RimWorld

RimWorld

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Big and Small - Races
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Mod, 1.4, 1.5
File Size
Posted
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30.322 MB
Nov 27, 2022 @ 1:02pm
Jun 21 @ 1:14am
97 Change Notes ( view )
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Big and Small - Races

In 2 collections by RedMattis
Red's Workshop Mods
27 items
Big and Small - Integrated Mods
34 items
Description
This mod adds a number of somewhat Norse-themed races. The mod could be considered the main mod of the Big and Small Genes mod. The mod adds various giants and small-folks.


Read the description in the above mod if you run into issues.




Main Features

• New Xenohumans
• 2 Optional Factions
• Access to a large number of genes which are otherwise rare or do not spawn in the Big and Small Genes main mod.



Xenohumans


The mod contains a total of 14 xenotypes (as of writing), not all of which are listed or shown here. Some can be found randomly, others can be very rare and sent only by their respective factions.

Pictured above, from the upper-left clockwise: Fire Jotun, Jotun, Frost Jotun, Ogre, Dvergr, Nisse, and Svartalf. Center: Redcap.

Ogres
They are lumbering large bone-headed creatures creatures primarily motivated by fighting and food. Rumor has it some of them are amazing cooks; shame they prefer cooking other humanoids. A some ogres are particularly large and bad temperered.

While troublesome Ogres can be a powerful asset to a colony, their size makes them competent haulers and miners. They are also surprisingly good cooks. Just don't ask where they found all that pork.

Ogres now have custom heads. Aren't they beautiful?


Jotun

They are fairly elusive giants known to hide up in the mountains. Some have an extreme temperature tolerance, and are believed by many outlanders to have been created as a workforce on extreme worlds.

Jotun are often found hiding away in some mountain, sometimes with a number of slaves from smaller races. While they think themselves above the smaller races they are in fact rather slow on the intellectual uptake.

Fire Jotun and Frost Jotun are virtually immune to their respective elements. Half Jotun are much smaller than proper Jotun, but much smarter than their larger ancestors.


Dvergr
They are small elusive bearded people often seeked out for their craftsmanship which is said to be on par with that of the best glittertech factories. Some imperials speak about them likely being created to act as mechanics on spaceships where their small size would be advantageous.

Dvergr are asocial, rarely living with more than maybe a sibling or parent. Most would prefer to simply hide away in a hole with some mead crafting away. Unfortunately they are rather poor farmers, so they often find themselves forced to deal with other races to get said alcohol. Farming aside they are diligent students and will pick up the skills they lack passion in notably faster than baseliners.

Dvergr are neither good at taking hits or dishing them out. The main reason the easily angered Dvergrs should be taken seriously is because they tend to have armor and weapons of absolutely outstanding quality. Their cousins the Svartalfs however...


Nisse
They are sometimes claimed to have been created for similar purposes to the Dverger, but their unremarkable affinity for machines and impressive rapport with animals indicate otherwise.

They don't particularly like company besides animals, but they rather struggle both weathering the elements and building homes of their own, which often leads them to retreat to the settlements of other races.

Nisse possess an unbelievable intuitive understanding for both how to handle plants and animals, and have been known to call wild animals to their defense. If displeased for any reason, and they are rather easy to displease, they have been known to be very very vengeful.


Other?
There are a large number of uncommon or and truly rare xenotypes, some of which only show up if you have specific other mods. Most have reduced probability of showing up as factionless characters, and some can only show up in raids from the mod's factions.




Issues
None known.

  • See "Read this first" section.




Patch Log
Logs are available in the Patch Log tab




Recommended & Compatible mods

Big and Small - Medieval Factions
Adds other factions to use instead/along with the three included in this mod.

Big and Small - Medieval Overhaul Factions
Similar to the above, but for Medieval Overhaul. If you're playing with Medieval Overhaul, go for this one.

Alpha Genes
Corrupted Titan xenotype sometimes shows up if you've got Alpha Genes.

Biotech Expansion
If you're using this mod you'll find that production genes from this mod (and Alpha genes) now scale with body size, especially upwards where you will see great increases in production if you decide to create fuzzy devil-strand ogres in your labs.

Vanilla Genes Rebalanced
Touches some of the genes used by the xenotypes.

Others
A mod that fixes gene inheritance makes sure xenotype children get their parents genes if you want Jotun children to get all their parents genes. F.ex. https://steamcommunity.com/sharedfiles/filedetails/?id=2881479142

If you are using Vanilla Expanded's Pirates or Heavy Weapons mods then these weapons can be equipped by very large pawns without needing a Warcasket, Exoskeleton suit, etc.

Mod Discord
[discord.gg][ko-fi.com]
Popular Discussions View All (2)
23
Jul 4 @ 7:16am
Bug Reports, Troubleshooting, etc.
RedMattis
5
Jun 28 @ 6:42am
Feedback Thread
RedMattis
370 Comments
[h1]<<<Balance Issue>>>[/h1]

Great mod! I had 4~5 playthroughs using this mod and I really liked it. I appreciate the modder for making this mod...

But it would be really nice, if pawns with giant genes were less tanky. I mean, pawns with titan frame gene has 550(or so) hp for torso bodypart.

In every playthrough, after I obtained these giant bodysize genes, the game rapidly became indifferent as my combat pawns were literaly immortal. Lacking the toughness in combat(even in 500% threat settings), the game lost connection with vanilla rimworld and I didn't quite like it.

So... I would be glad if hp increase rate by bodysize becomes configurable. (or is it already, like melee damage increase?)
SnekiChaos Jul 23 @ 3:00pm 
Hi, how do I make my android bigger?
Jak Jul 8 @ 5:37pm 
would be neat if it included scenario starts for each of the races, specifically the ogres
RedMattis  [author] Jul 6 @ 1:45am 
@Keeweiner
Half-jotuns have it, as you might expect.

You can of course also extract it from a Jotun since most of them have it as a supressed gene.

With my Better Gene Inheritance mod you have a decent chance to have it get inherited if it doesn't pick the Jotun as the primary parent. (~25% or so I'd guess).

@Seven Seas
Thanks. I'm quite happy with the accidental mascot of the series. :D
Keeweiner Jul 5 @ 8:09pm 
what races have half jotun frame? I tried getting it from a baby colonist with 1 jotun parent but that doesn't work
Seven Seas Jun 21 @ 12:10pm 
Maybe kinda offtopic but I like that blue knight that is in all your mods and pictures
RedMattis  [author] Jun 12 @ 12:57am 
@(눈_눈) (目_目) (め_め)
Nothing yet, but you could look at the "Need Bar Overflow" mod (just turn off the vomiting and stuff from that mod in its mod options) and it will make Nisses waste less food.
(눈_눈) (目_目) (め_め) Jun 12 @ 12:29am 
Is there a mod to add tiny meals?
nisse has a low hunger rate but the maximum nutrition is also very low
they end up eating too much. Like a jotun.
I can't feed them anything except pemmican.
HOEH?! May 28 @ 3:48pm 
hello, quick question, im using BB's facial animations, is there a way to disable them on certain races? e.g. the ogre since while its funny to see a beautiful ogre, it don't really make sense to me.
Jiopaba May 25 @ 3:36am 
Lol @RedMattis I took your advice in my game this time, rushed traps, set up eight of them in such a way that the first enemy would have to walk over them. He showed up with the Nimble and Jogger traits, walked over the traps unscathed, sprinted to my base with Molotov cocktails, and lit everything on fire. I think I'm going to launch a holy crusade against the little people.