Stellaris

Stellaris

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Nebulae+
   
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Jul 1, 2023 @ 9:15am
Jul 10, 2023 @ 8:31am
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Nebulae+

Description
Are your current stellar graves just too boring and lifeless? Now introducing Nebulae+, the mod for all your cosmic-gas-related woes!

Changes:
-Additional modifiers for habitable planets within nebulae
-Larger (and smaller) nebulae
-Greater variance in nebula size
-Stellar remnants in the centers of nebulae
-Salvager home system will usually be a stellar remnant
-Ocean Paradise nebula increased in size and recentered on a guaranteed neighbor stellar corpse
-Additional environmental effects from nebula centers
-Increased exotic gas and zro deposits within nebulae (via event)
-Huge galaxies should have slightly more spread-out nebulae

Overwrites are minimal and should not cause problems. If necessary for modding purposes, they are listed in mod_effects_catalogue.txt inside the mod folder. Galaxy size mods will be fully incompatible but should be fairly easy to create patches/internal support for if necessary.

Thanks to CaelReader on the SMD for converting truly so many event icons to planet modifier icons, one is used in this mod as the planet-within-nebula modifiers (pm_zro_3).

As of most recent update:
-Fixed modifier descriptions not displaying properly
-Increased effects of nebula center modifier
18 Comments
Darthsawyer Sep 24, 2023 @ 6:24am 
Will this work with 3.9 or does it need to be updated?
†MLS† KIRINAS ';,†,;' ;,,; Aug 21, 2023 @ 3:32pm 
No, it was normal planets.

Also, i remember something - colonies from Ocean paradise dont have feature.
Mister Handmann  [author] Aug 21, 2023 @ 3:30pm 
Do the planets happen to be artificial, by any chance? (e.g. habitats, ringworlds, etc.)
†MLS† KIRINAS ';,†,;' ;,,; Aug 21, 2023 @ 8:29am 
I started on 200 stars with x5 worlds + x5 primitives. At least 9 worlds have tho.
Mister Handmann  [author] Aug 21, 2023 @ 8:05am 
Probably missed a trigger somewhere to block the normal one in home systems, I'll look into it
†MLS† KIRINAS ';,†,;' ;,,; Aug 20, 2023 @ 4:02pm 
Dont know how, but some colonies have two features - light (green) and medium (orange) from nebulas.
†MLS† KIRINAS ';,†,;' ;,,; Jul 5, 2023 @ 11:42pm 
Im always play on standart 400, but one of kasako's allow to start with 4 galaxy arms and more empires (include fallen and pirates).

In current game all mods works fine, i just put on top nebulas+ instead bottom. I think "load-issue" only with one of them.
Mister Handmann  [author] Jul 5, 2023 @ 5:16pm 
What mods are you using alongside this by any chance?
Mister Handmann  [author] Jul 5, 2023 @ 5:15pm 
†MLS† KIRINAS ';,†,;' ;,,; - I haven't personally encountered issues with the nebulae being rarer, but if you're running a modded galaxy size that probably will happen, though i'm not sure why they wouldn't have nebulae of their own
Mister Handmann  [author] Jul 5, 2023 @ 5:11pm 
no clue about real space, i see no reason it would conflict with PD