RimWorld

RimWorld

496 ratings
Miniaturisation
 
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Mod, 1.0
File Size
Posted
Updated
0.030 MB
Jul 17, 2016 @ 9:52am
Nov 3, 2018 @ 9:28am
13 Change Notes ( view )

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Miniaturisation

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Description
Enables core game mechanics of miniaturisation for more than just furniture.
v1.0.0 update
Now with 100% more patching! :)

Introduction:
I like to build modular bases and most often than not I am re-purposing rooms as my base progresses. Moving production benches comes at a great cost without any practical reason, so I decided to create this mini-mod.

About:
The core game already has mechanics to allow for uninstalling/reinstalling (moving) furniture and some buildings. My mini-mod enables this mechanics for most benches and some other small buildings as well. That's it. No new mechanics. Pure XML. Full list of movable buildings:

TorchLamp
OrbitalTradeBeacon*
MoisturePump
CommsConsole
TableSculpting*
TableButcher*
HandTailoringBench*
ElectricTailoringBench*
FueledSmithy*
ElectricSmithy*
TableMachining*
ElectricStove*
FueledStove*
TableStonecutter*
Brewery*
DrugLab*
ElectricSmelter*
BiofuelRefinery
FabricationBench
SimpleResearchBench*
HiTechResearchBench
HydroponicsBasin
DeepDrill
PassiveCooler
Cooler

*) Movable in the vanilla game since B19.

Compatibility:
This mini-mod is 100% save game compatible as long as you do not leave any uninstalled buildings before disabling it or unsubscribing.

Non-Steam download links (including old and unstable versions):
https://ludeon.com/forums/index.php?topic=20619

License:
Can modpack makers include your mod in their modpack? Yes.
Can other modders make derivative mods based on yours? Yes.
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166 Comments
Raynebowe Dec 10, 2019 @ 6:03am 
I'm getting an error when loading this mod with Vanilla Furniture Expanded - Production. It still works just fine, I just thought I'd let you know.
XML error: Duplicate XML node name Mass in this XML block: <statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Mass>20</Mass><Mass>20</Mass></statBases>
酱油菜,请指导 Sep 11, 2019 @ 3:28am 
核心游戏已经有了可以卸载/重新安装(移动)家具和一些建筑物的机制。我的微型模型使大多数长椅和其他一些小建筑也能使用这种机械。就这样。没有新的机械。纯xml。可移动建筑物的完整清单:
火炬灯
轨道贸易信标*
滋润
逗号控制台
雕刻桌面*
制表商*
扶手椅*
电动工作台*
熔炉*
电工*
桌式*
电炉*
火炉*
石匠*
啤酒厂*
毒品实验室*
冶炼厂*
生物燃料精炼厂
(单位:千美元)
简单的研究*
研究
水培盆地
深钻
被动式生态系统
冷却器
Daemonjax May 25, 2019 @ 1:31pm 
Looks good. I just edited the xml to remove the moisture pump because of the exploit when you move it.
somr Feb 6, 2019 @ 4:35am 
No reinstallation of (auto) doors? Sad
EP!C Jan 17, 2019 @ 6:06am 
yea
ScarabParamit Nov 23, 2018 @ 4:40am 
Maybe just use "MinifyEverything"?
E_T Nov 6, 2018 @ 10:21am 
Exception drawing MinifiedThing4902343: System.NullReferenceException: Object reference not set to an instance of an object
at DubsBadHygiene.Building_Valve.get_Graphic () <0x0001a>
at RimWorld.MinifiedThing.get_Graphic () <0x0004d>
at (wrapper dynamic-method) RimWorld.MinifiedThing.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x0028a>
at Verse.Thing.Draw () <0x00052>
E_T Nov 6, 2018 @ 10:21am 
I'm getting a Runtime Exception error on one map (while the map is selected) for a accidentally minified Dub's Bad Hygene Water Valve (accidentally hit uninstall instead of shut off). Exception in next post. I'll also post the same over at Dub's...
hwfanatic  [author] Nov 5, 2018 @ 3:02pm 
You are free to make modifications to the XML as you see fit. :-)
groovybluedog Nov 5, 2018 @ 2:03pm 
But then, wouldn't a fabrication bench or smelter be too big and heavy, and unrealistic for you to take with you too?