RimWorld

RimWorld

433 ratings
[1.5][KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.003 MB
Apr 14, 2024 @ 5:13am
Feb 1 @ 12:12am
20 Change Notes ( view )

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[1.5][KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings

Description
Save and Load Dump/Stockpile and Outfit settings. These saves can be carried over from new games to old saves.

Settings are saved locally in your computer, not in steam cloud. By default you can find your saved settings at
C:\Users\YOUR_USER_NAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\SaveStorageSettings

Original Authors: KV and Taranchuk
Original mod link:
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.4]

I will delete this if requested by the original authors



=====

Original Description:

Save and Load Dump/Stockpile and Outfit settings. These saves can be carried over from new games to old saves.

Thank you to the translators:
-Proxyer for Japanese
-HawnHan for Chinese
-Qux for French

Special Thanks:
-SineSniper for updating Everybody Gets One support

=====

source code[github.com]

Changelog:

20250201
- bug fix: fix small compatibility issue
20241106
- bug fix: allow SL tamed animal.
20241020
- save/load the priority for storage settings in stockpiles and buildings
20241006
- bug fix of loading drug policy, thank you Wymrite
20240723
- bug fix: fix compatibility issue with everybody gets one, thank you ZookTDribit.TTV
- bug fix: allow save/load operation for ghouls
20240611
- bug fix: stop show operation gizmos when not intended
20240528
- bug fix of uncompleted building
- add "Append Operations" option
20240524
- add S/L options for more building with storage setting or bill list.
20240507
- add Russian translation. Thank you LeonusDH for doing the translation.
20240501
- pressing "enter" now correctly save the setting
20240430
- copy the correct 1.4 binary from previous version
20240417
- packageId is now "savestoragesettings.kv.rw.fishtmp"
20240414
- now 1.5 compatible ^_^
- add S/L options for reading policies
- now can correctly save/load the worker setting of working benches


Popular Discussions View All (1)
2
Jun 29, 2024 @ 7:23am
Would it be possible for you to add more functionality? Food presets!
꧁༒☬ GΞX ☬༒꧂
150 Comments
ShadowX116 Mar 24 @ 10:09pm 
Trying to load a food policy involving 'misc' plants such as Grass, Bushes, Giant Rafflesia, and Brambles will make it 'forget' that those plants are toggled on for (animal) eating. :(
Realitätsverlust Mar 18 @ 7:39am 
I found an issue with the mod.

If you load or append bills to any gestator (either small or large), pawns will carry resources into them, but nothing happens - the resources just vanish. If it's a "Resurrect X" bill, the dead mech is carried inside, but vanishes aswell along with all the materials.

I tested this with only harmony and this mod active and can reproduce it every time I try it, so it's not an incompatiblity with other mods. I do own every DLC tho, maybe that also affects it to some extent.

There is no error thrown when the resurrect fails, however, if a gestation bill fails, it throws a "Object reference not set to an instance of an object" error.

Let me know if you need any additional info.
The_Penis_Genius Mar 3 @ 11:17pm 
lifesaver
AUV Feb 5 @ 8:12am 
能不能将保存那个按钮移到列表下面,不浮动在滚动列表上面,如果超过了一屏幕,那个按钮出现在哪里会导致点击保存非常容易按到覆盖或者删除,删除还好,有提示,覆盖就炸了.....
Samhain Jack Feb 2 @ 3:48am 
I'm having the same problem. I've updated this mod and it's still conflicting and crashing me. I am also using 1trickPwnyta's Defaults as well.
下回合就睡 Feb 1 @ 2:29pm 
Unfortunately, the problem still seems to exist
下回合就睡 Feb 1 @ 3:30am 
Thank you so much
firshpear  [author] Feb 1 @ 12:14am 
@下回合就睡 看起来是我这边的问题,简单修了一下
下回合就睡 Jan 31 @ 2:01pm 
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
下回合就睡 Jan 31 @ 2:01pm 
at <0x21dbc924320 + 0x0007a> <unknown method>
at <0x21dbc91b170 + 0x0079a> <unknown method>
at HugsLib.Quickstart.QuickstartController.ApplyQuickstartConfiguration () [0x00008] in <9270b4f3a0574e6ab5e5325b2e8ba741>:0
at HugsLib.Quickstart.QuickstartController+<>c.<InitiateMapGeneration>b__7_0 () [0x00007] in <9270b4f3a0574e6ab5e5325b2e8ba741>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <69945a8ed6c540cf90b578de735e0605>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch7 (string)