RimWorld

RimWorld

Not enough ratings
Cloth Production Expanded Patches
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
905.659 KB
Sep 19, 2024 @ 10:59am
Apr 6 @ 11:43am
9 Change Notes ( view )

Subscribe to download
Cloth Production Expanded Patches

In 1 collection by cyanobot
Cyanobot Plays - Complex Production
25 items
Description
Compatibility patches (and a few other supporting tweaks) to extend the Cloth Production Expanded production chain to fabrics from other mods. For the most complete experience I also recommend Better Wool Production - C# Edition.

Contains patches for the following mods:

Please note the Seeds Please compat is currently not fully working - nothing breaks but it's not possible to extract the seeds from many of the raw plant products. I'm looking into it.

For list of changes by mod, see this discussion post.
Popular Discussions View All (1)
0
Jan 16 @ 12:00pm
PINNED: All Patches
cyanobot
13 Comments
cyanobot  [author] Apr 6 @ 11:52am 
Added compat for Lightless Empyrean's ethereal fabric.

Seeds Please compat is still wonky, I'm looking into it.
cyanobot  [author] Jan 16 @ 2:26pm 
@mönchsgeier
My oversight - should be in now.

I've also noticed in the process that wool is currently drastically less labour intensive than other textiles (I think because I was intimidated by the notion of patching the amount of fleece sheared from animals). So expect the numbers to change soon.
mönchsgeier Jan 16 @ 1:33pm 
hey, so i don't see a way to make better wool production fleece into yarn on the industrial loom, only the recipe to make yarn into wool. is that how it's supposed to be or am i missing something?
cyanobot  [author] Jan 16 @ 12:05pm 
Added compatibility for Medieval Overhaul.

I'm not really familiar with MO, so do let me know if there are issues with my implementation.
gunns22 Oct 17, 2024 @ 12:29pm 
@cyanobot
Link to MO: https://steamcommunity.com/sharedfiles/filedetails/?id=3219596926&searchtext=Medieval

Basically, MO's cotton production has Cotton plants give MO's version of Raw Cotton, which is taken to a Tailoring Bench and converted straight into Cloth. This overrides the CPE Cotton production chain, since it becomes impossible to obtain CPE's version of Raw Cotton. The Devilstrand production chain from CPE is unaffected, however.
cyanobot  [author] Oct 16, 2024 @ 3:28am 
@gunns22
Sure, I'll add it to the to do list.

I've never played with MO but I had kind of assumed that nobody would want to be using MO and CPE together because I thought MO already added its own production chain.

Would you mind elaborating a bit on how they fit together, so I can work with that when I get to patching?
gunns22 Oct 15, 2024 @ 4:58pm 
Next update: Could you please add Medieval Overhaul compatibility? If I don't use a workaround with Resource Dictionary, it makes the Cotton plants give MO Raw Cotton, completely blocking off Cloth Production Expanded's Cotton work path.
cyanobot  [author] Oct 1, 2024 @ 9:27am 
Update:
- Added Seeds Please compatibility
- Fixed recipe for Corduroy in the industrial loom
- Fixed missing recipes for burlap yarn
- Fixed a NullReferenceException on load
- Added recipe to convert several Textiles+ fabrics into generic Cloth
cyanobot  [author] Sep 20, 2024 @ 2:51am 
Legit!
#6 Sep 20, 2024 @ 2:18am 
I don't really have time to mod these days so I just try and keep my mods updated to current Rimworld. But I do try and also keep up with any addons anyone makes so that everyone can see whats available.