RimWorld

RimWorld

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Mechanoid Nerf for Combat Extended
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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176.119 KB
Jul 30, 2019 @ 4:54pm
Jul 16, 2024 @ 10:45am
10 Change Notes ( view )

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Mechanoid Nerf for Combat Extended

Description
This optional patch/submod rebalances the Mechanoid faction—Centipedes in particular—to make them less formidable for players who choose to disable Combat Extended’s ammo system or simply don’t enjoy the challenge posed by Mechanoid raids as they currently stand in Combat Extended. While I personally do not play with this patch and don’t recommend players use it before first experimenting with different tactics and equipment, I’m all for the freedom of choice amongst players.

While still a serious threat, Centipedes are significantly more vulnerable to attack.

Changes include:
  • Centipede health reduced by 20%.
  • Centipede sharp armor reduced by 20%.
  • Centipede blunt armor reduced by 22%.
  • Centipede shooting accuracy reduced by 15%.
  • Centipede parry chance reduced by 50%.
  • Centipede night vision reduced from 80% to 70%.
  • Removed player’s feeling of pride and accomplishment.

This mod must be loaded after Combat Extended.
Popular Discussions View All (1)
1
Aug 19, 2021 @ 8:42pm
Please need non-steam upload
Robot ^
89 Comments
Lazern Feb 19 @ 12:46pm 
This is great. Having a mechanoid raid with centipedes is game over because I don't like using cheesy tactics or super specific ways of surviving something. But this leaves room for more creativity.
Skeleton Man Feb 4 @ 7:28pm 
Thanks for this. Centipede and most mechanoid raids always end up being too micro-management heavy for my liking. You either peek them with AT and snap shots on them before they can wind up and shoot then wait for them to move again, or they will instantly (Head, Skull, Brain [Permanent gunshot injury]) your colonists through marine armor from maximum range with a nonstop barrage of fire. I don't think there would be such an issue if the AP of plasma weapons wasn't so insanely overtuned so they virtually ignore most armor.
thezblah Dec 2, 2024 @ 2:12pm 
I really appreciate this. I like to use no-ammo mode when I want the bullet and injury mechanics but don't want to micromanage loadouts or generic ammo mode when I want to stop cheesing everything with HEAP ammo but with both modes mechanoids are either just a game over, or have to be disabled (which, without other threat mods is kind of lame).
Stone Cold Stavros Flatley Apr 25, 2024 @ 6:57am 
Wasn't a fan of having to memorise 60 ammo types, I'd rather keep it simple so this alteration for Mechanoids is excellent
tomthehand Apr 7, 2024 @ 1:50pm 
I was wondering why centipedes seemed so difficult! I think my issue is that they seem disproportionately hard compared to other mechanoids and compared to other factions. I kind of wonder if, instead of nerfing their stats, their raid point "cost" should be increased.
polat.cal Jan 6, 2024 @ 12:00pm 
Thank you for update and precious efforts N7Huntsman - you are one of the legends.
FrAmed46 Dec 12, 2023 @ 7:46am 
using worse slurs is gonna get him banned lmao
Dr. Eggman Nov 9, 2023 @ 9:07pm 
Bro over here actually using autistic as an insult in 2023?
Security Cam #7 Jul 19, 2023 @ 2:30pm 
Keep inhaling that copium bud
Security Cam #7 Jul 19, 2023 @ 1:19am 
Then explain.

And no, the answer "it's just rng" is not the correct one.