RimWorld

RimWorld

Utility Columns
828 Comments
Wrath Jul 5 @ 1:16am 
Hi Neph/Viceroy. First off, Thank you for the great mod! Quick question, would it be possible for these columns to be considered for throme room requirements? Thank you!
S Jul 2 @ 4:27pm 
Nvm it's something to do with all my mods conflicting.
S Jul 2 @ 10:03am 
I'm getting an issue where the lights are functional, but the model is as if they have no power. They are turned off, but still function as ON. I guess something is conflicting with my other mods, just wanted to ask if anyone's getting the same issue.
Deggial Jul 2 @ 3:20am 
Thank you for updating the mod!

There are no errors, just a little confusion on my part.
How is the 'Cluster Column' supposed to work?
Ranged-weapon enemies never enter the column's range, instead sniping it from afar.
Is the column only supposed to target melee enemies?
Wouldn't those Flame Columns be better suited to this task?

I've never built them before, only those other useful variants.
(Now I've had to, as VE hasn't added the module for heavy-duty bridges yet, so I can't close the river tiles. I had hoped that the Cluster Column would provide some protection. But no such luck!)
Obliza Jul 1 @ 11:53pm 
This is such a sick idea, +1
Sarus Jun 28 @ 11:01pm 
Could there be a heating variant of the Frozen Column? (that can adjust temperatures)
Quilava Jun 28 @ 10:32pm 
The goat mod is back, now i can light my room and keep it chill at the same time :cta_emo7:
NuanKi Jun 28 @ 12:57pm 
Thanks
Viceroy  [author] Jun 28 @ 12:54pm 
Have fun guys. If you get any errors or weird behaviour, let me know and I'll get right to it.
Proxyer Jun 28 @ 12:24pm 
Thank you for 1.6 update works!
NEPH  [author] Jun 28 @ 12:24pm 
[Update]
- Supports version 1.6.
- Defense columns are no longer targeted by enemies when there is no ammo.
Lud Sardak Jun 19 @ 9:16am 
O7
Dragons Jun 15 @ 11:09am 
it happens! thanks for transparency :)
NEPH  [author] Jun 15 @ 7:45am 
Everyone, I’m sorry for going back on my word, but someone has stepped up to help with coding. It looks like we can resume updates.

I will update for 1.6 as fast as possible and add some minor features. Thank you all.
JustSomeGoblin Jun 15 @ 6:49am 
o7
-OvO- Jun 15 @ 6:27am 
o7
demondust6 Jun 15 @ 6:26am 
o7
TAWM Jun 15 @ 3:51am 
o7
PiccoloDom Jun 14 @ 2:32am 
o7
NEPH  [author] Jun 11 @ 9:51am 
Unfortunately, there is no official update for version 1.6 in this mod.

The source is free for anyone to use.
However, please don’t forget to include my name in the credits.
Bloquer May 13 @ 3:57am 
日光支撑柱的实际光照范围比预览的白圈略大一点,这是bug吗?
The actual lighting range of Sun Column is slightly larger than the white circle. Is this a bug?
NuanKi May 7 @ 4:58pm 
@thewanderingoutsider u can use the mod "Ceiling Mounted Orbital Trade Beacon" for that
M Apr 25 @ 4:43pm 
This is a fantastic mod very good utility, some of the text descriptions sadly are kind of silly like the scaffold tile and flooring silly with that and some of the archo columns ANIMATIONS SPAM crazy SOMETIMES however hahah and "Recommanded mods" it's recommendation for recommended hahahaha sometimes CRAZY with that going on and hahaha however thanks for a great mod cheers :D
thewanderingoutsider Mar 27 @ 8:17pm 
I wish there was a column that combined the frozen and orbital trade beacon. That would be really helpful.
KingsMan_ Mar 3 @ 8:40pm 
초월기둥이 수류탄처럼 투척판정이라 원하는곳에 세울확률이 너무 낮습니다.. 이 때문에 건설하는데 지장이 꽤크네요.

예전엔 단순히 설치해서 할 수 있었던것같은데 어느순간붙터 투척으로 바뀌여서 기존으로 돌아갔으면 하는 바람이있습니다.
ミ>.<ミ?♪~ Feb 28 @ 11:19pm 
Could you add the mod options for customizing the columns range and needs?
Miahkins Feb 28 @ 7:06pm 
What does it cost to recharge the stun, fire, and explosion columns?
lowlander Feb 23 @ 3:23pm 
A firefoam column would be very useful for storage rooms
TotalNewbie Feb 22 @ 7:37pm 
Will there be a heat column
Targrein Feb 16 @ 11:38pm 
Flame column doesn't seem to work with combat extended. I can see it targeting enemies, but no fire appears. Anyone knows a solution for this problem?
crashfly Feb 8 @ 10:20am 
@blackrave - probably intended as i do not think this mod had royalty in mind in the beginning. however, i suspect that the xml could be patched to use the columns to satisfy the throne room requirement.
blackrave Feb 8 @ 8:00am 
One more
Crystal light column doesn't fullfil throne room column requirment.
Is it intended or an oversight?
Because fancy light column absolutely should be good enough for royalty
Halicade Feb 6 @ 4:54pm 
Hello! I'm passing this message that I got on the Rimworld discord, You have a patch for OskarPotocki.VanillaExpanded.RoyaltyPatches However, the patch is no longer valid since the mod was deprecated in 1.5 All the relevant patches were placed in their respective mods.
blackrave Feb 3 @ 5:01pm 
Would be great is Sun Column would allow setting target temperature
While it works nicely for vanilla plants, some modded plants require various temperature ranges to grow optimally.
Main issue is with plants that need under 30C to grow well
If plant needs more than 30C I can always add heater, but if it's lower than that, cooler will be constantly fighting Sun Column and that's suboptimal (and frankly shouldn't even be necessary)
Flat Nov 15, 2024 @ 6:50pm 
I think a heater column would be a nice addition for this mod, currently the closest thing you could do is a sun column but that takes a ton of energy
thewanderingoutsider Oct 18, 2024 @ 2:34pm 
@Viruana thank you for the info I was losing my mind trying to find where to build it holy crap.
gh0stashes Oct 11, 2024 @ 6:08am 
Update: They can, but it seems that you have to build a secondary column first to trick it into thinking it's stable. Then you can delete the second column and the orbital trade column will hold up the roof as intended.
gh0stashes Oct 11, 2024 @ 6:06am 
The orbital trade column doesn't actually appear capable of holding up the roof of the room it's in. Source: The roof just crushed my trade column. 10/10.
王 K T Oct 3, 2024 @ 1:49am 
Archo Column Deadlife Column Pulse Column How these three pillars are obtained, the construction list does not
Viruana Sep 26, 2024 @ 2:55pm 
ARCHO COLUMNS ARE STILL BUILDABLE.

When you have the archo cube, a colonist will pick it up and carry it around. There will be an option on their action-bar to deploy it like you would for a psycast, foam-pack, portable turret, etc...
Iirly Sep 5, 2024 @ 7:39am 
Is there a setting I have to turn on to make the defense columns actually do anything? I've tried using them several times and they just sit there when enemies walk past, sometimes standing right next to them. They just consume power. Do I need to put ammo in them? or an ammo crate next to them? Cause so far they've done nothing but look cool. I haven't tried any of the other types.
c0de Sep 5, 2024 @ 5:27am 
i noticed the pillars dont trigger when escaped prisoners walk by them. i was hoping to use the stun ones to keep the prisoners in line! lol
Hatdatsat Sep 2, 2024 @ 2:29pm 
I would love to see a firefoam pillar, not sure if its possible but would love it
David Sep 1, 2024 @ 2:54pm 
Ah, thanks for the reply, I was confused why it wasn't there.
F3iT Aug 31, 2024 @ 7:38am 
@David that's not a bug. You'll have to aquire it by other means.
David Aug 28, 2024 @ 11:41pm 
Archo column does not appear in architect tab or research tab, please fix.!!!
Richie Aug 23, 2024 @ 6:15pm 
these are so sick
Galahad Aug 5, 2024 @ 8:02pm 
Iv noticed you can’t rotate the sacred columns don’t know if that’s intended or not was trying to make a mausoleum for my pawns but would be kinda awkward making them and the get put into one facing a wall lol
Wulfhram Jul 24, 2024 @ 7:13pm 
Anyone else unable to target the columns at all? And the Frozen one doesn't work for me, no idea what could be conflicting.