RimWorld

RimWorld

Utility Columns
935 Comments
Vril Sep 28 @ 12:33pm 
Sadly the offensive columns dont work with combat extended.
Selmephren Sep 24 @ 10:04pm 
In the Research.xml file on line 43 at almost the end of the file there is an extra --> that might cause some issues
NEPH  [author] Sep 19 @ 10:43pm 
The attempt to improve the texture structure actually caused inconvenience when using other optimization programs, so it was rolled back.From now on, I will proceed with such changes more cautiously.
RedFlag Sep 19 @ 5:21am 
rimsort has a option to delete dds without png file . mabe this cause textures lost
co897co897 Sep 19 @ 3:11am 
is there a 1.4 version of this mod out that i could get my hands on? 1.5 drop nuked half my mod list so i needed to use 1.4 and then 1.6 dropped and a quarter of my list still isn't higher than 1.4
Cretz Sep 17 @ 6:37pm 
Do the heating and frozen wall pads provide any advantages or disadvantages compared to other temperature wall items from other mods, specifically the wall mounted heater from Vanilla Temperature Expanded?
creamachine2077 Sep 17 @ 6:29am 
Just copy the textures folder from 1.5 to 1.6 to fix the textures issue
Tetsu-Ryu Sep 15 @ 11:17am 
Just a heads up, regarding the texture issues.
Since the last update, the Textures folder is inside the 1.5 folder.
It should be in the "root" Mod folder. so, where the About.xml is.
danzloblaha13 Sep 14 @ 12:01pm 
cool i jsut though about removeing them from my loadout and lmao its even moved out of my 1.4 xD very good
Hazard Maks Sep 14 @ 2:31am 
The archo column textures keep shifting every few seconds
Orange Elite Sep 13 @ 5:19am 
Anyone else getting weird graphic bugs with rain or fog coming in im starting to wonder if its this mod since most of you say the textures broke. I mean like a persons name repeating like a billion times, it greaying the whole screen out. sometimes similar effects tot he gravlaunch without a launch initiated.
RedFlag Sep 13 @ 4:49am 
always lost texture
Mahya Sep 12 @ 12:33am 
textures gone :(
项承 Sep 10 @ 4:45am 
The following text is translated using AI since I don’t speak English. Please excuse any errors.
Hello, I encountered a slight issue while using your mod together with the mod "Plant 24H And Setable Schedule." One of the features of this mod is that it adds a timer function to items like the Sun Lamp. During gameplay, I noticed that when both mods are active, your Sun Pad does not emit light, while your Sun Column and the vanilla Sun Lamp work normally. I was wondering how to resolve this issue.
Gr13nSl1me Sep 10 @ 4:27am 
@Neph, I'm afraid it seems to have lost textures again, even when I unsub and resub. Only error messages are to do with missing textures. Let me know if logs would be of any use?
Friedrich von Luxemburg Sep 10 @ 4:00am 
I don't know what's going on, but the textures for this mod keep disappearing.
NEPH  [author] Sep 9 @ 11:27am 
@장애물
해당 아이템의 오버레이 기능에 문제가 생긴것같아 제거했습니다. 이제 정상적으로 표시될겁니다.
장애물 Sep 9 @ 9:04am 
벽 기준으로 우측에 붙인 태양 패드는 빛나는 그래픽이 벽 좌측면에 뜨고 상부에 붙인 패드는 하단면에 뜹니다. (각각 패드가 실제 설치된 면의 반대편에 뜸)
JennyIsLivid Sep 9 @ 6:32am 
Mod Options for this would be incredibly nice.
Makazy Sep 8 @ 3:37pm 
Hi, sorry I don't have the logs, but I had an error: NullReferenceException in debug. It came from the Building_IceColumn.TickRare method and spamming for a specific minified heatpad. I decompiled the code and my (wild) guess is that it came from the compPowerTrader.PowerOn check because this heatpad was uninstalled not by command but by deconstruting the wall it was on, and maybe that does not switch the flag like it should? I tried installing/uninstalling normally and the error did not come back. It is a minor bug since it does not impact gameplay but I though I'd still report it.
Hazard Maks Sep 8 @ 8:17am 
Can we have the Archo Column be buildable if we use more archotech garbage mod? using the workbench with fragments.
NEPH  [author] Sep 8 @ 4:15am 
[Re-Update]
- The Sun Pad and Trade Beacon Pad to be more suitable for the Gravship environment.

This means that even if you install a farm in a narrow corridor, you won't lose any cultivation space.

As the both buildings' range has decreased, the price and power consumption have also been reduced.
Kampfbell Sep 8 @ 1:27am 
Did the update reduce the orbital trade pad range?
NEPH  [author] Sep 8 @ 12:15am 
Sorry for the inconvenience everyone!
NEPH  [author] Sep 8 @ 12:10am 
Thank you @Silver Phoenix, A critical issue was discovered and the version has been rolled back.Will conduct further testing and update again.
Silver Phoenix Sep 7 @ 11:31pm 
the sunpad doesnt seem to be working. looking at the file, the overlight is set to 0. which is what i assume the problem is?
Shy Guy Sep 7 @ 6:01pm 
All it's ok, Thanks.
NEPH  [author] Sep 7 @ 5:41pm 
Updated compatibility files for older version. Please reinstall my mod.
Shy Guy Sep 7 @ 5:40pm 
Thanks for the great work you do, keep it up.
NEPH  [author] Sep 7 @ 5:35pm 
I know the cause. I'll fix it right away.
Shy Guy Sep 7 @ 5:34pm 
1.5 because not all the my mods use have been updated.
NEPH  [author] Sep 7 @ 5:31pm 
@Shy Guy
Are you using version 1.5 or lower?
Shy Guy Sep 7 @ 4:55pm 
All the columns disappeared, what's going on?
Hirick H.M Sep 4 @ 5:49pm 
any plan on adding more columns? like a foam column or a tool column (lika the tool cabinet)
Hazard Maks Sep 4 @ 6:17am 
Do the columns count for religious requirements?
Emdood Aug 31 @ 8:25pm 
Hey @Neph

I found a potential issue with this, I noticed that the column dont count for the requirements for certain ideology statues.

I have a statue that requires 4 columns in the same room, but they don't seem to count.
Yakamoz3D6 Aug 30 @ 10:06pm 
개발자님, 멋진 모드를 만들어주시고 꾸준히 업데이트해주셔서 정말 감사합니다.
혹시 괜찮으시다면, 생체신호 모니터를 패드 형태로 추가해주실 수 있는지 여쭤봐도 될까요?
Stagen Aug 26 @ 1:27am 
Can I recommend a wall pad with a radio and perhaps a column with a 4-way omnidirectional tv? Seems like it'd fit thematically and would be greatly practical - especially on a Gravship where space is limited.

Great mod otherwise! I think this'll make it to the essentials list of mods to get.
쿠키 Aug 25 @ 2:04am 
헉 그러네요 방어기둥 연구가 안뚫려 있어서 몰랐어요! 알려주셔서 감사합니다! 행복한 하루보내세요!!
NEPH  [author] Aug 25 @ 1:50am 
@쿠키
본 모드에 포함되어 있고 관련 연구 다 진행하시면 건설 가능합니다
쿠키 Aug 25 @ 1:49am 
멋진 모드 감사합니다 특히 패드 갓갓갓 덕분에 복도 터놓는게 편해졌어요:3 혹시 어노말리 이미지에 보이는 위험 표시 바닥이랑 녹슨 강판?같은 타일 어떤 모드인지 알려주실 수 있나요? 저도 참고해서 그렇게 꾸미고 싶어요
SpiroTom Aug 12 @ 9:23am 
it's seems there is an bug that cause vanilla expanded framework to fail a patch if this mod is load before it but not after. sorry if it's a known issue thanks in advance
stephenkohnle53 Aug 10 @ 11:48am 
I like how you have so many columns. But can you make a column column? I don't know what a column column is but it sounds funny.
That_Annoying_Guy Aug 10 @ 2:51am 
have you thought about making a grav-field extender column?
NEPH  [author] Aug 9 @ 3:31am 
[Update]
- The issue related to the gravship with the Archo Column has been fixed.
SquirrelH3 Aug 7 @ 5:23pm 
would it be hard to make a wall mounted hide a bed
Brent Kerman Aug 6 @ 1:06pm 
I'm unsure why, but this mod clearly isn't inheriting from sun lamps for the sun column properly. I'm using Realistic Lighting and Shadows which disables plant rest and makes sun lamps stop turning off, but the sun column keeps turning off.
Chessxn Aug 5 @ 4:42pm 
Is it the yellow or the white circle around the sun column that shows its sun effectiveness?
LightRipper™ Aug 3 @ 12:26pm 
I'm wondering. Is there a way of editing the sun column power usage?
Moonshine Fox Aug 3 @ 6:55am 
Some as Ravayen. Ideology related VE Framework errors. Resorting Columns to after Framework fixed it.