RimWorld

RimWorld

Utility Columns
898 Comments
Stagen Aug 26 @ 1:27am 
Can I recommend a wall pad with a radio and perhaps a column with a 4-way omnidirectional tv? Seems like it'd fit thematically and would be greatly practical - especially on a Gravship where space is limited.

Great mod otherwise! I think this'll make it to the essentials list of mods to get.
쿠키 Aug 25 @ 2:04am 
헉 그러네요 방어기둥 연구가 안뚫려 있어서 몰랐어요! 알려주셔서 감사합니다! 행복한 하루보내세요!!
NEPH  [author] Aug 25 @ 1:50am 
@쿠키
본 모드에 포함되어 있고 관련 연구 다 진행하시면 건설 가능합니다
쿠키 Aug 25 @ 1:49am 
멋진 모드 감사합니다 특히 패드 갓갓갓 덕분에 복도 터놓는게 편해졌어요:3 혹시 어노말리 이미지에 보이는 위험 표시 바닥이랑 녹슨 강판?같은 타일 어떤 모드인지 알려주실 수 있나요? 저도 참고해서 그렇게 꾸미고 싶어요
SpiroTom Aug 12 @ 9:23am 
it's seems there is an bug that cause vanilla expanded framework to fail a patch if this mod is load before it but not after. sorry if it's a known issue thanks in advance
stephenkohnle53 Aug 10 @ 11:48am 
I like how you have so many columns. But can you make a column column? I don't know what a column column is but it sounds funny.
That_Annoying_Guy Aug 10 @ 2:51am 
have you thought about making a grav-field extender column?
NEPH  [author] Aug 9 @ 3:31am 
[Update]
- The issue related to the gravship with the Archo Column has been fixed.
SquirrelH3 Aug 7 @ 5:23pm 
would it be hard to make a wall mounted hide a bed
Brent Kerman Aug 6 @ 1:06pm 
I'm unsure why, but this mod clearly isn't inheriting from sun lamps for the sun column properly. I'm using Realistic Lighting and Shadows which disables plant rest and makes sun lamps stop turning off, but the sun column keeps turning off.
Chessxn Aug 5 @ 4:42pm 
Is it the yellow or the white circle around the sun column that shows its sun effectiveness?
LightRipper™ Aug 3 @ 12:26pm 
I'm wondering. Is there a way of editing the sun column power usage?
Moonshine Fox Aug 3 @ 6:55am 
Some as Ravayen. Ideology related VE Framework errors. Resorting Columns to after Framework fixed it.
Ravayen Aug 2 @ 7:21am 
Update makes this throw an ideology error with "vanilla expanded framework" now but it's easily fixed by moving it lower in rimsort should prob put a load after instruction in about.txt or something.
other than that tiny issue works great thnx for the update :)
NEPH  [author] Aug 2 @ 3:09am 
Thanks also to @deadmanreaper13, made me realize that good submod exists.
NEPH  [author] Aug 2 @ 3:04am 
[update]

- The Light, Crystal, Sacred, and Archo Columns now meet the column requirements for Royalty and Ideology rooms. Thanks to @氟氯溴碘砹 for providing the code.

- The size of the Archo Column has been changed, and can be moved.
NEPH  [author] Aug 2 @ 2:36am 
@Little Dave
that's good news.
Little Dave Aug 2 @ 2:16am 
@NEPH Worked out what my issue was! I was using another mod to give grenades and launchers a minimum distance. Which ended up including the pillars, and therefore their range and minimum range were the same, so never were able to fire.

No errors because thing were working as 'intended'
NEPH  [author] Aug 2 @ 1:33am 
@Rifllian
피드백 감사합니다. 인지하고 있는 버그입니다만 일정 문제로 수정이 늦어지고 있습니다. 가급적 빠른 시일 내에 고칠 수 있도록 하겠습니다.
Rifllian Aug 2 @ 1:27am 
안녕하세요.
모드 감사히 잘 사용하고 있습니다.
다름이 아니라 버그가 하나 있어 제보드립니다.
초월 기둥을 공중부양선에 설치하였을시, 공중부양선이 다른 맵으로 이동하면 작동을 하지 않게 됩니다. 이 경우 세이브하고 즉시 다시 로드하면 작동 하긴 합니다만, 버그로 보여 제보 드렸습니다.
Fralee Aug 2 @ 1:17am 
@ deadmanreaper13:
Perfect! Thank you !
最是能睡觉 Aug 2 @ 1:05am 
Let them be available for purchase as buildings from dealers plz
Fralee Aug 1 @ 10:21pm 
not sure if this would be called a bug, but the columns don't count toward the needs for a room for Ideo rooms ( a room were the Ideo statues or symbols )
NEPH  [author] Aug 1 @ 10:05pm 
@Ayomi fixed.
Ayomi Aug 1 @ 9:46pm 
The latest update is causing an error upon launching the game,

Config error in ArchotechDroneColumn: is minifiable but not in any thing category
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.ThingDef>:ErrorCheckAllDefs ()
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
Greb Jul 31 @ 1:50pm 
Hey. Any chance you could make an Archaen Column that could be planted underground, support terrain and form a nice pretty tree wrapped around a column?

Since the Sun Column itself has a bigger radius than the vanilla Sun Lamp, I find myself not using it much, but maybe if you had the Archaen tree wrapped around a regular Sun Column it could block some of the light, thus reducing it to a normal sized sun lamp radius? While also being pretty, generating heat and also spreading fertile soil around it.

Maybe even reduced power or even free? Could make up some stuff about how the terraforming of soil was redirected into the column where it supports a colony of algae that produces all of the energy needed for the sun lamp to function. I dunno.

Anyway just a random idea I had. It'd be nice to be happy to get seeds as loot, lol. Thanks again for such a great mod :steamthumbsup:
V307 Jul 30 @ 12:59pm 
Regarding the crystal columns not counting for throne romms.
I understand it for the normal ones, but the cystal ones should count.
They look really nice and way more naturla than a ton of normal colums that you just put there to satisfy the requirements
Little Dave Jul 30 @ 10:10am 
@NEPH nothing red in the logs, they just sit there and get attacked. Probably some sort of mod conflict but I'm not sure what.
Ayomi Jul 29 @ 9:54pm 
I have 6 Crystal Columns built in my throne room, but it seems that they do not count towards the requirement for my Knight Ceremony. It says I need 2 columns and I have 0/2.
NEPH  [author] Jul 29 @ 12:46pm 
@Little Dave
Is there a bug? I was using it for defense until 10 minutes ago.
paridoxreaper Jul 29 @ 9:11am 
Would it be possible to get a rust dust column for the Rustspark Crisis mod?
Little Dave Jul 28 @ 11:46pm 
The defence columns don't seem to be firing
NEPH  [author] Jul 28 @ 6:24am 
@๖ۣۜEgoist๖
연구 쪽에 변경이 있었는데, 확인해보심이 좋을 것 같습니다. 미리 공지 못해서 미안합니다.
๖ۣۜEgoist๖ Jul 28 @ 5:50am 
잘 사용하고 있습니다. 사용 도중 문제가 생겨서 글 남깁니다. 문제는 플레이 중간에 다용도 벽 패드만 사라졌습니다. 정확히는 설치했던 것들은 남아있는데, 건설 할 때는 패드들이 보이지 않습니다. 기둥들은 건설 카테고리에 보이고 설치도 가능하고요. 모드 순서도 바꿔보고 전에 셉파로도 다시 돌려봤는데, 여전히 패드만 건설 카테고리에서 보이지가 않더라고요. 혹시 모드 오류인지, 해결 방법이 있는지 여쭈어 봅니다.
Nathaviel Jul 28 @ 2:15am 
So the column won't support the ideology need for statue thing right? The one with 4 columns?
NEPH  [author] Jul 27 @ 6:49pm 
@Cappuccino
When fully charged, the defense column has the same threat level as a regular turret, but when empty, it only poses the minimal threat level. In this state, if it spots your pawn, the enemy will stop attacking and rush toward your pawn.
Cappuccino Jul 27 @ 3:48pm 
Is there any way to make it so enemies don't attack the defense collumns? It either makes them just delay ranged pawns while they focus the collumns from range, or softlock enemies that can't do damage to them (the scorcher has enough range to not be targeted by the stun pulse column, and it also can't damage it, so it gets "stuck" while I just shoot them to death).

Sorry if this has been asked before, couldn't find an answer online.
TheGreatMike Jul 27 @ 1:37pm 
Thanks - you're awesome. Any chance of getting a wall pad power switch? My early ships used a lot of switches to balance power usage and they're even uglier than the heaters. Thanks again for the heater fix!
NEPH  [author] Jul 27 @ 3:26am 
@TheGreatMike
I believe this small update will fix the issue
NEPH  [author] Jul 27 @ 3:10am 
@superzako
인지하고있고 가급적 빨리 수정할 예정입니다. 그전까지는 세이브로드하시면 정상 작동합니다.
superzako Jul 27 @ 2:57am 
초월기둥이 우주선 위치가 바뀌면 비정상적인 위치에 저장공간을 생성하고, 실제 수리도 해당 부분에서 이루어집니다.
TheGreatMike Jul 26 @ 7:57pm 
Figured out my issue - seems like the pads don't work if the room temp is too low to begin with. Having the rooms 170F below the target seems to be the issue. Added some normal heaters to nearby rooms and the heater pad kicked on and got the room up to temp.
Solid Gold 2 Jul 26 @ 2:14pm 
Nice work on the Archo Column, the new animations are great!
TheGreatMike Jul 26 @ 7:08am 
For some reason, I can't get the heat pads to work. Rebuilding my Gravship at an asteroid base. Rooms are -103F but the heat pads don't leave low-power mode, even set to 70F. I put a couple in a small room just to be sure. Room is 100% enclosed and roofed with oxygen added.

Any ideas?
↓↓Wolfie Jul 26 @ 1:11am 
I would adore an EMP column. With the killbox changes, and mechs constantly on my base, it's really difficult to come up with a safe way to deal with the centipede army stopping and just firing down a line unimpeded. With an EMP column and a colonist behind it to re-arm, you could actually possibly make mechs killable again with proper setup.
Greb Jul 24 @ 5:01am 
That's cool, I'll look into it if I ever find one again, lol. Do you still get them as quest rewards sometimes?

Am I crazy or did it used to just be a construction material you needed to build the column, but now you deploy it from a backpack slot as a utility item? That's neat, what was the reasoning behind the change?

Thanks for this mod, by the way. Been using it for years now, it's borderline essential / mandatory for me now :steamthumbsup:
NEPH  [author] Jul 24 @ 3:38am 
@Celgaming
The Archo Column cannot be directly constructed and is an extremely rare item. I’ve been playing for 13 years in one run, and I haven’t obtained it even once. You can think of it as an Easter egg.
Celgaming Jul 24 @ 12:48am 
This is cool. I was about to add them but saw the archo one repairing gear. One of the challenges in Rimworld is making new gear to replace tattered ones, so you have a constant resource demand and sink. That kind of eliminates that entirely with one column. Still, awesome work!
NEPH  [author] Jul 23 @ 11:47pm 
@greb
It is still possible now.