Stellaris

Stellaris

1,668 ratings
Machine & Robot Expansion
25
10
6
3
11
7
6
11
11
5
3
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
159.025 MB
Mar 31, 2021 @ 1:56am
Nov 1, 2023 @ 5:30am
98 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Machine & Robot Expansion

In 1 collection by XVCV
XVCV's Stellaris Mods
6 items
Description

Stellaris v3.9.* Compatible

A few years ago, I made my first big mod for Machine Intelligence and Synthetic Ascended Empires. This mod is a rework of that.

Click the screenshots above to see the contents in this mod. (There could be outdated details, but most should be fine.)

Thank you so much for using my mod. Have a nice day. :)


Bug Report Thread


Suggestion Thread


Update Note Thread

Addon
Russian Language Addon
German Language Addon


Overwritten Vanilla File
Stellaris\common\economic_categories\00_common_categories.txt
Overwritten Codes:
- pop_category_drones
- pop_category_workers
- pop_category_specialists
- pop_category_rulers

[discord.com]
Popular Discussions View All (4)
273
Dec 14, 2023 @ 7:47am
Bug Report
XVCV
185
Jan 7 @ 12:33pm
Suggestion
XVCV
1
May 2, 2023 @ 9:50pm
Localisation
Kucige
< >
1,017 Comments
Haerzog Feb 16 @ 12:11pm 
Will this prevent other mods from allowing organics to not be slaves?
8 Bit Pyro Feb 1 @ 6:57pm 
It seems as if the latest update has broken the mod to where you can no longer ascend synthetically
Archmage MC Jan 15 @ 7:47pm 
Well same discord just told me how to edit things, so I'll toy around and see if I can fix things. I have a generalist knowledge of scripting, and I know the only files I gotta look into are the leader ones, so maybe I can fix something.
Archmage MC Jan 15 @ 5:28pm 
@Xelan Thats just the info I got from the gigastructures discord on what changed form 3.9 to 3.10. I don't actually know how to edit the files otherwise I'd make my own updated mod for this.
Xelan Jan 13 @ 1:42pm 
@Archmage MC: If you know how to fix stuff that is currently broken you might consider heading over to {LINK REMOVED} since the guy there tries to keep this mod alive, but lacks the experience/know-how for many things. The leader stuff you mentioned looks to be something up that alley.
xDanilor Jan 13 @ 9:45am 
hopefully someone forks this mod. It was a really great one
Archmage MC Jan 12 @ 8:30pm 
You have to modify the files. You have to change all instances of Admiral and General to Commander and Govener to.... whatever the new gov leader class type is. same with scientists.
D.D. Jan 10 @ 9:44am 
You act like I didn't read below, or see the other comments. Wanted to know what exactly caused crashes for other people as no one specified until I asked.
Xelan Jan 10 @ 7:35am 
Guys. Seriously. Read some comments below before posting. Read the description. Look at the last updated date. Any of those will tell you that this mod isn't updated to 3.10.

And it won't be updated anytime soon, since the author retired from modding Stellaris

There is an effort to maintain this, but it's severely lacking in modding knowledge, so many things are disabled there. You can find the link in
D.D. Jan 9 @ 11:18pm 
Archmage, is there a way to turn off leader stuff? I haven't played with it yet. And does this apply to AI's doing it and causing a crash too?