RimWorld

RimWorld

3,756 ratings
Utility Columns
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
14.520 MB
Mar 3, 2020 @ 11:11pm
Jul 24 @ 12:57pm
123 Change Notes ( view )

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Utility Columns

Description
To improve your halls and rooms!
Adds several types of utility column.
All columns hold up the roof, beware of possible roof collapse when moving.


Utility Columns
Orbital Trade Column
Acts like an Orbital Trade Beacon, and lights the area, perfect for warehouses.

Sun Column
Acts like a big sun lamp, and keeps the room temperature, perfect for greenhouses.

Frozen Column
Acts like a big cooler, and keeps the room temperature, perfect for fridges.

Sacred Column
An ornamented burial column for the honoured dead.
Designed to keep a dead person for many years.

Light Column
A simple mobile column, just lights the area.

Crystal Light Column
A simple mobile column, more beautiful and luxurious than light column.

Cluster Column
An advanced column for base defence.
Upon detecting an enemy in any direction, it will detonate a highly explosive cluster charge into the same direction.

Flame Column
An advanced column for base defence.
Upon detecting an enemy in any direction, it will detonate an incendiary bomb charge into the same direction.

Pulse Column
An advanced column for base defence.
Upon detecting an enemy in any direction, it will emits a strong pulse and flash into the same direction.

Deadlife Column
An anomaly column for base defence.
Upon detecting an enemy in any direction, it will raise nearby human and animal corpses as Shamblers.

Archo Column
An ancient archotech platform, repurposed as a column.
Consumes plasteel to repairs all equipable items in nearby stockpile area.
It cannot be directly constructed and is an extremely rare thing.



Utility Wall Pads
Orbital Trade Pad
A utility wall pad, acts like an orbital trade beacon, and lights the area, perfect for small warehouses.

Sun Pad
A utility wall pad, acts like a small sun lamp and keeps the room temperatue, perfect for greenhouses.

Heat Pad
A utility wall pad, acts like a heater, keeps the small room temperature.

Frozen Pad
A utility wall pad, acts like a cooler, keeps the small fridges room temperature.

Firefoam Pad
A utility wall pad, acts like an small firefoam popper. perfect for small warehouses.


Recommended mods
- Better Explosions


Credits
- Russian Translation by NatsuZirok
- Japanese Translation by Niaeashes
- Ukrainian Translation by Garikuhar


GitHub[github.com]
855 Comments
Solid Gold 2 37 minutes ago 
Nice work on the Archo Column, the new animations are great!
TheGreatMike 7 hours ago 
For some reason, I can't get the heat pads to work. Rebuilding my Gravship at an asteroid base. Rooms are -103F but the heat pads don't leave low-power mode, even set to 70F. I put a couple in a small room just to be sure. Room is 100% enclosed and roofed with oxygen added.

Any ideas?
↓↓Wolfie 13 hours ago 
I would adore an EMP column. With the killbox changes, and mechs constantly on my base, it's really difficult to come up with a safe way to deal with the centipede army stopping and just firing down a line unimpeded. With an EMP column and a colonist behind it to re-arm, you could actually possibly make mechs killable again with proper setup.
Greb Jul 24 @ 5:01am 
That's cool, I'll look into it if I ever find one again, lol. Do you still get them as quest rewards sometimes?

Am I crazy or did it used to just be a construction material you needed to build the column, but now you deploy it from a backpack slot as a utility item? That's neat, what was the reasoning behind the change?

Thanks for this mod, by the way. Been using it for years now, it's borderline essential / mandatory for me now :steamthumbsup:
NEPH  [author] Jul 24 @ 3:38am 
@Celgaming
The Archo Column cannot be directly constructed and is an extremely rare item. I’ve been playing for 13 years in one run, and I haven’t obtained it even once. You can think of it as an Easter egg.
Celgaming Jul 24 @ 12:48am 
This is cool. I was about to add them but saw the archo one repairing gear. One of the challenges in Rimworld is making new gear to replace tattered ones, so you have a constant resource demand and sink. That kind of eliminates that entirely with one column. Still, awesome work!
NEPH  [author] Jul 23 @ 11:47pm 
@greb
It is still possible now.
Greb Jul 23 @ 11:15am 
Does the Archo-Column repair clothes stored on an armour stand? If not, is that a possibility in the future? Would be pretty cool to just swap out fully repaired outfits in one go, replacing them with tatty ones that get repaired slowly over time. Like a tailor shop!
NEPH  [author] Jul 23 @ 8:50am 
@Kupferbart

The frozen column couldn’t adjust temperature in versions from a few years ago, but it has now been updated to allow temperature control.

The sun column cannot have a temperature control function added. The sun lamp’s unique auto on/off system conflicts with the heater’s temperature control system. Creating an entirely new comp could solve this, but since it works well enough as is, I don’t feel the need to do so.

A patch for Dubs Bad Hygiene is beyond my capabilities and doesn’t align with my vision. I’m just makes lightweight vanilla friendly mods.
Kupferbart Jul 23 @ 6:12am 
I also noticed a 'bug' on the new sun pad: The growing zone is also applied on the outside, even though the sun lamp should not be able to reach that side. Is there perhaps a possibility to only detect the contiguous growing zone closest to the actual pad?