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Sorry to be needy, but this is not trivial.
I'll also make it so this mod's precursors will trigger the First Precursor timeline goal.
Meanwhile, if someone knows a console command how to progress or at least get them out of my situation log, that'd be appreciated.
Without something to work on from the error log, this is going to be difficult to debug.
Thx for help
I just did all of the precursor event chain I could but it seems to have bugged out. I have 4/4 artifacts but only 3 entries in the drop-down menu in the situation log and nothing is happening. I looked in the mod files and used "event scfe_znkar.20 and that seems to resolve it, but I'm unsure why it failed to properly work without commands.
Any help here?
The Shamblers are not ready yet, but 80% of the work is done.
Note: there won't be an archive of the 4.0 version since the 4.1 update will still be 100% compatible.
- You'll be able to fine-tune the precursor selection without the need to rely on an external mod.
- The Shamblers will come as a mid-game precursor and will have 50% chances of happening instead of the Shaded Empire for biological empires. They will later be followed by The White Noise, dedicated to machine empires.
- Kroun/MetallicHydra is retiring and I'll be taking over his story mods with his permission, starting with More Precursors.
- The foundations for the Collector crisis are done, and I now need to write the crisis itself. I will be balancing the effects of the Nyblax Cube, though, so it won't be a win button.