RimWorld

RimWorld

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More and stabilized mechanite Diseases
   
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Mod, 1.4, 1.5
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533.801 KB
Aug 10, 2023 @ 11:17am
Mar 19 @ 10:39am
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More and stabilized mechanite Diseases

Description
Adds difficult operations, requiring Glitterworld medicine, that turn their respective mechanite diseases into a permanent versions that don't cause pain or increased rest rate, as well as three new wild mechanite diseases.

Medical mechanites that increase heal rate, blood filtration and slow down bleeding.
Berserker mechanites that reduce incoming damage and increase melee damage dealt.
Trainer mechanites that boost consciousness and learning rate.

No longer requires Biotech as of 1.5
6 Comments
LTS  [author] Nov 3, 2023 @ 11:23am 
Thanks for letting me know
LTS  [author] Nov 3, 2023 @ 11:22am 
Oh, not that bug again.
FelipeGames2000 Nov 3, 2023 @ 10:18am 
Based on throughout testing (and by that, I mean literally just one operation), I can safely say that, a pawn doesn't need to be infected with a mechanite disease to stabilize it
PGMP Sep 3, 2023 @ 5:03am 
I hate you Tynan !
And Love you...
Its a tough relationship...
LTS  [author] Aug 14, 2023 @ 11:58pm 
Because Tynan ordained that MeleeDamageFactor belongs in biotech, rather than the base game
MrMelonMan647 Aug 14, 2023 @ 6:47pm 
wtf why does this need biotech