Stellaris

Stellaris

Forgotten Empires 4.0
400 Comments
Harlock 1 hour ago 
Love the mod, thanks for the work.

I finished shaded empire quest chain, and now have possession of the asdrylia system... But I cannot colonize the planet, presumably because nothing can reach it. Am I missing something?
Inny  [author] 22 hours ago 
Fixed, thanks.
Aki Zeta-9 May 17 @ 8:21pm 
baol_life_seed has outdated create pop effect and creates only 4 pops
Inny  [author] May 17 @ 3:32am 
Well, in its current state, the precursor selection screen is not compatible with Forgotten Empires (not without a heavy rewrite of the mod), so I will not use it. I made a request to the devs for a bit of code, so maybe in the future we'll have something usable. Everything's ready in the meantime on my side for when this day happens - art, code, interface.
Frettchen May 14 @ 8:50am 
was the morningstar dig site from this mod? because ive got the same site now 5times on the same map
Chopper May 14 @ 12:36am 
Hey, I translated your mod in Korean 99.9%!
https://steamcommunity.com/sharedfiles/filedetails/?id=3481281102

Compliments on your creative work!
Hiztaar May 13 @ 10:47pm 
No I have a system called Kam'vra that spawned instead with scfe_soul_of_the_art under the lavel of Z'nkar event chain. :/
Inny  [author] May 13 @ 10:15pm 
Did a system named Wur-Den-Kaar spawn?
Also Soul of the Art is completely unrelated.
Hiztaar May 13 @ 8:42pm 
Actually there is probably an event not firing at all in the Z'nkar event chain as the scfe_znkar_colossus_dig event chain is never called. Only one system is created with scfe_soul_of_the_art dig site and it gives nothing except 20 society research on the planet, not even the technology it is supposed to give.

You might one to look closely at this storyline :o
Hiztaar May 13 @ 8:13pm 
Hello!

When finishing the last excavation of the Z'nKar, some rewards are not provided : Soul of the Art and whatever should happen to the planet, it's empty.
jchokey May 12 @ 2:47pm 
I only recently started using mods and I wanted to say that I really love this one. Just FYI.
Inny  [author] May 12 @ 5:33am 
I'll need some infos from the error log to locate the issue.
zkahnman May 12 @ 12:40am 
same issue as topher. also CTD when I open my first archeology dig site in a game if I change the infinite spam of blank Event pop ups to "toast" so that I could keep playing the game despite the infinite spam
Inny  [author] May 11 @ 4:57pm 
This is intended. The precursor selector part will be added in a future update.
topher.s.g May 11 @ 2:36pm 
I'm absolutely using the latest version, and still none of the precursors from this mod show up in the vanilla precursor selector (haven't tried using a modded precursor selector). This is with *only* Forgotten Empires in a fresh, otherwise empty modlist, so it's not a mod conflict.
Inny  [author] May 8 @ 11:02pm 
There's no overlap.
Demognomicon May 8 @ 10:16pm 
Should this be before or after Archaeology Story Pack?
Inny  [author] May 8 @ 5:46pm 
You can remove the extra ones.
topher, something's wrong with your install, unsub and resub to force a proper update.
Smokehouse03 May 8 @ 5:13pm 
@Inny do the duplicate .mod files matter with this install? cause i got 3 now lol
topher.s.g May 8 @ 10:14am 
I play in English. Thanks for trying to help, though!
Glyph May 8 @ 2:21am 
topher.s.g
Are you on the english version of stellaris?
I'm not and I had this issue before. To fix it, I used the usual method - go to the localization folder, search for your language folder (or create it if it's supported by the game in general). Then just copypaste all the files from the english folder to the folder of your language. And change the word "english" to the word of your language in the file's names (not sure if it's needed actually). And then open each of them and change the word "English" in the very first line to how your language is called.

I honestly don't know why most mod's autors don't do it by themselves. Without it, the game would simply refuse to load any english text of the mod at all if your game language is not english. (I actually don't know about languages with latin letters. Maybe it works fine for them.
topher.s.g May 7 @ 9:14am 
Precursors from this mod aren't showing up in the vanilla precursor selection section (this is working for other modded precursors, so it's possible). Shortly after game start I am getting an infinitely repeating box with no text popping up and auto-pausing the game, only happening with this mod enabled.
Inny  [author] May 7 @ 8:41am 
Using the launcher, you create a new mod. Unzip the content of the github archive into that folder.
Fix May 7 @ 6:27am 
pls, save version mod for 3.14
Smokehouse03 May 6 @ 6:48pm 
okay i feel stupid and feel like i tried everything for the github, is it possible u could upload a 3.14 version? thanks
Smokehouse03 May 6 @ 3:28pm 
@Inny how exactly do you install the github release? i downloaded the zip file but cant seem to get it to work
Inny  [author] May 6 @ 3:07pm 
Yeah.
Zeizei Pumpum May 6 @ 10:10am 
so already work with 4.0?
camberiu1 May 6 @ 2:21am 
Found that it is not compatible with the Darkspace mod, causing crashes during loading.
Inny  [author] May 6 @ 2:12am 
The lastest version for Stellaris 3.14 is available on Github.
https://github.com/Inny78/Forgotten-Empires/releases/tag/3.14
Martok May 5 @ 2:38pm 
Same question as with your Extra Events mod: Is this backwards-compatible with v3.14?
R0d1n Apr 26 @ 4:27pm 
Hmm. Maybe it's because I allowed simultaneous discovery of multiple precursors? Later in the same year the Irassian system spawned right near my home system.
Inny  [author] Apr 26 @ 6:10am 
I'll have a more solid way to generate the new systems in 4.0. for me it looks solid code-wise, but the game might fail at finding a valid location to spawn the new system - it happens for other systems too.
R0d1n Apr 26 @ 5:04am 
First off; I LOVE this mod! The writing is great and it adds a lot of depth to the game.

Unfortunately I'm experiencing the same issue as Big_Jaba; I recovered all 4 z'nkar artifacts, got an event saying now we could follow them to the attackers' home system, and then nothing. No POI, no new system that I can spot, and nothing new in my situation log.
Seems like a trigger failed. I have a lot of mods running so it could absolutely be a problem with my load order or something.
Is there a way for me to manually trigger the next stage?
Inny  [author] Apr 3 @ 6:42am 
You need a ship equipped with a jump drive. If you don't have this technology, it should now appear in your research options.
Sassquatch Apr 3 @ 4:47am 
I’m stuck during the shaded empire questline, says I need to get to Asdrylia but it’s not connected to any system and there’s no wormhole that goes there
Pitlos Tails Apr 2 @ 10:39pm 
there is no deposit pre or after colonization, just checked
Inny  [author] Apr 2 @ 11:06am 
And the planet has a background, not mine since this is from Archaeology Story Pack, but this has been tested. So your installation has an issue.
Inny  [author] Apr 2 @ 11:04am 
On colonization the deposit is swapped.
Pitlos Tails Apr 2 @ 6:24am 
upon checking and googling it seems that yes, indeed this is your mod. im really not trying to be a dick but like come on bro, you should have the intelligence and experience after playing this game long enough to mod it to know that resource deposits cannot exist or be mined on colonizable worlds, so essentially making a digsite on a colonizable world and making the reward a resource deposite which cant generate means that this is a dig site with no reward!
the planet also has no background. lots of bugs here, maybe best to hold off until the author fixes these things...
Pitlos Tails Apr 2 @ 2:35am 
also is "soul of the art" a digsite from your mod?
Inny  [author] Mar 29 @ 2:12pm 
It's odd, there should be a point of interest leading to the new system.
I don't add any canon for now.
Pitlos Tails Mar 26 @ 10:02am 
the Z'nkar excavation is broken, it does not spawn the attack home system
Big_Jaba Mar 20 @ 12:39am 
So, I did a Z'nkar excavation and got an event at the end of the excavation, and then what? Or is this the end of it? No relics, no secrets?
Or is there something I don't understand?
Mcscuba Mar 4 @ 11:16pm 
Thanks for the reply. What do you mean an event to spread them across the galaxy? I conquered an empire with one of the runes (a devouring swarm, so total war if that matters) and all I got was the usual pop up "what was yours is now ours" with a bunch of energy and minerals, which usually gives relics, but none in this case. Over 30 years later, the rune is still nowhere to be seen; I've used console commands to check all empires.
KingSwaga86 Mar 1 @ 6:18pm 
Anyone else not able to finish z'nkar storyline? I just got all the artifacts and got an event saying we can track their attacker's homeworld but can't find it anywhere.
Inny  [author] Mar 1 @ 1:50am 
It is intended. They are special relics that follow their own rules. Once an empire is deemed unworthy (vassalized or conquered), it loses its runes and an event takes place that spread them across the galaxy.
Mcscuba Feb 28 @ 11:49pm 
Hi Inny, the Runes seem "invisible" to any and all game mechanics involving taking relics from other empires. This includes:
- Take Relic war goal
- Steal Relic operation
- Trade action
- Automatic loot upon fully conquering an empire
Which means that anytime an AI gets one of the runes (pretty common IME, I usually only get 2-3 of the digsites despite being easily the largest empire), it's pretty much lost forever. Could you look into this?
MaulMachine Feb 20 @ 1:28pm 
More or less all the mods that affect planets will, sadly. I know some are already being abandoned. I really wish Paradox had just hit on the better planet system before using the one they've got.
Inny  [author] Feb 20 @ 10:56am 
Looks like I'm gonna have a lot of work for the 4.0 update.