RimWorld

RimWorld

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Joe's 1.6 Modern Tech (Playtested)
   
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Description
This is a list I am using for the 1.6 unstable branch right now. Won't change too much now, unless I add Run and Gun.
Items (304)
No Version Warning
Created by Mlie
https://i.imgur.com/iCj5o7O.png I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version. Instead of me republishing these mods with the only change...
Vanilla Textures Expanded - [NL] Facial Animation
Created by Oracle of Thessia
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/Ljrc02E.png https://i.imgur.com/8VZoAgi.png Check Change notes for changelog information. https://i.imgur.com/MIn0HyG.png Have you always wanted some improvement to how the pawns look, but you didn’t want...
Reel's Facial Animation Textures
Created by Reel
Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation https://i.imgur.com/tE28cZ7.gif https://i.postimg.cc/0NZqp1fc/ezgif-5-1fc274fa8f.gif https://i.postimg.cc/cHGc1jC9/plz.gif My own Vanilla-Style textures for Facial Animations, ...
All Memories Fade
Created by Mlie
https://i.imgur.com/iCj5o7O.png Will force all memories fade out instead of just ending. For example instead of a divorce having -20 mood debuff for half a year and then vanish it will tick down over time. This will affect all memories, bad and good, with ...
Dubs Apparel Tweaks
Created by Dubwise
Change equip speed, hide hats indoors/in bed, show hair under hats. This is a simple mod i made to do a couple of small tweaks to the way apparel works. All options are off by default. Mod options: Adjust equip speed by a %, or just a flat rate for all app...
Skylights Don't Need Bridges
Created by Harmonea
Dubs Skylights have a Light terrain affordance requirement. This means that if they're built over terrain like water or mud, a bridge is required. As of at least 1.5, this isn't necessary, but the mod hasn't adapted. I feel this is an oversight since they'...
[NL] Facial Animation - WIP
Created by Nals
This MOD provides the following animations. This MOD is currently WIP. Therefore, specifications and functions are subject to change. Added animation - Blink - RemoveApparel - Wear - WaitCombat - Goto - LayDown - Lovin - Ingest - SocialRelax - StandAndBeSo...
[NL] Custom Portraits
Created by Nals
Overview This MOD allows you to customize face sizes within colonist bars. Note:Requires Hugslib. Compatibility : Color Coded Mood Bar Release Note : December 23, 2018 -- Adding a Button for "Allow to change the portrait size". December 13, 2018 -- Adding ...
Dubs Performance Analyzer
Created by Dubwise
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues. Also includes some optimizations! Don't go witch hunting modders, join the discord to discuss and analyze ...
Vanilla Textures Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/8VZoAgi.png 1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/202...
Vanilla Furniture Expanded - Props and Decor
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead,...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/7S9O9bk.png The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods. It contains all the shared code that powers features across the entire Vanilla Expanded series. Without this frame...
Uncapped Besties!
Created by Aqua
So, I'm really surprised this mod doesn't already exist?? Uh, and if it does and I missed it, that's a lil' embarrassing but oh well! I was working on a different mod when I was planning on making this an option in the mod, so I thought I might as well rel...
Inspiration Tweaks
Created by Catachat
Overview Alters the current inspiration system & adds 18 new inspiration types. The chance of inspirations occurring now also depends on what traits & skill levels a pawns has. A pawn with 20 artistic & 8 shooting is now more likely to gain Inspired Creati...
Injured Carry
Created by Haecriver
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed. Sometimes, because of his bad back, your 98 years old colonist will not be able to go to bed before he bleed...
Full Gun Sell Price
Created by bdew
Removes reduced sell price multiplier for weapons. ...
Dubs Break Mod
Created by Dubwise
Changes how mental breaks are triggered, e.g. for an extreme break a pawn has to have at least 1 extreme -20 thought, rather than a few small niggles. This is just a micro mod I don't like the way that a pawn can go on a murder spree just because they slep...
Chronos Pointer - Schedule Menu Enhancement
Created by CoolNether123
Chronos Pointer Supports 1.6, 1.5, 1.4, and 1.3 Rimworld Enhances the schedule panel with dynamic time indicators for improved colony management and time tracking. Features: Day/Night Tracker: A bar above the hour numbers in the schedule window, visually r...
Devilstrand Hydroponics
Created by steel.chicken
This mod makes Devilstrand growable via Hydroponics again. Supports up to v1.6 ...
No Barrack Penalty (Continued)
Created by Zaljerem
Original mod by Mitz https://steamcommunity.com/sharedfiles/filedetails/?id=1477038573 If the original author requests it, I will remove this update. -- Original mod notes (1.2): barracks are now bedrooms. be a raider colony, without penalty. buffed versio...
Need Bar Overflow
Created by AmCh
Description Pawn's Need Bars are no longer clamped to 100%. In a vanilla game, when a pawn eats a full meal, around 10%-20% of the food is wasted due to hunger being capped at 100%; this gets worse if you consider children, modded races with small body siz...
Erin's Hairstyles - Redux
Created by Erin
https://i.imgur.com/zufEPvZ.png A collection of hairstyles to add a bit more variety on the Rim. This is a reworked, redrawn version of my previous mod, with many more styles! While this mod is content-complete, there may be updates in the future, so keep ...
Map Preview
Created by m00nl1ght
Adds a map preview to the world map. It shows you the map that will generate if you settle on the currently selected world tile. The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small tog...
Chemfuel From X
Created by Tad
What it does. Re-Enables Chemfuel from a variety of Sources, ie Organics like Hay / Meals. Bonus - You can now convert bodies.... You monsters... Save Compatible Freely add and remove it whenever you need to. Update -------- Update 1.0 2025-07-01 ---------...
Compact Work Tab (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of CaptainArbitrarys mod https://steamcommunity.com/sharedfiles/filedetails/?id=3027381000 - Added translation-support - By request there is now another vertical option that keeps the letters horizontal. This option i...
XML Extensions
Created by Imranfish
Read the wiki at the GitHub page to learn more. Note: Steam keeps taking down my GitHub links, you can simply Google "XML Extensions GitHub" directly instead Read the change notes for the latest news. XML Extensions is a framework and modding tool that is ...
Hay doesn't need Cooling!
Created by ivelischt
This is just a basic DefMod. With it, it is not required to cool Haystacks. Why would you? mod source: https://lab.dutt.ch/fagi/haydoesntneedcooling/ ...
Erin's Hairstyles 2
Created by Erin
https://i.imgur.com/B5NFuRQ.png A collection of even more hairstyles for your lovely colonists to use. More hairstyles will be added in the future, so keep an eye out! https://i.imgur.com/Jrygql3.png 22 new hairstyles with varying lengths and designs. http...
BattIePatch: Lockdown Security Doors!
Created by BattIeBear
V1.6 Security doors can now be locked down, preventing all pawns from passing through them, including during prison breaks or an anomaly being released. This doesn't break anything, all pawns will just treat it as a wall until unsealed. Prisoners trying to...
Damage Indicators [1.6]
Created by CaesarV5
A simple QoL mod that shows the damage taken. Original mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.6. Updates : 29/06/2025 - Update for Rimworld 1.6 15/03/2024 - Update for Rimworld 1.5 2...
Allow Dead Animals
Created by Andrew R.L.
Mod that auto-allows dead animals for butchering. Totally ignores spoiled ones. Made for people who are tired of constantly looking around for animals killed by wild predators to steal their food. IMPORTANT UPDATE: Do you fancy human meat? Come in! >:D Our...
Food Alert (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Mehnis mod https://steamcommunity.com/sharedfiles/filedetails/?id=1114619043 Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,...
Prosthetic No Missing Body Parts (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of iamrespawns mod https://steamcommunity.com/sharedfiles/filedetails/?id=2103563425 - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionic...
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Can be added ...
KilledEnemyAutoAllowed (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Darksides mod https://steamcommunity.com/sharedfiles/filedetails/?id=1858219355 - Replaced the entire code with three harmony-patches instead. Hopefully this will make the code work nicer with other mods. https://i...
P-Music
Created by Peppsen
Adds 53 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy. Idea is to expand on the OST to add more variety. You do not need to make a new colony and the mod should be compatible with everything. Works with all versions (it's...
Useful Marks
Created by Andromeda
https://i.postimg.cc/7Pt1wWjv/About.png I present to you mod for marking pawns! With it, you can tag any pawn for your needs! The markers are designed in a miniature style, appearing crisp and unobtrusive against the overall game background. They are simpl...
Stranger In Black Techlevel
Created by Zaljerem
"It's weird to have bro stroll in with a duster and gun when you're in leather rags in your cave." - Harmonea, 2/12/2025 Thanks to Harmonea for the idea and testing, and to everyone on Ferny's Discord who provided suggestions and feedback. -- This mod gene...
Easier Kibble + x4 Recipe [1.3-1.6]
Created by gold
I like the easier kibble mod. This just adds that as a x4 receipe. Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2372668735 Both mods are intended to work alongside each other. 1.5 MOD UPDATE: Due to the 1.5 update, I have moved the ...
Smart Work Mode
Created by 1trickPwnyta
Mechs in Work mode waste a lot of energy wandering around idly when there is no work for them to do. This mod adds a new work mode for mechs called Smart Work. Smart Work functions the same as Work but with the following differences: There is no patrol act...
Zal's Big Trees
Created by Zaljerem
Inspired by Hohen's "Majestic Foliage Framework" People seem to love the big trees. Time to address that need in a different, better way. Adjust the draw size of all trees from the mod menu options. Changes apply without a restart. Notes: 1) No XML Extensi...
Reel's Galactic Hairs
Created by Reel
Lay your heart down, onto the sea of the stars. https://i.imgur.com/tE28cZ7.gif https://i.postimg.cc/0NZqp1fc/ezgif-5-1fc274fa8f.gif Galactic Hairs My first ever texture mod, this mod adds 8 new (hopefully) lore-friendly Spacer/Imperial hairstyles to Rimwo...
Ducks' No Limits - Ideology (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of iwishforduckss mod https://steamcommunity.com/sharedfiles/filedetails/?id=2554423180 If you are using Vanilla Ideology Expanded, that mod overrides the limitations so you will have to use their settings to define t...
D-Music
Created by Dysphorid
Adds 26 new fan made songs to RimWorld created by Dysphorid. this is a work in progress music mod - expansions might happen This mod only adds music and works with any save in progress. D-Music should be compatible with every mod on the workshop. is where ...
OgreStack (Continued)
Created by A Magical Lime
This is just a continuation of Ogre's mod, please go and give awards to his mod instead of this and I will remove the mod if he asks me to do so https://steamcommunity.com/sharedfiles/filedetails/?id=1447140290&searchtext=ogre I do also recommend only subs...
Make Butcher Tables from Stone
Created by Holgast
It always irked me that you can't make butcher tables out of stone, but now you can. https://i.imgur.com/rmCJKcE.png...
Van's Retexture : Mechanitor
Created by Sir Van
https://i.imgur.com/UfvLKPp.png https://i.imgur.com/IHVmPDs.png I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that swe...
Van's Retexture : Steel
Created by Sir Van
https://i.imgur.com/UfvLKPp.png https://i.imgur.com/IHVmPDs.png Want steel, steel and only steel to be retextured ? Well that's a weird request but there's a MO inspired retexture for the basegame steel. Enjoy the STEEL Consider subscribing and liking, it ...
[FSF] Better Spike Traps
Created by FrozenSnowFox
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other. This mod removes the distance limitation and reduces the trap cost from 45 materials to 15. While a bit cheap early on I think...
[FSF] More Quests
Created by FrozenSnowFox
Description This is a simple mod that increases the amount of quests the storytellers give you. By default you should get 2 quests within 12 days or 1-3 quests in 12 days for Randy. This mod doubles it so you should receive 4 quests within 12 days for all ...
Childrens' Traits Affect Learning
Created by Alite
This mod causes the too Smart, fast learning, and slow learning traits to affect children's learning rates. Should be safe to add/remove mid-save. - Similar mod for genes - Similar mod for implants Easy link to all of my Rimworld mods https://i.imgur.com/k...
Childhood Backstories
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Adds over 70 new childhood backstories for colony children. Backstories are assigned on their 13th birthday, based on what the child actually did and experienced for better immersion. Backstories come with skill modifiers, w...
Losing The Faith
Created by Espio Idsavant
This changes the the daily rate of a pawn's ideology certainty change to be negative when they are in a bad mood. Tired of your browbeaten prisoners still recovering their faith everyday? Not anymore! Beware, its not limited to prisoners, everyone will los...
[Royalty] Unlock Working Emperor (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of YAYOs mod https://steamcommunity.com/sharedfiles/filedetails/?id=2009898228 with permission - Replaced the vanilla overwrites with patches instead - Added support for Vanilla Factions Expanded - Empire https://i.im...
Castle Walls Expanded
Created by Enrico
Adds configurable features, add-ons, tweaks and fixes to the great Castle Walls mod. FEATURES: Adds many new walls including diagonal ones! Adds a dedicated "Castle" architect tab! (w/ Architect Icons support) Customizable wall material cost! Customizable ...
Better Gene Inheritance
Created by RedMattis
Much improved gene inheritance for Biotech. I made this mod because I wasn't quite satisfied with the various gene inheritance mods already on the workshop. With this mod you will get less babies skipping most of their parents genes and overall more logica...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
Real-Time Auto Save
Created by 1trickPwnyta
Description Allows you to configure auto-saves to happen on a real-time interval rather than an in-game time interval (default is 10 minutes). That way if you're working on some complex planning while the game is paused, it will still be saved every so oft...
Removed radius for Anima Trees
Created by ShepirotGamer
Tired of having to build your base at the other side of the map from an anima tree? Well not anymore, now you can wall it in and there wont be a problem. The radius from shrines are also removed. Its probably a bit overpowered but don't let that stop you f...
Wololoo - Better Conversion and Recruitment
Created by RedMattis
Okay, fine you're right. I'll abandon my cannibal-pirate-sadist beliefs, but just because I believe in the power of friendship now it doesn't in any way mean I'm going to join your colony. I'm still a pirate raider, I just don't eat people anymore. And I h...
[LTS]Furnishing
Created by LimeTreeSnake
https://i.imgur.com/JXUhRvZ.png https://i.imgur.com/9ZAO4L7.png https://i.imgur.com/iMPn1au.png https://i.imgur.com/G4vXJY6.png Do you happen to have too many resources? do you need to fill up a room with clutter to impress a royal? do you wish to contrast...
Bramble Blast - Raid Music
Created by ferny
https://i.imgur.com/EKuNZ5w.png What does this do? Adds Bramble Blast from Brawl as a raid song. Why? Was on a flight to New York and realized it would fit surprisingly well and fits Rimworld's emotionally charged country atmosphere. I tried it out and was...
JustWoodFloor
Created by tiagocc0
A retexture of the current wood floor, it will override it as the default wood floor. Added a light variation, they are both accessible at the same place, it will bring a list when you click on wood floor. Inspired by GloomyFurniture wood floor. https://st...
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
Better ground-penetrating scanner
Created by Sarg Bjornson
https://i.imgur.com/xbX0rRs.png This mod allows to tune the ground-penetrating scanner to scan for a specific resource. It is still possible to scan for random resources. To balance it out, when a specific resource is selected, scanning time is multiplied ...
Animal Filth? Don't Care
Created by 1trickPwnyta
Your grizzly bear is hauling a stack of neutroamine to your drug lab? Animal filth. Your megasloth is poking around the freezer for a snack? Animal filth. Donkey loose in the hospital? Animal filth. But... you don't care. Against all odds, you have a few c...
[SYR] Processor Framework (Continued)
Created by ViralReaction
Update of SYR's Processor Framework If the original author requests it, I will remove this update. A framework for processors to transform items and more, read player features! A processor takes a set of ingredients and turns it autonomously into a product...
Adaptive Primitive Storage
Created by vin
https://i.imgur.com/yMY2n8Q.png This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron. This mod...
Sleepy's More Psycasts
Created by Sleepy068
https://i.imgur.com/IIdHbEw.png Sleepy's More Psycasts Modding is easier together, this mod is licensed under CC0 1.0 UNIVERSAL. Credit This mod was originally a fork of Noodles and DC's amazing More Psycasts mod. I absolutely loved their mod, so much so i...
[AV] Toxic Waste Disposer
Created by Veltaris
This mod is adding a new event which allows the player to dispose toxic waste for a fee. https://i.imgur.com/TgN92W5.png Do you also get requests where someone wants to dump their toxic waste to your colony and pays you for it? Now you can do (almost) the ...
What's That Mod
Created by Epicguru
Do you have too many mods installed? Keep wondering which mod a particular item, animal or weapon comes from? This mod solves this by adding the name of the mod to every item, building, animal, recipe etc. that the mod adds. Highly customizable, change the...
Untitled Goose Mod
Created by Scurvyez
Discord: steveo.o steam: Scurvyez https://imgur.com/2p03pkM.png https://i.imgur.com/wsFzGcp.png Geese cannot be trusted. Geese can periodically enter various mental states. They may start stealing items from your storage and taking them anywhere they see f...
Who shot my leg off?
Created by tixiv
Quick description Displays what caused injuries and when they happened in the health tab forever. No more and no less. Details Did you ever notice that your colonist had a scar or a missing body part, and you just asked yourself: How did that happen? This ...
Ultimate Colonist Name Generator
Created by Holgast
This mod is a work in progress, more languages will be added and weights changed over time. This mod is XML-only so it's super lightweight, won't be broken by updates, and should work alongside everything without causing issues. However, that means it can ...
No Burn Metal
Created by Unon
NO LONGER FLAMMABLE - Steel, Plasteel, Gold, Silver, Power Conduits (Waterproof too!), Power Switches - Metals added by Expanded Materials - Metals (1.4 OR 1.5) - Different versions have different metals, but have no fear! -- No Burn Metal . . . is here. -...
Wing's Meaningful Parties
Created by winggar
Wish you knew why your pawns were partying the night away? So did I, so I whipped up this mod in a few hours. Without changing the frequency of parties, colonists will now throw parties over any of over 100 new party causes, including: - a colonist or bond...
Van's Retexture : Melee Weapons
Created by Sir Van
https://i.imgur.com/UfvLKPp.png https://i.imgur.com/IHVmPDs.png You are using camera+ ? you appreciate quality ? then you are at the right place, this is a retexture of every base game and dlc melee weapons on a higher, crisipier resolution and with a touc...
Big and Small - Vampires and the Undead
Created by RedMattis
Adds Genes, Xenotypes, and Mechanics related to Vampires ("Sanguophages"), Demons, and the Undead. The Undead Returned https://i.imgur.com/A9cUY8c.png The Returned are people who have returned from death, often said to do so because of some unfinished busi...
Dubs Mint Menus
Created by Dubwise
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running. New Mint wheel, a floating designator selector that ...
Persistent Precepts
Created by Alleykat
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc. when you change structure or memes. With this mod, you can ensure that your carefully crafted Ideology rem...
Optional Icons for Architect Icons
Created by Proxyer
IMPORTANT DO NOT WRITE REQUESTS IN COMMENTS. Why icon request instead of a comment in the request thread. 1. To avoid having to search for and review the workshop from the name of the mod icon request. I eliminated the possibility that I didn't know the na...
Slim Recharger
Created by Rabiosus
Look at the preview image, that's what this mod is all about....
Fahrenheit and Celsius
Created by Kosaro
Displays both fahrenheit and celsius in the temperature display. Which is displayed first depends on the temperature setting in the options. Most of the game guides and wikis tend to discuss the game in celsius, but I only really understand temperature in ...
Positive Connections
Created by CEM
Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists? Despite enduring and conquering numerous shared perils, do they still view each other merely as acquaintances? If this resonates with you, then...
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns. Updated January 2024 New update to the core logic to be more persistent. Your poor doctors won't get a moments rest! With Shotgunfrenzy's essential mod no longer working, I decided to figur...
Mechanite Diseases
Created by LTS
Adds difficult operations, requiring Glitterworld medicine, that turn their respective mechanite diseases into a permanent versions that don't cause pain or increased rest rate, as well as three new wild mechanite diseases. Medical mechanites that increase...
[FSF] Advanced Bionics Expansion
Created by FrozenSnowFox
Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required. This mod expands the scope past the normal vanilla bionics. It adds a new set of advanced b...
Layered Wall Destruction
Created by Keshash
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls. Now, when a raider knocks out all HP in your normal wall, instead of disappearing completely, it will turn into a worse version of itself, cre...
Keep Mortars Ready
Created by 1trickPwnyta
Description Colonists will keep mortars ready to fire at a moment's notice so you don't have to micro-manage them. Adds a basic work type for colonists to man mortars automatically until those mortars are loaded and off cooldown. Colonists will not fire mo...
Vanilla Mech Detritus Retextured
Created by Nishe
Just some nice high resolution textures I made for the mech detritus ruins that are added by ideology. Literally the only item in the base game I haven't found a retexture for on the workshop. No longer! Say no to pixelated piles of crap on your map, and s...
Door Mat
Created by dracoix 🐉
ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: https://steamcommunity.com/sharedfiles/filedetails/?id=727309536 For your cleaning needs. Ported to B19, 1.0, and 1.x by dracoix. NON-STEAM v1.1: Download v1.1 Release LEGACY 1.0: Download R1.0 Port 1.6 Update!...
Fortification Industrial - Frontier
Created by AOBA
yes another fortification mod is out, with new mechanic added. And as usual, Combat Extended is fully supported, so don't ask me again. https://i.imgur.com/O2v1IPC.png if you have any issue using the mod please report in https://i.ibb.co/CHY91mx/discord-Ic...
Fortifications - Industrial
Created by AOBA
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications. Introducing to you, The Fortifications - Industrial. https://i...
Readouts+
Created by Garwel
This small QOL mod makes resource readouts more useful. You can now click on resource labels to cycle through relevant items or double-click them to quickly select all such items in all your stockpiles. Resource category labels are clickable now, so you do...
Beautiful Outdoors
Created by Meltup
Enchances pawns' perception of nature. Simple mod that adjusts beauty and ugly modifiers for terrain and flora. Most notable changes: - flowers are significantly more beautiful now; - most trees have beauty increased to 2-4 range. Oak and Teak trees have 5...
[CF] Better Looking Plants
Created by Crimson
This is just a texture mod. I was tired of having my nice looking plants from Vanilla Textures Expanded and the ugly textures of other plants they didnt redo. This replaces the following plants: Cotton Plant Hops Plant Psychoid Plant Smokeleaf Plant New ha...
Bed Rest For Food Poisoning
Created by 1trickPwnyta
If you're constantly vomitting and can barely move, would you go hunting? No, you would rest in bed. Now your colonists can too. This mod makes pawns consider food poisoning (initial and major phases) to be an affliction worthy of bed rest (as prioritized ...
Biosculpter Treats Organ Decay
Created by Space Moth
Description This mod will patch the Ideology Biosculpter Pod's Regen cycle to treat Organ Decay! Known Issues No known issues Compatibility Tested in isolation without issue. Future Updates There are no plans for updates but if this provides too powerful m...
Dubs Skylights
Created by Dubwise
Simple skylight you can install into roofs to let in sunlight. Grow plants under sunlight indoors, also allows trees to be grown indoors. Build Indoor gardens where colonists can do outdoors activities by making a 100 cell room with at least 50 cells cover...
Music Manager (Continued)
Created by Zaljerem
Original mod by Fluffy https://ludeon.com/forums/index.php?topic=16120 https://steamcommunity.com/sharedfiles/filedetails/?id=2229205672 MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will rem...
Fluffy Breakdowns (1.6 Update)
Created by The Eye of Brows
Replaces random breakdowns with a maintenance requirement. Buildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly linked to the amount of deterioration. To keep your ...
OST Unlocker
Created by Enrico
Enables all owned DLC music, without first needing to interact with the DLC content. I bought Anomaly exclusively for the added OST, only to find out the real horror is in the fact that ALL added music is disabled until you start the Monolith stuff. Yes, y...
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.5/1.6]
Created by firshpear
Save and Load Dump/Stockpile and Outfit settings. These saves can be carried over from new games to old saves. This mod is safe to add/remove. Your saved settings are stored locally in your computer, seperatedly from your save file(.rws) and not in steam c...
[CF]Better Looking Farmable Neutroamine
Created by Crimson
Replaces plant and leaf textures If you like this mod check out my other plant retexture here: https://steamcommunity.com/sharedfiles/filedetails/?id=3167083455...
Smart Nutrient Paste Dispensers
Created by 1trickPwnyta
If you have different types of food in different food hoppers, it seems kinda random how the nutrient paste dispenser chooses which hopper to use to produce a meal, doesn't it? And shouldn't colonists have control over which hopper is used at any given tim...
Metalhorror Scanner
Created by mo
The Mod adds a simple device capable of detecting a metalhorror carrier. https://i.imgur.com/OWZKKnL.png https://i.imgur.com/C5T86wk.png...
Caravan Ghouls
Created by Nepenthe
This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals. Don't forget to pack plenty of raw meat. This is done by removing the code that flags mutants as being unable to ever carry anything, al...
Face Down
Created by verniy709
Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead. This does not require a new game. This is a coding commission done by Taranchuk, requested by Verniy709. Let me kno...
CleaningAreaTemp
Created by Side1iner
'Cleaning Area' - temp replacementThis is just a temporary 1.5 and 1.6 version of this mod, until the original gets updated. I made this locally for myself at first, but as the original isn't updated yet and people want it back... I will remove this as soo...
SimpleCameraSetting
Created by ray12031203
There are many good features in the camera+, but there are performance issues, so I made this mod. There will probably be no performance degradation because it will work in developer mode by modifying the same variables as modifying the camera settings. co...
Ugh You Got Me
Created by RemingtonRyder
Pawns will stop social fighting if they're badly hurt or in a lot of pain. Masochists ignore pain when social fighting. Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed. Pawns who are romantically involved...
Better Void Touched
Created by LTS
Conceptually, I find Void Touched very cool, but some aspects of it's implementation left me a little disappointed. This mod fixes that: Void touched now disables hunger, similarly to body mastery. Inhuman speech, occult teaching and strange conversation n...
Prisoners Should Fear Turrets
Created by Mlie
https://i.imgur.com/iCj5o7O.png Escaping prisoners will now get fired upon by turrets. Rebelling slaves will also be shot, selectable in the options. There is also an option for shooting at slaves/prisoners in any aggro mental-state Turrets can give terror...
ResearchPowl
Created by ignis
This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility w...
Justice For Flagstone
Created by Kharshuf
Justice For Flagstone Ah yes flagstone. In comparison to stone tiles it has neither beauty nor does it give any refund on deconstruction. While still having the same resource cost. The audacity! Time to give Flagstone some justice! This mod pushes flagston...
Smart Turret Covering
Created by denev
Overview In version 1.4, turrets can now be covered by adjacent objects, but 2x2 or larger turrets can only take cover on the bottom-left-most tile. In other words, when attacked from the upper right, turrets are considered uncovered and don't receive any ...
Simple FX: Vapor...Revaporized
Created by Atlas
Updated to 1.6 based on unstable branch. So changes to the map occurred, so I had to update and recompile the original code. Looks to work the same from some testing. Let me know if you're getting any errors! Also, click here to join my discord to discuss ...
Simple Recycling
Created by Arvkus
Content A simple mod that adds: - "Recycle Apparel" research project. - "Recycle Neolithic Apparel" bill at a crafting spot. - "Recycle Apparel" bill at a tailoring workbench. Info - This mod is rewritten with C# patching to fix issues introduced in the 1....
Live With The Pain
Created by Mlie
https://i.imgur.com/iCj5o7O.png Injuries that gets permanent and causes permanent pain will now get less painful over time. Pawns learn to cope with it and will feel less pain as time goes by. After five days pain is reduced to 75% After a quandrum the pai...
BattIePatch: Enhanced Bioregeneration
Created by BattIeBear
V1.6 One of the best things about RimWorld is the number of ways you can tackle any given problem, though a notable exception to this is losing body parts. Missing organs can be harvested from prisoners, of course, or replaced with artificial variants, and...
Giddy-Up 2 Forked
Created by clocknot
Giddy-Up 2 Forked Temporary version of Giddy-up 2, until official version is updated. OwlChemist has been inactive for some time, and so it doesn't seem like the official version will get updated. I will try to keep the mod working, but I do not intend to ...
Relevant Stats In Description
Created by Mlie
https://i.imgur.com/iCj5o7O.png Depending on the type of building, selected stats are shown in the description-window in the architect-menu. This can make it easier to select the best wall for your defence or the right power-generator for your current need...
Sensible Aiming (Continued)
Created by Zaljerem
Original mod by UdderlyEvelyn https://steamcommunity.com/sharedfiles/filedetails/?id=2658903644 If the original author requests it, I will remove this update. -- This is definitely working; when I set the value to 5 instead of 2 in testing it became very o...
Castle Walls Reborn
Created by Gideon
https://imgur.com/31wDr9P.png This is the rebuild of JangoD'Soul's Castle Walls mod Original mod can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=2526479603 This is a good expansion pack: https://steamcommunity.com/sharedfiles/filed...
[FSF] Growable Mushrooms
Created by FrozenSnowFox
Description This mod makes those wonderful cave mushrooms Glowstool, Agarilux and Timbershroom (Requires Ideology) into plantable crops. I've tweaked the growth days and yield to make them more sensible making them into the perfect mountain base crop (plan...
Scattered Flames Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2652749788 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description Following in the footsteps of Scattered Stones, thi...
Anesthetic balance patch
Created by Proxyer
Description : This Mod is add patch for Rimworld Anesthetic. This adjusts for more realistic duration of the anesthetic effect, prolonging the time the anesthetized person sleeps and reducing the time the pawn walks more than vanilla does. As time passes, ...
Big Little Mod Patch
Created by Daria40K
This patch applys multiable patches to allow furniture from other mods to link with each other. Mod Support - Anomaly - Ideology - Tank Beds (Fast Sleep) - Moyo - from the depth - Moyo - Light in the Abyss - DOOM - Prison Bed - Exiled Dawn - StarWars - Arm...
Simple FX: Splashes Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2889330414 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description A graphical mod that helps sell the illusion of rai...
Hide Raid Strategy
Created by llunak
This mod prevents the game from giving away details about how a raid will proceed, such as whether raiders will breach walls, attack immediately or avoid traps. Description Hey! We will attack you by breaching your walls, okay? Also, we know where your tra...
Ugly Together
Created by leeh
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save. ...
I will be back
Created by 骸鸾
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld. In Vanilla, having a colonist kidnapped is almost as bad as being dead. Now “I will be back” gives your kidnapped colonists the chance to return to the colo...
RimTraits - General Traits
Created by MapleSierrap
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This...
Corpse Ghoulification Serum
Created by Metalocif
Adds a serum that resurrects human corpses and turns them into allied ghouls. It can be crafted (once Ghoul Resurrection is researched) or acquired through quests. It costs a shard, twisted meat, neutroamine, and bioferrite. It has two uses: recruiting com...
Recruit Slaves
Created by Garwel
This mod lets you recruit slaves in a balanced way without having to imprison them first. How to use: choose "Recruit" interaction option in the Slave tab for the slave you want to recruit. Then a colonist assigned to warden jobs will start approaching the...
Auto-Cast Specialist Commands
Created by Linnun
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks? Then this mod got you covered! Production Specialists will auto-cast Production Command when they start production tasks Research Specialists ...
[FSF] Always Rearm Turrets
Created by FrozenSnowFox
Description By default turrets are generally only reloaded when they hit 75% ammo. This is a huge problem when you have raids that go into the hundreds. At that point you might even need to reload during combat. With this mod turrets will always be reloade...
Keep Converting
Created by Linnun
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off. By the time you remember, the target has regained way too much certainty. Worry no longer! ...
Aligned Turbines
Created by Nepenthe
This mod reduces the size of wind turbines to 4x2, allowing them to line up with solar panels. It also reduces the area that needs to be kept clear to 4x4 behind and 8x4 in front, which is the exact space needed for three solar panels. No changes are made ...
Medieval Coastal Outfits
Created by Gerrymon
Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates. These outfits specially provide better heat insulation, so it's suitable for tropica...
[XND] Visible Pants
Created by Neptimus7
A mod that allows you to see everybody's trousers, for that complete feel! Please use the bugs discussion for reporting bugs. Please note that if you get errors about NullReferenceExceptions it should be ignorable. RimWorld likes to say that things exist w...
Realistic Human Sounds (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of LimitedS mod https://steamcommunity.com/sharedfiles/filedetails/?id=1543157058 The release of RimWorld 1.6 added improved support for Asset Bundles. To avoid doubling the size of the mod, it was re-released using o...
Vanilla Genes Rebalanced
Created by RedMattis
This is a ridiculously light-weight mod that rebalances Vanilla Genes. It is not going to buff your favorite stronk genes, it is mostly very minor tweaks to make some underwhelming genes less underwhelming. Changes: Slow healing reduces healing speed to 65...
NoAbandonedCamp
Created by Mangone
About: Removes abandoned camp world object immediately after creation. Features: Immediately removes the abandoned camp site that appears after you reform a caravan in a camp. Does not affect existing abandoned camps. Credits: Rimworld - Ludeon Studios Har...
[1.6] No Forced Slowdown
Created by Dingo
Tweaks the forced x1 speed multiplier which triggers on some events. https://i.imgur.com/OG6xUzd.png RimWorld automatically slows down gameplay and prevents time controls when certain events fire. With this mod you can take back control! - Configurable mod...
Show Known Techprints
Created by Space Moth
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not. No more will you buy duplicate techprints or sell the ones you need without realising! Hovering over the new icon will also tell you what you ...
Infinite Turrets Continued
Created by JoeOwnage
Description Quick update of Test's mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2845053424 If the original author requests it, I will remove this from the workshop. Original Mod Description Makes turret barrels very big (practically infinite...
Make Fueled Stoves from Stone (Stuffed Fueled Stoves)
Created by Holgast
It's the sequel to 'Make Butcher Tables from Stone'! Just in case you needed a stove, but have no metal. Fueled stoves are now stuffed! Q&A Q: How does this differ from 'Stuffed Workbenches'? A: With my mod, there is no base steel cost, unless you are maki...
Lock apparel
Created by Lecht
Adds a convenient toggle gizmo for colonist pawns, preventing them from automatically removing or changing their currently equipped apparel. When activated, pawns will retain their clothing regardless of assigned outfits or apparel optimization routines. N...
[Kit] Graze up
Created by Kittah Khan
What does this mod do? (configurable) Animals no longer destroy the plants that they eat outright. The list of animals that does destroy plants can be adjusted, there are none by default. Grazing removes a portion of growth equal to the nutrition eaten. (c...
Stop, Drop, And Roll! [BAL]
Created by balistafreak
Changelog 18 June 2025: Mod recompiled to work with 1.6. 10 April 2024: Mod recompiled to work with 1.5. 21 September 2023: Water-seeking behavior cropped up again, mod updated to fix this behavior. 20 July 2022: Mod recompiled to work with 1.4. 5 July 202...
Colonist Bar Below Dev Buttons
Created by Your Resident Fox
https://i.postimg.cc/zBzB6kTG/h-Features.png When dev mode is active, move colonist bar down a little, so it doesn't touch dev buttons. https://i.postimg.cc/t4F4gc5g/h-Settings.png You can adjust the offset from the top in pixels in mod settings. https://i...
Time Kills
Created by Silencer59
Adds "Old Age", a condition organic pawns and animals can receive on a birthday event after reaching their life expectancy (80 for humans). The Old Age condition will periodically cause an organic body part on the pawn/animal to receive the "Degradation" c...
[FSF] Growable Grass
Created by FrozenSnowFox
Description This is a simple mod that enables you to plant grass and tall grass in growing zones. It allows you to reseed areas that have become barren or setup pastures for animals. This mod is included in FrozenSnowFox Tweaks. Recommended Mods Both of th...
1trickPwnyta's Ideology Patch
Created by 1trickPwnyta
Support for version 1.6 is confirmed, but more testing is needed. Please report any bugs in the comments. Thank you! This mod makes a handful of small tweaks to the Ideology DLC that are intended to make the game a bit more enjoyable without changing the g...
Door Clearance Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2965544918 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description A lightweight mod which adds an extra validation ru...
Safe Temperature
Created by 1trickPwnyta
Support for version 1.6 is confirmed, but more testing is needed. Please report any bugs in the comments. Thank you! Improves the safe temperature mechanic by forcing pawns to immediately drop what they're doing upon reaching serious temperature to go wait...
Camping Tent
Created by AOBA
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change. https://i.ibb.co/SJjVgfh/desc.png note: There status of the tent value has change but the description in workshop still the old one. pls check be...
[FSF] Simply Soil
Created by FrozenSnowFox
Description With this mod you can collect and layer soil over terrain (Heavy Affordance) such as sand or mountain rock allowing you to build greenhouses in your mountain base. Since they are layered if you change your mind about the location you can remove...
Gene Extractor Tiers
Created by RedMattis
Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available. An improved version can also extract archite genes. At default settings it will extract one gene every 8 d...
Destroy Item
Created by Garwel
#StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons? Has your warehouse turned into a junkyard? Are you tired of setting up fires and deterioration dumping grounds? We have you covered!...
Dynamic Trade Interface
Created by Zeracronius
A high-performance and customizable trade interface originally inspired by Trade UI Revised. Written from scratch to not only avoid the biggest performance hits of the vanilla UI but to also allow for other mods to easily extend it with additional columns....
Smart Speed
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 12/06/25: Updated to 1.6 Features: - Enables ultra fast speed without developer mode - Adds ultra speed icon - Allows you to set Event speed multiplier by right clicking the speed arrows. Event speed multiplier defin...
Big and Small Furniture
Created by RedMattis
Big and Small Furniture for your Big and Small pawns. Does not require the Big and Small framework. As of writing the mod only contains beds since tiny or huge pawns being stuffed in regular-sized beds always looked strange. Content Giant Primitive Bed Gia...
Hardspace Soundtrack Code
Created by tidal
Adds the code for the Hardspace: Shipbreaker OST. It will be updated as more of the OST is released/added. One of the few games I've found with soundtrack that fits Rimworld to a T. Give it a listen! IMPORTANT For legal reasons, I can't include the music f...
Adaptive Storage Framework
Created by Soul
https://i.imgur.com/yMY2n8Q.png Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change graphics depending on contents, tweak ...
Toggleable Shields Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2690413766 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description A mini-mod which allows shield belts to be turned o...
Extra Explosion Effects
Created by Keshash
I'm here to ask you one question, and one question only: EXPLOSIONS?!?! About This mod expands on visuals of high explosives. Everything described is purely eye-candy and has no effect on gameplay. All explosions of Bomb type now have extra effects: shockw...
[FSF] Better Pawn Lending Quest
Created by FrozenSnowFox
Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time. This mod changes a number of things with the quest to make it more viable. It also increases the s...
Stack gap
Created by Andromeda
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim? Maybe you don't need 80 med kits around your prisoner patients, maybe 5 will do? Maybe divide your deficit shells among the artillery cannons equally? W...
[FSF] No Default Shelf Storage
Created by FrozenSnowFox
Description By default the settings on the storage shelf is set to priority Important and to accept weapons. This causes weapons to fill up your new racks, causes weapons to get dumped in the middle of the ground to deteriorate when you change stockpile op...
Hard Times: Hair and Beards
Created by Botch_Job
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs. Made to fit the vanilla head shapes. https://i.imgur.com/gXgmz3E.png https://i.imgur.com/vGTlM0E.png https://i.imgur...
[FSF] Better Ancient Complex Loot
Created by FrozenSnowFox
Description The new quest to raid ancient complexes is interesting and exciting. You avoid traps, kill insects and mechanoids, fight off raiders and plunder crytosleep caskets. If you've raided them you were probably getting excited thinking you'll find so...
Big and Small - Weapons
Created by RedMattis
More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they r...
No Job Authors
Created by Jellypowered
Item's final Quality is determined by whoever finishes the job! This hasn't changed from default behavior. If your pawn with 2 crafting finishes the job, it's gonna be Awful. If your pawn with 20 finishes, it's gonna be whatever quality a 20 in crafting wi...
Art-Accurate/Doubled Gene Bank
Created by ferny
https://i.imgur.com/EKuNZ5w.png Doubles the capacity of the genebank from 4 to 8, as seen on its art. Safe to add mid save. That's it. It's compatible with Gene Bank Indicators. https://i.imgur.com/SMqGuSr.png...
[FSF] Complex Jobs
Created by FrozenSnowFox
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony. This mod breaks down the existing worktypes into smaller worktypes allowing you to make things run smoother and more efficiently. It also reor...
Ghoul Corpse Filter
Created by Rabiosus
add ghoul corpse filter...
Multi-Reinstall
Created by LS
Overview This mod allows you to reinstall multiple pieces of furniture at once. How To Use Selecting multiple reinstallable pieces brings up the Multi-Reinstall gizmo. Or, if you select Multi-Reinstall from the Order tab, you can select a range of pieces t...
Biotech Mechanoid Retexture
Created by Elseud
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns. https://raw.githubusercontent.com/Elseud/Biotech-Mechanoid-Retexture/main/Infographics/Infographic_17.png https://raw.githubusercon...
[FSF] Filth Vanishes With Rain And Time
Created by FrozenSnowFox
Description This mod patches all filth defs so they wash away with rain/snow. It also patches all filth defs that have a disappearsInDays duration of 15 or higher. What does this mean? It means every type of filth in the game and every type of filth added ...
Ferny's Easy Caravan Formation
Created by ferny
https://i.imgur.com/EKuNZ5w.png What does this mod do? This mod makes caravan formation occur instantly after selecting gear and pawns, but only if there are no hostile pawns on the tile that are discovered. It will mimic the dev mode function “form carava...
[FSF] Better Camp Loot
Created by FrozenSnowFox
Description This mod overhauls the mapgen loot table used for storage areas which is used for Bandit Camps (Possibly other things?). Ordinarily this loot table is spawned using threat points and market value with a maximum value of $300 per item. It then s...
PawnTargetFix
Created by Jellypowered
Not compatible with Multiplayer or CE. Added this line because it's getting repetitive and people aren't bothering to look at past comments :) Updated for 1.1 by TaranChuk and uploaded by me. Original Author is fed1s and the original workshop page is https...
JustStoneTile
Created by tiagocc0
A retexture of the current stone tile, it will override it as the default stone tile. I use and recommend this mod to change the color of stones. It works on 1.5. CCP's Stone Tweaks Vanilla https://steamcommunity.com/sharedfiles/filedetails/?id=1524681306 ...
Better Explosions
Created by NEPH
Makes explosion effects more better! If you're tired of simple vanilla explosion effects, try this. It also applies to all mods that use vanilla damage type. changes list - Explosion - Flame - Antigrain - EMP - Extingish - Smoke - Stun (Mod) Recommanded mo...
Rimsenal - Core
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!) you damn illiterate monkies. And don't ask me about conflicts with CE. https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif https://i.imgur.com/sFTiWyR.png Don't you think the numbe...
Smart Farming Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2619652663 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going! Original Description This is a quality of life mod which provides a numb...
Replimat Meals
Created by sumghai
Replimat Meals is an optional add-on for the Replimat mod, providing a selection of Old Earth meal recipes for your food replicators. https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_features.png https://raw.githubus...
Move Your Monolith
Created by ferny
https://i.imgur.com/EKuNZ5w.png What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda f...
[FSF] Indoor Tree Farms
Created by FrozenSnowFox
Description This mod patches all defs with a <plant> field. What does that mean? It means every plant/tree in the game and every type of plant/tree added by mods should be modified. Just be sure to load this mod after all mods that add plants/trees. Below ...
Xml Patch Helper
Created by Smash Phil
This tool allows you to validate or generate XPath based PatchOperations in-game so you can see exactly what your PatchOperation will look like and/or what the result will be. After helping other modders in the RimWorld development discord channel for near...
Gerrymon's Upscaled Vanilla Textures
Created by Gerrymon
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list. (provided in the featured collections). We've combined Retextured Sculpture into this mod...
Rimsential - Spaceports (Continued)
Created by Zaljerem
Original mod by SomewhereOutInSpace/Orpheusly https://steamcommunity.com/sharedfiles/filedetails/?id=2663999215 MIT License All the same - if the original author requests it, I will remove this update. Link for direct download for non-Steam users: https://...
Hold the Grenades
Created by 1trickPwnyta
"Fire at will" defaults to disabled when pawns are drafted if they are equipped with grenades or launchers. These vanilla (and DLC) weapons are affected by this mod: Frag grenades EMP grenades Molotov cocktails Smoke launcher Incendiary launcher EMP launch...
[FSF] Better Anomaly Loot
Created by FrozenSnowFox
Description This mod revamps the loot table for Anomaly Loot Boxes which come in the form of Flesh Sacks and Gray Boxes. It increases the rewards, adds loads more items and adds some rare spawns that pull from the quest loot table. The quest loot table is ...
Bulk Stonecutting (Forked)
Created by Holgast
This is a fork/remake of Bulk Stonecutting, by NECEROS and Fuglypump. This mod is designed to provide support for all modded stone types to make even more blocks, with as little extra requirements as possible. Uses the existing stonecutting table, no resea...
Sparkling Worlds - Full Mod
Created by Albion
Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to...
Simple HD Bodies
Created by RedMattis
This is a simple body retexture. Constrains within the exact same silhouette as vanilla bodies, so all apparel works with them. This was designed to be a simpler and a bit more vanilla-looking alternative to body texture swappers like "Beautiful Bodies". H...
More Religious Origins
Created by Kirby
This mod adds more structures based on real world religions, and some styles associated with them. Styles include sculptures and ideograms, and architectural elements like chairs, columns, and lamps Currently Daoism, Shinto, Norse, Hellenic (Greek), Kemeti...
Rough Trail Family Jules Cover - Raid Music
Created by ferny
https://i.imgur.com/EKuNZ5w.png What does this do? Adds Family Jules' cover of Rough Trail as a reprise raid song. Posted with permission. Why? Heard the cover and just thought it'd be badass to play over raids. Similar to how the motif from "We Will" and ...
Compact Hediffs
Created by PeteTimesSix
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable. Features - Customisability - Augmentations (ex: peg legs, archotech eyes, Pawnmorpher morphs) names get folded into the body part's name - Multiple icons for vari...
Sleep Meditation
Created by Kotobike
update to 1.5 at the request of the author the mod will be removed !!!warning: the mod may have bugs, use at your own risk original mod here https://steamcommunity.com/sharedfiles/filedetails/?id=3029526972&searchtext=Sleep+Meditation Psyfocus gain while s...
Sleepy's More Permits
Created by Sleepy068
https://i.imgur.com/JDaeY60.png Sleepy's More Permits Modding is easier together, this mod is licensed under CC0 1.0 UNIVERSAL. A simple mod that adds new highly balanced permits to the game to be used by your royals. I love to add content to this game tha...
BattIePatch: Ghoul Mood Bar Shows Their Hunger
Created by BattIeBear
V1.6 The mood bar being part of vanilla portraits is a massive improvement, however it is completely useless for the new type of pawn included in Anomaly: Ghouls. This mod simply makes Ghouls' mood bar display their hunger instead, as this is more useful a...
Cremate Auto Strip
Created by bdew
Auto strip corpses when cremating. ...
1trickPwnyta's Anomaly Patch
Created by 1trickPwnyta
Support for version 1.6 is confirmed, but more testing is needed. Please report any bugs in the comments. Thank you! This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the ga...
Ideology Development+
Created by Garwel
#StandWithUkraine Ideology Development+ overhauls reforming of fluid ideoligions. A reform now requires varying amount of development points, determined by what you change. The cost consists of the following parts: - Base reform cost, which is based on the...
Defensive Machine Gun Turret Pack
Created by sumghai
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo. http...
Cut plants before building (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of 民火s mod https://steamcommunity.com/sharedfiles/filedetails/?id=1539025677 Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig u...
Turret Idle Position
Created by Mlie
https://i.imgur.com/iCj5o7O.png A mod I made after I overheard someone who wanted to make their turrets pointed away from their base when idle. You can set what degree the turret should point to a well as an optional allowed arc it can move in. Purely cosm...
Gunplay
Created by AUTOMATIC
ABOUT Adds more cinematic effects to weapons: A. For both vanilla and other mods: - long trails for projectiles; trails are wider for weapons that do more damage - projectile comes from the barrel of the gun and not from inside of the colonist - weapon mov...
I'm Off (Continued)
Created by Zaljerem
Original mod by CrunchyDuck https://steamcommunity.com/sharedfiles/filedetails/?id=2873618148 If the original author requests it, I will remove this update. -- It appears, despite what the author said below, that Royalty is required. -- Original mod notes ...
More Vanilla Textures
Created by tidal
https://i.imgur.com/fA8o5e0.png More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution. MVT is intended to complement Vanilla Textures Expanded, updating textures not overhauled by it. h...
Dubs Bad Hygiene
Created by Dubwise
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready WIKI Take me to the wiki Works wi...
Fallout Traits Continued
Created by Atlas
Adds 71 new perks to Rimworld based on the theme from fallout games. Updated to 1.5. I updated the traits XML and updated the required mods in the about XML, but the rest of the work on the traits and patching XML goes to FuglyPump. Latest Update - Changed...
Boundary Training Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2635034257 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description A mini-mod which allows you to train animals to not...
Auto links
Created by AUTOMATIC
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional in...
Toggleable Readouts Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2661792499 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description Know that resource list in the top left corner? Thi...
Caravan Detected? Don't Care
Created by 1trickPwnyta
Were you planning on staying at that mining site for twelve days? Probably not. Do you want the game to bother you by sending you a letter telling you that you'll get raided if you stay too long? Every single time? Probably not??? With this mod, the game w...
Effective Lumbering
Created by Vectorial1024
Work required to sow trees is decreased from 4000 to 2000. Safe to add to existing saves Also safe to remove from existing saves Has no problems with any other mods Place anywhere after Core in load order Non-Steam downloads please scroll further down Pack...
Mech Work Tab
Created by Space Moth
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions. There is also a minor tweak to remove nonsense work items from supporting Mechanoids such as recruiting, mi...
Metal Gear Solid Tribal Names
Created by Holgast
Replaces the tribal names in vanilla with a list from the Mother Base staff in Metal Gear Solid V (and other entries in the series). Each one is Adjective Animal. Load after any of my other mods that change the tribal name list such as More Descriptive Wor...
Grimoires
Created by LTS
Adds 5 rare Grimoires, one for each of the Creeper Joiner abilities (Psychic Slaughter, Release Deadlife Dust, Shape Flesh, Transmute Steel, Unnatural Healing), that act similarly to psytrainers. If VAE Insanity is active, using a Grimoire will also impart...
Job In Bar
Created by Dark
Puts a colonist's Job title (and more) In the colonist Bar below their name. Extremely useful for organizing your colony and remembering which pawn is good at what at a glance. (Yes I know the name is somewhat confusing, the mod has expanded and improved a...
Perspective: Paths Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2934666296 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description A tile of terrain will either have soft or hard edg...
Farmable Neutroamine - Medieval
Created by JoeOwnage
https://i.imgur.com/QfUPexK.png UPDATED TEXTURE MOD HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=3222821451 BACKGROUND The original author of Farmable Neutroamine is nanonator102. Russian translation is by Selfarion. This is a fork I made f...
Architect Icons
Created by marcin212
Architect Icons adds visual cues to the Arrchitect Tab. No more random clicking to find stuff! If a mod isn't supported, a placeholder icon is used. You can suggest icon support for specific mods. In the future, there might be an API for mod authors to inc...
Silk Road (Continued)
Created by Zaljerem
Original mod by Sincere https://steamcommunity.com/sharedfiles/filedetails/?id=3228244709 If the original author requests it, I will remove this update. This mod generates travelling groups of pawns/traders from all factions to wander by your colony. It co...
2x Carrying Capacity
Created by JoeOwnage
https://i.imgur.com/QfUPexK.png **MOD DESCRIPTION** Tweaked version of Mlie's Update of mpwozs original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1477183263 Original mod description: ___________________ Inspired by Strong Back by Indeed: ...
Fists Aren't Made of Steel
Created by Aelanna
This mini-mod reduces the damage that humanlike unarmed attacks deal to buildings. What This Does This mod replaces the ToolCapacityDef of certain unarmed tools with BluntUnarmed, which uses a custom ManeuverDef and custom DamageDef that deals 50% damage t...
Shard Dagger
Created by dickmosi
📝 About Adds a new craftable weapon named the "Shard Dagger" — part shard, part bioferrite but all dagger. It can be obtained via crafting, quest rewards and even very rarely looted from dead Horaxian High Thralls. Shard Dagger (All these stats scale with ...
Nice Short Female Hairs
Created by Andromeda
About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod. https://i.imgur...
Prisoner No Interaction Alert
Created by 1trickPwnyta
Adds an alert to the game (right side of the screen) when you have one or more prisoners whose interaction is set to "Maintain Only" and is not set to "Hemogen Farm". Ignores quest-related and optionally unwavering prisoners. Updates 06/17/2025: Update to ...
Wastepack Management
Created by JerryTheCultist
Are you tired of lacking methods outside silly trees and endgame mechanitor nonsense? Well i was too, i never really understood why we cant at least make more efficient storage methods for the wastepacks this mod aims to change that. Items Wastebarrel: mad...
Sensible Bed Ownership
Created by 1trickPwnyta
Support for version 1.6 is confirmed, but more testing is needed. Please report any bugs in the comments. Thank you! Makes the bed ownership/assignment mechanic sensible. Specifically: Everyone can have a bed assigned per map, so beds don't get unassigned ...
Level Up!
Created by krafs
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up. Configuration is available in the mod settings. Languages - English - Spanish - Simplified Chinese - French - German - Brazilian Portugese - Russi...
MedPod
Created by sumghai
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium. https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe...
Smokeleaf Tweaks
Created by SkunkPlaysGames
This is a "lite version" of a larger smokeleaf overhaul available here: https://steamcommunity.com/sharedfiles/filedetails/?id=2852740151 Makes a variety of changes to smokeleaf in a modern, version-compatible, and mod-friendly way. Changes include: Joy (r...
Rice doesn't need Cooling!
Created by ivelischt
This is just a basic DefMod. With it, it is not required to cool Rice. Why would you? mod source: https://lab.dutt.ch/fagi/ricedoesntneedcooling...
Little Critters
Created by Tyrannidae
Not CE Compatible! Adds several little critters to the game meant to serve as prey animals. This mod supports many biome mods including Alpha Biomes, Advanced Biomes, Biomes! Islands, and more! All critters have stats lower than the Vanilla rats. Species: ...
Caravan Item Selection Enhanced
Created by Kopp
Description: Personally I think one of the most user-unfriendly parts of the game is managing caravans. This mods aim is to improve one aspect of it: The selection of the items/pawns when forming a caravan (or splitting a caravan or loading transport pods)...
Mech Charger Booster
Created by Azzy
Mech Charger Booster - Adds 4 new buildings which can increase the charging speed of the adjacent mech recharger. Confirmed compatibility Mod - Universal Mech Charger - Alpha Mechs - Pavia-RogueServitor|帕维亚-失控机仆 - MiliraRace - The Dead Man's Switch - Theor...
Run away, Stupid!
TL;DR: 1. Kids will try to avoid tox gas when not drafted by either running away (like if an enemy came too close) or running to their bedrooms/other colonists. 2. Kids will try to avoid floordrawing and skydreaming in dangerous temperatures. Nature-runnin...
Lifter Plz Do More Jobs
Created by Dance Ninja
Teach Lifter to save their fallen buddies. Let Lifter know how to haul down mechs to charger, carry pawn to Gene extractor and carry baby to Growth vat. Lifter only do haul. Lifter can't do Warden or Childcare. So, Lifter couldn't bring the prisoner or bab...
Use This Instead
Created by Mlie
https://i.imgur.com/iCj5o7O.png TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community. It can be hard to kee...
Dryads & Gauranlen Trees Reworked
Created by RedMattis
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature. Better Dryads https://i.imgur.com/7sUWmhM.png Dryads will now be much more active in helping your colonists. They will now plant cert...
Just Put It Over There
Created by Mlie
https://i.imgur.com/iCj5o7O.png When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground. If there are no available storage space that they can reach the items will be left ...
[SR]Raid Extension (fork)
Created by llunak
This mod provides 4 new hostile map incidents. These events expand the ways in which hostile factions interact with colonists, making them not limited to the form of raids. Description This is a fork of Raid Extension, with changes from Raid Extension Cont...
Sanguophage Feed Relationship
Created by gay
Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this. Features: This mod adds auto-feeding, 3 traits, and a different reaction to the...
[SR]Factional War (fork)
Created by llunak
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight. You are just a bystander, and you can choose whether to be involved in the incident. Description This is a fork of Factional War, with cha...
Tidy Designation
Created by Cedaro
Hide designation window when selected an item, and show back when deselected, so the entire screen is available for placing ... Can anyone tell me how to upload a GIF as cover?...
Miniaturization (Minify)
Created by Cyber
Overview: Enables miniaturization (uninstall/reinstall/minify) for several non-furniture items. Supports RimWorld versions 1.0 - 1.6, Royalty, Ideology, Biotech, Anomaly, and eventually Odyssey after it releases. Everything's weight has been set based on o...
Zal's Library
Created by Zaljerem
"Well, now ... looks like we got ourselves a READER!" - Bill Hicks -- The mod adds several new book types. They are identical to the standard Novel type in functionality, but their titles and descriptions are linked (real world novels from my real world co...
RimTraits - Vanilla Trait Colors
Created by MapleSierrap
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Trait...
Dune: Harkonnen Armour & Weapon Pack
Created by Collapse
https://i.imgur.com/M3aOIm7.png The mod began as a necessity and turned out to be a passion project with dozens of people involved. After watching Dune: Part II I got inspired to start my own run with some Dune-themed mods. Still sitting at the cinema, I w...
WVC - Work Modes
Created by Sergkart
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 14 new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them. Work and recharge - Work...
1trickPwnyta's Biotech Patch
Created by 1trickPwnyta
Support for version 1.6 is confirmed, but more testing is needed. Please report any bugs in the comments. Thank you! This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the ga...
[FSF] Encounter Map Resources
Created by FrozenSnowFox
Description This mod changes the encounter map spawning settings to enable resources to spawn again. Now you can setup temporary mining camps again at resource nodes and pick up a small amount of resources on the way back home with caravans. This mod is in...
Visible Wealth
Created by 1trickPwnyta
Support for version 1.6 is confirmed, but more testing is needed. Please report any bugs in the comments. Thank you! Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth? Did you know that your snowhare corpse is w...
Big and Small - Races
Created by RedMattis
This mod adds a number of somewhat Norse-themed races. The mod could be considered the main mod of the Big and Small Genes mod. The mod adds various giants and small-folks. https://imgur.com/SkdC2CS.png Read the description in the above mod if you run into...
More Orders
Created by ferny
https://i.imgur.com/EKuNZ5w.png What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extrac...
Better Children Skill Learning
Created by RedMattis
By default this mod increases the learning speed of children without passion in the given skill to 1.0 instead of 0.35. You can change this in the mod settings. By default children with a Passion will learn twice as fast as an adult with a passion. You can...
Character Editor
Created by VOID
last update: v1.6.1 build on 2025-06-18 for RimWorld v1.6.4494 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, app...
Select Similar
Created by Feng Xinzi
A simple mod that allows you to select similar things. From a production point of view, this mod is intended to replace some of the features in the allow tools, for the convenience of those who no longer use the mod - perhaps the vanilla game should also c...
Djeeshka's CMT Retexture
Created by Zaljerem
Based on the original mod by Djeeshka https://steamcommunity.com/sharedfiles/filedetails/?id=2750622416 If the original author requests it, I will remove this update. -- Converted to a standard retexture (basically for use with Zal's Big Trees) ...
Paramedics Feed Prisoners
Created by Space Moth
Description This mod tweaks the Paramedics to allow them to feed prisoners in the same manner as the way they do for colonists. Known Issues Adding this mod mid-save may cause issues with existing Paramedics, as they will not have any job priorities set. N...
Fortified Features Framework
Created by AOBA
A mod library for integrated set of commonly used features. Included Features Heavy Equippable Weapons a system to manage and add weapons that require a large body size or auxiliary equipment to use. Modification an UseEffect-based implant system that can ...
Close letters
Created by Sentinel
VERY small mod I made while waiting for dependencies of my other mods to update. Adds a button that you can press to close all of your letters, all it does....
Mod Options Sort
Created by superniqui10
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib. Makes the search bar work by author t...
Power Indicators
Created by erdelf
Enables a little indicator on build designators if power is needed or if it's refuelable. Should work with every mod. Thanks to Shinzy for the cover. https://github.com/erdelf/PowerIndicators/...
Muzzle Flash
Created by IssacZhuang
This is a visual effect mod. This mod adds flame effects to the gun muzzle and lightning effects to the charged weapons. Built-in patch for some mods, the patches list is shown in the discussion area Compatibility: Currently no conflict with other mods hav...
Reasonable Components Continued
Created by JoeOwnage
Description This is a quick update of Fonic the Fedgefog's mod. If the original author asks for me to take this down, I will do so. https://steamcommunity.com/sharedfiles/filedetails/?id=1542915888 I have added the recipes to the Lathe from Fortifications:...
Choice Of Psycasts
Created by Azuraal
Description Allows manual selection of psycasts gained when increasing psylink level. When a pawn gains a psylink level, either by linking with Anima tree, during a bestowing ceremony or by using Psylink neuroformer instead of gaining a random psycast, you...
Graves Are For Colonists
Created by glitch_goblin
Silly stranger, graves are for colonists! Ever get annoyed when you forgot to micromanage your colonists digging a grave and making sure they bury their friends and family instead of some random raider? Well now the grave will default to allowing colonists...
Big and Small - Genes & More
Created by RedMattis
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work. In total the mod contains 68 genes (as of writing), 11 of which are related to size. All are balanced for vanilla. If you feel anything is "OP...
MoreAgingMultiplier
Created by Vingy
10/30/2022 - Added an option to disable these settings from affecting animals 4/12/2024 Updated for 1.5, no changes 4/23/2024 Fixed ambiguous method error *shakes fist at Tynan* 1/19/2025 Fixed settings not displaying 6/21/2025 Updated for 1.6, no changes ...
Circuit Breaker
Created by blues
New Update: ⟢ Circuit breakers come with 10 fuse clips. After 10 triggers, they will break and need repair. ⟢ Line fuses are available after researching batteries. They don't require components, but are destroyed after a single trigger. ⟢ Circuit breakers ...
Extra Alerts
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Adds some useful alerts, with options to disable ones you don't want. Includes: Urgent Enemies - includes separate toggle for enemies that should be hidden Enemy downed Ally downed Humanoid downed (unaffiliated) Blight Mood ...
Big and Small - Framework
Created by RedMattis
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs. The mod is frequently performance-tested and aims to bring bliss even to the Performance Junkies over at Dubs Discord. If you think you've en...
Circuit Breaker Retexture
Created by Nishe
https://i.imgur.com/0j6mS8K.png So, I saw this new mod on the workshop and thought damn, that's a really cool idea. Then I was overcome with the urge to make a cool looking retexture for it and this is the result. It is now rotatable and has on/off texture...
Rimsenal - Security Pack
https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif https://i.imgur.com/qILWnvT.png https://i.imgur.com/kkJ8Qoq.png You know, this remote world isn’t exactly a cozy place to live. We’ve got hordes of wild savages, damned space pirates, crazy kille...
Rimsenal - Augmented Vanilla Pack
https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif https://i.imgur.com/C2czHK9.png Look, I'm proud of being a person of good taste. What I mean is, I don’t want to touch those boorish alien Kill-O-Matic guns of megacorps. If you're a real rim pio...
[FSF] Growable Ambrosia
Created by FrozenSnowFox
Description This is a simple mod that allows you to plant ambrosia in soil or hydroponics. Ambrosia must first be researched and requires a growing skill of 10 to plant. This mod is included in FrozenSnowFox Tweaks. Credits Made by FrozenSnowFox The mod ic...
Replimat
Created by sumghai
Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals. No cooks or stoves required! Developed in collaboration with Dubwise. https://raw.githubusercontent.com/sumghai/RimWorldSt...
More Descriptive Words and Names
Created by Holgast
Adds a plethora of new words to add variety to the generated names of traders, settlements, map features, conversational topics, art descriptions, etc. This mod does not edit any of the generators, just adds more words used. Almost every language file has ...
Ore Overlay
Created by Space Moth
Description This mod adds a new overlay into your Rimworld experience. The Ore Overlay will highlight unmined ores on the map to aid in spotting resources for gathering. Steam Geysers will also be shown to aid planning your base expansions at a glance. Wit...
[LYN] Multitool
Created by Lyn the Cookie
About Adds a multitool item, which gives about +60% bonus too all work types and a few others. Unlocked with Advanced Fabrication, and made at the Fabrication Bench. Inspired by the Matter Manipulator mod by Cassius, but this one is more minimalistic. Mod ...
[AV] Mechanoid orbital traders
Created by Veltaris
This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active. All base rimworld and biotech DLC mechanoids...
Pick Up And Haul Unofficial 1.6 Alternative
Created by Teemo
I fixed the not safe to remove from save issue I encountered. I updated the mod to 1.6 and it seems to work pretty well. Please let me know if you get errors, preferably in github https://github.com/pkp24/PickupAndHaul Original mod: https://steamcommunity....