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This is hardcoded to only work for the Empire faction (because of empire-like factions with permits), so if you play with that mod that adds a second empire, these nobles won't get extra levels.
The situation when a visiting imperial count is weaker than a novice psionicist from the player's settlement looks strange.
Just wondering if this could create some conflict with EBSG framework, it have a code that make possible write an advanced "think tree def" on xml to make enemies and colonist cast various abilities.
Didn't tested, just asking. Anyway thanks!