Stellaris

Stellaris

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WP's Army Attachments Revived
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9.742 MB
Apr 20, 2023 @ 2:02pm
Feb 19 @ 2:10pm
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WP's Army Attachments Revived

In 1 collection by WP 🥔
🥔Load Order For My Mods & Compatibility
7 items
Description
Background:
You probably remember that at launch Stellaris included an army "Attachment" system. This let you modify armies, upgrading them in fun ways like mounting them as cavalry or deploying swarms of killer drones. With 2.2 the army attachments were removed due to player complaints about excessive clicking. Rather than improving the UI, Paradox removed the lot and unfortunately threw a bunch of great colour, story and lore content in the bin.

What you likely don't remember is that during a dev stream at the time, the game director, Wiz, speculated he would bring attachments back. That never happened. Wiz is gone and the modern devs have talked about being uninterested in ground combat.

What you almost definitely have no idea about is that there are many unused yet incredibly cool and professionally written attachment ideas by Paradox in the game files.

Overview:
This mod adds six technologies to your game that bring back army attachments! Attachments do two things: They confer an empire wide bonus to all your troops and also spawn armies when combat begins.

There are roughly 70 attachments to discover, inside you'll find:
  • Original Release attachments, like Xenomorph Cavalry, Power Armour, Neo-Concrete Fortifications
  • Unreleased PDX attachments, such as Raptor Flocks, Exploding Slave Collars, Battle Worms, Class-A Psionics, Shadow Assassins
  • New attachments, to fill balance holes in the mod, hopefully still cool like Mechs, Active Camouflage, Xeno-morph Queens and more.

There are more than ten paths to play through, with attachments for all kinds of empires, armies and ascension paths.


Attachment Types:

Attachments are broken into five specialisations. You decide the order you unlock them and can prioritise the ones most suited to your empire.
  • Equipment, like Flame-Throwers, Jet-Packs and Cybernetic Replacements
  • Infrastructure, like Air-Defence artillery, Neo Concrete, Tremor or Storm Generators
  • Reinforcements, like the Military police corp, Cybernetic Infiltrators, Genetic Shock Troopers, or Suicide Clone Brigade
  • Beasts, like Mutant Hordes, Xenomorph Brood Coordinators, War Canines or Battle Worms
  • Vehicles, like Hover-Tanks, Battle Striders, War Speeders, Dropships or Mechs

🎮How To Play:
Unlike Vanilla, in which equipping attachments required hundreds of tedious clicks, you now apply attachments to all armies at once.
  • First, research any of the six technologies. (They're all in Military theory.)
  • Second, select your attachment specialisation on the pop-up.
  • Third, and finally, head to the Attachment Library (found in edicts) to equip whatever you want!
  • That's it!

💪Attachment Rarities/Strengths:
Attachments come in varying strengths. As you progress through the tiers you'll be able to equip more and more of them, up to a maximum of six at once. The rarities are:
Basic (T1), Complex (T2), Advanced (T3), Exotic (T4), Master (T5) and Grandmaster (T6).

🪖Attachment Armies:
In addition to an empire bonus, each attachment spawns a unique army to fight for you. For example, if you use the Military Police attachment, you'll gain units of Military Police Corps in your ground invasions.

These new armies are completely micro-free. They have no cost, they do not have to be manually recruited or taken in transport ships: They automatically spawn when combat begins, and leave when combat ends.

There is a unique army for every single attachment, and I really enjoyed dreaming them up. They can be anything from Flame-Thrower Brigades, to Clone Decoys, to Android Snipers to Xenomorph Queens.



📜Documentation:
For full documentation I have a google sheet here[docs.google.com].

⌚The Future and Feedback:
Check out the thread below.

💻Compatibility & Recommendations:
  • My planet view mod improves the army screen and has special interaction with this mod, giving all the attachment icons fancy and unique icons.
  • My mod Dangerous Wildlife Expanded gives you bonus attachment content (the cavalry feature) and has code to make these two mods work together.
  • Check the collection at the top for my other mods and load order details.
Popular Discussions View All (1)
2
Jan 31 @ 2:08am
The Future (4.0?)
WP 🥔
340 Comments
Zeizei Pumpum May 9 @ 9:51pm 
Hell Yeah then
WP 🥔  [author] May 9 @ 9:13pm 
I haven't verified or checked anything for 4.0 yet, but my instinct is that this mod works 100% fine with it. The update didn't change anything remotely related to this!
@roymend1
Today i was testing some mods of my 3.14 modlist. I was able to get one research option for the attachments and select it. I'll keep looking for some bugs or CTD around it
roymend1 May 6 @ 12:08pm 
Just wanted to hop here to say like many others I'm also really hoping for a 4.0 release of this mods - and your other mods as well! Your mods are some of the best on the workshop for Stellaris and deserve so much more recognition! I hope this great mod gets the update it deserves
Zeizei Pumpum May 6 @ 10:25am 
so u have plans for a 4.0 update?
WP 🥔  [author] May 3 @ 11:44am 
@Dr
I can't really help with this except to check it's the correct mod version (steam sometimes serves the wrong one).
Dr. Quackers M.D. May 3 @ 8:42am 
Still havnt found the attachment menu
WRXKiller-GM May 2 @ 5:29pm 
You could also even try to dabble a little bit with the new trade system because of the whole fact trade upkeep is supposed to be represented as essentially invisible truckers traveling across space to deliver resources. So I can very much see adding mechanics based on increasing or decreasing trade upkeep representing having different kinds of supply trucks or supply tactics.
WRXKiller-GM May 2 @ 5:27pm 
lol fair enough on that point I don't know what all of the kind of stuff that this mod has already in it but hey you could always add stuff to armies with the new player crisis. Because like think about it if the empire is already building space Dragons then why can't they also be able to build normal size Dragons or even dragon pets you very much act like a very deadly pigeon or dog in comeback and war.
WP 🥔  [author] May 2 @ 3:39pm 
@WRX
Not a secret, just not thinking about it ATM as I'm distracted by the Oblivion remaster!