RimWorld

RimWorld

246 ratings
ThisRimOfMine (Continued)
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Mod, 1.3, 1.4, 1.5
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614.744 KB
Jul 2, 2023 @ 1:49pm
Mar 24 @ 12:24pm
5 Change Notes ( view )
You need DLC to use this item.

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ThisRimOfMine (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
800 items
Description

Update of Asterions mod https://steamcommunity.com/sharedfiles/filedetails/?id=2586396923

- Storages will now spawn with no items allowed in cities



[dsc.gg]
[github.com]


ALPHA VERSION - USE WITH CAUTION
As my hardware is utter ♥♥♥♥♥♥♥ and i spend more time loading and crasing than actually coding and testing stuff, i regret to inform you that active development is paused until i can aford a proper PC. However, i do plan on returning to the project.

This mod aims to recreate the bombed out remains of a besieged city, as seen in This War Of Mine by 11bit studios. Scenarios, quests and events inspired by the game will also be created.

If you want to make use of the modded player map generator, choose a city biome as your starting location on the world map.

With v0.6 a pure MapGenerator version will be released separately. It will feature all the city biomes and the player map generator but none of the scenarios, events and quests.

Why does this mod require both DLCs?
This mod needs the variety of ancient debris buildings added with Ideology to create a realistic city and events/quests with thematic setpieces. When the project nears completion and more scenarios and general story gets added, the imperial faction from Royalty will become the main antagonist for the player. These kinds of content are so deeply interwoven with the core concept of the mod, that i have to require DLC.

CONTENT:
- prototype city cluster generation on the world map
- city block generation on player map
- special city blocks spawning on player map
- street grid generation on player map
- loot generation
- prototype debris generation
- prototype contextual filth generation
- prototype contextual damage generation
- customisable mod settings

Milestones:
- v0.4 Full MapGen
- v0.5 Full WorldMapGen
- v0.6 Full MapGen for all biome variants
- separate WorldGen Mod release
- v0.7 Quests and Events
- v0.8 Scenario and Story
- v0.9 Re-Balancing
- v1.0 Graphics and Compatibility (Full Release)

TODO:
- some blocks will spawn with special features on them (parks, hospitals, warehouses etc.) (WIP)
- more house variants (WIP)
- different city biomes on world map (harbour, military outpost, mining etc.)
- rebalance ancient debris
- general rebalancing
- thematic quests and events


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


90 Comments
Big Cheese Mar 13 @ 2:04pm 
This is a great mod, I'd love to see more city biome mods with different styles!

If there's a way to make a custom biome like this please tell me
nightengate32 Mar 12 @ 9:25am 
Alrighty, thanks!
Mlie  [author] Mar 10 @ 10:58pm 
@nightengate32 You would have to ask the original author about design decisions
nightengate32 Mar 10 @ 7:41pm 
Is there a reason there's not any loot in the cities? Or is there no loot generation?
Big Cheese Feb 17 @ 8:41pm 
Any chance you can make this compatible with the windows mod? Like where windows will spawn on buildings in place of some walls
Big Cheese Feb 17 @ 3:16pm 
@Hazzikaze No it doesn't actually, this mod has the cities as biomes, whilst the Rimcities are settlements of factions. So there's no conflict between them
Mlie  [author] Feb 5 @ 11:09am 
@Panda! The mod works in my tests so you seem to have some mod conflict there
Panda! Feb 5 @ 10:00am 
Just ran into some issues with faction base generation on the city biomes. No pawns or buildings would spawn. I also had Larger faction bases and vanilla base generation. Bases would spawn after I changed their biomes to something other than city center or city outskirts.
Hazzikaze Feb 1 @ 3:53am 
does this conflict with mods like RimCities and Go Explore?
Keshash Jan 14 @ 1:20pm 
thanks Mlie, you're a hero