
Description
Interested in participating in the development of my mods? Join the Discord server!
[discord.gg]

Bulk is one of Combat Extended's many convoluted mechanics. The assigned bulk values of items can feel quite arbitrary sometimes and many players would simply wish it wasn't there. This mod does exactly that!

A brief list of features
- No bulk!
All bulk stats, bars etc. have been hidden away from view and the effects of bulk on stats like work speed have been completely removed! Loadbearing gear that used to give bulk capacity now adds carry capacity to the pawn, the descriptions of multiple items have been rewritten to reflect this change.

- Extensive compatibility!
Bulk is not technically removed for compatibility reasons, some features of Combat Extended like weapon toughness use bulk as a reference, however as you can see from the screenshots, it is no longer a factor in inventory management. You won't see it in stat cards, in item descriptions, in loadout/assignment tabs, or anywhere else.

Patches for many mods, including the whole Combat Extended and Vanilla Expanded suite, have been made to ensure any former loadbearing gear now adds carry capacity instead.

- Cohesive design!
This mod doesn't just remove bulk, it rebalances many things - from the weight of individual items to the stats of loadbearing gear - to build a cohesive experience around a single unit of inventory mass.

Recommendations

- Load this mod towards the bottom of your mods list. Above mods like Rocketman but below any mods that add weapons, apparel, buildings, any tangible item really. Most items do not require manual patching so a handful of general patches are applied to every item, though these patches can't be applied if a mod is loaded after this mod.

Credits
A massive shoutout to Nuff. They were a massive help with advanced coding - seriously, transpilers are black magic to me - and this mod simply would not exist without their help. Check out their work here!
38 Comments
turkler  [author] Apr 7 @ 3:28pm 
@Gamercake I'll patch them next update
GamerCake Mar 24 @ 12:26pm 
Heya! The VFE Accessory backpacks are not patched to increase carrying capacity!
Fluffeeker Mar 14 @ 4:55am 
thank you bro!
turkler  [author] Mar 13 @ 9:31pm 
@Fluffeeker once again I can't replicate your issue with just the latest version of combat extended and this mod. in base combat extended the reload system doesn't even check for bulk. your issue lies somewhere else
Fluffeeker Mar 13 @ 4:34am 
I found someone on reddit proposing to change bulk modifier to low value, to make bulk impact almost non-existent. But I did that after checking with mod and without mod, on clean fresh save
turkler  [author] Mar 12 @ 5:48pm 
@Fluffeeker what, why are you changing the bulk modifier to 1%? that would indeed break things
Fluffeeker Mar 12 @ 5:35pm 
Have no idea then, works fine without mod, and doesn't work as well when I change bulk multiplier to low value like 1%. Seems like it would be connected to some bulk issue. Thx for trying!
turkler  [author] Mar 12 @ 4:50pm 
@Fluffeeker I just tested the mod with the latest version of combat extended from github and it works fine, I can't replicate your issue
Fluffeeker Mar 12 @ 9:49am 
Hey, with this mod enabled ammo seems to be broken, even when I have it in inventory it says I have no ammo and can't reload weapons at all. All kinds of weapons, since game start.
GarlicBread Mar 8 @ 5:52am 
Exactly what I needed when I forget to set it in scenario thank you!