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If you load or append bills to any gestator (either small or large), pawns will carry resources into them, but nothing happens - the resources just vanish. If it's a "Resurrect X" bill, the dead mech is carried inside, but vanishes aswell along with all the materials.
I tested this with only harmony and this mod active and can reproduce it every time I try it, so it's not an incompatiblity with other mods. I do own every DLC tho, maybe that also affects it to some extent.
There is no error thrown when the resurrect fails, however, if a gestation bill fails, it throws a "Object reference not set to an instance of an object" error.
Let me know if you need any additional info.
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
at <0x21dbc91b170 + 0x0079a> <unknown method>
at HugsLib.Quickstart.QuickstartController.ApplyQuickstartConfiguration () [0x00008] in <9270b4f3a0574e6ab5e5325b2e8ba741>:0
at HugsLib.Quickstart.QuickstartController+<>c.<InitiateMapGeneration>b__7_0 () [0x00007] in <9270b4f3a0574e6ab5e5325b2e8ba741>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <69945a8ed6c540cf90b578de735e0605>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch7 (string)