Stellaris

Stellaris

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Description
QoL Mods for Stellaris
Items (489)
Automatic Pop Migration [Outated - 2.2]
Created by The Dadinator
Ambit has brought the mod up to 3.1+: Get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2591166867 Is manually shifting around pops that are out of work and homeless getting you down? Want to get back to conquering the galaxy? This mod wi...
Technology Ascendant
Created by starchitec
Dynamic Research Have you ever felt technology across the galaxy was too equal? No one rising to the top in a certain field, but lagging behind in others? Do you miss institutions from EU4? I know I do. This adds thirteen breakthrough technologies, one for...
My Precursor
Created by starchitec
Never Lose a Precursor System to that Annoying Neighbor Again Tired of doing decades worth of xeno-archaeology to find that fabled First League homeworld, only to find its location and have it wind up locked behind some jerk xenophobe empire with closed bo...
Dynamic Difficulty - Ultimate Customization
Created by Gratak
Ever had the problem that early game was way to hard and either you die early, or the game becomes boring very soon afterwards? Or do you think the game is too hard/easy in general and the player would deserve some bonuses/penalties? Or do you want stronge...
Galactic Nations Assembly
Created by Artinus
Due to an ongoing move, further large mod development will likely halt for the next month. Beyond this, I cannot give more detail. I appreciate the continued support and hope you all can understand. Do you think Stellaris needs a bit extra in the way of di...
66 Building Slots
Created by Orrie
For 2.6.2 ⚠️ and up to 3.14.X with Dirty Fix Patch ⚠️ - Abandoned ❌ https://i.imgur.com/ugRr97n.png Will no longer be updated due to game changes with version 4.0. If you want to change the buildings slot amount: Goto: Steam\steamapps\workshop\content\2819...
Better Planetary Specializations and Industry
Created by PyroMcDips
NOTE: Looking at the files it seems that the new vanilla specialisations are much better than even what the mod provides for natural resources like energy and minerals. The new specialisations don't seem to increase processed stuff like alloys though, so o...
Carrying Capacity
Created by starchitec
Realistic Growth UPDATE: This mod predates the Pdx population growth rework. It is slightly different- mostly in that there is not an arbitrary logistic growth limit, and this also has a system for robots. Personally, I am happy with the new pdx system (it...
Galactic Market Foundation Tweak
Created by nighthawk
Are you tired of small empires establishing the galactic market within their borders? - Then this is for you! Empires with higher trade income are now even more likely to host the galactic market! As of Federations, the base game included a small deliberat...
Storypack: The Nyblax and the Collector
Created by Complex
https://i.imgur.com/tUsp6jp.png Storypack! Digsites! Relics! Midgame Crisis - 2 New Midgame Crisis: The and - Lots of custom new events - 6 New original digsites - 7 New relics - Custom initializing empire to interact with - Unique mechanics for relics - V...
Better Naval Capacity
Created by Mordachai
Better Naval Capacity gives you a few ways to increase your naval capacity: Adds 4 new techs to raise naval capacity. Adds 4 new techs to raise starbase capacity. Changes the penalty for being ov......
~ StarNet AI
Created by salvor
Small announcement Heavily recommend trying another AI mod, Startech. It's more science-oriented and, I believe, will provide more fun experience for most players. Description This mod intends to create an action-packed experience with AI not only being ab...
!(Patch): Starnet AI - Planetary Diversity Compatibility Patch
Created by TechSY730
Compatibility Patch for Starnet AI and Planetary Diversity This integrates the AI weight changes colony designations with the colony designations planet types assignments of Planetary Diversity. 3.0 compatible (at least no parsing error) Has not been teste...
! Starnet for NSC3
Created by salvor
Mod is for 3.12. Don't use with other versions of the game This is a mod which intends to make my AI mod, Starnet AI work better with NSC2 (New Ship Classes and more). It also works with starnet's fork, Startech. It requires NSC2 and Starnet to function (d...
Ancient Cache of Technologies : Secrets Beyond The Gates (OUTDATED)
Created by Chirumiru ShiRoz
Introduction MOD IS FOR 3.14 VERSION. Secrets Beyond the Gates is an official add-on mod extension of the main Ancient Cache of Technologies that explores the custom backstory of the origins of the Fallen Empire and the secrets that lies beyond the scope o...
Ancient Cache of Technologies: Override
Created by Chirumiru ShiRoz
Introduction This override patch intends to improves both the vanilla leviathans and crisis factions to be more challenging when using ACOT. It also contains some graphical changes to various vanilla icons to be more consistent. "We thought we were alone i...
~Utility: clear_deposits Replacement
Created by Vaeringjar
2.3 compatible This modding utility is a substitute for vanilla indiscriminate "clear_deposits" effect, giving more control over what deposits to clear. The most straightforward example use-case is as a solution to unwanted loss of modded deposits upon ter...
More Events Mod
Created by Malthus
COMPATIBLE with Stellaris 4.0.* Link to 3.14 version Are you looking for more action and interesting events to show up while you are doing your day to day enslaving and conquering business? If, like us, you find the mid to late game a little lacking of int...
Cinematic Camera
Created by Avel
This mod improves camera controls by expanding zoom levels and removing rotation restrictions. Compatibility: - Use it with any other mod freely and no fear. Bugs: - No. Report if you find something strange :) Achievements: - This mod changes checksum, so ...
Real Space - Solar Storm
Created by Annatar
Real Space - Solar Storm v 1.4.2 Compatibility Patch Collection https://imgur.com/ZEBNNJB.png https://imgur.com/K3aIvKq.png https://imgur.com/dwMExTS.png https://i.imgur.com/EjzuguR.png Solar Storm is a mod containing several events and gameplay elements r...
Independent Colonies
Created by Needle_Fingers
Independent Colonies Updated to 3.0! I am of the opinion that not all of your species should sit idly by and let you have all the fun at the galactic stage. Every typical empire is likely to have some sort of discontent, and when things get large people ca...
60 Building Slots
Created by Orrie
For 2.6.2 ⚠️ and up to 3.14.X with Dirty Fix Patch ⚠️ - Abandoned ❌ https://i.imgur.com/ugRr97n.png Will no longer be updated due to game changes with version 4.0. If you want to change the buildings slot amount: Goto: Steam\steamapps\workshop\content\2819...
All Tech Researchable [3.*]
Created by Rance Club
Description This mods guarantees the appearance of rare technologies (including Fallen Empire technologies, crisis technologies), which was previously researchable only by reverse-engineering or events. Also this mod gives alternative ways of getting some ...
Improved Planet and Sector Automation
Created by Dylan Dawn
Updated for 3.6.x Patch. IMPORTANT: Remember to turn off "Colony Automation" on each Planet! Improves Planet and Sector automation to make it usable. Description The current planet focus-based automation is downright broken and follows a pre-scripted build...
Technology Repeated
Created by starchitec
More Repeatable Technologies Ever reach the late game and wonder if there is more to physics than slight buff to shields or energy weapons? This mod adds enough additional balanced and repeatable techs that you will not be forced to alternate between 4 opt...
Spacedock: Adaptive AI Ship Design
Created by Maniac
"Spacedock" improves the ship designs the AI creates. Shields & Armor In vanilla Stellaris, how much armor or shields an AI puts on its ships is determined solely by their personality. Erudite Explorers for instance want 70% of their defenses to be Shields...
The Pirate Republic
Created by lpslucasps
For Stellaris 2.4.1 This mod adds some flavor to pirates. It's easy to completely ignore them, specially in the late game, when they are no more than a nuisance. They are pretty inconsequential. Now, if a system with pirates stays unnattended for too long ...
More Insults
Created by Hong Meiling
For 4.0.* "You wouldn’t dare!" Ever wanted to deliver some burns the strength of a thousand burning suns to some star slime? Wish to tell that fanatic spiritual moron next door that their god doesn’t exist? Tell some pacifist coward that they deserved to b...
[v1.0] Insults and Injuries
Created by Devious
Insults and Injuries adds 50 (and counting!) new insults, so you that you may roast your rivals in style. Leave other rulers stammering as they try to recover from your humiliating burns, and as the entire galactic community watches in shock. Be sure to su...
Lovecraftian Names
Created by SharkNFur
Made a little Lovecraft style name list. List is NSC Compatible with the new ship classes given names of Lovecrafts and some of his fellow authors from the same time period and style. Everything is from the lore. This has inspired me to work on some new an...
Potent Rebellions (3.3 currently discontinued)
Created by Caligula Caesar
This mod significantly expands the Vanilla rebellion mechanics to make them a more significant threat to established empires. As it is, rebellions are fairly rare and pose virtually no threat whatsoever to your empire, as the revolutionaries start with hug...
F5 is for Technology
Created by fail2ban
That's one small change for the game, one giant leap for gameplay. Swapped Technology and Expansion Planner position and the according F-Shortcut. Why? I am using the Technolgy window way more often than the Expansion planner and I wanted a shotcut for it,...
Reroll Leader Pool - Updated
Created by DrBLOOD95
Compatible with 3.7.X ✔️ https://i.imgur.com/ilmZlI8.png INTRODUCTION This mod is the updated version of a mod with the same mod which was made someone who removed it from Steam. I think that mod was quite useful and the author hasdn't updated it since 201...
Planetary Purge
Created by Slade
Updated for version 2.7.* With this mod you are able to purge all pops on a planet. Purging all pops on a planet doesn't matter what species rights are set. The mod adds 2 new planetary decisions: - Launch planetary extermination purge - Launch planetary d...
No Megastructure Limits
Created by Nuke1st
Removes limits for amount of megastructures that can be built at once by an empire. Removes the limit for each type of megastructure an empire may have at once for Dyson spheres, matter decompressors, art installations, science nexuses, interstellar assemb...
Artificial Wormhole
Created by Raffaele
https://i.imgur.com/fVVaDCS.gif After researched the wormhole stabilization technology, this mod allows you to build a subspace resonancer and a wormhole stabilizer in two systems respectively, and create an artificial wormhole between them! This feature g...
Interstellar Highways
Created by SurpriseTree
Adds 2 new buildings to Starbases, both of which increase the sublight speed of friendly ships by 70% each. This mod is designed to help fix the pain of waiting for your ships to traverse your empire in the mid-game, but at a (hopefully) reasonable cost so...
!!Universal Modifier Patch (4.0.*)
Created by jasonpepe
Fix the modifier issue after the 2.2.6 update. With the release of 2.2.6, once again, Paradox fools buried countless of mods and modders into the abyss. This fix mod brings the missing modifiers that existed in 2.2.0 to 2.2.5 back to life. (via overweight ...
Spawn More AI Empires
Created by Dsingis
This mod allows you to spawn up to 3 times more AI empires! And up to 5 Fallen Empires on every galaxy size! Why only 3 times you my ask? Simple: Because the galaxy has only so much space, and even if I tell the game to spawn 5000 empires, it will only spa...
[4.0] Claims Decay - Dynamic Diplomacy
Created by Toaster
Version 4.0.* Ever been unable to invite a long-term associate to join a federation because of a war they had with a member 200 years ago? Can't form a federation in the first place because you took a system someone wanted of a mutual enemy 100 years ago? ...
More AI Personalities
Created by cybrxkhan
Current Version: 4.0 (Released 5/6/25, Compatible with 4.0) Ironman Compatible, but NOT Achievement Compatible Discord Server for my mods Official Website for my mods Compatch Version for Ethics and Civics Bug Branch (May be outdated) Paradox Forum Thread ...
Cybrxkhan's Assortment of Namelists for Stellaris
Created by cybrxkhan
Current Version 4.0 (Released 5/6/25, Compatible with 4.0) Ironman Compatible, but NOT Achievement Compatible Discord Server Official Website for my mods Paradox Forum Thread Legacy versions (Manual Installation): Patch 3.3: https://www.dropbox.com/s/qef6c...
Expanded Events
Created by Tovius
Adds more events, anomalies, and dig sites into the game. I would recommend that you use this alongside More Events Mod. Feature List Additions: New colony events - More Subterranean Civilization events - Dimensional Portal and other follow-up events - Rar...
Dynamic Political Events
Created by Caligula Caesar
Описание мода на русском языке (Russian Description) Descrição do Mod em Português (Portuguese Description) Chinese Version Stellaris empires lack life. It often does not feel like one is leading a stellar empire with real citizens whose opinions matter. I...
z Expanded Traits, Civics, Pops, and More
Created by Tovius
For Stellaris 4.0 This mod adds a large number of new traits and civics, among other things. Please see the discussion post for a full list of features. Special Thanks to Kuyan-Judith for allowing me to integrate their Trait Upgrader and Better AI Trait-Mo...
!Patch: Glavius Ultimate AI - More Events Mod
Created by Cranky
Adding MEMs Vazuran planet class to Glavius district files. Updated to 2.3.x You can use the files inside to create another compatch for something like GAI - MEM - PD Overwrites: common\districts\00_urban_districts.txt Check out my new mod: Empire Sprawl R...
!habitable Structures Patch - no longer needed as of 3.1
Created by Smithy
NOTE: THIS MOD IS NO LONGER NEEDED, TRIGGERS HAVE BEEN CHANGED AND THIS DOES NOTHING NOW This is a quick fix I made for incompatibility caused by the "habitable_structure" scripted trigger. it is basically a piece of code that determines what planetclasses...
DistrictOverhaul 2 - [Beta]
Created by RevansSchatten
District Overhaul 2 has just released, make sure to download it here Make sure to put this mod at the bottom of the mod list, especially after every mod that does modifications to districts. Please be aware that this mod is not finished yet, so there will ...
Archaeology Story Pack
Created by XVCV
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Stellaris v3.9.* Compatible https://i.postimg.cc/yNgJTMGr/1.png A year ago, there was a contest to make archaeology event mod in my community. This mod is made as a reward for the contest. It adds 19 archaeol...
Extra Fallen Empires Standalone
Created by Daniel
Extra Fallen Empire Standalone mod for 4.0.x Adds 3 new Fallen Empires: Authoritarian, Pacifist and Hive mind. Pacifist: Has three isolated systems north outside the galaxy, a single gate links to the rest of the galaxy, has leviathans guarding them, has s...
Extra Fallen Empires
Created by Daniel
4.0.x compatible Brings the amount of fallen empires to 13. Current Content: Two of each vanilla fallen empire ethos, a new Pacifist fallen empire, an authoritarian fallen empire and a Hivemind fallen empire. Does NOT replace vanilla fallen empires only ad...
Higher Fallen Empire Limit
Created by Daniel
4.0.x compatible This mod increases the maximum amount of fallen empires on your maps to 13. Vanilla-----------------Mod Huge 5-------> 13 Large 4------->8 Medium 3--------> 8 Small 2-------->4 Tiny 1-------->2 Overrides the setup_scenarios folder complete...
Expanded Gestalts: Forgotten Queens (4.0 Update in progress)
Created by Complex
https://i.imgur.com/85HPEwW.png Hive Expansion Pack - New Mainscreen - 4 New Rooms - 2 New Origins - 8 New Civics - 2 New Planet types - 2 New Ascension Perks - 4 New Personalities - 4 New Portraits - New Advisor - New Sound Effects - New jobs - New events...
Fatal Foundations Story Pack [3.0]
Created by TFL
The bonds between our realities are breaking down. Things that should not exist are finding their way through. How can we fight that which we cannot comprehend? Features: -New Mid-game Crisis: Overgrowth -New Event Chains -New Anomalies -New L-Gate Event -...
~~Ariphaos Unofficial Patch (4.0)
Created by Ariphaos
AI • Bugfix • Mod Support • Performance This mod corrects several hundred issues in vanilla Stellaris. The game is faster, the AI is smarter, mods are better supported, and fewer bugs will be encountered. https://ariphaos.com/images/Ariphaos_Patreon_Small....
108 Building Slots
Created by Orrie
For 2.6.2 ⚠️ and up to 3.14.X with Dirty Fix Patch ⚠️ - Abandoned ❌ https://i.imgur.com/ugRr97n.png Will no longer be updated due to game changes with version 4.0. If you want to change the buildings slot amount: Goto: Steam\steamapps\workshop\content\2819...
Bigger Planet View - Building Box Dirty Fix
Created by Orrie
For 3.14.X ⚠️ - Abandoned ❌ https://i.imgur.com/txc9Oaf.png Will no longer be updated due to game changes with version 4.0. Just a dirty fix for UI Overhaul Dynamic so that you can use building slots up to 108. The sidebar will overlap the building slots, ...
[Abandoned] Evolutionary Origins
Created by safr208
Note: Due to real life issues I will not be working or updating this mod for the forseeable future. This mod adds 11 new origins to Stellaris. These new origins are as follows. Codominant Evolution DLC Requirements: Utopia Origin Requirements: Xenophile or...
Merged Leader Levels
Created by jasonpepe
4-in-1 merge mod of leaders. For Stellaris version 4.0. ------ https://i.imgur.com/gCvW7CF.png https://i.imgur.com/dIRB1s9.png https://i.imgur.com/4Z8X68t.png This is a merge mod of RLS, ALS, SLE, and GLE. Binding them all into one. ------ Why does this mo...
Interstellar Incorporated - A Civilian Space Odyssey v0.3.2 alpha
Created by mr_trousers
Welcome to Interstellar Incorporated - A Civilian Space Odyssey. This mod is all about bringing Stellaris more to life, mostly through the inclusion of civilian and corporate fleets, but in a way that actually drives your empire's economy - nothing about t...
More Origins Mod
Created by Malthus
This mod adds multiple new origins to the game, most of which are once per galaxy and may appear in randomly generated ai empires if all conditions are met. List of content: by Malthus: A House Divided You start out with your two starting colony targets al...
[Deprecated] The Zenith of Fallen Empires 3.0
Created by Kolyn
The Zenith of Fallen Empires 4.0 is now LIVE They were promising once. The big-eyed, fluffy primitives that pleased our ancestors were uplifted, in hopes they would contribute to galactic community that we built. But all things must end. Our ancestors were...
Intervene: Help Friendly Nations - FunEFork
Created by MrFunEGUY
Short Description: - This mod grants all empires an edict that allows them to enter into wars being waged by their allies. - In a Federation, only the Federation leader can suggest joining an ally's war. For the purposes of this mod, an ally is an country ...
! Universial Game Rules Compatibility [Abandoned]
Created by seven
Due to team disputes and improper operations, the original author's account has been abandoned as well as his work. For renewed version of this mod Click on the Link...
Habitat AI colonisation fix
Created by OldEnt
Colonises habitats AI is unable to. This mod addresses a long-standing bug of AI being unable to colonise its own habitats. It will check annually for an uncolonised Orbital Habitat, Ring World section, Planetary Habitat, Dyson Swarm habitat or Planetary S...
Amoebas and More (2.7)
Created by Kroth
If you’ve ever wanted to hunt your enemies with an army of space faring Amoeba bred for war by your top scientists, this mod is for you! In vanilla Stellaris, space monster interaction is reduced to killing or pacifying them as an obstacle. Inspired by the...
Enigmatic Fortress Fix
Created by FirePrince
This mod is compatible from version 2.6 to v4.0 and fixes the following vanilla bugs: Enigmatic Fortress stuck in a re-enabling loop. (theoretically should be fixed since v3.0.*, but in fact it is not, some people reported that this can still happen). Even...
Assorted Precursor Adjustments
Created by Ariphaos
Note: I am moving the fix for AI being able to excavate Zroni/Baol dig sites to my unofficial patch. It's not required per se, but certainly handy and fixes many other bugs. The way the Zroni events are written is a bit weird and rather fragile. Even with ...
All Anomaly Spawns
Created by Ariphaos
This is a simple mod that removes the null spawn chance from the ten (as of 3.10) non-AI anomalies that have it, so it will never silently fail to spawn. Some of these are pretty tame (I'm not sure why two of them are even so restricted), but four of them ...
Bypass Adjustments
Created by Ariphaos
This mod makes several adjustments to bypasses: 1) Wormholes no longer generate within Fallen Empire territory. No more worries about the xenophobes on the other side. This is incorporated into my Unofficial Patch. 2) Gateways can only spawn in, and can on...
Yet Another Galaxy Enhancement Mod
Created by Ariphaos
Use the Elliptical galaxy shapes to navigate between densities. You will not see many new galaxy sizes unless you do this! With 3.14 and 4.0, any map mod with custom galaxy sizes will require my unofficial patch to function properly. A lot of stuff will no...
AI Uses Ascension Paths [v2.8]
Created by Sokasakos
This mod makes it so that the AI will go down an ascension path more often. The AI will be just as likely to go down synthetic, psionic or biological ascension, with the exception if they are eith......
Diverse Rooms
Created by LastLeviathan
http://i.imgur.com/V3Z5O15.png PLEASE SIGN THE PETITION FOR A SCROLLABLE ROOM LIST! Stellaris' basic rooms are just that: 'basic'. I've always found them a little uninspiring and bland. Every single empire you encounter talks to you from a similar rectangu...
Fleet Transfer Mod
Created by Dimuch62 [RUS]
You have an outdated, extra fleet and you don’t know where to put it, and disband or modify is stingy? Your vassals suffer from internal feuds or external threats and they lack the fleet, and to solve their problems yourself - laziness? You want to covertl...
Change Shipset
Created by mzilli
This mod adds the ability for players (not AI) to change your shipset via a planetary decision on your capital planet. DLC shipsets (Plantoid, Imperial, Spinovore, etc) only appear as options if the player (or the host in multiplayer) has their respective ...
Sins of the Prophets: Humanoids Fix
Created by Lavo
Compatible with 3.8.*, 3.7.* Come join our Discord: https://discord.gg/9durxEz This compatibility patch modifies the UNSC portraits added by Sins of the Prophets: Stellaris to ensure compatibility with other mods that add/change the Humanoid portrait group...
Void Dwellers Expanded 3+
Created by OldEnt
Convert your habitats to Foundry, Industrial, Research, Fortress, Bureaucratic, Refinery, Trade, Mining, Generator, Farming, Sanctuary or Storage arcologies. Habitat Captains (and gestalt equivalent) increase unity output scaling with numbers. ---------- A...
Starborn: Improved Voidtouched
Created by Draconas
Starborn: the Improved Voidtouched Habitat Start (3.8) This mod is deprecated, it does not work in 3.9 onwards The Mod that did Voidtouched before PDX did. Start on a unique habitat - the Orbital City, built above the ruins of your original homeworld. Buil...
habitat district's as stations
Created by costysyodamagnet
Adds cosmetic stations that surround habitats as you build districts. Works with all (humanoid/plantoid untested due to not owning the dlc) ship styles. Anyone attempting to make a compat patch for new graphical_cultures or districts should be aware of the...
Rewards for killing Guardians and Leviathans RUS/ENG 1.6
Created by Stark43
Rewards for killing Guardians and Leviathans RUS/ENG 1.6 Little mod. UPDATED Compatible with 2.7.* MORE! MORE! More awards and bonuses, more Leviathans and Guardians. Since version 1.6 the chance of appearing for systems with Leviathans has been increased ...
Random Species Names - Updated
Created by MrFunEGUY
An update to make Ermedo's random species names work with 3.*. This is stand-alone, and the original does not work anymore. All credit to Ermedo. Original Mod: Random Species Names As this is just an update, there are no new Necroid, Aquatic, or Toxoid nam...
Clean Rare-Feature Frame
Created by Vaeringjar
Replaces the dirty planetary deposits frame with a clean version that actually lets you see what's in it without getting an urge to clean your glasses even though you don't wear any. Compatibility: Compatible with everything and all versions of Stellaris s...
All Unique System Spawns & Caravaneers 3.7.X
Created by Dr Nilsson 🖖
Now with 3.7.* support! Not compatible with Real Space This mod will hopefully spawn all unique systems with megastructures, leviathans, bosses, caravaneers and stuff. Compatible with all DLC and you can also play it without DLC. Should not affect any vani...
Ecology Mod
Created by Metadigital
3.1.* Compatible Overview Ecology Mod is a gameplay overhaul designed to bring out the environmental problems of inhabiting worlds and expanding as a galactic empire....
At War: Better Admiral Experience (2.6 Compat Update)
Created by Kiithnaras
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. This mod may be removed if he returns to the modding community and wishes it taken down to consolidate eff...
At War: Planetary Defense Fleets (2.6 Compat Update)
Created by Kiithnaras
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. This mod may be removed if he returns to the modding community and wishes it taken down to consolidate eff...
Jump Drive Fix
Created by »Matrix™
This mod reverts the changes that 2.0 brought to the Jump Drive: Cooldown = 1 day (Vanilla CD = 200 days) Wind up time = 14 days (just like in Vanilla Stellaris) No Jump Penalties (Vanilla Penalties = -50% Ship Damage and -50% Speed) Jump Drive Range = 125...
Stellaris List EXtender - SLEX 3.0
Created by TheFlyingPotato
Stellaris List EXtender This mod is a utility mod. It adds functions to allow modders to use lists of variables or event_targets and to sort them. Using lists as piles (First In, Last Out) is also possible. It also allows modders to get the value of a trig...
UI Overhaul - Prop&Esp Patch
Created by Zibbly
A patch for Propaganda and Espionage - and - UI Overhaul Dynamic. Always put this patch at the very end of your load order. Load order: Propaganda and Espionage 2.7 (Always load first) UI Overhaul Dynamic UI Overhaul - Prop&Esp Patch (Always load last) Let...
!!Compatibility Patch: Forgotten Queens + Starnet AI
Created by Complex
About the mod This is a Compatibility patch between Forgotten Queens and Starnet AI which is brought to you thanks to the support of my patreons. So thank them for pushing me to higher standards and asking awesome features like this one! Support the Hive b...
Precursor Story Pack
Created by XVCV
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Stellaris v3.9.* Compatible https://i.postimg.cc/yNgJTMGr/1.png There was an ancient civilization before us... this is their story. This mod adds 3 precursor stories written by the community members. This is ...
Vassals and Tributaries - Exalted Domination [2.8]
Created by Mog Kupo
Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. See sc...
I am the Senate! (no star wars references)
Created by HalfnHalf Overlord
Now YOU can become the Senate! Mod is probably broken. I haven't tested this myself but I don't recommend you use it as of now. I also haven't played stellaris in a while but when I get around to playing again I'll fix this mod. Features: - a new federatio...
Vassals Expanded and Reworked - FunEFork
Created by MrFunEGUY
Short Description: - This is a fork of the Vassals Expanded and Reworked mod by lpslucasps. New Contract Terms: - Ruler Designation: Determines whether or not the Overlord can change the subject's ruler. Limited Designation allows the Overlord to choose fr...
Planet Raider
Created by jasonpepe
PR let you raid your enemy's planets! For Stellaris version 4.0. ----------- https://i.imgur.com/gCvW7CF.png https://i.imgur.com/00ePPtm.png https://i.imgur.com/4Z8X68t.png This is the remake of my very first mod - Raid Empire Resource V1.4. And it's alrea...
Imperial Routine
Created by 1yur
https://i.imgur.com/c37gFfU.png https://i.imgur.com/b9v7lo3.png This mod was designed to extend some management and political layers of the game. The full development log and background could be found here: https://forum.paradoxplaza.com/forum/index.php?th...
Choosable Shroud
Created by szszss
Choosable Shroud mod allows you to choose the bonus of Shroud, and it will never fail. That will save your time if you are tired of saving&loading again and again just for an expected bonus... Choosable bonus: Get a buff on happiness/upkeep/research/shield...
!Glavius's Ultimate AI - Real Space: New Frontiers Patch
Created by NoShotz
This mod allows Glavius's AI changes to take into account the new modifiers added by Real Space: New Frontiers so that the AI builds energy districts on planets with energy production buffs, and mining districts on planets with mineral production buffs, ec...
!!Planetary Diversity - Glavius's Ultimate AI patch
Created by Misha
https://i.imgur.com/6GqLjUo.png For 2.3.2 :) and mp _______________________________!!!!Read first!!!!_________________________________ Build in compatibility with: Bigger Colonies - 2.2 and More Events Mod . Im not gonna add those to the title since the "f...
!!!!Universal Districts Patch
Created by Wicloz
Merges changes to districts from a bunch of different mods. FOR VERSION 2.2 OUTDATED. DON'T USE FOR NOW. WARNING 1: Depending on the mods you have, additional patches WILL BE required. Only the patches listed as obsolete below are not required. This overwr...
!!Planetary Diversity AI Terraforming Patch
Created by tmonahan23
This mod updates the AI to be able to terraform to/from Planetary Diversity's new planet types. It will intelligently (well, as intelligent as Stellaris AI can be) select based on the habitability of its owned pops in its empire. This builds on the framewo...
!!Planetary Div - New Worlds - AI Terraforming Patch
Created by tmonahan23
This mod updates the AI to be able to terraform to/from Planetary Diversity's new planet types. It will intelligently (well, as intelligent as Stellaris AI can be) select based on the habitability of its owned pops in its empire. This builds on the framewo...
!! 01 Immersive Beautiful Stellaris [ABANDONED]
Created by seven
Due to team disputes and improper operations, the original author's account has been abandoned as well as his work. For renewed version of this mod Click on the Link...
!! K !! - Realistic Camera
Created by kelstr
This mod aims to make the camera feel more realistic. This mod changes... Increased FOV (Field of View) - from vanilla 35 FOV to a realistic 70 FOV. This creates much more realistic depth effects while in system and galaxy view, when you are close to the h...
Dynamic Galaxy - Special Projects Extended
Created by DrBLOOD95
Compatible with 2.4.X ✔️ https://i.imgur.com/ilmZlI8.png INTRODUCTION Hellow guys, have you ever been wondering that despite the fact that you control a part of a damn galaxy, nothing really special happens in your territory unless you start a war? Have yo...
Unemployment Demotion Time Fix
Created by Ajey
Compatible with 3.12.* !! no need for an update !! - please ignore the message that this mod was made for a previous version - this mod is and will most likely always will be working just fine - i am only going to update this mod in case it's really going ...
Caravaneers and Nomads coexist
Created by akeean
This lets Nomads spawn even when you have Megacorp DLC enabled (in vanilla this prevents Nomads to be spawned in their event) but it does not guarantee for them to appear. I only removed the block ......
Guillified Precursor Story Pack (Compat Patch)
Created by Ishmael Tibbs
If you're like me, you love the Precursor Story Pack. If you're more like me, you also love Guilli's Planet Modifiers, and the precursor stuff it adds. If you're a lot like me, you're probably annoyed by the fact that the precursor systems added by the sto...
More Origins - Planetary Diversity compat [unmaintained]
Created by Urun
This mod is unmaintained. Compatibility mod for More Origins Mod to work with Planetary Diversity. Makes the Climate Catastrophe origin work with new planet classes. This mod has to be loaded after the More Origins Mod. 3.0.1 Compatibile Known issues: Some...
Higher Fallen Empire Limit Bigger Galaxies
Created by Daniel
4.0.x compatible This mod adds support for 1250, 1500 and 2500 star galaxies which both support 13 fallen empires. The Galaxy types are called: HFE 1250 HFE 1500 HFE 2000 HFE 2500 Both allow for 13 fallen empires. Compatible with all mods, no overrides. Kn...
Wild Space 3
Created by PrettyAverage
tldr; adds uncolonisable space to make the galaxy feel bigger and allow more movement and exploration. Updated to 3.03. 2.8 version available here Changes from 2.8: Integrate Wild Space: Control (Fortresses / gateways / techs etc); graphics update; small e...
Wild Space Core
Created by PrettyAverage
This is a submod for Wild Space 3 , which adds Wild Space to Galactic Core (i.e. the same approach as taken in Wild Space's main mod prior to 3.0. This version of the mod will cause some issues with the Galactic Core in Gigastructures, though it is not str...
Legendary Worlds 3.2.x ONLY
Created by Kyllian
3.3 update here will be avaiable soon, updated by original author Legendary Worlds 3.2.2 Updated with the kind permission of the author. Original mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1373224279 Updated Planetary Diversity compat...
Huge Galaxies
Created by McAwesome
This mod simply adds the following galaxy sizes: 1,500 Stars 2,000 Stars 2,500 Stars 5,000 Stars 7,500 Stars 10,000 Stars 15,000 Stars 20,000 Stars 25,000 Stars 50,000 Stars 75,000 Stars 100,000 Stars 150,000 Stars 200,000 Stars 250,000 Stars 500,000 Stars...
Orbital Bombardment Adjustments
Created by Everfar
Compatible with Stellaris 3.7.x = Modder Commentary Adjusts/buffs bombardment stances into something that makes planetary shield generators more than just decoration. You can brush up on how bombardment works on the wiki. Bombardment (Vanilla): Stance Plan...
The Caretaker SE (3.0)
Created by AlphaAsh
Updated for Stellaris 3.0.x This Special Edition for The Caretaker includes a few compatibility tweaks and bits of extra content over that of the version included in #ModJam 2020, some that did not make the competition's deadline, or required over-rides of...
!!!Universal Resource Patch [2.4+]
Created by Narvindar
Updated for 4.*.*. Backwards compatible with 3.* and most of 2.*. Patch to display the added strategic resources from different mods. For Stellaris +2.4.* Thanks to the new launcher the order in which mods are loaded is changed, if you have trouble getting...
AlphaMod 2.8
Created by AlphaAsh
https://i.ibb.co/jfPcXQ6/alm-blurb.png AlphaMod modifies several dozen vanilla files so won't be compatible with much of anything without a patch. https://i.ibb.co/s9dxKZW/separatorsimple.png AlphaMod 2.8 now includes the supplement Civic Virtues. Do not u...
Starnet for ESC
Created by salvor
This is a compatibility patch for my AI mod, Starnet AI, and Extra Ship Components. The only thing this mod does is includes ESC resources into starnet economic plans (so probably AI will use those resources). This mod should be used only if you are using ...
Aggressive Crisis Engine
Created by OldEnt
Aggressive Crisis Engine (ACE, ACEMOD) is a collaborative Stellaris mod with new crisis AI and a great amount of crisis improvements. a.k.a. crisis is fixed --- Save compatible. --- I am stepping back from modding. If anyone wishes to take it over I highly...
Expanded Starbase: No Bastions
Created by Tovius
Removes the Stellar Bastion from my Expanded Starbase mod. For compatibility with other starbase mods....
A Scout Ship and Scout Drone
Created by Prolbo
What this mod about?It adds ability to build cheap and fast ships to patrool and explore. ability to build Scout Drone ability to build Scout Ship ability to discover and equip early hybrid hyperdrives (similar to Eager Explorers) tech to improve section c...
Better Raiding
Created by Tovius
For Version 4.0 An updated version of the original mod, uploaded with Toaster's Permission. As with the original mod, this mod aims to make raiding bombardment worth the effort. Mod Features: - Every pop you abduct gives 33 trade, minerals, energy, food, a...
Interstellar Incorporated: Space Corp [3.10.*]
Created by TheFlyingPotato
Ever felt like the economy and space in Stellaris is far too bland and boring? Do you want to experience a living space and economy? You've come to the right place! Interstellar Incorporated: Space Corp adds corporations as sub-national entities within you...
Dynamic Mod Menu [3.10.*]
Created by TheFlyingPotato
Ever felt like your edicts list becomes cluttered by edicts whose sole purpose is to open the settings of a mod? Here is a lightweight and performance-friendly mod that can solve that issue! For players This mod adds a button on the main menu (opened up by...
Planetary Curios
Created by AnnaLerahk
https://i.imgur.com/zZsBis2.png Planetary Curios For version 3.10+ of the game. Compatible with all DLC. DLCs not required. Compatible with most mods. https://i.imgur.com/RF9zfDA.png What does this mod do? 8 Brand new dig site chains! 2 new relics! A new s...
Guilli's Planet Modifiers and Features
Created by Guilliman
https://i.imgur.com/v0c7ibh.png Guilli's Planet Modifiers For version 4.0+ of the game. For a legacy 3.14 version, see here: https://steamcommunity.com/sharedfiles/filedetails/?id=3484885619 Goes well with my: Guilli's Technologies mod: https://steamcommun...
Scoot's Relic Wars
Created by Scoot
Adds a wargoal to seize a specific relic from another empire....
Sprawl
Created by Lady Korine
Version: 2.5.X I hadn't originally planned to release this one, but I figured why not? This mod is designed to allow for much larger admin capacity for greater sprawl which is good for my other released mod Stellar Abundance which gives at least me the ten...
Upper Limits V3.0+
Created by Guluere
Introduction This mod aims to go above and beyond the normal game, allowing players to research techs above tier 5 and more! More Info Currently in English, French, Russian and Braz-Por. The non-english translations might be delayed. Thanks for checking th...
Vassals and Tributaries - Exalted Domination [3.3]
Created by Mog Kupo
This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. See screenshots for new tradition effects. ...
APSR: Anomalies, Planetary and Space Resources
Created by Dimuch62 [RUS]
Does the galaxy seem boring and monotonous? Are the planets different from each other? Do you want variety? Then you found what you need! https://i.imgur.com/MUb3S6e.png This mod adds a lot of unique for the whole galaxy and very unusual resources, excitin...
Planetary Diversity - Exotic Worlds
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 3.14.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png PD Discord Server This mod is currently empty! Why? Because I didn't have time to update it to the new version of PD, but it's coming back soo...
At War: Planetary Defense Fleets 2.8 update
Created by maltheal
2.8.1 update did some balancing everything should work let me know if anything is broken This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. This mod may be r...
! Universal Game Rules Patch
Created by Kasako'小傘
<warring: My first language is not English, there may be translation errors> Repair population cannot be assembled Repair orbital bombing failure Repair the failure of the jump engine Compatible with additional information types Make capital buildings from...
Board That Ship! (outdated)
Created by had
This simple mod will give you the opportunity to capture some ships. The boarding process is presented on the screens. Ships that you can capture: You can board from player or AI. Fallen/Default Empires Titan class. Pirate/Marauder Galleon. Fallen/Default ...
Board That Ship! (fixed)
Created by BurningRaptor
DEPRECATED. CHECK THE ORIGINAL ONEBoard That Ship! INSTEAD. This a personal fix of the Board That Ship mod. You can capture Titans, Juggernauts, Colossus and Galleons with this mod enabled. Colony ships can also be captured but with a much lower chance. A ...
Underground Realms
Created by Zefnar
Welcome to Underground Realms ! (v3.3.3 Compatible) The purpose of this mod is to make several empires templates actually playable to make them having a meaningful impact on the game. This mod provides the followings : Criminal Heritage gameplay - Branch o...
Vassals Expanded and Reworked - Exalted Domination Patch
Created by MrFunEGUY
This is a compatibility patch between Mog Kupo's Exalted Domination and my updated version of Vassals Expanded and Reworked. I have slightly altered the vassal types from Exalted Domination to make them pay some taxes to bring them more in line with the VE...
Even More Origins
Created by nighthawk
Federations brought us the fancy new Origin system! You want more? - I've got you covered: This mod adds Even More Origins to the number of vanilla ones! Origin Description & Features Below is a list of all included Origins, describing their features. Due ...
![Deprecated] Patch - Shader merge for ACoT, Gigastructures, Jump Gates and Real Space 3.7
Created by LordOfLA
Currently not needed. At some point the vanilla shader file updated to include the necessary code for jumpgates to work. For now I suggest you go grab Inny's Shader Merge mod instead and grab the system scale patch below if you need it. Merges the shader f...
Banned! (3.0)
Created by AlphaAsh
When suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ...
StarTech AI
Created by salvor
This is a fork of another AI mod, Starnet AI that is intended to create the galaxy filled with progress, expansion and technology. This mod will improve AI economy, technological choices, ship design and everything I was able to find to be moddable. The in...
Ultimate Automation 4.0
Created by RegiZero
This will automate some of the more tedious and clicky actions while playing Stellaris. If you’d like to read your events or manage the more important and time critical things, turn on all them options! :D ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀https://i.imgur.com/fVVaD...
Ethics and Civics Alternative + StarNet AI Patch
Created by Neko Boi Nick
Looking for a new maintainer This mod makes sure that Ethics and Civics Alternative 2.8 loads after ~ StarNet AI, by patching the two mods, as of right now it over writes the files from StarNet, but if there are any issues that spring up I can try to merge...
~ StarNet Friendship Patch
Created by salvor
This is a submod of my AI mod, Starnet. It also works with another AI mod of mine, Startech. This mod was made before startech existed, and it will always remain compatible with both starnet and startech, but it works much better with startech since AI emp...
!Civics Expanded+ - Starnet AI patch
Created by [REDACTED]
Unofficial!!! Compatibility Patch for Civics Expanded+ and Starnet AI. Merges the policy files to support the new civics while including Starnet's AI weights. Also removes base weights from many economic Civics buildings, replaced with economic plan modifi...
Extragalactic Clusters [3.2]
Fixed copy of original mod Extragalactic Clusters by lenzo. https://i.postimg.cc/yxxVY1MW/rate-favorite.gif May collide with other mods that are adding extra clusters - may overlap on map. https://i.ibb.co/Fb3hGjM/LtUMrSu.png...
First Ruler Stays
Created by Velich
Now fully functioning. Has it ever bothered you that your first Ruler disappears if an election happens? 3.0 is fixing this by making your first Ruler become a governor after election, but I can do you one better. Choose your preferred class at the start o...
Diverse New Frontiers (Not currently up to date)
Created by PrettyAverage
Update - 15 May 2021 3.0 update Update - 6 March 2021 Recent changes to the engine in Planetary Diversity meant the way this mod previously worked no longer functioned as intended, as it disabled both regular and rare PD worlds. I've now changed the approa...
Real Space - New Frontiers
Created by Annatar
New Frontiers version 3.2.16 This version is compatible with patch 4.0 Phoenix. https://imgur.com/ZEBNNJB.png https://imgur.com/K3aIvKq.png https://imgur.com/dwMExTS.png https://i.imgur.com/EjzuguR.png The purpose of this mod is to diversify the planets an...
By My Will 2.0
Created by CarboniNicolini
Goals: To add in more complex policies to make for richer and more challenging gameplay. Trajan Update is Live: This update brings in support for the latest version of Stellaris, as well as numerous bugfixes. This version also will be updated on the 20th, ...
Space Exploitation
Created by James Fire
"Space mining done right." -Riddle78 https://i.imgur.com/daBft2H.png This mod has now been rolled into Rise Of Cosmic Industry. This version will no longer receive updates. https://i.imgur.com/jOg9Tu3.png You ever wanted to mine that system with 3 asteroid...
Hyperlane Manipulator
Created by Past The Future
Adds a midgame Megastructure that requires the Hyperdrive 2 and Wormhole Stabilization Technologies. Constructing two of these megastructures in Neighboring systems will create a hyperlane between the two systems and destroy both structures. What the game ...
Hyperlane Generation (Alternate version)
Created by jonjowett
This mod allows you to add and remove hyperlanes on the galactic map, reshaping the galactic geography according to your whim. Create chokepoints - We've all had pulsar systems that would make for perfect defensive chokepoints - if it wasn't for a pesky hy...
Subterranean Origin
Created by Omega
Subterranean Origin Mod that was submitted for the #MODJAM2020. This mod's origin mechanics are heavily based around planet modifiers. You start out with a planet with a rank V subterranean modifier that gives +25 housing, +5 building slots, and +10 max di...
Planetary Diversity - Unique Worlds
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 4.0.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png PD Discord Server Unique Worlds This mod is standalone and does not require Planetary Diversity to function. It adds additional planets, scalin...
Alternate Ship Sections (LEGACY)
Created by LASER ACE
(This mod has an updated version with some new content, which can be found here) What does this mod do? This personal mod of mine adds 5 new technologies, each of which adding new ship sections for corvettes, destroyers, cruisers, battleships and titans. I...
2.8 defines for 2.7 mods (pop growth bug fix)
Created by OldEnt
Adds 2.8 defines which some 2.7 mods overwrite with their outdated version. This mod won't be updated to 3.0 as it serves a very specific purpose. This fix only adds potentially missing defines, it *does not* overwrite whole 00_defines.txt file, it is ther...
At War: Planetary Defense Fleets (3.9.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. Other languages Im currently only updating english Localisation. I can be reached in the discord when some...
At War: Better Admiral Experience (3.9.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. Other languages Im currently only updating english Localisation. I can be reached in the discord when some...
Relytor's Empire United 3.0.3
Created by relytor
A Unity system overhaul It always bothered my that Unity was simply a resource produced by certain jobs. It didn't really represent the unity of your empire. I believed it was time for an overhaul. Pop Unity Production Each pop now produces a base amount o...
Relytor's Empire United - For ECA Redux Only
Created by LordOfLA
This started as a patch for Relytor's Empire United to work with Ethics and Civics Alternative - Redux, however, with subsequent game updates I was down to two files that hadn't been updated and brought over, so I did. This is now a full fork and updated t...
!Yet Another Districts Patch for Starnet AI
Created by LordOfLA
Update for 3.3.2 Supports Ethics & Civics Alternative - Redux Supports Plentiful Traditions (Not yet updated for 3.3.2) Supports Simple Traditions Supports Forgotten Queens Supports Planetary Diversity Unlikely to receive as much attention as my Vanilla AI...
!Patch - Real Space - GPM Solar Systems
Created by LordOfLA
Merges edits between Real Space and Guili's Planet Modifiers. Current for 3.10.4 I generally deal with this in my collections so poke me if it needs an update....
!Patch - Cubemap Fix
Created by LordOfLA
Just the cubemap files from the old Immersive Galaxy Bug Fixes mod. Use with vanilla, Beautiful Universe or 小傘INFINI7E's Gorgeous Galaxy. Not necessary if using Kreitani's Vivid Skies....
!Patch - ECA - All in One - No Name Empires
Created by LordOfLA
Rolls up my current Ethics & Civics Alternative No Name Empire patches into one mod. This should avoid the game spawning empires with no names and filling your error log about empires trying to spawn with invalid government types. NOTE: This will conflict ...
End Truce & Close Borders
Created by MrFunEGUY
End Truce & Close Borders: I've had it with enemy construction ships being allowed through my territory after a war and then blobbing where they have no right to be. I wanted to just make it so that borders wouldn't be forced open by truces, but this appea...
Useful Heirs
Created by MrFunEGUY
Useful Heirs: I've always thought that heirs should be more useful and interesting in this game. This mod is me trying to achieve that. With Useful Heirs, you can: - Change the leader class of your heir. - Designate any of your leaders as your heir. - Abdi...
VF EF - Federations Expanded Patch
Created by MrFunEGUY
Patch for the 4 new law categories that Federations Expanded adds. Removed one of the law categories for Empire federations, because it just transfers diplomatic weight, which my mod already does. So this patch deals with 3 category additions....
Feudal Origins
Created by Mithrillion
Update v0.3: Removed corporate authority lock on Interstellar Trader's subsidiaries so they will spawn as normal empires most of the time, allowing you to set up branch offices. Added the -50% relative power opinion penality effect of "Feudal Society" to F...
Viable Feudalism and Imperialism - Empire Federation
Created by MrFunEGUY
Have you ever wanted to play as a feudal/imperial empire, but found that Stellaris was lacking quite a bit with that play-style? This mod aims to fix that. This mod edits the game so that you're allowed to form federations with your subjects. It then utili...
Smarter Popups
Created by MrFunEGUY
This mod disables anomalies from popping up on your screen. The advisor will still inform you of anomalies, and you will still get the notification icon in the top bar....
Deprecated! - Read Description - Protectorate Research Agreements
Created by MrFunEGUY
Deprecated Just use: Vassals Expanded and Reworked - FunEFork ...
MVG WE Updated ASB Patch
Created by MrFunEGUY
Small patch....
MVG War Exhaustion - Updated + Tweaked
Created by MrFunEGUY
Updated and slightly tweaked version of MVGs Logical War Exhaustion. Credit to MisadventuresVG for most of the work. To update it, I just had to change one variable. As for my tweaks, I'll just post all the variables in a discussion so you can see exactly ...
All That Is GRIMDARK
Created by AlphaAsh
Bringing a galaxy's worth of 40K-themed content to Stellaris... This mod combines God Ruler and all four volumes of 2.8's GRIMDARK, providing an extensive set of origins and predefined empires, as well as bespoke content for them, updated for version 3.0.x...
Invasion! (3.0)
Created by AlphaAsh
Ground War Overhauled This mod does a lot of things. Adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs. Adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers. Adds n...
Wormhole Generation (3.0)
Created by AlphaAsh
Generate wormholes with a starbase building To unlock the building requires the Wormhole Stabilization tech. A wormhole will be generated at the end of the month between two systems with a completed Wormhole Generator building on the starbase. It still nee...
Gods & Guardians (3.0)
Created by AlphaAsh
New missions for Observation Posts and related events https://i.ibb.co/TLqbv6Y/gnggods.png The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used if policy disallows slavery. Can only be used on bron...
! Immersive Beautiful Universe !
Created by Kasako'小傘
117 New Sky Box New skybox system based on position and stars Beautify the Milky Way Spiritual sequel to Beautiful Universe v2.0 Change the appearance of the sky box according to the position of the galaxy in the Milky Way The color of the core object will...
Zer0's Infinity Stones 4.0
Created by Zer0
https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/yRDd8aE.png As soon as I saw the relic system for Stellaris, I knew I had to add the Infinity Stones as relics! I wanted to implement each of the six stones into the game in a way that they still felt lik...
Awoken Empire Border Access
Created by Nobody
Are you tired of awoken empires trotting around your empire sniping random ass systems? Are you sick of opening the L-gate only to have some mid-life crisis ♥♥♥♥ yoink terminal egress and cuck you out of those dank nanites just because they somehow already...
Stronger Starting Origins [OUTDATED]
Created by Dragonwell
Author's Note : If you've somehow found this mod, after I decided to bring it back to public view. I'm sorry to say this mod probably doesn't work anymore since it was made for what, Stellaris 2.6 or something? After years, I got a request about this old m...
3.2 Growth and Conquest Rebalancing
Created by Mial42
This is a mod that is designed to rebalance growth and conquest so as to keep the benefits of the new systems (empire-wide pop penalty and planetary logistic growth) in 3.0 while mitigating the downsides. What this mod changes and adds: 1) Planetary logist...
Growth and Conquest Rebalanced Starnet Compatibility Patch
Created by Mial42
This is a compatibility patch for Starnet (or Startech, Salvor's other AI mod) and Growth and Conquest Rebalanced for 3.0 (found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2461091125). Starnet makes the AI responsive to the new pop growth...
Aesthetic Cinematic Gameplay (ACG)
Created by Ajey
Compatible with Stellaris 3.14.* --- NOT COMPATIBLE WITH Stellaris 4.* and BioGenesis DLC NOT Save game compatible NOT Achievement compatible https://i.imgur.com/ajgZ95k.png MOD LOAD ORDER 1. UIOD (required) 2. UIOD Extended Topbar (required) 3. other mods...
Fatherland: Frontier Worlds
Created by StormFather
Fatherland: Frontier Worlds is an expansion to Fatherland: Colonial Empires that adds a new type of spawnable empire to the galaxy! Support, reject or join loyal pioneering frontiersman who set out beyond your borders to settle new worlds. https://i.imgur....
Hypertraversal Manipulation CLASSIC
Created by Vauthil
(This is the classic version of the mod that uses megastructures. A new ship-based version that does all this and also lets you mess with hyperlanes in general is available as Hypertraversal Manipulation 2) INTRODUCTION Hypertraversal Manipulation is a mod...
{Abandoned} ASM Interstellar Wormhole FTL Reborn
Created by Zer0_Requiem
Due to a lack of skill I haven't been able to update this mod sadly. Good news is that similar mods that alter WH things are on their way. Though I am working on a mod that keeps the Warp Drive changes so stay tuned! Version: Updated to be compatible with ...
Jump Drive Enhancement | 跃迁引擎增强
Based on https://steamcommunity.com/sharedfiles/filedetails/?id=1898728966 MOD adaptation, modify some things. Jump start and cooldown are 5 days, jump distance is 300. 基于https://steamcommunity.com/sharedfiles/filedetails/?id=1898728966 MOD改编,修改一些东西, 跃迁开始和...
Some unique systems in [4.0.x]
Created by Clamor_S
PLEASE! Do not ask about compatibility. This mod does not rewrite any vanilla files entirely, only specific code parts. I DO NOT KNOW if it is compatible with X mod you are using and have no time, nor desire to check other devepolers mods. 4.0.x ready If y...
Espionage Rebalance
Created by Butts McGee
Espionage is good, but ungodly slow to the point it can be near-irrelevant. This mod makes the following major changes: Intel updates from its current value to max value much faster. Max infiltration level upped from 100 to 150. Infiltration required to in...
Faster Ship & Army Experience [3.12]
Created by Sterling Archer
https://i.imgur.com/7XWvIPN.gif This mod is a combination of my Faster Ship and Faster Army Experience mods. This mod makes it considerably quicker to level your ships and armies up from Regular to Elite. In 3.4 Paradox increased the exp gained per day whi...
All Leviathans Spawns
Created by Nekko
This MOD increases the chance of Leviathan spawns. * All Leviathans can be found in galaxies with more than 400 Stars. * In galaxies less than 400 Stars, not all Leviathans may appear. * This MOD only works at start a New Game. Limitations in a Small Galax...
Relic Relocation
This is a fork of Raffaele's "Relic Raider" mod updated for 3.0. So far, the only changes are: 1. Edited the relic claiming casus belli so you only have the casus belli on other empires if you have current intel on what relics they have. The way this works...
Titan (& Jugg.) Interdictor Module
Created by TheMinxLynx
Pending Update to 3.12.x ⚠️ https://i.imgur.com/nHZj4Qa.png Adds Titan & Juggernaut auras that allow a mobile FTL Inhibitor meant to function similarly to the Interdictor cruisers from Star Wars. Do you have a massive endgame fleet, but you're tired of the...
Cosmic Religion Reborn (3.14)
Created by Tovius
An updated version of the original mod for 3.14 Due to the changes in how pops work, it is unlikely this will be updated for 4.0 or beyond. Original Mod Description Mod adds to the game 8 religious systems that gives small bonuses: animism, monotheism, pol...
[OUTDATED] More Admin Cap and Less Empire Sprawl
Created by Grim-O-Thea
3.0.* compatible I hate empire sprawl and admin cap, but I don't want them removed completely. This mod is a continuation of the discontinued mod, 'More Administrative Capacity and Less Empire Sprawl', which can be found here: https://steamcommunity.com/sh...
U Leviathans and Distant Star Systems 3.0.3
Created by Umajianu
Inspired by Cue's All Leviathans Modifies ../common/solar_system_initializers/ distant_stars_initializers.txt && ../common/solar_system_initializers/ leviathans_system_initializers.txt to help force spawn_chance of leviathans and unique systems to 100%. NO...
The Great Khan Expanded [3.14.☠]
Created by FirePrince
Ever felt like the Great Khan doesn’t really do anything great? Then this mod is for you! Prologue This is a continuation of The Great Khan Expanded (2.7) by Kinneyj47. It has been completely overhauled and extended, several fixes, compat, +built-in Crisis...
Higher Base Intel
Created by Jmcgee1125
Originally built for 3.0.3, "updated" to 3.1.1 (I changed the version number) ------------------------------------------------------- Since the intel update, I was annoyed that I could no longer compare myself to enemy empires. This mod aims to fix that wi...
Signature Weapons [3.14]
Created by Dragatus
This mod aims to increase the individuality of empires while maintaining the highest possible level of compatibility with other mods and without changing how weapons work. All it does is make the first technology in every line of weapons into a rare techno...
Cleanse and Rebirth 3.14
Created by RegiZero
This mod currently enables a player to dismantle (ruin) or remove megastructures and seed primitives on habitable planets. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀https://i.imgur.com/fVVaDCS.gif⠀https://i.imgur.com/1BWfuZR.png Any megastructures can be dismantled (ruined...
Galaxy Shapes - The Maze and The Cross
Created by royalPawn
This mod replaces the 2 arms and 4 arms galaxies with some funky new shapes! Not achievement compatible, though it should be compatible with pretty much every other mod that doesn't mess with galaxy shapes Now updated for v 3.0.3! By which I mean I changed...
Unicron Addon
Created by force728
This mod adds Unicron, the Destroyer of Worlds event to Stellaris as a mid-game crisis event. Features 1. Adds Unicron as a mid-game event. He will appear in a random system near the outer rim. You will be alerted to his presence and each time he consumes ...
Origins of Civilization for 3.6
Created by kuyan-judith
3.7+ version here Adds a bunch of contents for primitives, building on Violent Beetle's Primitive Worlds If the corresponding DLC are in use, primitives now also have Mechanist, Syncretic Evolution, Necrophage, Remnants, Tree of Life, Cataclysmic Birth, Ga...
Pre-FTL Conquest & Infiltration: Enhanced
Created by corsairmarks
Overview In default (unmodded) Stellaris, when a player conquers a pre-FTL planet (or ringworld segment), he/she is given free districts based on the number of Pops conquered. The city districts are the wrong type for machine and hive empires, and players ...
Retain Leaders from Integrated Subjects & Pre-FTL Civilizations
Created by corsairmarks
Overview Have you ever wondered what happened to the former leaders of your subject after you integrated them? Or perhaps where that pre-FTL leader went after you annexed their planet? Wonder no more! With this mod you will be prompted to choose what to do...
Leader Traits: All Eligible Species Traits
Created by corsairmarks
Overview This mod ensures that your leaders can have every species-based leader trait that their species makes them eligible for. Somehow managed to get a Psionic, Erudite, Cybernetic, Brainslugged species? Now your leaders can have all of the traits toget...
[Deprecated] Leader Traits: Enhanced Randomisation
Created by corsairmarks
DEPRECATED: Due to the changes in Stellaris version 3.8 "Gemini" to how leaders gain traits (and trait "levels") as they level up, this mod is no longer applicable. It has been discontinued. Overview Frustrated that some leader traits can't be gained on le...
Fatherland: Colonial Empires
Created by StormFather
Experience a dynamic galaxy where new nations are born from the old in a constant cycle of death and rebirth! https://i.imgur.com/EEVrGqY.gif READ ME! If you are using mods that REMOVE existing ethics (e.g removes spiritualist, authoritarian etc) the mod m...
Gateways Policy/Federation/Imperium
Created by ZokRadonh
Based on mod Gateway Policy (1599481695) by Terberlo Features: New policy to allow vassals to build gateways in your space or in co-vassals space New federation law to allow all members build gateways in other members space New galactic imperium resolution...
Giga Diversity
Created by taimao
https://i.imgur.com/4Und3QN.png Stellaris 3.4.* Not Achievement Friendly Recommended Load Order Guili's Planet Modifiers and Features - (Required Mod) Planetary Diversity - (Required Mod) Planetary Diversity - Unique Worlds - (Optional Mod) Planetary Diver...
Gods & Guardians (3.X)
Created by AlphaAsh
New missions for Observation Posts and related events https://i.ibb.co/TLqbv6Y/gnggods.png The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used if policy disallows slavery. Can only be used on bron...
Government Variety Pack (for v3.2)
Created by LittleRaskol
A grab bag of new civics, origins, and government types. This is a backup/legacy version for Stellaris v.3.2.* (Herbert). The current version can be found here: Government Variety Pack (Current) New Civics A total of 75 new civics, broken down into 7 origi...
Mercenary Megacorps
Created by Juhius
Adds two new MegaCorp civics which turn your militarist corporation into a proper mercenary company, a fantasy which was unfulfilled by the vanilla game. Defence Contractor Every Defensive Pact or Independence Guarantee grants +5% Trade Value, Militarist e...
! Starnet for NSC2 Patch
Created by XoPhyte
Fixed for 3.4.5 hopefully fixing working pops...
Extra Ship Components NEXT
Created by NHunter
Extra Ship Components: NEXT WARNING: this mod is NOT compatible with existing ESC 3.0 saves. You need to start a new game. Other mod versions: Stellaris 3.3 -- Stellaris 3.4 -- Stellaris 3.6 -- Stellaris 3.7 Stellaris 3.9 -- Stellaris 3.10 -- Stellaris 3.1...
Origins Extended
Created by QUENTOPOLIS
Last updated for Stellaris version 3.6 ("Orion" update). Next updated delayed. Due to a change in material circumstances, I am currently unable to work on updating the mod. The re-write update is therefore postponed indefinitely. If anyone wishes to work o...
Starnet + Planetary Collection
Created by MonkeysInSpace
Compatibility Patch between StarNet AI and Planetary Diversity and all its sub-mods. This is just all my Starnet + Planetary patches in the same folder. Up to date as of Oct 8th 2021 Load Order: Planetary Diversity Planetary Diversity - Exotic Worlds Plane...
Light Borders
Created by Agami
Makes borders more transparent and thin. Achievement-compatibe. The mod also: - removes star pins - slightly raises borders - doesn't highlght borders under nebulas Alternative versions: - with star pins: https://steamcommunity.com/sharedfiles/filedetails/...
Merge AI Species
Created by mario0244
Load Order Not important. For which version of the game is this? 3.10 What is this mod? It's a mod which merges less populous species in an empire with the most populous species (in an empire). How does it work exactly? You run the mod manually (by edict o...
Planet Diversity Arcology Projects For Hive Minds
Created by TomokoZerra
This gives hive minds the ability to build the arcology projects from planet diversity such as militarist, eco-arcology, and Necropolis. This mod is known to have issues, mostly due to the fact I never completed it. It does at it says but for all the arcol...
Arcology Project For Hive Minds
Created by TomokoZerra
This mod I created for personal use to allow hive minds to build the city worlds you love and know. I limited it so devouring swarms cannot build them as i personally felt they are best fit for the hive infested world type. But any hive mind without the de...
Best 1% menu ever
Created by FirePrince
This are 1% of the 100% best menu ever (which actually could be below 50 KiB). Should be faster loading... (replaces 14 MiB data load - animation is fully retained). Credit goes to Ivan President and PDX. You are allowed without asking to take it in your m...
Powerful & Realistic Orbital Bombardments [4.0.☠]
Created by FirePrince
Because orbital bombardments suck. This mod is a continuation of PROB (2.7) by Dazz Aephiex and Glassing the Planet Mod by Karloku (forked by Batmane) and is focused on: • Orbital bombardment capability of planet destroying for a considerable amount of tim...
Escalation: Orbital Annihilation
Created by Komandante
Escalation: Orbital Annihilation "We have arrived, and it is now that we perform our charge. In fealty to the God-Emperor (our undying Lord) and by the grace of the Golden Throne, I declare Exterminatus upon the Imperial world of Typhon Primaris. I hereby ...
Automatic Pop Migration (3.8.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, following his expression to discontinue support. Original Mod Original Description (links culled to avoid misdirection): =================================================================...
New Legendary Worlds
Created by ༒Wanheda༒
New Legendary Worlds & Districts Legendary Worlds is back and ready for 3.11! Legendary Worlds has been overhauled for 3.10 Almost complete overhaul of Habitats/Ringworlds This is a mostly complete overhaul of the mod. Balance changes on all worlds, more r...
Rise of Cosmic Industry BETA
Created by James Fire
https://i.imgur.com/daBft2H.png Note: Given how this mod affects development, it is not recommended to try adding it to an existing save. Industry in Stellaris is simple, and abstracted to the point of not making much sense. Not only that, but critical met...
Capture Ships
Created by mzilli
This mod adds a mechanic by which warships can be disabled in combat rather than destroyed. How does this work? When a ship is disabled, both the original owner and the empire that disabled it will gain a special project to recover the ship with a Construc...
Lunar Prospecting
Created by Sidewinder Fang
"At Deep Rock Galactic, we pride ourselves on having obtained practical dominance of the most lucrative belts of the Outer Rim. While our foolish and cowardly competitors generally regard these systems as too volatile or high-risk, to us they are home. " D...
Better Planet Automation
Created by Douglas Miller
Overwhelmed or bored by the number of things you have to do to keep a large empire developing its planets properly? Disappointed by the quality of the vanilla automation? Better Planet Automation is the solution! Choose how much production of each resource...
[ON HOLD] The Merger of Rules 3.14
Created by Inny
This mod serves as a global compatibility patch for Stellaris 3.14, designed to harmonize the various incompatible game rules and scripted triggers introduced by different mods. When two mods alter the same rule or scripted trigger, only the last loaded mo...
OUTDATED Cross Border Trade
Created by Oatmeal Problem
This mod will not be updated for Stellaris 4.0. Trade is fundamentally different now, and this mod no longer fits the game well. If you disagree, you are free to fork, update, and re-upload. Borders produce trade value! Commercial pacts too static? Shouldn...
Tradable Relics
Created by Past The Future
This mod is not up to date and is missing some relics. See updated mod by Gyrix here: https://steamcommunity.com/sharedfiles/filedetails/?id=3252271848 Made for Stellaris version 3.4.*, Not rigorously tested in later versions but should continue to work fo...
AI-Player Exclusive Archaeology & Astral Rifts
Created by Ariphaos
This mod does for Archaeology what Distant Stars did for Anomalies. Rather than have the AI get the same sites you do, the AI gets sites only visible to it, and can't see or excavate player sites (those with an active story). Additionally, all random sites...
Deassimilate Machines
Created by corsairmarks
Overview Ever been disappointed at all the wasted Pops when you conquer or integrate a Machine Intelligence? This mod is for you! Now you can de-assimilate the Machine Units into Robots once you have discovered the Positronic AI technology. This mod also f...
Psionic Species Expansion
Created by jasonpepe
PSE extends the playstyle of Psionic Empire! For Stellaris version 4.0. Require Utopia DLC for full content. ------ NOTICE: 4.0.15 breaks a lot of things, please subscribe this patch mod as I am away:https://steamcommunity.com/sharedfiles/filedetails/?id=3...
[3.2] Multigalactic Galaxies
Created by Guard15
A fixed copy of the - https://steamcommunity.com/sharedfiles/filedetails/?id=780559390 - Made by skud13 https://steamcommunity.com/profiles/76561198052837133 Currently contains fixes to most problems that would not work when trying to launch the game with ...
Flags, Emblems and Backgrounds Merged
Created by Lordlony
Ironman & Achievement Compatible Description Merger of some of the most popular flag and emblem mods a long with my own. This almost no additional compression applied by myself. Without the compression it results in much larger file size but the quality of...
AA's Cyborgs Species Pack
Created by AlphaAsh
Time to Get Upgraded This simple species pack adds a new species type, Cyborg, and yoinks a bunch of vanilla portraits that look like cyborgs. All DLC requirements are respected, so which portraits available to your new Cyborg species will depend on which ...
AA's Cyborg Origins (3.4)
Created by AlphaAsh
New Origins For Cyborg Species Adds two new origins for Cyborgs, one of which unlocks two new policies. Updates the Driven Assimilatior civic so that cyborgs with one of the new origins can take it. The Cyborg Species for Driven Assimilators has been renam...
Mechroids 2: A Cyborg Species Expansion
Created by Kumquat
If anyone else experiences crashes when attempting to allow the Processing Purge type through the "Ethical Delimiters" decision, please post your mod list! https://i.imgur.com/f1fVomu.png This is a mod designed around the fantasy of playing as Cybermen, Gr...
Planetary Diversity + Guilli's Planet Modifiers and Features
Created by sommio
Removed duplicate Terraforming and increased the cost of the Terraforming option added by GPM to bring it closer to the cost of Terraforming in PD. and merged a modification to event colony.107 so that species with the irradiated preference trait will not ...
StarNet AI - Planetary Diversity patch - Additions
Created by sommio
Warning. This patch is no longer available, it will break PD, which is updating too quickly. Fixes some PD bugs caused by the StarnetAI patch, and some AI weighting adjustments Load Order ~Starnet AI Planetary Diversity StarNet AI - Planetary Diversity com...
StarNet AI + Sensor Expansion
Created by sommio
Fix the ai weight of Sentry Array, now ai will not build new Sentry Array Load Order ~ Starnet AI Sensor Expansion this patch Other Change Reducing the ai weight of Sensor Jamming ...
(-United Small Tweaks-)
Created by Fugasas
This mod changes following areas: •Starting capacity limits •Adds new map scenarios (medium, large and huge, huge 1.5k and huge 2k) and support of more empires. •Also the Empire sprawl fixed, why should we want tall empires? •Ships travel speed fix, now th...
Shroud Rising [3.8]
Created by LastLeviathan
https://i.imgur.com/aj8vRtJ.png Prepare to encounter a new and terrifying menace, The Eye of Terror, a challenging and dynamic mid and end game Crisis. Watch as the experiments or decadence of the Fallen Empires bring forth a progressively more challenging...
Sensor Expansion + Real Space
Created by sommio
Now you need to study Pulsar Sensor Modulation to enable the sensor to detect systems with Herbig Star and Singularity Sensor Modulatio to detect systems with Microquasar. The patch is implemented using overriding specific elements, which you can place any...
Ancient Systems
Created by ogdinmar
Updated to game version 4.0.* Welcome to Ancient Systems! Ancient Systems adds three new systems to the galaxy. The systems have great system resources and a unique planet class that has very high value, but you have to earn it. These systems are each defe...
No Clustered Starts
Created by Taw
◢ Uniform Empire Spread On the Game Details screen, set Empire Placement to Clusters. Updated for v4, if that is not the latest version please post in the comments! It is likely to continue working even if the launcher complains. The latest and past versio...
Ethics and Civics: Bug Branch Compatch: Forgotten Queens
Created by CoruptedUsername
FINALLY UPDATED TO STELLARIS 3.14 "Circinus" https://i.imgur.com/VKeSAvb.png This mod is a compatibility patch for Ethics and Civics: Bug Branch and Expanded Gestalts: Forgotten Queens. This mod must go after both mods in your load order, or it may not fun...
Ancient Cache of Technologies: Extra Defines and Changes
Created by Chirumiru ShiRoz
This ACOT Submod make changes to various defines and vanilla repeatables to make Stellaris fit with ACOT more. It can however be used without ACOT if you so desire. #Note : Not all changes are listed below, some may be missed, I will add them in as I remem...
5 Times Faster Reinforcement Transit
Created by unlomtrois
Tired of waiting for reinforcements for ages? Or... has it ever happened that the country in whose territory you kept your entire fleet has SUDDENLY taken away your border access, and you wait 10 years for their return, completely defenseless? Here you are...
Data overflow repair and other extensions
Created by Bolack·AiDieck
The game's combat value calculation is essentially an exponential-like function, and by turning down the weight of the Curtain Index and other values, it achieves the goal of solving the overflow problem of most data-explosive mods and minimizing the file ...
Forerunner+Gigastructures Patch
Created by SableDrake
Adds the possibility to unlock the Maginot World technology by unlocking both quality and deterrence tradition subtrees in forerunner....
Biopsionic Mastery (Patch Edition)
Created by Ariphaos
Allows you to combine biological ascendancy with most other ascendancies. Best used with my Unofficial Patch. This addresses many mods which do not fully fix this when trying to do the same thing. Note this sometimes updates before my main patch does. This...
Dynamic Difficulty : More Modifiers
Created by Gratak
You think that the AI is too slow in research while overwhelming you in allow production in early game? You think that the base influence production is way too low to expand at a decent pace? You think pop growth/assembly speed is too high/low? You think t...
Sol System Expanded (Real Space)
Created by Lion
Works with version 3.6, includes English, French, German and Russian localisation. About this mod This is a version of Sol System Expanded that's compatible with Real Space. Real Space is a mod that adds new stellar classes and over 200 real systems that a...
WH40k Planets Renewed
Created by Bedivere
WH40k Planets Renewed Compatibility Game Version: 3.14.15 Not compatible with 4.0 yet (working on it) Permission This mod was created using the New Planets WH40k mod created by kamip123 and is being posted with the permission of the original creator. The o...
Advanced start
Created by Ralendil
Version 2.5.6 - Updated october 22th Introduction This mod exists already around on the workshop. This one was, at the beginning, lightly modified. I have made changes and now rewriten it. Loading order: You can find the loading order that applies, if you ...
Detailed Tech Tooltips Remastered
Created by amazonochka utyty
Detailed Tech Tooltips Remastered This mod expands the tech description tooltip by showing you what future research a technology leads to. You’ll be able to see exactly what you’ll need to unlock in order to beeline for a specific tech (e.g. megastructures...
Here, There Be Dragons
Created by Gogabor
Now Ether Dragons can travel through the galaxy. And it is not a single dragon. IMPORTANT ! Important note: now to grow dragon you need to select any Molten/Shattered planet inside your borders and use specific planetary decision! . Check "Egg Incubation" ...
Local Production
Created by starchitec
Production Efficiency for Local Jobs Ever wonder why the best way to produce food is to make one giant farming world and ship everything across the galaxy? Want your pops to eat fresher green apples? This mod adds an incentive to diversify planet productio...
! Sartek District and Economy Merger Add-on
Created by A-Sartek
Stellaris 3.14.* /// This is a complementary mod for ! Sartek Tradition - Ascension Perk Merger it further increases compatibility and technically it could be used on its own but is highly recommended that you use both of them together. This is also a comm...
No influence cap (Starnet/Startech edition)
Created by Nacosmo☆
Remove the influence cap for StarTech or StarNet AI mod. Load Order: Star(net/tech) AI No influence cap (StarNet/StarTech edition) Q: Why another influence cap remover when there are so many out there? A: All of them break the StarNet / StarTech AI for AI ...
Mitsy's maps (3.6)
Created by mitsy
More bigger and smaller galaxys new exiting maps Removing max empire count For ultimate maddnes WARNING: if you (like most people) play on a gaming potato to many empires will! crash the game mod version 1.5...
Much More Galaxy Shapes
Created by Mal'Dun
Much More Galaxy Shapes Provides more Galaxies for Stellaris. Adds 24 new galaxy shapes. This mod does not alter the appearance in any way! (Some of the shots are in Vanilla as you may notice) This is a submod of my other mod Much More Galaxies which just ...
Better Ship Behaviors
Created by BaBoFantasy
Better Ship Behaviors BSB is a vanilla-flavor mod that improves the ship behaviors in Stellaris and solves some problems in space combat. Please check the update log! UPDATE 20250529 A new ship mod tailored for Stellaris 4.0, Special Ships: Shipbuilding Fo...
Starnet AI + AI Game Performance Optimisation Fix
Created by sommio
Fixed habitats being overwritten by Starnet AI, resulting in the AI not being bound by the "AI Habitats Fix" Load Order ~ Starnet AI AI Game Performance Optimisation Fix this patch...
AI Game Performance Optimisation 4.0
Created by RegiZero
This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible) th...
!Dosmod Bug Branch and Extra Fallen Empires Compatibility
Created by Big Sneezy
This mod does two things: 1. Fallen Empires from Extra Fallen Empires are given the ethic "ethic_focused", which is used by Bug Branch to allow Fallen Empires to have fanatic ethics other than Authoritarian. All Fallen Empires from EFE should work correctl...
Extra Events 4.0 Continued
Created by Inny
This is an updated version of Extra Events by Bürgermeister (followed by neptunehs' unofficial fix) updated for Stellaris 4.0+. It's a continuation and a rewrite of their work to keep this mod alive. About the mod Extra Events is a mod that adds over 70 br...
Endless Frontier: An Event Mod
Created by mzilli
Endless Frontier is an event mod that adds dozens of new anomalies, events, archaeological sites, and more to the galaxy, adding tons of new content to your Stellaris games. Some of these are harmless fluff and world-building, some are moderately useful, a...
Fatal Foundations Story Pack [4.0]
Created by FirePrince
The bonds between our realities are breaking down. Things that should not exist are finding their way through. How can we fight that which we cannot comprehend? This mod is a v4.0 update of the great Fatal Foundations Story Pack by TFL. Note: This mod very...
Dawn Of Ascension
Created by Daniellm
Dawn Of Ascension is a mod that brings forth the ascension into the technological age of Dark Matter. With this comes new ship types, fallen empire automated industries and upgrades, new civics, a new ascended shipset and more! Dawn Of Ascension 3.0 has be...
Upper Limits V3.4+
Created by Guluere
Introduction This mod aims to go above and beyond the normal game, allowing players to research techs above tier 5 and more! More Info Currently in English, French, Russian and Braz-Por. The non-english translations might be delayed. Thanks for checking th...
Giga Diversity 2 Electric Bugaloo
Created by Witherfork
This mod originally produced by TaiMao/Dragonwolf. Should they return, and wish to take up the mod again, I will be happy to take this down. The original mod can be found here. Stellaris 3.4.* Not Achievement Friendly Recommended Load Order: Guili's Planet...
Stage a coup & assassinate ruler UNLIMITED
Created by stars☆
I AM CURRENTLY SEARCHING FOR A NEW MAINTAINER Please get in touch with me if you are interested in maintaining this mod. Compatible with version 3.* LIMITED VERSION allows only ONE coup for each empire Use the two new espionage option to stage a coup in th...
Lithoid Supremacy
Created by Unpixelled
Version: 4.0.X Update to 4.0.X is recent and may contain bugs Lithoid Supremacy Welcome to Lithoid Supremacy! This mod is an expansion to the Stellaris Lithoids DLC, adding new technologies, buildings, civics, traits, weapons and even a new planet! Go fort...
Extended Plantoids
Created by mute
THIS MOD IS NO LONGER BEING MAINTAINED! MY EXTENDED SPECIES MODS WILL BE INTEGRATED INTO: Galactic Diversity _______________________________________________________________ Small mod adding additional botanic themed content. Some features may require the p...
Extended Necroids
Created by mute
THIS MOD IS NO LONGER BEING MAINTAINED! MY EXTENDED SPECIES MODS WILL BE INTEGRATED INTO: Galactic Diversity _______________________________________________________________ Small mod adding additional Necroid flavoured content. Even more WIP than my other ...
Wild Space 3 Patched
Created by Yohello
## Might need Namelist(Cybrxkhan's Assortment of Namelists for Stellaris): https://steamcommunity.com/sharedfiles/filedetails/?id=682691478 ## Changes No planes spawn in Wild Space so should fix a lot of random issues No anamolies should be able to spawn, ...
Ancient Systems Difficulty MOD
Created by ogdinmar
I dont play with gigas So hopefully it will make them harder for those who do. Ancient Systems Difficulty Mod. This submod aims to increase the difficulty of the Legendary Guardians. Requires Ancient Systems to work....
Social Decline
Created by Capelett
Available in English & Chinese / 中文 Overview Social Decline makes planets more dynamic, by adding tile blockers to mismanaged worlds. When housing is low for a period of time, slums or mobile homes may appear. If stability is too low, militias or gangs may...
Resolutions Expanded
Created by Gordon_CMB
Have you ever thought the amount of resolutions in the game is too underwhelming? Never fear, this mod adds around 50 new resolutions, ranging from simple cultural changes to extending your grip over megastructures! The mod includes 5 new categories with a...
ABANDONED - New Job Manager [3.9] - DISCONTINUED
Created by FirePrince
This is an update of the famous Job Manager by NaK1119. Aside from modernizing and optimizing as much of the syntax as possible (which should improve performance significantly, compared to the previous mod) some issues have also been fixed. Since NaK1119 h...
Influence Cap+ (3.14)
Created by Clairelenia
Hey Guys! :) Are you also sometimes annoyed, when you are in mid- or lategame and your Influence is instantly capped at a mere 1000 all the time? Not anymore! With this mod, your influence will get a cap-increase to a whole whopping 2500! If you want to bu...
Subwarp Drive
Created by Navar
The Subwarp Drive mod improves on the Subspace Drive from the Eager Explorer Civic and it's variants. Continue down that road not taken with Subwarp and Warp drives!! The Subwarp Drive This mod provides additional technologies that unlock access to the Sub...
Much More Galaxies
Created by Mal'Dun
Much More Galaxies Provides more Galaxies for Stellaris. Supports Galaxy sizes from 25-2500 and adds 24 new galaxy shapes. This mod does not alter the appearance in any way! (Some of the shots are in Vanilla as you may notice) The following shapes are adde...
Galactic Politics
Created by mute
This mod focuses on external Politics and Diplomacy, adding more content and flavor to the interactions between Empires. The aim is to enhance some of the mechanics introduced in Federations, Nemesis and Overlord as well as introducing some mechanics of it...
SO-gigas Integration
Created by Reyzel
--PLEASE READ-- this patch was uploaded automatically. How to tell if this patch is up to date: -first of all, if the mod this patch is for is NOT up to date with the latest version of stellaris then this patch will not change that -if the mod this patch i...
SO-PD Add-Ons Integration
Created by Reyzel
--PLEASE READ-- this patch was uploaded automatically. How to tell if this patch is up to date: -first of all, if the mod this patch is for is NOT up to date with the latest version of stellaris then this patch will not change that -if the mod this patch i...
SO-ESAP-EST patch
Created by Reyzel
--PLEASE READ-- this patch was uploaded automatically. How to tell if this patch is up to date: -first of all, if the mod this patch is for is NOT up to date with the latest version of stellaris then this patch will not change that -if the mod this patch i...
SO-Merger of Rules
Created by Reyzel
--PLEASE READ-- this patch was uploaded automatically. How to tell if this patch is up to date: -first of all, if the mod this patch is for is NOT up to date with the latest version of stellaris then this patch will not change that -if the mod this patch i...
SO-Origins Extended Integration
Created by Reyzel
--PLEASE READ-- this patch was uploaded automatically. How to tell if this patch is up to date: -first of all, if the mod this patch is for is NOT up to date with the latest version of stellaris then this patch will not change that -if the mod this patch i...
SO-Ariphaos Unofficial patch
Created by Reyzel
--PLEASE READ-- this patch was uploaded automatically. How to tell if this patch is up to date: -first of all, if the mod this patch is for is NOT up to date with the latest version of stellaris then this patch will not change that -if the mod this patch i...
Primarchs
Created by ktor v 2d
"It is a time of legend. Mighty heroes battle for the right to rule the galaxy. The vast armies of the Emperor of Earth have conquered the galaxy in a Great Crusade - the myriad alien races have been smashed by the Emperor's elite warriors and wiped from t...
Ork Voice Advisor - Warhammer 40K
Created by NotSoBraveDave
"Ere We Go, 'Ere We Go, 'Ere We Go!" — Common Ork chant heard during a greenskin WAAAGH! An icon commonly used to designate Ork activity. The Orks, also called greenskins, are a savage, warlike, green-skinned species of humanoids who possess physiological ...
Grey Knight / Authoritarian Voice Advisor - Warhammer 40K
Created by NotSoBraveDave
"We are the warriors of the Grey Knights, armoured in faith, shielded by devotion and armed with purity of purpose. But greater even than these, we carry the light of the divine Emperor of Man into the dark places to purge the daemonic wherever it may be f...
Compatible Components for ACOT Starbases
Created by OlegY
Makes NSC starbase modules availible for ACOT starbases.Also make Guili Technologies, Ultimate Technologies as well as some vanilla starbase buildings availible for ACOT starbases. Mod was inspired by "ACOT Starbases X Vanilla". Since that mod is discontin...
Improved Galaxy Creation (3.14)
Created by Clairelenia
Hey Guys! This is <Improved Galaxy Creation>, a galaxy creation altering mod that adds multiple! new galaxy sizes and also some additional galaxy shapes. You see those beautiful spiral-galaxys that remember you maybe from the game <Spore>? Those you will f...
Machine & Robot Expansion
Created by XVCV
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Stellaris v3.9.* Compatible https://i.postimg.cc/yNgJTMGr/1.png A few years ago, I made my first big mod for Machine Intelligence and Synthetic Ascended Empires. This mod is a rework of that. Click the screen...
Larger Sectors (3.14)
Created by Clairelenia
Hey Guys! :) Are you also annoyed or don't like, how small sectors are in Stellaris Vanilla? Well, lucky for you my mod changes that! This mod increases the size of a sector. Now your sectors include 8 whole jumps instead of only 4 jumps away from the capi...
Upper Limits V3.6+
Created by Guluere
Introduction This mod aims to go above and beyond the normal game, allowing players to research techs above tier 5 and more! More Info Currently in English, French, Russian and Braz-Por. The non-english translations might be delayed. Thanks for checking th...
Civil Wars
Created by MrFunEGUY
Civil Wars: So you thought you could just build a galaxy-spanning empire and never have to worry about internal strife? Wrong. This mod makes it so that certain political operators and unstable planets will try to rebel against your authority. You can choo...
More Primitives [4.0.x]
Created by Sparble
Updated to v4.0.x! Check out my Discord for patch notes & bug reports. If you want to share ideas, ask questions or just chat feel free to join! https://i.imgur.com/VFsGyu4.png Part of Stellaris' Mod Highlight #7! Have you ever thought that Stellaris vanil...
Primitive Worlds for 3.x
Created by kuyan-judith
An updated and debugged version of Violent Beelte's Primitive Worlds Adds Hive Mind, Machine Intelligence, Postapocalyptic, and Void Dweller primitives to Stellaris. https://i.imgur.com/4Und3QN.png...
MPM - More Policies Mod
Created by Grzesio
This mod focuses on adding more policies, and its primary aim is to make them as flavorful and story rich as possible, while keeping vanilla balance and quality. There are multiple policies implemented, and the aim is to provide an edict, some technologies...
More Precursors
Created by kroun
This mod adds 3 new precursors: The Ixardian Corporation, The Werediran Signal and The Ezentian Combine. Each Precursor comes with their own relic, secrets and precursor technology. The Ezentian Combine A broken planet has been found, and all evidence poin...
Limited subspecies
Created by Ralendil
Updated september 24th What does this mod ? It limits the possibility to create subspecies by changing all your pops of one species to the last subspecies created. Off course, this apply also to AI (this is the goal to avoid subspecies spam of it). Also, t...
Star Wars Galaxy 2
Created by chriskar
Stellaris: 3.11.* https://i.ibb.co/MSW0PYN/SWG2-Banner.png Star Wars Galaxy 2 is an open-source project that aims to bring an accurate representation of the Star Wars galaxy into Stellaris. Features Complete redesign of the galaxy after current legends lor...
Abathur Voice Advisor
Created by NotSoBraveDave
Abathur, the Evolution Master of Kerrigan's Swarm, works ceaselessly to improve the zerg from the genetic level up. His hate for chaos and imperfection almost rivals his hatred of pronouns....
More Natural Looking Galaxies
Created by 🆂🅷🅸🅾
More Natural Looking Galaxies Supported version: 4.* -Hopefully more natural map generation. -Larger map limit and spread stars. -Thin border edge. -other minor adjustments -Galaxy size up to 10000 200 | 400 | 600 | 800 | 1000 | 1250 | 1500 | 1750 | 2000 2...
Ultimate Weaponry (Standard)
Created by breloom1994
This is a weaponry expand patch of main mod: Ultimate Technologies Features: This patch contains all the ship components, weapon module and armies of Ultimate Technologies, and the strength of the weapon is set as "Standard". Recommend for regular mod play...
Galactic Ambitions
Created by mute
Where Origins represent the Past of a civilization and Civics represent the inner workings and current state of a civilization, Ambitions represent what a civilization is striving for, or also: the Future of a civilization. Ambitions are supposed to add mo...
WP's Army Attachments Revived (3.14)
Created by WP 🥔
Background: You probably remember that at launch Stellaris included an army "Attachment" system. This let you modify armies, upgrading them in fun ways like mounting them as cavalry or deploying swarms of killer drones. With 2.2 the army attachments were r...
Stormbreaker Lighthouse
Created by Sidewinder Fang
"I am what remains of the Song of Salvation. I am His will rendered in silent light, sent forth to guide a billion vessels home. I am what remains of the Emperor now that His body is dead and His mind is dying. It is a death that may take an eternity, but ...
More Fallen Empires Bug Branch Patch
Created by Icey
A small mod adding the "focused" ethic to the empires added by the More Fallen Empires mod. To install this correctly, put this mod after both Bug Branch and More Fallen Empires in the load order....
Star Citizen - Stanton System
Created by noble
The Stanton system is a single star system, and one of two fully colonized systems in the UEE. It is the only system with a green zone reaching four planets, making it suitable for human life. All worlds have undergone limited terraforming and have flora a...
BeCause's No Prescripted Empires
Created by BeCause
This mod removes all currently existing prescripted / premade countries. At least, it will until PGI makes any changes to how the files are arranged with new expansions or updates. (Updated for 4.0.*) (Updated to work with the Ethics & Civics: Bug Branch m...
Battle for the Core - a Star Wars like Galaxy Generator [3.11.*]
Created by [kk_Leg] kRIEGER
https://i.ibb.co/QkkXshR/1.png Do you also disllike, that someday you are the uncontested powerhouse of the galaxy /galactic emperor vibes/, but somehow you are almost in the L-Cluster ? Wait no more ! This mod makes it so that everyone (except Fallen and ...
kRIEGERs 130 Added Empires [4.0.+]
Created by [kk_Leg] kRIEGER
https://i.ibb.co/QkkXshR/1.png Are you loving Stellaris ? But after so many playthroughs you just know every empire ? "Oh those guys again" "I really kicked their ass last time" Where is the fresh feeling of exploration as you encounter unknown civilisatio...
[Outdated] Base Leader Capacity Adjustments - 60
Created by ShieldsOfFire
Basic information This mod does one thing, but it does it well, it adjusts base leader capacity from 6 to 60, a 10x increase. Compatibility Only use one version at a time. Since this mod makes one tiny adjustment load order does not matter so just follow c...
More Leaders Cap Tech
Created by snky
Increases leaders cap by +9 through the research of technologies https://i.imgur.com/fVVaDCS.gif 3.10.*✔️ Features: Adds 8 technologies, each of which increases a country's leader limit by +1 for all leader classes: 5 common technologies, for each tier. An...
Gargantua Galaxy [3.11.*]
Created by [kk_Leg] kRIEGER
https://i.imgur.com/p7Fv1Z6.gif https://i.ibb.co/QkkXshR/1.png Do you know how there are multiple science-fiction shows out there, like Star Trek, Star Gate, Star Wars, and many more, who never fully explored all the stars (Star wars is a bit of an excepti...
[Patch] Gargantua Galaxy & Battle for the Core [3.9.*]
Created by [kk_Leg] kRIEGER
Gargantua Galaxy Standalone is not needed for this mod as all the files are within it Load order Battle for the Core this patch ...
Machine Void Dwellers
Created by SeveredHead
Machine Void Dwellers This mod adds the ability for machine empires (NOT hive minds) to use Void Dweller origin. What was done: Restriction on Void Dweller origin expanded to not allow only Hive Minds (i don't play them and don't know how to balance the st...
Give Technology & Fleets
Created by Root
A mod that will allow us to provide technology and fleets to friendly countries with communications. 他Mod用Pachの作成の仕方は上に画像があります You can see the image above on how to create a Pach for other mods. SubMod Give Technology & Fleets for Gigastructural Engineerin...
Give Technology & Fleets for Gigastructural Engineering & More (3.7) Pach
Created by Root
A mod that will allow us to provide technology and fleets to friendly countries with communications. Patch to allow Gigastructural Engineering & More (3.7) technology exchange at Give Technology & Fleets! Works well with NGM2 instead of Give Technology & F...
Star Wars: New Dawn - Galaxy Sector Background
This small unofficial submod for "Star Wars: New Dawn" adds sector background for the galaxy map. This mod is an updated version of thewaysian's mod "Unofficial SW: Fallen Republic ENG Galaxy Background". Playable for all maps; but optimized for large/huge...
Invasion! (3.8)
Created by AlphaAsh
Ground War Overhauled This mod does some stuff. It adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs. It adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers. It ad...
Limited AI Habitats
Created by Cephalon Sithalo
Save Game Compatible No Vanilla files harmed What This Does This mod fires an event that adds one of two modifiers with a (10/90 random list) on an AI Empire. Habitats Limited/Restricted. Habitats Limited slightly increases the cost/time to build Habitats ...
Higher Influence Max
Created by MasterSJT
Increases the Influence Cap to 2500...
Political Power & Living Standard Rebalance
Created by AuroraHertz
I started making this prior to the 3.8.4 update which rebalanced living standard political power and how it interacts with faction unity gain, this update massively improved the system but still left room for improvement. A lot of inspiration taken from Ts...
Civic Engagement
Created by CaelReader
https://i.imgur.com/DeFOBfH.png For Stellaris 3.14.* Civic Engagement adds new events and situations that tie into your empire's civics. Deal with poachers encroaching on your nature preserves as an Environmentalist. Manage a feud between clans of your War...
Looting All Relics
Created by tazksav
Conquerors will be able to loot everything without losing relics. Relic Casus Belli : https://steamcommunity.com/sharedfiles/filedetails/?id=3025329174...
Repair Vassal Gateways Fix
Created by DaGinger
If you are like me, you get overly annoyed at the fact you can build gateways in vassals systems, however you can not enable naturally spawning gateways. This mod simply adds the "overlord_can_upgrade = yes" code to ruined gateways, allowing ruined or disa...
Clerk Policies
Created by Navar
Make Your Clerks ( and drones) a Bit Less Useless Clerk Policies This mod provides an additional set of Policies based on your governing Ethics and select Civics that will enhance your Clerks so that they might feel a little less useless. They may have bee...
Psionic Hivemind
Created by Vaerinth
This mod enables Psionic ascension for hiveminds! Feel free to become the bugs in Starship troopers or recreate the Tyranids! ! Disclaimer 1 ! This mod is a workaround. Not everything psionic is enabled for hiveminds (such as covenant forming) either becau...
Nebulae+
Created by Mister Handmann
Are your current stellar graves just too boring and lifeless? Now introducing Nebulae+, the mod for all your cosmic-gas-related woes! Changes: -Additional modifiers for habitable planets within nebulae -Larger (and smaller) nebulae -Greater variance in neb...
Lord Black Hole
Created by DarkBroderEiran
Feature : 5 Event & Archeological Site 3 Technologies 1 Rare Resources 1 Specie 1 New System 1 New Planet The story is a tribute to Dark Souls and the reference to Artorias who abandons his royal guard duty to go and stop the expansion of the abyss by defe...
Caps off to our Leaders
Created by RoverStorm
50 or 100 leaders not enough? Addicted to so many mods that you want a mod that nukes the Leader Capacity without breaking everything? Want to better represent the character headcount count in popular Stellaris inspirations like 40K? Then this mod may be f...
Daemonic Incursion - Knights of the Toxic God - Legacy
Created by FirePrince
/i.imgur.com/f1atWfH.png Want to have more fun with the features and stories of the Toxoids DLC less limited? Then this is for you! Spoiler warning: don’t read the following if you don’t know or haven’t played these vanilla events yet. /i.imgur.com/v7IwL...
TW - Xeno Compatibility Fix - Stellaris 3.0 to 3.14
Created by TrueWolves
Note for version 4.0+ Half-species no longer exist as they did before. (Despite the In-Game Tooltip saying otherwise!) Xeno-Compatibility instead works by adding all your pop group growths together and distributing them equally. If you have 5000 humans and...
New Starting System: Eranin
Created by Tactical Rover
Adds a custom starting system to the game, called Eranin. It can be accessed through the empire creation tab. System Layout: Eranin: F-class Star 1. Saanus: gas giant 1.1 Umberil: rocky asteroid 1.2 Arvil: frozen moon 1.3 Einara: starting planet, savannah ...
New Starting System: Gateway
Created by Tactical Rover
Adds a custom starting binary system to the game, called Gateway. It can be accessed through the empire creation tab. System Layout: Gateway A: G-class Star 1. Vulcan: molten world 2. Rhea: starting planet, continental 2.1 Companion: cold barren moon 3. So...
Tradeable Relics Extended
Created by CommanderZhora
Original mod by Past the Future I've added relics from these mods: AI-Player Exclusive Archaeology Archaeology Story Pack Gigastructures 3.6 More Events Mod Planetary Diversity Precursor Story Pack Sensible Late Game Techs Ziaskehorn: an Ancient Relics Sto...
Enhanced Gene Modding [3.8]
Created by FirePrince
This is a continuation of Enhanced Gene Modding by ParasiteX. This mod provides you with a menu of additional customization options that pop-up after successfully gene-modifying a species. These options include: Rename species. Change appearance of species...
Leader Capacity Balanced & Compatible
Created by Grinch
Be aware, Paradox removed the ability to define base leader cap without altering a few more files. Until this is changed leader capacity will remain vanilla! Tired of mods that either overpower, underpower, or just overwrite too many files? This mod is for...
Unlimited Leaders
Created by Roxanne Wolf
Sets the leader cap to 9999. Fork of "Leader cap increased," available here: https://steamcommunity.com/sharedfiles/filedetails/?id=2973888089...
AI Orbital Ring Variety
Created by Sapphirephoenix1
Allows the AI to build orbital ring types other than habitation rings. If habitation modules are not yet unlocked, the AI will fill slots with either shipyards or anchorages with the appropriate buildings, and if the ring is near an unallied border, the AI...
Star Wars: New Dawn
Created by Elratie
3.14.* Compatible https://i.imgur.com/kLFqzW0.png Star Wars: New Dawn is a total conversion mod set in the aftermath of Revenge of the Sith, spanning the rise of the Empire and the Galactic Civil War. The mod provides a full overhaul to Stellaris with hand...
Archaeology Sites WTF (3.12)
Created by Lezzistrata
UPDATED FOR 3.12 ANDROMEDA! Clears out completed archaeology sites automatically. Will wait a minimum of 1 year, and a maximum of 2 years before clearing a site (the clearing event runs on the first day of the year). Leaves the deposits behind, so you'll s...
Many hands make light work
Inspired by Pops give build speed, this mod adds a new planet modifier that increases the speed of building/district construction, decision-making, army recruitment, and clearing of blockers. The modifier scales with the number of pops on the planet, with ...
Megastructure Situations
Created by Viel
If there is an upgradeable megastructure in your borders starts a situation which completes the upgrade. Notable changes: -Situations are more visible when compared with the megastructure tab in the outliner -Situations have an upkeep instead of the upfron...
Lezzi's Bugfixes [3.12]
Created by Lezzistrata
A collection of bugfixes I've started offloading in to a standalone mod. All the fixes in this mod are original code I've written. Will keep adding as I fix things, and removing if/when PDX incorporates in to vanilla. Current bugs fixed: Artillery Combat C...
Additional Vanilla Buildings (3.11 Patch)
Created by Anarchy
A patch for the original version by Sam_ to bring the mod into verison 3.11.x https://steamcommunity.com/sharedfiles/filedetails/?id=2062849120 Mod works standalone and doesn't require the original version to function....
SpaceFauna Expanded
Created by Tintenfisch
A Mod base on Elecoffeine's 15 Slot Mutation for Space Fauna and CNS-1 https://steamcommunity.com/sharedfiles/filedetails/?id=3364944208&searchtext=15+slot This Mod change the upper limit of Mutation Slot from 6 to 10, added 2 very late game technologies e...
Galaxy Pack: Hydra's Shapes + Flogi's Sizes + Camera Tweaks
Created by blazeknave
Galaxy Pack: Hydra's Shapes + Flogi's Sizes + Camera Tweaks Description: This mod combines the best of galaxy customization and enhanced camera controls into a single package. Hydra's More Galaxy Shapes, Flogi's Galaxy Sizes, and thoughtful camera adjustme...
[Deprecated] Trade Lag Mitigation
Created by LennyTheLing
Deprecated As of Stellaris 4.0, trade route no longer contribute to lag and this mod will no longer receive update. Thanks for all your support during this journey. This mod will remain published in workshop for compatibility reason to older versions of st...
WP's Mysterious Worlds (3.14)
Created by WP 🥔
Background: In vanilla Stellaris you learn absolutely everything there is to know about a habitable planet on your first visit to the solar system. As soon as the science ship completes the first scan, that's it. We don't even have an outpost by the star y...
WP's New Worlds (3.14)
Created by WP 🥔
Introduction: This mod is a bloat-free way to simply add new planets to your galaxy. There are nearly 100 of them! New worlds is reliable and performant, with no balance changes and very few moving pieces. A good choice for a Vanilla+ modlist. https://imgu...
WP's Planetary Features Expanded (3.14)
Created by WP 🥔
Background: When Stellaris moved away from the tile system with 2.2 the studio was pretty hasty about how they translated deposits and blockers into "Planetary Features", and there aren't many varieties of new deposits. They provided such a small collectio...
WP's Dangerous Wildlife Expanded (3.14)
Created by WP 🥔
Background: Ever wonder why the Xenomorph army tech talks about subconscious interfacing? From its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organi...
Hydra's More Galaxy Shapes
Created by kroun
This mod adds multiple (13) new galaxy shapes to the game, as well as many new sizes for both these and vanilla shapes. Overwrites This mod overwrites the existing galaxy sizes, as that is necessary for allowing the new shapes to be used for those sizes. U...
Better AI economies
Created by marchin_81
THIS MOD NEEDS UPDATING, FYI: but i just got back from vacation and am just starting to catch up on all the 4.0 stuff/update things. Hot take: the AI kinda sucks at managing its economy. I pulled this out of a larger mod I've been working on, basically it ...
The Lawless Space (Outlaw Expansion) [v3.14.*]
Created by Nider001
THIS IS A LEGACY VERSION OF THE MOD. THE CURRENTLY SUPPORTED ONE CAN BE FOUND HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=3525488212 Tired of the underwhelming pirate system in vanilla Stellaris? This mod introduces entirely new “outlaw” m...
Donofett's Gene Seed Purification - Primarchs [for Stellaris v4.0]
Created by Donofett
Have you ever wanted Bio Ascension to do more? Have you ever wanted to create the ultimate biological super leader? Have you wanted to LARP as the Imperium of Man? I know I have! So introducing... Donofett's Gene Seed Purification - Primarchs Features: An ...
Federation Overhaul [4.0.x]
Created by Sparble
Federation Overhaul takes Federations to a next level: Most Federation types can now unify into a supranational superstate when reaching the final federation level. Research Federations have received a massive buff and scholarium vassals have been improved...
Increase Splitting Usage & Remove Artifact Analysis Limit
Created by kzy2500
Change the usage times of "Astral Splitting" from 4 to 42; Cooling time from 10years to 1. Remove the limit of the usage of "Artifact Analysis", now you can gacha as much as you want. Change Log: Reduce added cost of "Artifact Analysis" to 25 and set a max...
LEGACY - Cyberization Vanilla Fix [3.14]
Created by FirePrince
⚠️ This mod does NOT work for the current (4.0 'Phoenix') version! ⚠️ The new 4.0 version is -> here. This mod resolves some vanilla 3.14 issues during Cybernetic Ascension, e.g. where founder species could be unexpectedly transformed into a random, differ...
Hydra's Mod Menu
Created by kroun
A mod that allows you to enable or disable stuff from my "More" mods. Currently supported mods: More Traditions More Ascension Perks Disabled items are disabled for all players and AI. Dedicated to Azurian. Translations Italian by Rahl81 Russian by NE_AsC ...
Potent Rebellions [3.14] - Legacy Update
Created by FirePrince
⚠️ This mod does NOT work for the current (4.0 'Phoenix') version! ⚠️ This is an approved update and continuation in honor of Caligula’s great Potent Rebellions, bringing it to version 3.14.* of the game. All credit goes to him (now PDX Dev). This mod expa...
Flogi's Galaxy Sizes
Created by flogi
Finally a working Galaxy Sizes Mod for 4.X.X. Wanted one myself, all the ones I tried kept crashing on me, so I made one myself. Also downward compatible should you wanna play on some old version at least for 3.X.X Beware: Generating the larger galaxy size...
Ariphaos Unofficial Patch + Bug Fixes for 3.14
Created by blazeknave
Welcome!!! This is a compatch that works to blend features with Ariphaos Unofficial Patch and Bug Fixes 3.14. There are files that will overwrite each other. So regardless of load order, where this happens you would only get the fixes from the mod loaded l...
All Systems Spawn
Created by Ariphaos
What it says on the tin. Spawns all systems, launches all caravaneer fleets, and edits the <spoilers> event to make sure both <spoilers> spawn. My Main Stellaris Mods ============================= These are intended to be balanced, suitable for multiplayer...
Realistic Pirates [3.14.☠]
Created by FirePrince
Bring more life to the galaxy, kinda like living systems does. This mod is a merged continuation of Pirate Waves 3 (+Marauders edition) by ScepraX (+Realistic Pirates by Maltheal), modded Pirate Republic by lpslucasps and The Outer Bulwark (Beta) by Obscur...
Ariphaos Unofficial Patch + Bug Fixes for 3.14 OG
Created by tony_sm
Welcome to Ariphaos Unofficial Patch + Bug Fixes for 3.14 OG As some of you remember, I put a pile of Stellaris mods on the Workshop, but was having issues. Once downloaded, my mods would not work for me. I didn't want to chance them not working for others...
Bug Fixes 4.0.21√
Created by Dr. Addiction
📌 This mod fixes some long-standing and recent bugs or unreasonableness in vanilla. ❤️‍🔥 I so want a thumbs-up :p ⚙️ Details: 🛠️ Fixed the bug where AI empires could incorrectly leave a Hegemony federation without the President's permission. (This fix is c...
Fleet Formation Mod v3.0
Created by Rage000
(Note: Images show differences between versions of this mod) ***This Mod is compatible with 4.*.* and Current Beta version of Stellaris ***This Mod is compatible with 3.14.15926 or earlier versions of Stellaris This mod is an Updated version of the "Fleet ...
Fix Shattered Ring Decision
Created by Krahe
Mod allows to remove the Interloper from Shattered Ring origin with a planetary decision, fix the shattered segment, set a proper ring segments sequence and make the starting ring segment of your graphical culture and not some rando dead precursor's. The d...
Cosmogenesis Building Perk Information
Created by Alt
Current version: v4.*✔️ Can be used in multiplayer even if other players don't have it. https://i.imgur.com/JYmFoSu.png Achievement / Ironman compatible ✔️ Modding takes time, show your support via leaving a Like, a up vote, and or leaving a Steam Award ht...
Job Information Ironman compatible
Created by Alt
Current version: v3.14.* ✔️ Can be used in multiplayer even if other players don't have it. https://i.imgur.com/JYmFoSu.png Achievement / Ironman compatible ✔️ Modding takes time, show your support via leaving a Like, a up vote, and or leaving a Steam Awar...
Better Faction Info
Created by DaTroll
Last Update: 2025.05.08 This mod was originaly created by Thane-Stus. I decided to continue his work because he didn't update for 3.x yet. Features Mod adds indicators for faction managent Known Issues English translation only at the moment Compatibility I...
Resettle Colony
Created by OldEnt
Adds planetary decision which moves all pops out of the planet with one click. Demotes pops, all languages supported. Resettlement is free and spreads pops evenly between all suitable planets....
Fear of this Battlestation
Created by The_Ring-Bearer
tldr; Park your Colossus in orbit over one of your planets to increase stability and reduce crime. Or your Star Eater in orbit around a star without a aetherophasic engine. Whether you are using your Colossus as a deterrence or using it to crush all opposi...
Under Siege
Created by Oatmeal Problem
Adds siege warfare to Stellaris! Have you wondered how that ecumenopolis feeds itself when you control the skies above it? How does that besieged forge world get all its minerals? This is the mod for you! When a starbase is controlled by a hostile country,...
Fleets Win Wars
Created by CaelReader
Simply increases the maximum impact of Relative Navy Strength from 50 to 150, making the AI surrender much faster in unwinnable wars. Also applies in the negative direction, so an enemy with overwhelming fleet power will have -150 to surrendering rather th...
Hydra's More War Doctrines
Created by kroun
This mod adds 4 new options to the War Doctrine policy: Siege Engines: Extra damage to starbases and orbital bombardment damage Strike from the Shadows: Extra cloaking strength War of Attrition: Hull and Armor repair Rapid Replacement: Extra ship build spe...
Expanded War Goals Mod
Created by communista
**Updated for Stellaris v4.0** Adds new casus belli to the game to encourage mid-game conflicts. Offers new ways for to interfere in the internal politics of their adversaries through armed intervention, without taking them over entirely. New (or repurpose...
More Astral Rifts
Created by kroun
Tired of seeing the same astral rifts over and over? Well, fear not! With this mod, you too can stave off the inevitable by exploring 9 astral rifts made by yours truly. Some rifts contain references to stuff from my other mods, such as "More Precursors" a...
More Enclaves
Created by kroun
This mod adds 4 new enclaves! The Idyllic Caretakers This enclave specializes in terraforming, and can grant your planets some nice bonuses. The Archivists This group of synthetics have decided to use their immortality to uncover the secrets of the past. T...
Spawn enclaves
Created by Blorg
Generate Enclave City-States In-game English supported, this intro is translated by chatGLM-4, you got what I'm trying to say. —————————————————————————————— Feature Introduction: Inspired by the "rebuild enclave" mod, which has not been updated for a long...
Just Star Names (Continued)
Created by Zipzopdippidybopbop
This mod is a continuation of EdFromEarth's fantastic Just Star Names Mod, now updated to account for Stellaris' new localisation changes. Tested and running fine on Stellaris 4* You can find the original mod here; https://steamcommunity.com/sharedfiles/fi...
Hydra's More Astral Actions
Created by kroun
Want to continue unlocking new astral actions after completing your 5th astral rift? Need even more stuff to spend your astral threads on? Well, fear not, I am here to remedy that problem! With this nifty mod you'll get 4 (6 with the Cosmic Storms DLC) new...
Xenology : Traits Expansion Unofficial - Scaling Module (3.14.X)
Created by President Memes
This mod is no longer maintained, please seek alternatives if possible. If anyone wants to update this, you have my permission. Original Description: This is an add-on to Xenology : Traits Expansion Unofficial If Devious asks me to take this or related mod...
Hydra's More Galactic Community Resolutions
Created by kroun
A mod for those who want even more resolutions in the galactic community! Includes 5 new resolution categories of differing usefulness. All resolution categories have their own focus trait. The History Preservation and Educational Exchange resolution categ...
Educational Exchange Resolutions
Created by kroun
Adds the Educational Exchange Resolution, which are resolutions with a focus on external leaders. Bonuses include increases to external pool size, more starting traits for leaders in the external pool, as well as the ability to hire leaders from all galact...
Council Position Diversity
Created by Harvatos
What is it? Council Position Diversity adds custom councilor titles for each government type to replace the default Head of Research, Minister of Defense, and Minister of State. It also change some default ruler and heir titles. Gestalt councils are includ...
Planetary Diversity - Ascension Worlds
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 4.0.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png Not Achievement Friendly PD Discord Server This mod is 100% stand-alone and will work without Planetary Diversity. Planetary Infestors (Civic) ...
Guilli's Planet Modifiers and Features - 3.14 Patch
Created by korinisz
Patch for Guilli's Planet Modifiers and Features updating its content to 3.14 and fixing several bugs along with some improvements. Apart from fixing things up I did: Improved compatibility with ethics and civics mods (The Bug Branch compat patch is not ne...
Archaeology Story Pack 4.0
Created by Inny
Content This mod introduces an expansive array of archaeological narratives, uncovering the mysteries and legacies of ancient space empires and enigmatic worlds. Players will delve into the forgotten histories of once-mighty civilizations, exploring ruins,...
Forgotten Empires 4.0
Created by Inny
Embark on a cosmic odyssey with this mod, where a tapestry of interstellar narratives unfolds for your science team amidst the boundless realms of the galaxy. Delve into the forgotten tales of ancient precursor empires, their legacies lost in the starlit v...
z - Astro's Stellaris Overhaul - Exciting Events
Created by AstronomerWithAGun
Astro's Stellaris Overhaul - Exciting Events This mod introduces additional events into the game. Note: Should be compatible with virtually any mod. Recent Updates - Updated for 3.13.x compatibility. Feature Summary New Content - Added a new Situation! It ...
[Obsolete] MEM & Gigas Perk Patch
Created by Inny
MEM compatibility has been integrated into Gigastructural Engineering & More. This mod is now obsolete. More Events Mod and Gigastructural Engineering & More both edit the same ascension perk, namely Defenders of the Galaxy. This patch merges their bonuses...
(4.0) Sol System 1000
Created by ShieldsOfFire
Description This mod adds all celestial objects in the Sol System that have a diameter approximately equal to or larger than 1000 kilometers. Additionally it changes the size of Earth to 25 and adjusts all the other objects in the system to scale with it e...
(4.0) Sol System 1000 - Planetary Diversity Patch
Created by ShieldsOfFire
Description This is a patch for Planetary Diversity and Sol System 1000. This mod also works with Real Space System Scale Patch. Technical Description Edits two events and the system initializer for Interplanetary Settlers Origin from Planetary Diversity t...
(4.0) Sol System 1000 - Real Space Patch
Created by ShieldsOfFire
Description This is a patch for Real Space and Sol System 1000. Load Order Generally, mods should be sorted Z to A. Mods with “~” should be sorted above all other mods. Mods with one or multiple “!” should be sorted after all other mods. Some mods break th...
PD-RS:NF Compatibility Patch
Created by Ishmael Tibbs
Compatibility patch to resolve conflicts between Planetary Diversity and Real Space: New Frontiers. Instructions: In Paradox launcher, place patch below both Planetary Diversity and Real Space: New Frontiers. In the latest Paradoxos mod manager, instead pl...
City World Flavour - Compatibility Patch
Created by Dunno
Compatibility patch for City World Flavour to work with Real Space and Planetary Diversity's new ecu types. Put this mod after City World Flavour and any RS / PD mods in the load order. Get City World Flavour here --- City World Flavour Get Planetary Diver...
ASPCT System Pack - Real Space Addon
Created by Aspct
3 New Scenic Starter Systems Protostar System In this system your homeworld is the moon of a gas giant orbiting a protostar. Magnetar System In this system your homeworld is one of the two planets orbiting a magnetar. Microquasar System In this system your...
More Specialized Zones
Created by TheTrapMaker250
Stellaris Version: 4.0 Overview This mod aims to make the specialized districts of advanced planet types more interesting by adding new zones that you can build. These zones might provide jobs from the base game or new ones created for this mod, or they mi...
Better Job Weights
Created by Agent Black
Description Tired of disabling colonist jobs on every new world? Confused by the sheer number of maintenance drones on your hive worlds? Distraught at the fact that your planet with -10 amenities and 13% stability is full of empty entertainer jobs because ...
20 Leader Levels Plus for 3.14
Created by blazeknave
Welcome!!! 20 Leader Levels Plus is back! This mod is a defines-only fork of Paragon Leaders Expanded. No 3rd tier traits or any other traits included. There are many mods that add traits and edicts. This for now, won't be one of the. What you will get is ...
!BERG - Building Merger
Created by half god
https://i.imgur.com/1nVeTLh.gif For what you need that mod: Main task of mod is allow properly function of supported any mod which change vanilla buildings. For example in situation when are you installed mod A and B, which override same building only one ...
Expanded Events Triggers Compatibility Patch
Created by Inny
This is a small compatibility support mod destined to ease the work of the Merger mods (Merger of Rules or UGRP) to reduce the amount of errors in the log. This patch is mandatory for the support of Expanded Events by the Merger of Rules. This mod will wor...
Real Space Triggers Compatibility Patch
Created by Inny
This is a small compatibility support mod destined to ease the work of the Merger mods (Merger of Rules or UGRP) to reduce the amount of errors in the log. This patch is mandatory for the support of Real Space by the Merger of Rules. This mod will work wit...
Expanded Megas Triggers Compatibility Patch
Created by Inny
This is a small compatibility support mod destined to ease the work of the Merger mods (Merger of Rules or UGRP) to reduce the amount of errors in the log. This patch is mandatory for the support of Expanded Megastructures and Technologies by the Merger of...
Plentiful Traditions Triggers Compatibility Patch
Created by Inny
This is a small compatibility support mod destined to ease the work of the Merger mods (Merger of Rules or UGRP) to reduce the amount of errors in the log. This patch is mandatory for the support of Plentiful Traditions by the Merger of Rules. Warning: sin...
Agreements Boost Diplomatic Weight - FunEFork
Created by MrFunEGUY
Notice: This is a reupload of the Agreements Boost Diplomatic Weight mod by Ryika. I will remove this if they request that I do so. In that case, I will likely rework/recode the idea to do it myself. Original Description: In the unmodded game, Diplomatic W...
Banned! (3.7)
Created by AlphaAsh
When suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ...
No Forced Fiefdom Dissolution
Created by MrFunEGUY
Simple Mod. It makes it so that the Imperial Fiefdom Overlord will not dissolve unless their is no heir to the throne when the ruler dies. This is much rarer (almost impossible in Vanilla), so Imerial Fiefdom dissolutions will be much rarer....
No Preset Countries from Mods
Created by MrFunEGUY
This is more for my collection, but if you have the same mods and don't want the preset countries, feel free. --- As of right now, this removes the preset countries from: - Distant Origin - Sins of the Prophets - Void Dwellers Expanded - Expanded Origins -...
Technology Diffusion
Created by StarOri
Balance Stellaris research! Tired of huge tech gaps between empires? This mod grants bonuses to less advanced empires based on diplomatic relations with more advanced ones. Similar to other Paradox or Civilization games. A small mod in terms of functionali...
Shroud Rising [3.14] Patch
Created by FirePrince
⚠️ This mod does NOT work for the current (4.0 'Phoenix') version! ⚠️ Prolog "Shroud Rising" is a renowned Stellaris mod that plunges players into the mysteries of the Shroud. Delve into its depths to uncover ancient secrets and face cosmic dangers. Naviga...
[Deprecated] Trade Lag Mitigation Compatibility
Created by LennyTheLing
This is the compatibility version of trade lag mitigation without the tradition/starbase module/building change. Do not activate both mod in the same play set. Base mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3393154966 This version aims to...
4.0 Cross Mod Compatible Fleet Size Reduction
Created by Freakshow
UPDATED TO 4.0 (finally) Late game fleet sizes are a major contributor to lag, and this mod aims to address that in the bluntest way possible to keep the effects compatible across all sorts of mods. This is in contrast to some of the mods tackling this tha...
StopAiSpam 4.0
Created by ♦Semaru♦
### DESCRIPTION ### Are you tired of the endless spam of AI and megastructures? I'm very tired of it! So I created a mod that prevents this! This mod prohibits A.I from building these megastructures: Sentry Array: Constant map loading causing performance i...
! Performance Optimization Submod:False Megastructures
Created by neptunehs
A Self-use performance optimization submod. What to do: Define a false megastructure,to prevent AI's idle constructor ships to daydreaming how they can build so many megastructure.Lower "resource_table.megastructures.cost".More efficient when using many me...
Additional Vanilla Ultimate
Created by Cadsives
Additional Vanilla Ultimate Version Updated for 3.14.1 Origin This mod is an updated standalone version of Sam's Additional Vanilla Components & Additional Vanilla Weapons Mod. You do not need the original mods to use this mod. This mod contains content ma...
Marauders in action
Created by Gogabor
Marauders in action updated for 4.0 Mod adds some life to marauders space. - Expansion - Marauders occupies neighbor systems slowly. 1. it starts with asteroid bases first with more of them over time 2. guarding fleet appears 3. starbase is built causing b...
Legendary Worlds 3.10
Created by thx1134games
The original author has returned: https://steamcommunity.com/sharedfiles/filedetails/?id=1373224279 Original Mod - Current for 3.10 and later. This branch will no longer be supported, but will remain posted for those who need to reference it. Legendary pla...
[4.0] Stellar Manipulation Rewrite/Revival
Created by Tempest
This submod for Gigastructural Engineering adds new systems centered around collecting and using stellar plasma to manipulate stars to a much higher degree than previously allowed https://i.imgur.com/3TmSDCY.png https://i.imgur.com/bdemgG0.png With a new a...
Space Fauna Revised
Created by Googleboble
Includes various changes to space fauna, the Beastmaster civics, and the Domestication tradition to make them more viable. CIVICS ---------------- - All Beastmaster civics' space fauna cloning cost now decreased by 20%. - Beastmasters have farmers produce ...
Forgotten Queens + NSC3 Restored
Created by tony_sm
Welcome to Forgotten Queens + NSC3 Restored This is a newly built patch to fix the issue with starbases as noted by NSC3 authors on Discord making the two mods compatible Credits to Blazeknave for the thumbnail LOAD ORDER Expanded Gestalts: Forgotten Queen...
Sector Tech
Created by Marrow
Small mod that adds scaling sector size as you research hyperdrive technologies. Starts at +1 with basic hyperdrives and ends at +4 with jump drives. (Psionic jump drives are +6) Maximum sector size should thus be 8 with no other modifiers, or 12 with the ...
Refugee Crisis
Created by Flemmi
What this mod does The Latest patch (3.12) has reduced refugees to what seems a trickle. this mod reverts the change. This mods attempts to keep the spam down but the fleeing masses up. During the Endgame crisis more pops will flee the crisis to viable emp...
Ruler Level System
Created by jasonpepe
RLS let every Ruler has their level system! For Stellaris version 4.0. ------ https://i.imgur.com/gCvW7CF.png http://i.imgur.com/hNR5DyA.png https://i.imgur.com/4Z8X68t.png This is the rework mod, if you are looking for the legacy one, check the Collection...
[JP_EN]Fleet Exercises
Created by 6thStrikeUnit
艦隊と提督の経験値を上げたり、艦船に各種補正を付与させることのできる「艦隊演習」を追加するmodです。 技術「無敵艦隊戦闘ドクトリン」「艦隊通信ドクトリン」の研究を完了することで巨大構造物「艦隊演習支援基地」が建造可能となり、 巨大構造物のある星系に艦隊を集結させ、巨大構造物をアップグレードすることで演習を開始できます。 演習中は自軍艦隊はダメージが入らないか、イベントロックされるため戦闘には投入できなくなります。 演習終了後、演習に参加した全ての艦船と、艦隊を指揮した提督に経験値が付与されます。 ####...
District Overhaul - FunEFork
Created by MrFunEGUY
Short Description: - This is a fork of District Overhaul 3 ver 3.7 by Xenos Yatagarasu, which is a fork of District Overhaul 2 by RevansSchatten. Credit to both of them for the vast majority of the base code. See the original descriptions for more details....
No More Exclaves
Created by MrFunEGUY
I was tired of seeing single, isolated systems that weren't attached to any part of their home nation. Pre jump drives, this is an untenable situation. How can the starbase get supplies if all connecting hyperlanes are controlled by someone who doesn't let...
We Require Borders
Created by MrFunEGUY
Certain diplomatic actions are now only possible if you are bordering the recipient empire (or if they are bordering a subject/federation member of yours). This includes wormholes, gateways, and L-Gates. These actions are: - Subjugation Demands - Pledging/...
ESSS | Extra Starting Star Systems
Created by Satan Graveyard
Extra Starting Star Systems is a mod that adds 9 starting star systems to the game. ESSS supports English, Polish and Russian localisation. ESSS adds following star systems: Nemesis https://steamuserimages-a.akamaihd.net/ugc/2405573194099905975/2C4E53F81E0...
Theta / Underground Habitats (8.2)
Created by Panda
Adds a new Ascension Perk to increase district capacity of planets....
Stellaris Vitalization - More Rare Resource Edicts
Created by Vika
What does this mod do? This mod adds new technologies that allow you to use new edicts that use previously unclaimed rare resources. It is part of the Stellaris Vitalization series of mods. Why is this mod needed? This mod can help to slightly speed up the...
Stellaris Vitalization - More Edicts
Created by Vika
What does this mod do? This mod adds new technologies to allow for new edicts and planetary decisions, depending on the accepted traditions and ethics of the player's government. It is part of the Stellaris Vitalization series of mods. Why is this mod need...
Relic World Flavour
Created by Dunno
This mod aims to explore the unique aspects of Relic Worlds and add a more unique feel to these ancient alien remnants. Updated to 4.0. The legacy 3.14 version of Relic World Flavour can be accessed here. Relic World Flavour Features Delve deep into the hi...
Realistic Species Growth
Created by danielthelaw
Check also: Archetypal Human Empires Archetypal Fantasy Empires Archetypal Space Opera Empires Archetypal Gestalt Empires Archetypal Extra Empires 3.14 Compatible Intro Have you ever noticed how your main species quickly becomes a minority as soon as you a...
Hydra's More Cosmic Storms
Created by kroun
Have you always wanted more cosmic storms, but can't find any mods on the workshop that add any? Well, now you can! Introducing the mod no one asked for! Hydra's More Cosmic Storms adds 4* new cosmic storms! Each storm has their own icon, intro event and a...
Criminal Worlds
Created by Accorata
Criminal Worlds Across Science Fiction there are numerous examples of worlds that fall to criminal organizations: Tatooine for example. Here scum and villany are abundant and authorities struggle to keep the law in check. While Stellaris has a host of crim...
World Machine Origin Gigastructures Buildings
Created by Legit-Rikk
Machine & Robot Expansion: Continued just released a really cool origin about pop-less production! Too bad so many mods rely on pops! I made a patch for Gigastructures that adds copies of buildings that rely on pops, specifically: Asteroid manufactory buil...
No Default Paradox Species - Ironman / Achievement Compatible (Any Version / Any DLC Combinations)
Created by Teal
No Default Species - Ironman / Achievement Compatible (Any Version / Any DLC Combinations) Compatible with any version Compatible with any DLC combinations Ironman / Achievement Compatible This is a simple mod that removes all default paradox species (pres...
No Preset Empires
Created by Ichiro
This mod disables the vanilla game empires such as United Nations of Earth by emptying the following files: prescripted_countries/00_top_countries.txt prescripted_countries/01_top_countries_humans.txt prescripted_countries/10_humanoids_prescripted_countrie...
No Default Empires
Created by GuhSZCHAVE
No Default Empires This mod removes all preset empires and species when starting a new game, which you normally can't remove or control their spawning. 4.0 and all versions compatible Achievements compatible...
Relic Trade
Created by Era [FR]
https://i.imgur.com/fVVaDCS.gif Relic Trade Current version: v4.* Trade your relics with other empires! This mod introduces a new feature that lets you send your relics to other empires through a simple and immersive interface. Whether it's for a diplomati...
Stellaris Fixes
Created by SushiDragon
Fixes a number of bugs - Capturing Tiyanki will not trigger the event for killing them. - Superlight cosmogenesis event can no longer terraform nanite worlds into deserts. - Wonder Sphere no longer counts against Dyson Sphere capacity, and doesn't allow yo...
Intuitive Habitables Slider
Created by Oatmeal Problem
Intuitive Habitables Slider This mod changes the behavior of the Habitable Worlds galaxy setting, so it simply affects the total number of habitable planets in the galaxy, and all habitable worlds (homeworld, unique, random, etc) draw from this "pool." In ...
Shrouded Regions
Created by Flemmi
https://i.imgur.com/EV72TaT.png When was the last time a Stellaris update fundamentally changed the map? Never? Then it’s time we take matters into our own hands. Let me introduce the mod that Cosmic Storms could have only dreamed to be: Shrouded Regions A...
Special Systems Everywhere
Created by Shadowmasterrr
Galactic Special Systems Overhaul **Ever wanted every unique and special system to spawn in your Stellaris galaxy? This mod guarantees the appearance of all special, unique, and rare systems from all DLCs and expansions — fully integrated and balanced for ...
SMO Optimization (FPS Performance)
Created by Mauzer
Stellaris Multiplayer(and single too) Optimization and performance -reduce AI checks(make CPU1 happy) -reduce FX in battles -increase frame rate -AI not build habitats(have only 1% chance to build) -Empire size icreace cost for ships/buildings (better star...
(4.0.10) Community Flash Patch
Created by RoverStorm
This is a lightning-released bugfix for post-patch bugs. I recommend placing it at the top of your mod list so other mods can over-ride it as necessary. Some of you may remember this mod. Welcome back! I have returned to Stellaris. I will keep it updated w...
Stratagem
Stratagem Compatible with Stellaris v4.0.* Version 0.3.1 Not Achievement Compatible Not Multiplayer Compatible 🏗️ Stratagem is still in beta, while it is unlikely to corrupt your save file, expect bugs (such as being able to view certain information withou...
Tradeable Relics Ext. Cont.
Created by Gyrix
Original mod by Past the Future Extended Version by CommanderZhora Updated For Version 3.12.x All I've done is update the mod to allow the trading of Astral Relics and one regular Relic added since the mod was last updated. This mod is meant to be used on ...
TechnologyTree
Created by Codexvn
由于旧版本的科技树一直没有维护,自己就做了一版 通过使用Antlr4来解析脚本文件的内容,来拿到科技树 Antlr4文件所在项目: https://github.com/codexvn/antlr4-stellaris/tree/dev 目前只做了一部分内容,后续看需求是否要继续追加 生产mod文件所在项目: https://github.com/codexvn/stellaris-parser/tree/dev 临时开的仓库,代码质量不高,用的java 目前只解析了prerequisites字段,对于其他...
Idyllic Bloom Mutagenic Habitability Fix
Created by DaGinger
Idyllic Bloom currently has a bad interaction with mutagenic habitability, currently the bloom event removes the mutagenic habitability trait, meaning that it is replaced by gaia world preference. This blocks you from being able to get up to 200% habitabil...
Planetary Diversity - Gaia Worlds
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 4.0.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png PD Discord Server Check out my main mod Planetary Diversity. This is a stand-alone mod and does not need Planetary Diversity to work. This mod ...
Slightly Better Scaling: Stations
Created by Crusade
Did you boot up 4.0 and wondered what the point is in even building Mining and Research station past 2250, when your planets generate hundreds of energy, minerals and research easily. Then this mod might be for you, boosting the Research and Mining station...
Slightly Better Scaling: Zones
Created by Crusade
Did you boot up 4.0 and wondered why building Generator Supports on a Planet makes that Planet produce more Energy then a Dyson sphere. Then this mod might be for you, it significantly scales down the bonuses given by the Mining, Generator and Farming Supp...
Slightly Better Scaling: Manufactories
Created by Crusade
Did you boot up 4.0 and wondered why one factory planet with a Mote, Gas and Crystal Plant can output 300+ of each resource? Then this mod might be for you, it significantly scales down the output of the Gas Refinery, Motes and Crystal Plants as well as th...
Expanded Espionage and Diplomacy
Created by Tovius
For Stellaris 4.0 This mods adds various features and events centered around diplomacy and espionage. Major features include more varied opinion modifiers, new resolutions and operations, and the ability to form the Galactic Republic. Feature List Diplomac...
Zer0's Infinity Stones 4.0
Created by LeGustaVinho
Stellaris version 4.0.X broke Zer0's Infinity Stones 3.0, while the author (@Zer0) can't fix it I created this fix. Load Order: 1) Zer0's Infinity Stones 3.0 2) Zer0's Infinity Stones 4.0 Fix...
The Lawless Space 2.0 (Pirate Expansion)
Created by Nider001
Are you tired of the lackluster piracy system in vanilla Stellaris? This mod focuses on making pirates a unique and legitimate threat, reworking them with the goal of providing additional challenge for regular empires and liven up the galaxy in general. Cu...
Advanced Construction Technology
Created by Cosmosteller
This mod adds two engineering technologies that increase build queue capacity. Each technology adds +1 to the Planetary Build Queue Capacity. Modular Construction Parallelization (Tier 3) Requires the technologies Assembly Patterns and Weather Control Syst...
Tech Relations
Created by Clazex
Adds tech tiers, repeatable info and related techs in tech descriptions. Uses the concept system so that you can hover on related tech name to view that tech. Current target version: 4.0.21. Inspired by Sakuya Minagami's Technology Tree. View code on GitHu...
Space Fauna Expansion & Advanced Ascensions
Created by Lyv
This mod adds three ascension perks and five new variants of space fauna to a civilization themed around animal companions. - All prerequisite mods are optional, but I highly recommend using them to improve certain visual issues (such as ship overlapping)....
Space Fauna Component Expansion & Visual Tweaks (ASB Add-on)
Created by Lyv
If you find this mod helpful or enjoyable, a positive rating would be greatly appreciated. QwQ Added the Space Fauna weapon tag to all innate and mutation-based weapons of our Kemono Friends, allowing them to benefit from modifiers that increase Space Faun...
Stealing Vassals
Created by Kano
TLDR: This mod allows you to steal an enemies vassal if you manage to occupy 75% of the vassals planets during a war. In the late game, wars often become quite big and quite tedious when you battle against multiple enemies in a federation or an overlord sw...
Story Events: 👁️‍🗨️Gasa's Eye
Created by Dr. Addiction
🔭 A Narrative Event Mod ❤️ Your thumbs-up would mean a lot - in more ways than one - if you enjoyed this mod, and I’d really appreciate it. 📌 Includes a mid-length special event chain: 👁️‍🗨️Gasa’s Eye 🌌 Starting from the mid-game, you may encounter this ch...
[FIX] Base Resource Production for AI Empire
Created by BaBoFantasy
https://i.imgur.com/ROpRo48.png Provides subsidies to AI empires based on their empire size. This is a PDX style solution to the broken AI economic model in Stellaris 4.0. AI 제국에 제국 크기에 기반한 보조금을 지급합니다. 별겜 4.0 에서 박살난 AI 경제 모델에 대한 패독식 해법입니다....
4.0 Stardocks
Created by 66% trustworthy
Original: https://steamcommunity.com/sharedfiles/filedetails/?id=1911748162&searchtext=AI+ship This is my try to get this old (but great) mod to work on the newest Version of the game. Im going to work on this mod from time to time and try to make it bette...
Feature Preserver
Created by Red Skull
Welcome to Feature Preserver! After countless game sessions watching features and deposits from events, anomalies, archeo sites, and cool decisions vanish due to terraforming or the Arcology Project—I HAD ENOUGH! This mod does exactly what it says: Preserv...
Ascension Planets Construction Situations (APCS)
Created by TzarAnthony
The Arcology Project decision now starts a situation for the planet to transform the planet into an Ecumenopolis, so you can continue creating buildings on your planet while it transforms just like Machine or Hive Worlds. Hive and Machine worlds can now be...
In 1 collection by Fatetaker
Bad Stellaris X.x
12 items