Stellaris

Stellaris

Forgotten Empires 3.14
369 Comments
R0d1n Apr 26 @ 11:27pm 
Hmm. Maybe it's because I allowed simultaneous discovery of multiple precursors? Later in the same year the Irassian system spawned right near my home system.
Inny  [author] Apr 26 @ 1:10pm 
I'll have a more solid way to generate the new systems in 4.0. for me it looks solid code-wise, but the game might fail at finding a valid location to spawn the new system - it happens for other systems too.
R0d1n Apr 26 @ 12:04pm 
First off; I LOVE this mod! The writing is great and it adds a lot of depth to the game.

Unfortunately I'm experiencing the same issue as Big_Jaba; I recovered all 4 z'nkar artifacts, got an event saying now we could follow them to the attackers' home system, and then nothing. No POI, no new system that I can spot, and nothing new in my situation log.
Seems like a trigger failed. I have a lot of mods running so it could absolutely be a problem with my load order or something.
Is there a way for me to manually trigger the next stage?
Inny  [author] Apr 3 @ 1:42pm 
You need a ship equipped with a jump drive. If you don't have this technology, it should now appear in your research options.
Sassquatch Apr 3 @ 11:47am 
I’m stuck during the shaded empire questline, says I need to get to Asdrylia but it’s not connected to any system and there’s no wormhole that goes there
Pitlos Tails Apr 3 @ 5:39am 
there is no deposit pre or after colonization, just checked
Inny  [author] Apr 2 @ 6:06pm 
And the planet has a background, not mine since this is from Archaeology Story Pack, but this has been tested. So your installation has an issue.
Inny  [author] Apr 2 @ 6:04pm 
On colonization the deposit is swapped.
Pitlos Tails Apr 2 @ 1:24pm 
upon checking and googling it seems that yes, indeed this is your mod. im really not trying to be a dick but like come on bro, you should have the intelligence and experience after playing this game long enough to mod it to know that resource deposits cannot exist or be mined on colonizable worlds, so essentially making a digsite on a colonizable world and making the reward a resource deposite which cant generate means that this is a dig site with no reward!
the planet also has no background. lots of bugs here, maybe best to hold off until the author fixes these things...
Pitlos Tails Apr 2 @ 9:35am 
also is "soul of the art" a digsite from your mod?
Inny  [author] Mar 29 @ 8:12pm 
It's odd, there should be a point of interest leading to the new system.
I don't add any canon for now.
Pitlos Tails Mar 26 @ 4:02pm 
the Z'nkar excavation is broken, it does not spawn the attack home system
Big_Jaba Mar 20 @ 6:39am 
So, I did a Z'nkar excavation and got an event at the end of the excavation, and then what? Or is this the end of it? No relics, no secrets?
Or is there something I don't understand?
Mcscuba Mar 5 @ 6:16am 
Thanks for the reply. What do you mean an event to spread them across the galaxy? I conquered an empire with one of the runes (a devouring swarm, so total war if that matters) and all I got was the usual pop up "what was yours is now ours" with a bunch of energy and minerals, which usually gives relics, but none in this case. Over 30 years later, the rune is still nowhere to be seen; I've used console commands to check all empires.
KingSwaga86 Mar 2 @ 1:18am 
Anyone else not able to finish z'nkar storyline? I just got all the artifacts and got an event saying we can track their attacker's homeworld but can't find it anywhere.
Inny  [author] Mar 1 @ 8:50am 
It is intended. They are special relics that follow their own rules. Once an empire is deemed unworthy (vassalized or conquered), it loses its runes and an event takes place that spread them across the galaxy.
Mcscuba Mar 1 @ 6:49am 
Hi Inny, the Runes seem "invisible" to any and all game mechanics involving taking relics from other empires. This includes:
- Take Relic war goal
- Steal Relic operation
- Trade action
- Automatic loot upon fully conquering an empire
Which means that anytime an AI gets one of the runes (pretty common IME, I usually only get 2-3 of the digsites despite being easily the largest empire), it's pretty much lost forever. Could you look into this?
MaulMachine Feb 20 @ 8:28pm 
More or less all the mods that affect planets will, sadly. I know some are already being abandoned. I really wish Paradox had just hit on the better planet system before using the one they've got.
Inny  [author] Feb 20 @ 5:56pm 
Looks like I'm gonna have a lot of work for the 4.0 update.
Inny  [author] Feb 5 @ 9:54pm 
They are randomly spawned in the galaxy after game start if the chain has not been disabled with the configuration menu.
Hushpuppy Feb 5 @ 8:00pm 
I've never seen any of the strange worlds spawn, and I've played quite a few games. Are their spawns super rare, and is there a way to make them guaranteed?
Inny  [author] Feb 1 @ 7:45pm 
The Archivist Enclave is in the mod Forgotten History, not Forgotten Empires.
Takt O Destiny Jan 27 @ 10:45pm 
Archivist Enclave took my resources and received no relic ;(...
Icepick Jan 27 @ 10:32am 
Ok, that seems to be bugged then. There's definitely no special project on the world to try and save it.
Inny  [author] Jan 27 @ 1:49am 
The aggressive one sets up a special project that should appear in the situation log under the event chain, requiring a military ship.
The hive mind one, in the same way, adds a special project requiring a science ship.
Icepick Jan 27 @ 1:22am 
Am I missing something with the "Roots" event? I've had it in 2 back to back playthroughs now, and I have no idea how to deal with it. The first time selecting the option to try and combat it did nothing and I lost the colony. The second time, playing as a hive mind, I selected the "Try to assimilate it" option and nothing happened, no project or Situation Log entry, and eventually lost the colony again. Is it bugged, or am I missing some angle here?
Indiana Cones Jan 27 @ 12:19am 
hey i think i might also have the same issue as Ingo. Its about the shaded empire. Im stuck at "Penitential Asteroid Station". Another empire took it before I realised it and then I annexed it. But now there's no research for special project options.
Inny  [author] Jan 20 @ 7:08pm 
What probably happened here is another empire explored and took control of the system.
Ingo Jan 20 @ 5:10pm 
Thanks for the reply :)

the whole galaxy is explored, i even have two sentry arrays (including the one on ultima vigilis) i searched the whole galaxy. The situation log says something like "upon entering the system, our ship scanners detected ..." that suggests i was already there but i can't find it. it's really strange ^^
There is just no binary system with a neutron and a class m star as the log described it
Inny  [author] Jan 20 @ 4:48pm 
Hello, the situation log should allow you to find the system. This can fail, however, if it's too far away from any system explored by your empire so far. Once the galaxy map is explored more, the system should be findable.
Ingo Jan 20 @ 1:26pm 
Hey, congrats to this wonderful mod :)
I have a problem finding the system of the "celestial disturbance" story. it seems like i am missing a dlc or maybe i have a mod conflict. There is the situation in the log with 0 out of 7 clues. I had no problems with all the other content i think. I'm confused. Did the ai got the events or dig sites?

It speaks of a binary system with a neutron star and a class m red star, but there is no such system xD

Greetings
white_wolf87 Jan 14 @ 11:36pm 
Let me clarify. I'm thinking that the mod updated while I had a save file that had already started those chains. I started this save before the last few updates.

One way or another both precursor chains can't advance for me.
Inny  [author] Jan 14 @ 6:04pm 
That's not supposed to happen. My changes were unrelated to the events and chains.
white_wolf87 Jan 14 @ 4:13pm 
Hi. I'm one of the people that I think got his save file a bit goofed because of the mod update. My Sless Alliance quest is broken (and the console command you supplied to the other person didn't actually spawn anything). Additionally, the Shaded Empire chain is stuck. Currently the Sit Log tells me I only have 2/6 clues (which I feel like the dialogue boxes said I had more than that); also, the project that is supposed to spawn after you go and investigate all the lead planets/systems never spawned.

Can you help me console my way out of this, or am I just borked until my next playthrough?
Inny  [author] Jan 14 @ 2:39pm 
Cette année. Le mod d'origine était inachevé et je vais essayer de trouver un moddeur spécialisé vaisseaux pour mettre à jour en 3.14 et finir le contenu.
Drex Jan 14 @ 1:01pm 
une idées de quand?
Inny  [author] Jan 14 @ 12:19pm 
Don't use the Nyblax mod with this mod. The Nyblax cube is not available yet and will have to wait until the rest of the mod (the Nyblax itself and the Collector part) is integrated in Forgotten Empires.
Drex Jan 14 @ 12:10pm 
(ho passage merci d'avoir repris le mode ^^ et je viens juste de voir que vous étiez aussi francais)
Drex Jan 14 @ 12:06pm 
and is there a debug for the nyblax cube?
I have all the runes, including 2 duplicates, but I have nothing for the cube.
thanks^^
Drex Jan 14 @ 9:05am 
hi the eye of the nyblax is visually buggy
Inny  [author] Jan 13 @ 6:53am 
Hello, make sure to do an integrity check as I updated the localization already.
perl Jan 13 @ 6:43am 
Great mod! Just wanted to report a bug -- in the policies tab (surveying policies -> standard scanning procedures), there are two missing localizations for English.
Inny  [author] Jan 12 @ 10:01pm 
Forgotten Empires has player-only precursor stories for now. The plan for this year is to have a few standard AI empires to get a pseudo precursor event that happens to them, giving them a relic that will give the players some reasons to go after them, peacefully or not, if they're greedy enough. This will also rebalance a bit the AI empires.
XANTARES Jan 8 @ 10:58pm 
What are the relic ids for the runes?
F2A Jan 6 @ 6:22pm 
There is no coordinate of hideout for the Copreans after i complete the first archaeology. Does it take some time to appear or do I need to do something else?
Inny  [author] Jan 5 @ 2:52pm 
The Shaded Empire is an additional precursor that is randomly assigned between players at mid-game. In single player games it will always happen for now. I plan to make another mid-game one so it will be 50/50.
amethran Jan 5 @ 12:22pm 
Hello. Is there any way to check at the start of a game if you got the Shaded empire as precursor?
Inny  [author] Dec 31, 2024 @ 11:56pm 
I fixed at least this error, sadly crashes occur before the cause is written in the log.
nyyfandan Dec 31, 2024 @ 6:50pm 
Been getting a lot of crashes recently that appear related to anomalies. In the error logs, seeing a lot of entries like this:

"[14:43:54][trigger.cpp:458]: Script Error, Checking trigger against an unsupported scope!
Event: scfe_sless.9
Location: file: events/scfe_sless_alliance.txt line: 317"

I don't know enough about modding to actually read these logs or tell what's truly causing the crashes, but entries like that are at the end of the error log almost every time the game crashes.
Inny  [author] Dec 27, 2024 @ 8:30pm 
They will be a bit more delayed and spread out with the next update.