Stellaris

Stellaris

Forgotten Empires 4.2
532 Comments
TomKazansky Dec 11 @ 12:53am 
sless alliance is same with that
TomKazansky Dec 9 @ 6:51am 
when i survey planet reagarding savannah, event was not popup. so i couldn't progress the event line..
TomKazansky Dec 9 @ 5:20am 
alshigans_chains is broken ㅠㅠ..
Cloistered Scholar Dec 8 @ 1:36am 
Does this mod currently allow the player to choose their precursor at game start?
Russian localization updated Rus Perevod
Solarius Scorch Dec 1 @ 7:41am 
Awesome, thank you very much.
Inny  [author] Nov 30 @ 2:10pm 
No worry, I intended to. Forgotten History Precursors and More Precursors are linked in the description above.
Solarius Scorch Nov 30 @ 3:41am 
@Inny: Please specify what mod we should enable specifically. With a link, if possible.
Sorry to be needy, but this is not trivial.
Inny  [author] Nov 28 @ 5:28pm 
Since Kroun/Metallichydra has updated his mods I'll remove his content from Forgotten Empires in the next update that I'll sync with Stellaris 4.2.3 update. Be warned that it might break your ongoing save if you don't add his mods after that.
Inny  [author] Nov 27 @ 3:11pm 
I'm currently coding it.
I'll also make it so this mod's precursors will trigger the First Precursor timeline goal.
Wairui Nov 27 @ 2:30pm 
From the 'Change Notes' - "an integrated menu will be added in a later update." Please provide an estimated ETA on the menu. I hope to play a nice long game session over the holidays. Thanks for the hard work and effort on this great mod!
Inny  [author] Nov 27 @ 1:26pm 
There was no required code change for once, the 4.2 version is pretty much the same as 4.1 with an added bugfix.
the giggle meister Nov 26 @ 10:52am 
is there a way i can get an older version of this? i was playing on 4.1.7 before the update...
Inny  [author] Nov 25 @ 1:07pm 
Fixed multiple precursors spawning at once. Note that this breaks the Precursor Selection mod for now, an integrated menu will be added in a later update.
Inny  [author] Nov 23 @ 3:32pm 
Found the issue, this will be fixed in the next update. Thanks for the report.
RustyKn1ght Nov 23 @ 2:42pm 
Update to the last comment, Alshigans also popped up.
RustyKn1ght Nov 16 @ 8:42am 
It seems that Astatine just pops out on its own, regardless if you chose it or not by using "precrursor selection"-mod. I remember specifically I didn't choose Astanine and it popped up very far away from my own territory around mid-game year, so it might be bugged. Same with V'inarill: that also popped up next to Astanine, I know I didn't choose either of them.

Meanwhile, if someone knows a console command how to progress or at least get them out of my situation log, that'd be appreciated.
Inny  [author] Nov 13 @ 8:31am 
Sometimes the game fails to spawn a system. I'll try to add more failsafes in a future update.
huangnorway Nov 13 @ 5:01am 
astanine 's archaeology sites should have 5, but I just found 4(without the home planet). Is it in the core of galaxy(I have giga) or anywhere else?
KernoX The Demon Dragon Nov 9 @ 10:02am 
I would like to but my error logs usually dont work right ...
Inny  [author] Nov 8 @ 5:27pm 
Hello,
Without something to work on from the error log, this is going to be difficult to debug.
KernoX The Demon Dragon Nov 8 @ 2:44pm 
Hello there ... first things first, I like this mod ... now to the bizniss - on my current playtrough events with shaded empire kinda ... froze ... I don¨t know why but i starting to think that some trigger faild to, for lack of better word right now, trigger the event. It happend during research of sites (special projects in shaded empire folder). I usually get event about activity in FE but this time ... nothing. And after that everything stalled ...
Thx for help
Ostrich-Hungry Nov 8 @ 8:32am 
man you are a ♥♥♥♥♥♥♥ hero
Inny  [author] Oct 27 @ 12:10am 
The last step of the last digsite triggers a special project that fires this event.
Mael Oct 26 @ 10:58pm 
Question/comment about the Z'nkar.

I just did all of the precursor event chain I could but it seems to have bugged out. I have 4/4 artifacts but only 3 entries in the drop-down menu in the situation log and nothing is happening. I looked in the mod files and used "event scfe_znkar.20 and that seems to resolve it, but I'm unsure why it failed to properly work without commands.

Any help here?
perl Oct 25 @ 8:26pm 
Awesome mod
MaulMachine Oct 18 @ 8:16pm 
Sick!
Inny  [author] Oct 18 @ 6:53pm 
In a week from now I'll push the update that will add the Unknown Empire, the second precursor from Forgotten History, and the precursor selection at game start.
Inny  [author] Oct 13 @ 4:54pm 
I added a new screenshot to the mod's gallery up there to feature something coming in the next update.
Inny  [author] Oct 4 @ 11:29am 
There must be a mod that messes with deposits, as it's not supposed to spread like that. They all come from unique systems.
Misterwheatley Oct 2 @ 2:27pm 
quantum pearls and xenograss are somehow spreading to several worlds. no idea why or how.
Inny  [author] Sep 30 @ 10:50pm 
Yes, it's already in, and will stay until its author comes back, if he does.
Spoopy (she/they) Sep 30 @ 3:58pm 
Is it true that you'll be taking over/adding More Precursors to this from now on?
Inny  [author] Sep 29 @ 2:54am 
Hello, thanks, added to the description.
Ben_D⚜ Sep 28 @ 7:21pm 
Hello Inny, I'm posting here to let you and others know that I've uploaded a patch for those who use the Military Enhancements 2.0 [Invasion Events & More] mod in combination with this one here. It makes the terrestrial military units from this mod utilise the Armaments strategic resource introduced by the Military Enhancements mod. It's called the Terrestrial Forces Compatibility Patch . I hope this helps a few people.
Palaki Sep 27 @ 12:32pm 
Ty. I will check it out. Keep up the good work! :)
Inny  [author] Sep 27 @ 10:43am 
You can use the Precursor Selection mod. I'll integrate it in a future update.
Palaki Sep 27 @ 10:09am 
Great mod. Any way to restrict the player to only one precursor chain? Got 2 already and a third popped up, feels a bid OP since ai is not allowed to do them :)
Inny  [author] Sep 27 @ 5:12am 
No. Extra Events is for small events and this mod is for the bigger ones.
Auspician Sep 26 @ 2:27pm 
Is the content of Extra Events 4.1 Continued included in this mod?
Inny  [author] Sep 23 @ 1:01pm 
It will probably be integrated as a submenu of the configuration menu. That will come later though.
Seraph Sep 23 @ 12:55pm 
What about Precursor Selection mod ?, it was made by the same person as More Precursor, I hope you can save that mod too, it works super nice
Inny  [author] Sep 23 @ 2:21am 
I'll be checking Forgotten History soon.
Wairui Sep 22 @ 11:16am 
Inny, the love and care you have for your mod is wonderful to see. THANK YOU!
Red Skull Sep 22 @ 10:41am 
Thanks for update Inny, Do you have plans on Updating Forgotten History? For the Plexian Swarm? Would be a total shame to lose that precursor.
MaulMachine Sep 21 @ 6:37am 
Sick. Thanks for the update!
Inny  [author] Sep 20 @ 9:54pm 
The integration of More Precursors is done, with added compatibility with Planetary Diversity and All These Worlds. They will come with the 4.1 update tomorrow.
The Shamblers are not ready yet, but 80% of the work is done.
Note: there won't be an archive of the 4.0 version since the 4.1 update will still be 100% compatible.
Seraph Aug 25 @ 4:33pm 
I love mods that add more story to the game, is there anywhere I can read more about the added precursor added? not their stories, more their relic and unique buildings, stuff needed to plan your empire build around when starting .
MaulMachine Aug 22 @ 1:14pm 
Wow, you're integrating another precursor mod? Good on you, I hate seeing that kind of work abandoned.
Inny  [author] Aug 22 @ 1:26am 
Upcoming plans:
- You'll be able to fine-tune the precursor selection without the need to rely on an external mod.
- The Shamblers will come as a mid-game precursor and will have 50% chances of happening instead of the Shaded Empire for biological empires. They will later be followed by The White Noise, dedicated to machine empires.
- Kroun/MetallicHydra is retiring and I'll be taking over his story mods with his permission, starting with More Precursors.
- The foundations for the Collector crisis are done, and I now need to write the crisis itself. I will be balancing the effects of the Nyblax Cube, though, so it won't be a win button.