RimWorld

RimWorld

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SeedsPlease: Lite
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Mod, 1.3, 1.4
File Size
Posted
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14.678 MB
Aug 27, 2021 @ 12:27am
Apr 4, 2023 @ 4:29am
79 Change Notes ( view )

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SeedsPlease: Lite

In 1 collection by Owlchemist
Owlchemist's Mods
42 items
Description
This is a fork of Charlotte's (aka NotFood) SeedsPlease, employing a number of changes.

New here? What's SeedsPlease?
SeedsPlease is a mod aimed towards those looking for more of a challenge with their RimWorld experience. Basically, most things need actual tangible seeds in order to sow them.

You can get these seeds either through traders, or by extracting the seeds from the products they come from. Upon harvesting a crop, you will generally get 1 seed back, with a chance to gain 1 bonus seed.

Also, a few products go through a processing phase now. Cotton, devilstrand, healroot, and cocoa yield raw resources that must be refined to be useful.

Features in this fork
For a detailed list, please see this thread. Below is a summary of some of the highlights:
  • Recipe consolidation: Instead of there being 1 seed extraction recipe per plant, there is now a single, universal seed extraction recipe.

  • General optimizations: Memory consumption has been reduced by ensuring that only relevant textures are loaded. As well, much of the codebase has been completely rewritten.

  • New textures: Seed textures have been replaced with CitizenKanye's replacements.

  • Edible seeds: In order to deal with unwanted seeds, they are now considered an edible item, similar to hay, with a small nutrition value of 0.02. Feed those birds!

  • Seed processing spot: The plant processing bench has been replaced with the seed processing spot, which is just a spot you can place on top of any stove to augment its functionality. Other jobs the old bench was once responsible for, such as weaving and drug processing, have been delegated to other vanilla benches.

  • Options menu: Added mod options to adjust the difficulty and toggleable features.

  • Efficient sowing: The AI for how pawns clear and sow fields with seeds has been optimized to reduce hauling overhead.

  • Sowable grass: A toggleable option powered by the VE Framework, you'll find this option in its mod options. It allows pawns to manually sow grass for grazing.

  • Seedless exceptions: Customize your experience by defining which plants don't need seeds to sow, such as haygrass.

FAQ
Q. How do I get the initial seeds?
A. Try the following:
  1. Customize your scenario to give yourself some starting seeds.
  2. Wait for traders to come, or caravan out to go actively trade.
  3. Remember, even if they don't sell seeds, you could buy the produce instead and extract the seeds from those.
  4. Use a mod that adds wild crops and collect seeds from those.

Compatibility
  • There are 129 plant-adding mods supported. For any that have been missed, their seeds will auto-generate, the catch being that the labels may not be pretty.

Recommended mods

Credits
  • Charlotte for the original mod this is based on. This fork is authorized via the github's[github.com] posted license. As well, this mod shares the same license and anyone is free to pull from it.
  • CitizenKanye's texture replacement.
  • Additional patch contributions from: ChrisPikula
  • Please see the original mod's page for historical credits regarding this mod's origins.

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GitHub[github.com]



Popular Discussions View All (11)
22
Mar 6 @ 1:25am
Auto-generated seeds
Jiopaba
3
Apr 16, 2023 @ 5:57am
error popups every auto/manual save
zytukin
1
Apr 21 @ 1:13am
2 Amber warnings
MadTech
715 Comments
2962342497 5 hours ago 
1.5?
lol Apr 26 @ 1:23pm 
@malaras, yep I did. simple economics, pay for what you like and there'll be more of it and in better quality
Malaras Apr 18 @ 6:35am 
Lol, how to correctly ask for 1.5, thats hilarious. Typically a thank you is good enough. Well, Unless people get greedy. Creating mods should be a hobby and fun. If you have extra money and would like to donate to them. Go for it!
Monkey Magic Apr 7 @ 6:40am 
This mod is mostly working fine in 1.5, and only really needs an update to the About to stop it screaming about being out of date. That said:

@Bosh, you should be fine using the current version without issues. Well, I say that...but there is one small red error when first placing a seed processing spot that pops up, but it is a one-rtime deal, and everything works fine regardless.

But unti lthe mod author updates, it is bearable enough
Bosh Apr 4 @ 5:59pm 
Any chance of 1.5?
HTxL Feb 12 @ 4:21pm 
I created a fork of this mod with some changes and fixes
SeedsPlease Lite Redux: https://steamcommunity.com/sharedfiles/filedetails/?id=3159269638
Vulkandrache Jan 29 @ 8:43am 
Right now i am doing a generations play in an Oasis desert.
At the start the search for seeds is really fun and not being able to imediately
plant an entire field of one type is interesting.
However now in late midgame the handling of seeds is getting somewhat tiring.

Is it possible to add a research (late medieval or early industrial)
which then allows "sacrificing" ~500 of one type of seed to permanently unlock that plant
thus removing the ability to get and the need for seeds?
[RTB] Sarianos Jan 25 @ 8:23pm 
@Owlchemist Does this mod potentially allow for otherwise un-farmable plants like ambrosia, wild berries ect to be farmed by configuring the settings to allow extracting seeds from them?
Or am I misunderstanding the functionality?
wolly Jan 17 @ 9:13pm 
Hello,

I'm getting a couple errors with VPE - More plants when I don't have Ideology DLC. These errors don't impact play but are shown red/yellow in the log. I only load Harmony, Core, VE Framework, VPE, VPE - More plants, and Seeds Please: Lite. errors occur despite load order of Seeds Please: Lite.

1) six red log errors with the plants Cave Moss, Tinctshroom, and Healshroom. These are plants that only load from VPE More plants when Ideo DLC is installed, but I think Ideo DLC is not required to play VPE More plants.

2) Seeds Please: Lite wants to autogenerate seeds for the grass implemented by VPE More plants. bit silly, i just remove grass seeds with cherry picker, but it says to report.

here's the log: https://gist.github.com/HugsLibRecordKeeper/95d091e3b2c01a8994683a0915d968dc
thanks for the mod btw, seeds please is one that i always load!
Melee Jan 16 @ 10:08am 
Seeds can't be forbidden. This created an issue where my characters keep trying to grab seeds that a character dropped when he was downed in the middle of an insect hive.