RimWorld

RimWorld

307 ratings
Miniaturisation
 
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0.027 MB
Jul 17, 2016 @ 9:52am
Nov 18, 2017 @ 7:59am
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Miniaturisation

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Description
Enables core game mechanics of miniaturisation for more than just furniture.
v0.18.0
Now with 100% more patching! :)

Introduction:
I like to build modular bases and most often than not I am re-purposing rooms as my base progresses. Moving production benches comes at a great cost without any practical reason, so I decided to create this mini-mod.

About:
The core game already has mechanics to allow for uninstalling/reinstalling (moving) furniture and some buildings. My mini-mod enables this mechanics for most benches and some other small buildings as well. That's it. No new mechanics. Pure XML. Full list of movable buildings:

TorchLamp
OrbitalTradeBeacon
MoisturePump
TableSculpting
TableButcher
HandTailoringBench
ElectricTailoringBench
FueledSmithy
ElectricSmithy
TableMachining
ElectricStove
FueledStove
TableStonecutter
Brewery
DrugLab
ElectricSmelter
Refinery
ComponentAssemblyBench
SimpleResearchBench
HiTechResearchBench
HydroponicsBasin
DeepDrill
PassiveCooler

In addition to that, it will make all benches derived from the same base class movable. This includes benches from other mods.

Compatibility:
This mini-mod is 100% save game compatible as long as you do not leave any uninstalled buildings before disabling it or unsubscribing.

Non-Steam download links (including old and unstable versions):
https://ludeon.com/forums/index.php?topic=20619

License:
Can modpack makers include your mod in their modpack? Yes.
Can other modders make derivative mods based on yours? Yes.
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125 Comments
kunkr Jun 4 @ 3:00pm 
Is the Comms console a part of this? If not could you please add it :squirtyay:
crimson_fluf May 2 @ 7:12pm 
Hey there, just wanted to say I really dig the mod.
One thing that's missing is the basic fueled prep table that comes with the vegetable gardens mod. I know you can't always get everything!! But this guy often gets moved around quite a bit, as it's an early game creation.
Just thought I'd let ya know in case you didn't know already and in the hopes of an update!
Thanks
Soon Apr 23 @ 9:52am 
thanks for the great mod hwfanatic

tutorial to add other benches to the mod:

https://steamcommunity.com/workshop/discussions/18446744073709551615/3211505894144717318/?appid=294100
GotMilk Apr 8 @ 1:45pm 
Great mod, can't play without it. Thank you very much for creating it!
EvilNecroid Apr 4 @ 12:34am 
where have u been all my life
Gun_Shy Mar 28 @ 1:36am 
Great mod! I noticed passive coolers are on the list but powered cooleres aren't?
Phineas and Urb Mar 13 @ 5:35pm 
What about the comms console?
Tarma Mar 11 @ 10:01pm 
i love you...in a professional way XD this mod is the best!
Twilight Mar 10 @ 1:57am 
Thanks, that answers my question about the savegame.

Regarding the generators and pod launchers i just wondered why they are done in different mods or not at all.
Teneombre Mar 8 @ 11:58am 
for what I can say : you can remove the mod from save if you don't save while ask to a pawn to remove a non vanilla furniture (I think it will show error). If there is non vanilla furniture miniaturised, it should not be a problem if I remember well few test I do.
I don't really understand what you said about generator but they work like any other classic building. But I'm not the mod autor, (s)he will probably be abble to answer you :)