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And no, the answer "it's just rng" is not the correct one.
SAIGA/USAS EMP slug (saiga has a faster warmup)
ARTILERY (HE can damage it but it's a waste use INCEND since prometheum soacks it)
don't fight it on open ground, pretend it's stalingrad, don't even fight lancers on open ground,wait for the scum and get close and mag dump it (unless you can tank their shoots which you can't)
50 cal is useless unless it's coming out of a machine gun, 114 is better since it does more damage but 50 cal is better on your soldiers due to weight/damage there is but you're not doing that you're using a mounted KPV so you should only really care about damage.
I prefer the MLAW EMP combo but i take you lot like bullets so KPV it is.
AP-I is your friend.
if you're getting 10 centipede raids how tf are you not prepared for it? you need to rush this and buy the supplies you need. sorry for being rude and hardcore but centipedes suck the life out of you and taking them out the game sucks the life out the game
the issue isn't that they are too strong, they are a good challenge, and can be dealt with
the issue is raid scaling, fighting 5+ centipedes is a colony wipe if you don't have the means to kill them before they fire on you. and in order to kill them that fast, you need a defense setup so OP it makes all other raids a farce unless you pull your punches, as it were.
The CE guns mod adds a lot of cool launchers that work well against mechs, the MLAW (m-72 law officially, but my name for it is cooler,non-negotiable) is a really nice cheap, close-range-ish, single-use laucher that makes for some nice urban combat inside your colony, there's the good old RPG, mortars[HE rounds] do a bit of damage with the big shrapnel fragments if you have a big enough stockpile you can do serious damage to a group of mechs AND if that's not enough you can always get some sabot rounds and an LMG (an RPD and 100 7.62 soviet is plenty for a centipede at point blank, please fact check me on that), emp stun the fucker and fill it with lead uranium .
looking at these comments Lincrono gets it and Age should chill.
P.S check the armor penetration, centipedes is 20mm, pikemen 7mm and i don't remember lancers/scythers but they're not that strong, if you have something with a higher stat use it .
[I'm human, correct me if i got anything wrong as i got this from my own memory/experience and i didn't exactly read any wiki while writing this so
Sometimes experimenting and tactics don't solve everything, and this mod helps with that a lot.
Bulletsponges that 1 shot colonists in the best modded armor in the game*
Who is the actual sad loser enjoys these bulletsponges? This isnt a fucking MMO or XCOM.
https://steamcommunity.com/sharedfiles/filedetails/?id=1582570547
Centipedes with this mod are quite inaccurate when your pawns are *behind* embrasures (unless they wield the stupidly OP inferno cannon that takes out a granite wall in one hit, seriously wtf), though I have yet to find a way to kill a drop pod raid on top of your colony besides using energy fields from another mod that cause any drop pods to explode with impact upon going through the field.
Scythers, lancers and pikemen are easy.