Stellaris

Stellaris

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Forgotten Empires 4.0
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Events
Tags: 4.0.*
File Size
Posted
Updated
71.817 MB
Oct 26, 2023 @ 11:17am
Jul 23 @ 12:16pm
136 Change Notes ( view )

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Forgotten Empires 4.0

In 2 collections by Inny
The Merger of Rules 3.X
129 items
Inny78's mods
9 items
Description
Embark on a cosmic odyssey with this mod, where a tapestry of interstellar narratives unfolds for your science team amidst the boundless realms of the galaxy. Delve into the forgotten tales of ancient precursor empires, their legacies lost in the starlit void long before your celestial journey began. Uncover hidden dig sites and engage with enigmatic anomalies that beckon with inscrutable secrets. Every discovery and encounter weaves into the fabric of your empire's destiny, steering its path through the stars.

Recommended DLC, but not required: Ancient Relics, Utopia, Synthetic Dawn, Nemesis and First Contact - these will provide additional rewards.

It also includes some dig sites from Archaeology Story Pack that I deemed lore-friendly enough.

Compatibility
This mod is totally compatible with the other event mods.
It has a full compatibility with Planetary Diversity and All These Worlds - Lite.

Content

“Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying.”
- Arthur C. Clarke

Discover and investigate unique archaeological sites scattered across the galaxy, each with its own story, specimens and challenges. Includes some content from XVCV's Archaeology Story Pack, Complex's The Nyblax and the Collector and QUENTOPOLIS's Ziaskehorn: an Ancient Relics Story mods:
  • Biggest Show in the World
  • King of the Underground City
  • Soul of the Art
  • The Belltower
  • The Failed Hive
  • The First Music
  • The Fires of Ziaskehorn
  • The Reverse Engine
  • The Tower City
  • The Vanishing Act
  • The War-Torn Planet
  • Tomb of Space Whales
  • When the World sings
Unravel the tales of extinct empires, learning about their culture, technology, and downfall. Includes XVCV's Precursor Story Pack:
  • The Alshigans
  • The Astanine
  • The Coprean Constitution
  • The Shaded Empire
  • The Sless Alliance
  • The Z'nkar
And some anomalies and country events.

New unique worlds from Marky612's Strange Worlds, allowing the construction of unique buildings granting passive bonuses to your empire for as long as you can keep them from your enemies.

More content will come over time. See also the List of Content

Recommended mods

Localisation
  • Brazilian Portugese: External translation by Oliveira found here
  • Chinese: External translation by 静夜星空 found here
  • French: External translation by Alpht_Phast found here
  • German: Partial translation by Kucige
  • Italian: External translation by Rahl81 found here
  • Japanese: External translation by Rio_Mizuhoshi found here
  • Korean: External translation by Chopper found here
  • Russian: External translation by Hann found here
  • Spanish: Partial by ChupaChups (Archaeology Story Pack events).



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Popular Discussions View All (4)
73
Jun 26 @ 10:46am
Reporting typos and errors.
Inny
0
Oct 28, 2023 @ 12:57pm
Suggestions for new events
Inny
472 Comments
jimbibby Jul 25 @ 10:19am 
I'd love to try this mod, but I have a problem in that I don't like many of the recent changes to Stellaris and far prefer playing older betas, mainly the Verne, 2.6.3. Does anyone know if there's a version of Forgotten Empires still available anywhere which would work with this Beta? Or, failing that, a version of the Precursor story pack mod?
Any help would be hugely appreciated, but please keep it simple. I'm 72 and not great with computer stuff...
Inny  [author] Jul 23 @ 12:17pm 
OK, I changed how they are checking where they can spawn.
Moros Jul 23 @ 11:29am 
I've been seeing the same issue with the Strange Worlds too. It's definitely not unique to the Nyblax spawns.
Inny  [author] Jul 23 @ 11:15am 
I tried to prevent that, I guess I'll have to try harder for the next update. Odd that this only started with 4.0.
Blakenstein Jul 23 @ 7:48am 
I keep getting 4 of the Nyblax systems spawning on top of each other. Is there a way to fix this, or is it just bugged?
Moros Jul 10 @ 8:29am 
I've been experiencing an odd bug where the Strange Worlds will, during generation, sometimes spawn two systems in the exact same location. They'll have the exact same hyperlanes, exact same position, it's just the names and contents that are different. The only way I've found for the player to access the one considered 'under' the other is to set a ship to some kind of automation, pan to it, and save the star as a hotkey.
Renko Jul 8 @ 11:07pm 
How do I roll back the mod from the broken 4 version of the game to the working 3.14?
Inny  [author] Jul 5 @ 2:43pm 
geoglyph site is from Gigastructural Engineering & More if I recall correctly.
Francisco Jul 5 @ 12:46pm 
Is this the mod that adds the mysterious geoglyphs archeology location?

It seems the dig site doesnt fully close in chapter 3
Inny  [author] Jun 23 @ 7:21am 
An idea I'm currently toying with is that assembling the Nyblax Cube would open a crisis path. No promises though, I'll have to see if I can make it work, be worth it and fun to play, but I think there is some potential with it.
Note that the crisis path will be an additional option for those who have Nemesis and/or Cosmogenesis - the rest of the currently cut content will be there for everyone.