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@Bosh, you should be fine using the current version without issues. Well, I say that...but there is one small red error when first placing a seed processing spot that pops up, but it is a one-rtime deal, and everything works fine regardless.
But unti lthe mod author updates, it is bearable enough
SeedsPlease Lite Redux: https://steamcommunity.com/sharedfiles/filedetails/?id=3159269638
At the start the search for seeds is really fun and not being able to imediately
plant an entire field of one type is interesting.
However now in late midgame the handling of seeds is getting somewhat tiring.
Is it possible to add a research (late medieval or early industrial)
which then allows "sacrificing" ~500 of one type of seed to permanently unlock that plant
thus removing the ability to get and the need for seeds?
Or am I misunderstanding the functionality?
I'm getting a couple errors with VPE - More plants when I don't have Ideology DLC. These errors don't impact play but are shown red/yellow in the log. I only load Harmony, Core, VE Framework, VPE, VPE - More plants, and Seeds Please: Lite. errors occur despite load order of Seeds Please: Lite.
1) six red log errors with the plants Cave Moss, Tinctshroom, and Healshroom. These are plants that only load from VPE More plants when Ideo DLC is installed, but I think Ideo DLC is not required to play VPE More plants.
2) Seeds Please: Lite wants to autogenerate seeds for the grass implemented by VPE More plants. bit silly, i just remove grass seeds with cherry picker, but it says to report.
here's the log: https://gist.github.com/HugsLibRecordKeeper/95d091e3b2c01a8994683a0915d968dc
thanks for the mod btw, seeds please is one that i always load!