RimWorld

RimWorld

Mechanoid Nerf for Combat Extended
89 Comments
Lazern Feb 19 @ 12:46pm 
This is great. Having a mechanoid raid with centipedes is game over because I don't like using cheesy tactics or super specific ways of surviving something. But this leaves room for more creativity.
Skeleton Man Feb 4 @ 7:28pm 
Thanks for this. Centipede and most mechanoid raids always end up being too micro-management heavy for my liking. You either peek them with AT and snap shots on them before they can wind up and shoot then wait for them to move again, or they will instantly (Head, Skull, Brain [Permanent gunshot injury]) your colonists through marine armor from maximum range with a nonstop barrage of fire. I don't think there would be such an issue if the AP of plasma weapons wasn't so insanely overtuned so they virtually ignore most armor.
thezblah Dec 2, 2024 @ 2:12pm 
I really appreciate this. I like to use no-ammo mode when I want the bullet and injury mechanics but don't want to micromanage loadouts or generic ammo mode when I want to stop cheesing everything with HEAP ammo but with both modes mechanoids are either just a game over, or have to be disabled (which, without other threat mods is kind of lame).
Stone Cold Stavros Flatley Apr 25, 2024 @ 6:57am 
Wasn't a fan of having to memorise 60 ammo types, I'd rather keep it simple so this alteration for Mechanoids is excellent
tomthehand Apr 7, 2024 @ 1:50pm 
I was wondering why centipedes seemed so difficult! I think my issue is that they seem disproportionately hard compared to other mechanoids and compared to other factions. I kind of wonder if, instead of nerfing their stats, their raid point "cost" should be increased.
polat.cal Jan 6, 2024 @ 12:00pm 
Thank you for update and precious efforts N7Huntsman - you are one of the legends.
FrAmed46 Dec 12, 2023 @ 7:46am 
using worse slurs is gonna get him banned lmao
Dr. Eggman Nov 9, 2023 @ 9:07pm 
Bro over here actually using autistic as an insult in 2023?
Security Cam #7 Jul 19, 2023 @ 2:30pm 
Keep inhaling that copium bud
Security Cam #7 Jul 19, 2023 @ 1:19am 
Then explain.

And no, the answer "it's just rng" is not the correct one.
Mr. Rottenson Jul 18, 2023 @ 1:39pm 
I understand how vanilla combat works and it's the weakest part of the game
Security Cam #7 Jun 30, 2023 @ 1:15am 
You are hypocritical, cringe extended is a cope mod by itself made for people who do not understand how vanilla combat works.
Get Donked On Jun 29, 2023 @ 4:49pm 
cope mod get good and make a flamethrower or a m72 law
Wolfhound88 Jan 25, 2023 @ 1:41am 
Can this be updated please?
cptnoname Dec 23, 2022 @ 6:18am 
Sadly @R U BREADDY, it doesn't appear to be, no. The game still shows 20 mm RHA and 45 MPa armor when loaded (should be 16mm and 35 MPa, respectively, according to the patch)
R U BREADDY?! Dec 15, 2022 @ 8:56am 
Will this work for 1.4?
AbsynthMinded Oct 1, 2022 @ 8:30am 
I just want the headshots to stop. Just that. I can handle the fights, if I can live long enough to reach it.
Existential Crisis Jul 17, 2022 @ 9:16pm 
@WhiteFox Storytellers like Randy Random are extremely punishing and do not give you breaks at certain times. You could get 1 massive raid that destroyed your defences, followed by another massive raid, annihilating your base. He may be using different mods than you do, for example, I use "pawns do not just die", which removes the general damage needed to kill a pawn. This means I cannot kill a pawn without destroying a vital part or by inflicting blood loss, this applies to the centipedes I fight, and they do not die by the blood loss.
That One Guy Green Jul 11, 2022 @ 7:41pm 
Is there a version that nerfs pikeman or a giude on how to deal with them.
FoxWhite Jun 24, 2022 @ 9:06pm 
https://www.youtube.com/watch?v=0ChsMzjlD5s i know this doesn't cove 10+ centipede raids but by then you should have a stock pile of anti mech equipment and defences that give you an advantage over them.
FoxWhite Jun 24, 2022 @ 8:57pm 
oh my fucking god,
SAIGA/USAS EMP slug (saiga has a faster warmup)
ARTILERY (HE can damage it but it's a waste use INCEND since prometheum soacks it)
don't fight it on open ground, pretend it's stalingrad, don't even fight lancers on open ground,wait for the scum and get close and mag dump it (unless you can tank their shoots which you can't)
50 cal is useless unless it's coming out of a machine gun, 114 is better since it does more damage but 50 cal is better on your soldiers due to weight/damage there is but you're not doing that you're using a mounted KPV so you should only really care about damage.
I prefer the MLAW EMP combo but i take you lot like bullets so KPV it is.
AP-I is your friend.
if you're getting 10 centipede raids how tf are you not prepared for it? you need to rush this and buy the supplies you need. sorry for being rude and hardcore but centipedes suck the life out of you and taking them out the game sucks the life out the game
selest19 Jun 24, 2022 @ 12:19pm 
pro tip is you do not want this. Centipeades are susceptible to physic insanity lances (idk why
Pik May 20, 2022 @ 7:55am 
Please update this, Tired of my colonists getting 1 shot from aross the universe while wearing the best armor in the game. Meanwhile my 4 50.cal snipers take 30 rounds to the head to kill just one... in raids where i get 10.
모드씌 Apr 15, 2022 @ 6:36am 
please update
Big [REDACTED] Marty Dec 28, 2021 @ 1:06am 
@whitefox

the issue isn't that they are too strong, they are a good challenge, and can be dealt with

the issue is raid scaling, fighting 5+ centipedes is a colony wipe if you don't have the means to kill them before they fire on you. and in order to kill them that fast, you need a defense setup so OP it makes all other raids a farce unless you pull your punches, as it were.
CW Dec 14, 2021 @ 12:03pm 
im playing without ammo so i need this
CW Dec 14, 2021 @ 12:00pm 
does this work with vanilla expanded mechanoids v2?
FoxWhite Dec 8, 2021 @ 9:35am 
How to fight mechs:
The CE guns mod adds a lot of cool launchers that work well against mechs, the MLAW (m-72 law officially, but my name for it is cooler,non-negotiable) is a really nice cheap, close-range-ish, single-use laucher that makes for some nice urban combat inside your colony, there's the good old RPG, mortars[HE rounds] do a bit of damage with the big shrapnel fragments if you have a big enough stockpile you can do serious damage to a group of mechs AND if that's not enough you can always get some sabot rounds and an LMG (an RPD and 100 7.62 soviet is plenty for a centipede at point blank, please fact check me on that), emp stun the fucker and fill it with lead uranium .
FoxWhite Dec 8, 2021 @ 9:35am 
I find mechs nice as they pose a threat. In CE a couple of defensive structures and good guns make it hell on earth for the average tribal/outlander/pirate, so mechs are a fun reminder you're not invincible. Fighting mechs at industrial level should feel like the soviets holding the germans, it's not pretty but it works.
looking at these comments Lincrono gets it and Age should chill.
P.S check the armor penetration, centipedes is 20mm, pikemen 7mm and i don't remember lancers/scythers but they're not that strong, if you have something with a higher stat use it .
[I'm human, correct me if i got anything wrong as i got this from my own memory/experience and i didn't exactly read any wiki while writing this so :steamsalty::steamsalty:]
Lincrono Dec 7, 2021 @ 2:28pm 
Honestly, I was never a fan of a straight up centipede nerf and much preferred simply adding tools to fight them more effectively. I dropped the warm/cool cycle of missile launchers to make hit-and run actually viable. and added range to certain anti-materiel weapons to out-range the inferno guns. actually having tools to play with has been far more enjoyable than either a nerf, or the tedious peak-a-bo game of cheesing their simple AI with decoys. and when normal raiders drop in with these changed weapons it's created a few fun dynamics between the rifles, MGs, and launchers.
TheSquirrelofHuscurl Nov 13, 2021 @ 11:45pm 
A lot of negativity here, so I want to say thanks alot for this mod. I personally find medieval playthroughs unplayable with the default settings - there are no medieval tools to reliably kill Mechanoids, even when using extensive medieval mods. It's almost a guarantee you are losing a colonist every single raid... tried everything. :fsad:

Sometimes experimenting and tactics don't solve everything, and this mod helps with that a lot.
Tay Nov 13, 2021 @ 11:14am 
I think this nerf is almost mandatory if you don't want mechs to be the only true challenge in your campaign. The current state of mechs in CE is such that they are just so far ahead of the other factions, that simply decreasing difficulty makes all other threats and challenges (even more) trivial.
Lord Nov 7, 2021 @ 7:06am 
1.3!!!!
Age Oct 16, 2021 @ 10:10am 
Yeah, and somehow headshotting all my snipers carrying 50.BMG and PTRS from 40-35 tiles away with a gatling plasma cannon while they did sweet-fuckall with 20 SHOOTING. This game is a genuine infuriating piece of shit when it comes to combat, even with Combat Extended, and I enjoyed XCOM and Silent Storm.
Security Cam #7 Oct 16, 2021 @ 7:04am 
@Age

Bulletsponges that 1 shot colonists in the best modded armor in the game*
Age Oct 16, 2021 @ 5:09am 
"Removed player’s feeling of pride and accomplishment" Get the fuck out of here with that.

Who is the actual sad loser enjoys these bulletsponges? This isnt a fucking MMO or XCOM.
ZaHunter Oct 3, 2021 @ 3:08pm 
Had to get this so that Android teirs level 1s wouldnt be the strongest npc in the world
MedicalPol Sep 4, 2021 @ 5:45am 
This mod is just a patch pretty sure it works with 1.3 even if there's no 1.3 tag in the about file
Thundercraft Aug 26, 2021 @ 3:18am 
Maybe 1.3 some day (please)?
The Homelander Aug 22, 2021 @ 6:09am 
Please 1.3!!!
Akahige Jul 22, 2021 @ 1:15pm 
Will this be updated for 1.3?
Silivethiel Mar 31, 2021 @ 1:10pm 
Forget all the suggested tactics. CE has a separate Weapons-Mod. I think it was always intended that you use that. This Mod includes some Grenade Launchers and Bazookas. With that ordnance you can kill them but it is still dangerous especially when there are lots of them. Pretty well balanced. Only problem maybe is the OP-effect of these weapons against raiders and such. But I think its ok because these weapons are so dangerous that you may kill half your colonists if you dont concentrate. Anyway thats the only solution and it is more or less thought through. Try it!
https://steamcommunity.com/sharedfiles/filedetails/?id=1582570547
Security Cam #7 Mar 16, 2021 @ 5:13am 
I found out HE rounds can take them out fairly quickly, load up your pawns with those and all turrets you have.
Centipedes with this mod are quite inaccurate when your pawns are *behind* embrasures (unless they wield the stupidly OP inferno cannon that takes out a granite wall in one hit, seriously wtf), though I have yet to find a way to kill a drop pod raid on top of your colony besides using energy fields from another mod that cause any drop pods to explode with impact upon going through the field.

Scythers, lancers and pikemen are easy.
Nikusha Marx Mar 16, 2021 @ 12:39am 
combat extended with mechanoids it's like unplayble shit, why mechanoids are killing my best fighters with excelent armor with one hit, what the fuck.
Security Cam #7 Mar 6, 2021 @ 12:52pm 
Even with this mod on a centipede took 30 .50 BMG shots from an anti material rifle to finally go down.
Gecko + Mar 2, 2021 @ 1:59am 
One round passed through literally the entirety of my colony and killed my bonded boomrat, so here i am subscribing lol
John Cyberpunk Feb 15, 2021 @ 1:11pm 
I got raided by 1 centapede all my colonists had emp grenades and charge rifles. We lost.
Blhite Feb 13, 2021 @ 6:10am 
I dont think VFE mech is playable with out this mod, a bloody transport ship have like 7 Centipede with hellfire canons.
Dj6193 Jan 24, 2021 @ 8:03am 
Their tankiness if fine for me, im doing a zombieland playthrough and the problem is the range and crazy damage on their weapons. inferno weapon destroys granite walls in one hit, sets everything on fire and can hit from half way across the map when i cant even leave my base because of zombies.
TroLLeX_ Jan 10, 2021 @ 3:41pm 
I think i have to use this patch as im getting raided 8 times a month by mechanoids in a normal cassandra gameplay in a -50 to -120 °C gameplay. I guess i shouldnt have choosed this tile lol.