RimWorld

RimWorld

208 ratings
SeedsPlease: Lite Redux
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Mod, 1.4, 1.5
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29.713 MB
Feb 12, 2024 @ 4:40am
May 2, 2024 @ 1:49am
28 Change Notes ( view )

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SeedsPlease: Lite Redux

Description
Introducing an Enhanced Edition of SeedsPlease Lite Mod

This mod is a refined fork of the beloved SeedsPlease Lite mod, incorporating a suite of enhancements designed to enrich your farming experience in-game. Here's what sets it apart:
  • Intuitive Seed Names: Seeds that are automatically generated by the mod now bear names derived from the plants they produce instead of based on internal def names.

  • Enhanced Seed Descriptions: Seeds, whether auto-generated or predefined, now have in their info page a description mirroring that of their source plant, replacing the previously static text which did not provide information about the plant. Additionally, each seed's information page features links to its parent plant and the plant's product.

  • Optimized Seed Yield: Plants that yield less upon harvest now result in a greater number of seeds when used in the 'extract seeds' bill.

  • Increased Stack Size: To alleviate the burden of micromanaging seeds storage, the maximum stack size for seeds has been expanded to 1000.

  • Mushroom Cultivation Overhaul: Resolved issues within 'Vanilla Plants Expanded - Mushrooms' growing zones to ensure proper seed consumption during sowing. Also enabled the creation of mushroom seeds for all mushroom plants added by mods, overcoming previous limitations that restricted seed production.

  • Expanded Seed Textures: Introduced new textures for seeds of plants from various mods, enhancing visual diversity and recognition. This update includes 26 textures for Medieval Overhaul, 28 for the Regrowth mods, 38 for Vanilla Plants Expanded - More Plants, and 7 for Vanilla Plants Expanded - Mushrooms.

Recommended Complementary Mods
Seed Vault
Adds two new deep storage items specifically for seeds.

Vegetable Garden Seeds Fixes (No Plant Replacement)
This mod combines adjustments klvlt made over time to enhance the experience of using SeedsPlease: Lite and mods of the Vegetable Garden Series (specifically: Main, Medicine, Fabrics).

Original Mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2586052937

Source Code
https://github.com/Evyatar108/RimWorld-SeedsPlease
Popular Discussions View All (3)
3
Apr 9 @ 11:11pm
Bug reports
thedarklightlord
4
1
Dec 26, 2024 @ 11:32am
Strawberryfix
Sgt Toast
0
Apr 11 @ 4:45pm
Compatibility Request
Jupiter 2003
229 Comments
莫名某某 Apr 27 @ 6:45am 
When used together with Comigo's Adequate Cooking Continued mod.
The barley in Vanilla Plants Expanded - More Plants cannot extract seeds. I guess this is because barley has two products at the same time. Hay, as an additional product, affected the program.
Barley seeds exist normally in the game, but barley grain (the modified barley product of Comigo's Adequate Cooking) is not on the list of raw materials in the 'Extract Seeds' list.
Samuel_Bucher Apr 23 @ 11:49am 
I'm not sure how much sense mushroom seeds make. Mushrooms make spores, not seeds. Ideally, mushrooms should work like berry bushes, as in you harvest the fruiting bodies and the mycelium stays in the soil. Though you'd still need something to start the mycelium culture with, like the mushroom itself, some spores, or a sample the mycelium taken from somewhere else.
mmeatbreadd Apr 16 @ 9:19am 
None of the seeds I have are assignable?? I have hundreds of seeds I can't use and I've got all tech researched. Any one else encountering this issue?
ttyet Apr 15 @ 8:48pm 
Hi, are you still there? I am so in need of your compatibility fixes with other mods. Many new crops from some mods are unable to be stored into stockpile zones.
1. these crops will successfully generate their seeds. 2. their seeds cannot be seen on stockpile zone's lists, therefore the seeds cannot be stored into stockpile zones.
A example mod: VV - New Harvest
lol Apr 9 @ 11:11pm 
Pawns can't sow onion.

Mods: [JPT] Human Resources + Seeds Please (Lite) + Medieval Overhaul (1.5).
To replicate: dev quicktest, research and study (HR feature) basic agriculture, spawn onion seeds, try to sow onion seeds in the growing zone.
https://gist.github.com/HugsLibRecordKeeper/e13ccbaac363afd1497630bd0d94780a
cyanobot Apr 6 @ 12:03pm 
If I patch a plant to drop a different harvestedThingDef, the automatic seed extraction seems to break. Load order doesn't seem to make a difference.

The plant product item gets the correct hyperlinks to the seeds and the Extract Seeds recipe, but the recipe in the seed extraction spot doesn't show the plant product as an option.

Not totally sure if I'm doing something wrong or if this is a bug.
Dontcarebear83 Apr 6 @ 2:32am 
Thank you very much for this mod! Can you add bills for tribals to process raw fabrics (cotton etc) into textiles on the crafting spot? Can't make bedrolls until I can make dusters and funny hats. :)
WarKittyKat Mar 21 @ 11:13am 
I'm getting a lot of $NaN seeds off of the Vanilla Plants Expanded series. Would you be able to look into this by any chance? So far I've had issues with garlic, onions, and chickpeas.
TK Mar 16 @ 10:11am 
Hi, great mod!
I just wanted to report a small issue to you and make you aware: Agave seeds are not extractable at the table. I'm doing a primitive run rn in this and agave seeds are absolutely a necessity as I am in the desert, however the ability to harvest seeds from the agave in the seed processing bench is missing. I'm sure either I am being silly here, or you have just missed this and I wanted to bring this to your attention just incase of the latter.

Great work on this mod though, love it. :)
NeverAgain Mar 16 @ 7:39am 
Just finish a playthrough, really nice mod and interesting to play with.
Hope adding support for Biome Cavern & Polluted lands.