RimWorld

RimWorld

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Pawns on Display
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Mod, 1.5
File Size
Posted
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768.512 KB
Mar 17 @ 10:45am
Apr 12 @ 11:35am
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Pawns on Display

Description
Build sculptures of your sculpted colonists! Display statues to remember bygone heroes!

In loving memory of Statue of Colonist, which was a great inspiration.

How to use
  • On an art bench, craft a "Pawn on Display"
  • Install sculpture
  • Use gizmo to apply the visuals of a living colonist, slave, prisoner, mutant or animal of your colony
  • Includes an archive of previously used visuals (clean that up occasionally! Styles used in a loaded save will be highlighted, but I can't know if you use a style in an unloaded save)

Paws🐾 on Display update
  • As the name implies, you can now make statues of your animals!
  • Also add prisoners, slaves and mutants to copy design from
  • Edit statue position on pedestal
  • Better-looking pedestal
  • Changed statue rendering
  • Optional Harmony requirement so designator (when you reinstall the statue) has correct texture

How it works
  • The moment you click on "Copy from Pawn" and select a pawn, the selected pawn is rendered to a new texture that is then saved in RimWorld's documents folder - that's where your saves are
  • Statue texture is not updated when pawn changes
  • When you want multiple statues of the same pawn, I strongly recommend using the "Select from Archive" function, otherwise you have tons of identical pictures lying around

Advantages of this method
Should be compatible with all mods that change how colonists look without requiring patches

Limitations
  • Can only copy how the pawn looks the moment you click the button
  • This includes wounds, bandages and other temporary effects
  • Pawns in bed don't have a body - head-only statue opportunity!
  • Depending on how other mods influence pawn rendering, there might be (un)expected effects, for example:
  • If you use a mod to hide headgear, headgear will also be hidden on the sculpture, even if the gizmo says "show headgear" - it's simply missing in the texture
  • Weapon added to pawn by Holsters mod is not included in statue
  • For pawns wearing headgear, I try to also include a variant without headgear, but I don't know what pawn rendering defines as headgear; some headgear is also visible in the "hide headgear" style

Work around the limitations
Make use of the archive!
  • Previously copied visuals are available across savegames, even in older saves, until you delete them (the visuals, not the saves)
  • You can make a separate save to style a pawn to your liking (e.g. with Character Editor), copy the visuals, then use them in your main save

On Dead Pawns
This gets asked once in a while: It is not possible to copy the visuals from a dead pawn. In code, dead pawns are, as I understand it, Pawns no more, but Things, and I'd have to write a whole lot of new code to get their texture.

If you want to make a statue in honor of a recently deceased pawn, make use of the archive:
  1. Save your game.
  2. Load an older save where that pawn was still alive.
  3. Create a statue of them. Click on any Pawn on Display statue and copy its appearance from the pawn in question. If you have no statue building in that save, just dev mode one in.
  4. Load the save from step 1. Build a statue, and apply visuals from archive. Select pawn in question.

If you don't have a save you can fake it:
  1. Save your game
  2. Use Character Editor to create a pawn that looks like your recently deceased pawn (naming is optional as you can also edit the name on the statue itself).
  3. Create statue for that pawn.
  4. Load the save from step 1, apply visuals from archive.

You can also prepare yourself by just using one Pawn on Display statue to copy the visuals of all of your pawns so they are in the archive when you need them.

Compatibility
Should be compatible with everything, at least in the sense that it won't break.
Tested so far:

Credits
32 Comments
StockSounds May 18 @ 12:49pm 
Technically it's not a friendly shambler, but I still have it held in my colony. Held entities are kinda like pets.
猫 Nawjak  [author] May 18 @ 9:47am 
@StockSounds
I use a function called "SpawnedColonyMutantsPlayerControlled". Either Shamblers aren't mutants or your shambler isn't under your control. I guess. I haven't played a whole lot of Anomaly.

@Reisen
So you only want the texture to be reloaded or also the meta information?
I have looked into reloading textures, but have some confusing results where the reloaded texture isn't reliably applied, at least to existing statues, so no guarantee. You might have to just restart your game for it to be loaded.
I also wrote down that I want to do multi-pawn sculptures, but that's very far off. I don't even have a concept of a plan yet.

@ everyone who wants grand statues: They work theoretically, but they need a bit of code to work satisfactoy. As I'm currently taking a break from Rimworld, progress will be slow.

Weapons on statues are also still on my ToDo-list, but are more in the 2026 territory 😅
StockSounds May 18 @ 8:58am 
It says I'm able to make mutants into displays, but my shambler (formerly my colonist) isn't an option.
Reisen May 17 @ 8:33pm 
Speaking of 2x2 statues...
Could you add a button to refresh the archive?
I'd like to be able to edit the rendered pawn texture externally, after making 2 snapshots and merging the two pawn images onto a single statue.
Lovis May 6 @ 1:40pm 
If it isn't too much to ask for would it be possible to make a 2x2 Version of a statue? If you don't want to then you don't have to.
Lux-Vertas Apr 29 @ 7:24am 
Great way to honour a lost Modder...
Ishchyaboi Apr 13 @ 10:49am 
Fair enough! Thanks for the mod
猫 Nawjak  [author] Apr 13 @ 5:10am 
Oh, I thought of several ways to shoehorn dead pawns in, but all require lots of work and will have unintended side effects. Considering the workaround is fairly simple, I have currently no intention to pursue that further. I have a long list of other ideas that sound more fun to do. Maybe some day when I have an inspiration.
Ishchyaboi Apr 12 @ 6:59pm 
Could you do something like pseudo-apply a resurrection to get what a dead pawn would look like and then discard the resurrected pawn, obviously without visually spawning them?
猫 Nawjak  [author] Apr 12 @ 1:21am 
@Jeffery Helldiver and @SanguinarcAQL
Statue graphic is copied from pawn the moment you click the button, so dead pawns are a challenge. I added a text to the mod description. I hope that helps or is at least informative.