RimWorld

RimWorld

3,760 ratings
Utility Columns
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
14.520 MB
Mar 3, 2020 @ 11:11pm
Jul 27 @ 3:22am
124 Change Notes ( view )

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Utility Columns

Description
To improve your halls and rooms!
Adds several types of utility column.
All columns hold up the roof, beware of possible roof collapse when moving.


Utility Columns
Orbital Trade Column
Acts like an Orbital Trade Beacon, and lights the area, perfect for warehouses.

Sun Column
Acts like a big sun lamp, and keeps the room temperature, perfect for greenhouses.

Frozen Column
Acts like a big cooler, and keeps the room temperature, perfect for fridges.

Sacred Column
An ornamented burial column for the honoured dead.
Designed to keep a dead person for many years.

Light Column
A simple mobile column, just lights the area.

Crystal Light Column
A simple mobile column, more beautiful and luxurious than light column.

Cluster Column
An advanced column for base defence.
Upon detecting an enemy in any direction, it will detonate a highly explosive cluster charge into the same direction.

Flame Column
An advanced column for base defence.
Upon detecting an enemy in any direction, it will detonate an incendiary bomb charge into the same direction.

Pulse Column
An advanced column for base defence.
Upon detecting an enemy in any direction, it will emits a strong pulse and flash into the same direction.

Deadlife Column
An anomaly column for base defence.
Upon detecting an enemy in any direction, it will raise nearby human and animal corpses as Shamblers.

Archo Column
An ancient archotech platform, repurposed as a column.
Consumes plasteel to repairs all equipable items in nearby stockpile area.
It cannot be directly constructed and is an extremely rare thing.



Utility Wall Pads
Orbital Trade Pad
A utility wall pad, acts like an orbital trade beacon, and lights the area, perfect for small warehouses.

Sun Pad
A utility wall pad, acts like a small sun lamp and keeps the room temperatue, perfect for greenhouses.

Heat Pad
A utility wall pad, acts like a heater, keeps the small room temperature.

Frozen Pad
A utility wall pad, acts like a cooler, keeps the small fridges room temperature.

Firefoam Pad
A utility wall pad, acts like an small firefoam popper. perfect for small warehouses.


Recommended mods
- Better Explosions


Credits
- Russian Translation by NatsuZirok
- Japanese Translation by Niaeashes
- Ukrainian Translation by Garikuhar


GitHub[github.com]
861 Comments
Cappuccino 1 hour ago 
Is there any way to make it so enemies don't attack the defense collumns? It either makes them just delay ranged pawns while they focus the collumns from range, or softlock enemies that can't do damage to them (the scorcher has enough range to not be targeted by the stun pulse column, and it also can't damage it, so it gets "stuck" while I just shoot them to death).

Sorry if this has been asked before, couldn't find an answer online.
TheGreatMike 3 hours ago 
Thanks - you're awesome. Any chance of getting a wall pad power switch? My early ships used a lot of switches to balance power usage and they're even uglier than the heaters. Thanks again for the heater fix!
NEPH  [author] 13 hours ago 
@TheGreatMike
I believe this small update will fix the issue
NEPH  [author] 14 hours ago 
@superzako
인지하고있고 가급적 빨리 수정할 예정입니다. 그전까지는 세이브로드하시면 정상 작동합니다.
superzako 14 hours ago 
초월기둥이 우주선 위치가 바뀌면 비정상적인 위치에 저장공간을 생성하고, 실제 수리도 해당 부분에서 이루어집니다.
TheGreatMike 21 hours ago 
Figured out my issue - seems like the pads don't work if the room temp is too low to begin with. Having the rooms 170F below the target seems to be the issue. Added some normal heaters to nearby rooms and the heater pad kicked on and got the room up to temp.
Solid Gold 2 Jul 26 @ 2:14pm 
Nice work on the Archo Column, the new animations are great!
TheGreatMike Jul 26 @ 7:08am 
For some reason, I can't get the heat pads to work. Rebuilding my Gravship at an asteroid base. Rooms are -103F but the heat pads don't leave low-power mode, even set to 70F. I put a couple in a small room just to be sure. Room is 100% enclosed and roofed with oxygen added.

Any ideas?
↓↓Wolfie Jul 26 @ 1:11am 
I would adore an EMP column. With the killbox changes, and mechs constantly on my base, it's really difficult to come up with a safe way to deal with the centipede army stopping and just firing down a line unimpeded. With an EMP column and a colonist behind it to re-arm, you could actually possibly make mechs killable again with proper setup.
Greb Jul 24 @ 5:01am 
That's cool, I'll look into it if I ever find one again, lol. Do you still get them as quest rewards sometimes?

Am I crazy or did it used to just be a construction material you needed to build the column, but now you deploy it from a backpack slot as a utility item? That's neat, what was the reasoning behind the change?

Thanks for this mod, by the way. Been using it for years now, it's borderline essential / mandatory for me now :steamthumbsup: