RimWorld

RimWorld

SeedsPlease: Lite
zytukin Apr 15, 2023 @ 3:18pm
error popups every auto/manual save
Could not convert id number from thingID=Seed_CK_CoconutPalm336336149007, numString=336336149007 Exception=System.OverflowException: Value was either too large or too small for an Int32.
at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00057] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Int32.Parse (System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider) [0x0000e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Convert.ToInt32 (System.String value, System.IFormatProvider provider) [0x00005] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.Thing.IDNumberFromThingID (System.String thingID) [0x00019] in <3cca3e6203e64b109fd8ce21f7120d03>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Thing:IDNumberFromThingID (string)
Verse.Thing:set_ThingID (string)
Verse.Thing:ExposeData ()
(wrapper dynamic-method) Verse.ThingWithComps:Verse.ThingWithComps.ExposeData_Patch2 (Verse.ThingWithComps)
Verse.Scribe_Deep:Look<Verse.Thing> (Verse.Thing&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Thing> (Verse.Thing&,string,object[])
(wrapper dynamic-method) Verse.Map:Verse.Map.ExposeData_Patch1 (Verse.Map)
Verse.Scribe_Deep:Look<Verse.Map> (Verse.Map&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,string,Verse.LookMode,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
Verse.GameDataSaveLoader/<>c:<SaveGame>b__28_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
Verse.GameDataSaveLoader:SaveGame (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

DebugLoadIDsSavingErrorsChecker error: tried to register deep-saved object with loadID Thing_Seed_CK_CoconutPalm3360, but it's already here. label=thing (not cleared after the previous save? different objects have the same load ID? the same object is deep-saved twice?)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.DebugLoadIDsSavingErrorsChecker:RegisterDeepSaved (object,string)
Verse.Scribe_Deep:Look<Verse.Thing> (Verse.Thing&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Thing> (Verse.Thing&,string,object[])
(wrapper dynamic-method) Verse.Map:Verse.Map.ExposeData_Patch1 (Verse.Map)
Verse.Scribe_Deep:Look<Verse.Map> (Verse.Map&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,string,Verse.LookMode,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
Verse.GameDataSaveLoader/<>c:<SaveGame>b__28_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
Verse.GameDataSaveLoader:SaveGame (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Saving Thing with already-used ID Seed_CK_CoconutPalm3360
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Map:Verse.Map.ExposeData_Patch1 (Verse.Map)
Verse.Scribe_Deep:Look<Verse.Map> (Verse.Map&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,string,Verse.LookMode,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
Verse.GameDataSaveLoader/<>c:<SaveGame>b__28_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
Verse.GameDataSaveLoader:SaveGame (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
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Showing 1-3 of 3 comments
zytukin Apr 15, 2023 @ 3:20pm 
Also have seeds left outside deteriorate to nothing but not be removes, they remain opn the map but unselectable. Doing a save and reload makes them properly vanish.
Owlchemist  [developer] Apr 15, 2023 @ 5:04pm 
Hi - this looks like a regular vanilla problem to me, just one that involves a seed is all. There's nothing I can do about it.
zytukin Apr 16, 2023 @ 5:57am 
it actually went away by itself
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Showing 1-3 of 3 comments
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