RimWorld

RimWorld

Mechanite Diseases
14 Comments
Philadelphus Jan 16 @ 8:15pm 
Finally got a chance to try this in a game (I very rarely seem to get mechanite infestations), and it's a blast! Haven't seen the new mechanite diseases yet, but I'm keeping an eye out.
Xeonzs Oct 11, 2024 @ 8:46pm 
Figured I'd just test it, yes it is, went as I expected in my previous comment.
Xeonzs Oct 11, 2024 @ 8:18pm 
Is this safe to delete mid-game?
I assume I'd get thrown some errors at first load of the save cause of missing defs, but it should automatically resolve it I guess by just removing those defs (the custom diseases) and be fine the next load?

The reason I ask is because the mod also seems to increase the rate at which pawns get "sick" with these diseases, I'm in a cold biome, but I'm getting them at the rate as if I were in a swamp/jungle, I have pawns with 2 of the diseases even, sometimes it fires days after the last one.

Whereas in vanilla you'd maybe get pawns get sick with mechanites once a year or 2.
biriyle1171 Sep 17, 2024 @ 5:48am 
Ah lucifarium! thx
LTS  [author] Sep 12, 2024 @ 3:06am 
Huh. An unexpected interaction, but not one I particularly intend to change.
There would be no easy way to alter that, as it works the same way as lucifarium withdrawal's berserk breaks, and it would make sense lore wise, as the mechanites are changing the function of the body.
biriyle1171 Sep 12, 2024 @ 1:09am 
I'm enjoying using your mod. I've noticed that a pawn with the 'Deadcalm' trait experiences violent mental breaks while suffering from the Berserk Mechanite disease. Do you have any plans to change this behavior?
Therion_TheRuiner Aug 7, 2024 @ 9:12am 
i've use this mod for so long and it's so cool, hopefully you add some more mechanite strains like battle mechanties which boosting pawn's cooldown on attacks and beauty mechanites that boosts beauty and social interactions,
Lord Buttery Cacao May 25, 2024 @ 5:49pm 
Thanks for that Update
LTS  [author] Nov 3, 2023 @ 11:23am 
Thanks for letting me know
LTS  [author] Nov 3, 2023 @ 11:22am 
Oh, not that bug again.
FelipeGames2000 Nov 3, 2023 @ 10:18am 
Based on throughout testing (and by that, I mean literally just one operation), I can safely say that, a pawn doesn't need to be infected with a mechanite disease to stabilize it
PGMP Sep 3, 2023 @ 5:03am 
I hate you Tynan !
And Love you...
Its a tough relationship...
LTS  [author] Aug 14, 2023 @ 11:58pm 
Because Tynan ordained that MeleeDamageFactor belongs in biotech, rather than the base game
Melon Aug 14, 2023 @ 6:47pm 
wtf why does this need biotech