RimWorld

RimWorld

58 ratings
Paramedics Feed Prisoners
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
343.692 KB
Dec 21, 2022 @ 7:28pm
Jun 15, 2024 @ 4:52am
4 Change Notes ( view )
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Paramedics Feed Prisoners

Description
Description
This mod tweaks the Paramedics to allow them to feed prisoners in the same manner as the way they do for colonists.

Known Issues
Adding this mod mid-save may cause issues with existing Paramedics, as they will not have any job priorities set. New Paramedics will work however.

Compatibility
The mod has been tested in a heavily modified save and I have not found any conflicts. This has been tested with Dubs Hygiene to ensure water delivery.

Future Updates
There are no plans for future updates to this mod, as long as I've not missed anything.

About
This mod has been created by me, SpaceMoth! A mod I quickly put together after noticing starving prisoners during a mechanoid playthrough.

This mod is available on GitHub[github.com] with the GNU GPL v3 License[choosealicense.com] so please feel free to take a look to help develop your own mods!

I will aim to update my mods within a couple weeks of any major update!
Please feel free to suggest ideas of additional mods. New mod creation can take some time but I am welcome to ideas. Please note my skills are in scripting and coding, and I have very little ability when it comes to art and assets.

IDs
ID: 2904976042 Mod ID: Spacemoth.PFeedPrisoners
15 Comments
Daconus Dec 10, 2024 @ 12:16pm 
I have a bug where a paramedic will take a meal to a hungry prisoner, not drop it, then take the same meal to another prisoner, and repeat the process back and forth.
chaorain May 14, 2024 @ 1:56am 
Small addition. I found another mod with a similar problem, "Prisoners Should Fear Turrets". However that problem only shows up if Biotech is also installed. so 1.5 and Biotech combined are the problem.
chaorain May 14, 2024 @ 1:49am 
I think 1.5 has changed how prisoners are handled. If this mod it is not possible to convert prisoners to a new ideology via wardening. Conversion ritual may still work. Guaranteed to be this mod. Confirmed the existence of this bug with only this mod, Biotech and Ideology installed.
Space Moth  [author] May 4, 2024 @ 12:35pm 
I shall look into it, see if I can address the issue!
Chadabtight May 4, 2024 @ 12:28pm 
With the Anomaly DLC, Paramedics attempt to suppress spheres but fail, this leaves them stuck suppressing the sphere indefinitely, occupying them with a task they can never finish, and potentially letting the sphere's suppression go unchecked
Mc_Dyno Apr 15, 2024 @ 7:47am 
Man I just set up a nutrient paste dispenser, if my prisoners are incapacitated, the paramedics just automatically feed them like a doctor would. Plus for my solo mechanitor run, i don't waste my time with furniture and what not, I just turn them into human nuggets and farm them for subcores, then harvest their meaty bits, then throw them in the ripscanner.
Sarus Mar 21, 2024 @ 2:52am 
Ya ive noticed that, not sure if was mod or just something they did in general, was annoying they would hold up the recruit/reduce will job
PearificPear Aug 5, 2023 @ 8:29am 
@XJ-9 @Space Moth I second that. Says they are going to recruit prisoner for me. They go to do the job, idle next to the prisoner for a bit, and then carries on with something higher up in the priority order.
[岗] Señiorita woofers May 7, 2023 @ 2:37pm 
Patch for Tiered mechs?
XJ-9 Apr 2, 2023 @ 12:26pm 
If a prisoner is set to "Reduce will" the paramedic will go near the prisoner (moving to "Enslave Prisoner") But it will then proceed to stand still near them indefinitely until I change the prisoner interaction to no interaction