Stellaris

Stellaris

Machine & Robot Expansion
1,031 Comments
Legit-Rikk Jan 24 @ 9:33am 
For those of you asking for an update, please look down a few comments and see openly retro's post smh
☭Infernouncle☭ Oct 30, 2024 @ 11:51am 
update?
Cats 12 Oct 5, 2024 @ 10:48am 
1000 times better than the new machine dlc
Winter Sep 26, 2024 @ 1:52pm 
does this work for 3.13?
Kestoren Sep 24, 2024 @ 6:53am 
Update pls? <3
BeethovenFM Jun 16, 2024 @ 6:52am 
Best mod ever... Thanks XVCV!
Dr.Kotovskiy May 13, 2024 @ 11:40pm 
Please tell me. To unlock the Ascension perk Mind Integration, what conditions are needed? So I became a synthetic. And what else?
Openly Retro Apr 8, 2024 @ 7:56pm 
Hello to all Machine & Robots Expansion fans.

I have picked up maintaining the mod and keeping it up to date, in XVCV's absence. Fixing bugs, and slowly adding new things, like recently I added a Gestalt councilor editor GUI.

I welcome you to subscribe to Machine & Robot Expansion: Continued . Currently compatible with 3.11.*

I will keep it going through The Machine Age and beyond. I feel there is still so much to be done for Machine empires, even with the upcoming expansion, and I hope to do well by XVCV and bring further glory to the mod.
Zinnzilla Mar 20, 2024 @ 10:31am 
I love your mod <3
lelkr Mar 15, 2024 @ 12:45pm 
Unfortunate how good this mod was, hopefully one day there is a 2nd version of this mod after dlcs and updates modify machines oncemore. Farewell.
harozuken Feb 27, 2024 @ 5:48pm 
I wish you well in your retirement it truly saddens me to see you go, and unsubscribe from this mod.
That being said thank you Retro for continuing this amazing mod.
Izuru Aeternae-Mortis Feb 24, 2024 @ 4:13am 
so, no news from the dev? essentially dead?
Haerzog Feb 16, 2024 @ 12:11pm 
Will this prevent other mods from allowing organics to not be slaves?
8 Bit Pyro Feb 1, 2024 @ 6:57pm 
It seems as if the latest update has broken the mod to where you can no longer ascend synthetically
Archmage MC Jan 15, 2024 @ 7:47pm 
Well same discord just told me how to edit things, so I'll toy around and see if I can fix things. I have a generalist knowledge of scripting, and I know the only files I gotta look into are the leader ones, so maybe I can fix something.
Archmage MC Jan 15, 2024 @ 5:28pm 
@Xelan Thats just the info I got from the gigastructures discord on what changed form 3.9 to 3.10. I don't actually know how to edit the files otherwise I'd make my own updated mod for this.
Xelan Jan 13, 2024 @ 1:42pm 
@Archmage MC: If you know how to fix stuff that is currently broken you might consider heading over to {LINK REMOVED} since the guy there tries to keep this mod alive, but lacks the experience/know-how for many things. The leader stuff you mentioned looks to be something up that alley.
xDanilor Jan 13, 2024 @ 9:45am 
hopefully someone forks this mod. It was a really great one
Archmage MC Jan 12, 2024 @ 8:30pm 
You have to modify the files. You have to change all instances of Admiral and General to Commander and Govener to.... whatever the new gov leader class type is. same with scientists.
Dash Jan 10, 2024 @ 9:44am 
You act like I didn't read below, or see the other comments. Wanted to know what exactly caused crashes for other people as no one specified until I asked.
Xelan Jan 10, 2024 @ 7:35am 
Guys. Seriously. Read some comments below before posting. Read the description. Look at the last updated date. Any of those will tell you that this mod isn't updated to 3.10.

And it won't be updated anytime soon, since the author retired from modding Stellaris

There is an effort to maintain this, but it's severely lacking in modding knowledge, so many things are disabled there. You can find the link in
Dash Jan 9, 2024 @ 11:18pm 
Archmage, is there a way to turn off leader stuff? I haven't played with it yet. And does this apply to AI's doing it and causing a crash too?
Archmage MC Jan 9, 2024 @ 11:09pm 
Any leader stuff crashes the game.
Dash Jan 9, 2024 @ 7:27pm 
Okay, comments say this mod is broken and crashed your game? Which part of it crashes your game? Mine runs fine at start up for now. Is it later on it crashes?
dmr Jan 8, 2024 @ 11:51am 
LOL WHAT A R/WOOOSH COMMENT IS THAT
Subtle Jan 6, 2024 @ 7:01am 
@Nanis - I think you might want to check out this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=2819720352

TLDR, it crashes everyone's game, it's a dead mod.
joe biden heavy tds Jan 5, 2024 @ 6:56pm 
it crashed my game 8(
ajacksonian Dec 31, 2023 @ 12:59pm 
This has been my favorite mod for years. Sad to see it go. Thank you for all the fun times with Merchant Machines!
Quasiguide Dec 30, 2023 @ 4:56pm 
Hi everyone I tried to update this mod somewhat successfully, I am not a modder but really wanted to play with this mod again
https://steamcommunity.com/sharedfiles/filedetails/?id=3127082025
Flying_Squid_999 Dec 20, 2023 @ 3:17pm 
Damn, this was absolutely essential. I'm not looking forward to playing without it.
Speedyquader Dec 17, 2023 @ 9:51pm 
I've never not played with this mod, I hope someone adopts it!
The Dank Lord [GER] Dec 13, 2023 @ 8:05pm 
Sad that this mod is dead now... I found a really bad bug that can break the game if you play a certain way...
Palestina Libre Dec 7, 2023 @ 7:33am 
This is the best mod in the workshop, it's a tragedy that the mod author retired from Stellaris modding. RIP
stellariis Dec 5, 2023 @ 3:30am 
We need hero what will adopt it!
( As a machine fan, this was my fav mod :c )
Bartlomiej-san Dec 2, 2023 @ 7:43am 
Oh no, I loved this mod. Hopefully someone will adopt it
Steel Dragon Dec 1, 2023 @ 7:30pm 
THIS MOD IS ABANDON THE MOD AUTHOR HAS RETIRED FROM STELLARIS MODDING

I have no affiliation with the mod or author other than a few convos over the years and posting this in hopes people see it so I made it big and long lol.

tldr: Use at own risk
Coolgreg66 Dec 1, 2023 @ 3:59pm 
Can you only use source code reprogramming once?
Fatal_Harp Dec 1, 2023 @ 12:08pm 
Ah as if hes retired :(
raw666 Dec 1, 2023 @ 12:01pm 
Someone needs to put on the description. For now this mod is abandon. The mod author is retiring and you can find the comment later the in comment section.
Fatal_Harp Dec 1, 2023 @ 11:25am 
Does anyone know if the mod creator is planning on updating this mod for the newest version? just at least know it will be updated eventually is enough :)
Steel Dragon Nov 30, 2023 @ 9:47am 
Anyone know if the Synthetic Ascension origin has the ability to assimilate other races into the founder species?
Inny Nov 26, 2023 @ 4:15am 
A modder wanted to take the mantle but real life had another idea about his free time.
Xelan Nov 25, 2023 @ 7:13am 
@gwennetts: If you would scroll down a bit you might see that XVCV retired from Stellaris modding. So unless someone has the will, skill and time to take up the mantle, this isn't going to be updated anymore.
gwennetts Nov 25, 2023 @ 7:07am 
Could you pretty please update?
harozuken Nov 23, 2023 @ 5:26pm 
@ZEALT yea still crashes for me. but honestly willing to wait for mod adoption/ patch.
ZEALT Nov 23, 2023 @ 12:15pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1688887083

this fixes the issues with the mod, near endgame and no errors, no strange glitches, just some values were removed which is what broke the mod it seems. just run this at the same time.
harozuken Nov 23, 2023 @ 8:26am 
it was actually kinda funny, the trading machine income modifire was applying and stacking every day so instead of having an income of 20 rare resource from rare resource importation at the end of the month, you would have 20 resources a day stacked 30 times for 600 by the end of the month. and it spirals out of control from there causing a memory overflow crash.
Subtle Nov 22, 2023 @ 5:57pm 
Boo, sorry to hear that. Hopefully somebody picks up at least part of the mod. I wonder how hard it would be to salvage just a few parts of it? I mainly picked it up for the world-machines, although it was fun to tinker with the other stuff.