RimWorld

RimWorld

43 ratings
Cyber's Miniaturization
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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Posted
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1.241 MB
Nov 7, 2022 @ 4:53pm
Dec 25, 2023 @ 2:49pm
9 Change Notes ( view )

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Cyber's Miniaturization

Description
Overview:
Enables miniaturization (uninstall/reinstall) for several non-furniture items.
Supports RimWorld versions 1.0 - 1.4, and all DLC.

GitHub Link:
https://github.com/CyberSavvy531/RimWorldMiniaturization



About:
The predecessors to this mod already made many of the vanilla structures minifiable. You can visit their pages linked below to see their particular contributions. But to keep things cleaner, I will simply list everything this mod makes minifiable:

Core
  • Torch
  • Moisture Pump
  • Comms Console
  • Biofuel Refinery
  • Fabrication Bench
  • Hi-Tech Research Bench
  • Hydroponics Basin
  • Passive Cooler
  • Cooler
  • Solar Generator
  • Wind Turbine
  • Sarcophagus
  • Cryptosleep Casket
  • Wood-Fired Generator
  • Chem Powered Generator
  • Power Switche
  • Pod Launcher
  • Transport Pod
  • Ground Penetrating Scanner
  • Long Range Mineral Scanner
  • Electric Crematorium

Biotech
  • Band Node
  • Toxifier Generator
  • Gene Assembler
  • Gene Extractor
  • Growth Vat
  • Wastepack Atomizer
  • Gene Processor
  • Mech Gestator
  • Large Mech Gestator
  • Subcore Encoder
  • Subcore Soft Scanner
  • Subcore Rip Scanner
  • Basic Recharger
  • Standard Recharger

Optional
These were part of the original mod, but due to personal preference, requests from users, and reports of issues, I've removed them from the main mod.
  • Doors
  • Autodoors
If you would still like these, I provide a separate file on GitHub in the link above that retains this feature.


Everything's weight has been set based on other similar sized structures.



Why not use MinifyEverything?
  • Unfortunately, MinifyEverything has proven to be incompatible with other mods I use, especially the larger the mod gets. Save Our Ship 2 being the most prominent. This mod is aimed at being compatible with nearly anything, and since it doesn't go through each item programmatically, I can fine tune each individual item in case of conflicts and such.
  • MinifyEverything seems to cause some side effects as well, like the door burglars and wall thieves, that subtly pushes users into using a separate mod to then suppress an effect of the original mod. Which is just silly.
  • Furthermore, I personally am not fond of the idea of minifying EVERYTHING. It feels excessive, unnecessary, and a little bit cheaty. I prefer the moderate selection this mod offers.
  • Related to the above point, this mod doesn't require as much self control on abusing the minify mechanics. There are objects you can minify, but still many you can't. The option to disable development mode exists for a reason, and I hope this mod would give players who do so a reasonable option to relocate their structures.

If none of that applies to you, then by all means, give the page a visit. It may be exactly what you're looking for:
https://steamcommunity.com/sharedfiles/filedetails/?id=872762753



Future Plans:
  • Create an in-game menu that allows users to toggle which buildings they wish to be minifiable. This is a distant future idea currently. I know it's very much possible, but I'll need time to brush up on C# skills to make it happen. Meanwhile, the code is available on GitHub to any who may want to take a shot at it, too.



Known Bugs:
  • The mini-fied door sprite only shows half a door. This is due to how Rimworld draws doors.
  • Reinstalling an installed door can throw an error when the door is minified. No idea why, it seems to be a harmless error. This is only seen when in debug mode.

Please let me know of any bugs you find by opening a discussion.



Compatibility:
This is a simple XML mod and should be easily compatible with already existing saves and most other mods.

Please let me know of any incompatible mods you find. I cannot promise a compatibility fix, but I will at least investigate it.

Uninstallation:
BE SURE TO REINSTALL OR DECONSTRUCT ANY MINI VERSIONS OF THE ABOVE BUILDINGS BEFORE UNINSTALLING THIS MOD!
Otherwise, things will break.



Credits:
Original, 1.0 version by hwfanatic:
https://steamcommunity.com/sharedfiles/filedetails/?id=726372052

Two's Miniaturization (which mine is derived from):
https://steamcommunity.com/sharedfiles/filedetails/?id=2020148001

Falls under the MIT license.
31 Comments
Ionfrigate12345 May 8 @ 8:11am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3242249782

I made an updated version myself. If the author updates I ll delete it.

Actually you could ignore the warning and keep using this version even without 1.5 tag. The updated version is identical without any change except About and LoadFolder

I want this mod because I'm really tired of endless red texts in debug console because of MinifyEverything, that slows down the performance especially when I'm testing my own mod. I'm a programmer analyst IRL and I dont think ME is coded in a good way.
Xylene May 1 @ 8:57am 
Hope 1.5 is coming! Loved this mod
Malfiros Apr 30 @ 1:15pm 
Would loooooove to see this one updated! :steamthumbsup:
煤氣燈操縱 Apr 25 @ 6:09am 
15
GodlyAnnihilator Apr 13 @ 7:58am 
An update would be lovely. It is such a needed mod now that I got used to it.
Still though, thanks for such an amazing mod!
Thels Feb 21 @ 1:27am 
Much appreciated! And no rush on the update.
Cyber  [author] Feb 20 @ 8:53pm 
Good question, @Thels. The answer is mostly because I forgot the altars existed. The ideologies in my playthrough(s) have evidently always used the ideograms, which don't really fit the bill as a movable object. So, as a player, I've never realized it was a problem until you mentioned it.

And actually, this mod doesn't modify any object from Ideology because (almost) everything in Ideology is minifiable by default.

All that to say: thank you for bringing it to my attention. I'll try to push an update sometime soon to include the altars.
Thels Feb 5 @ 7:25am 
Is there a reason the Altars are excluded? They seem smaller than some of the other buildings (Crematorium, Fabrication Bench, Hi-Tech Research Bench).

Other thann that, the mod is much appreciated! I'm glad minimizable doors are no longer a thing like in the previous version. :D
Tyrannical_Elmo Dec 26, 2023 @ 4:15pm 
AWWW BUT THATS WHAT MADE MINIFY FUN! RAIDERS TAKING YOUR PORCH!
Cyber  [author] May 31, 2023 @ 4:49pm 
Update out! To anyone who was having significant issues with raiders stealing your buildings, let me know if that changes, and more importantly, let me know if it doesn't. Enjoy!