Stellaris

Stellaris

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No Clustered Starts
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May 18, 2016 @ 9:11pm
Dec 23, 2020 @ 6:53pm
34 Change Notes ( view )

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No Clustered Starts

Description
◢ Uniform Empire Spread

On the Game Details screen, make sure Empire Placement is set to Clusters.


◢ Other minor changes

This mod also makes the following 3 slight changes:
  1. Two- and four-arm spiral galaxy shapes are enabled for small and tiny galaxies. No effort has been made to clean up the generation, so the shapes may be a bit messy.
  2. Allows you to select 0 empires on the Game Details screen à la Singleplayer Game by oriramikad.
  3. Allows you to select more than the standard number of fallen empires.

These changes only affect the galaxy options screen. These changes were made to allow people to play with this mod despite compatibility issues with other mods that made these changes.


◢ Updates

This mod is very likely to work for future patches without a mod update, so after a major patch (or a beta update) try using the mod even if the launcher yells at you for using an out-dated mod. Mod updates still continue to come if only for the compatibility flag. I might be slow and forgetful, though, so leave a comment.

There are old versions of the mod available for earlier versions of Stellaris:


◢ How does it work

This mod functions by changing the cluster mechanic. It sets the number of clusters to 1, the center of this cluster to the center of the galaxy, and makes it almost as big as the galaxy. This puts all empires in the same cluster. The next thing it does is set the distance between empires much higher than normal to try to force the game to place empires as far apart as possible.


◢ Compatibility with other mods

The mod is unlikely to be compatible with any mod that affects the galaxy map, including number of stars. Specifically, the mod is incompatible with any mod that edits the base galaxy map file (map/galaxy/base.txt) or any of the galaxy size files (map/setup_scenarios). If you want to use an incompatible mod, I recommend making local edits to that other mod: explanation of how to do this can be found in the pinned discussions.


◢ Other mods that disable clustering

To help with this, here are a few mods that do what this mod but also do more!


◢ A note on the screenshots

The screenshots featured above are almost but not perfectly accurate. In the current version of the mod, empires do not spawn along the outer edge of the galaxy (specifically the outer 20% of the galaxy radius). They are also from a time when borders were blobby circles instead of around individual stars.
Popular Discussions View All (4)
2
Oct 22, 2019 @ 1:24am
Archive
Taw
8
Jun 7, 2016 @ 7:16pm
PINNED: Files changed by this mod
Taw
6
May 7, 2017 @ 2:53pm
PINNED: How to make local changes to the mod
Taw
< >
905 Comments
Taw  [author] Jan 13 @ 2:43am 
Correct
papa nurgle's pizza Jan 12 @ 9:05pm 
"This mod is unlikely to be compatible with any mod that affects the galaxy map, including number of stars." Sorry for the dumb question, but does this mean it's incompatible with the Wild Space mods?
Taw  [author] Dec 24, 2020 @ 1:36pm 
Accelotle : Thank you for giving the specific settings that were giving you trouble, I'll check those and see. Glad it's working for you, though. :praisesun:
Fabyn Dec 24, 2020 @ 5:07am 
Well, thank you for your response, the mod is working great in singleplayer, but in multiplayer (large, 4-arms spiral, 6 AI, 2 FE, 1 player, clusters) doesn't really. I think I'll stick to the 'disturbed players' settings for now. Fallen empires did spawn, I just used wrong command to contact them, sorry for that. Thanks again for your work and Merry Christmas!
Saltydayn Dec 24, 2020 @ 1:41am 
Wow Awesome Taw! I didn't expect it to be that fast :D
Just saw it was already in your mod when I started my game today.
Thank you so much for that slight adjustment <3
Thank you so much for your work! Best Christmas Gift ever haha
Taw  [author] Dec 23, 2020 @ 7:01pm 
Saltydayn, I doubled it. I tested it, and no problems (not that I expected any).
Taw  [author] Dec 23, 2020 @ 6:02pm 
Saltydayn: It already allows a few more AI empires than vanilla, but only a little: on huge, 39 instead of 30. I can increase that number.

Accelotle: I tested it a couple times and FEs spawned each time, even in the ring shape (which has been problematic in the past).

https://i.imgur.com/YPNAFBR.png
https://i.imgur.com/x4k59rj.png
https://i.imgur.com/HKljKRE.png
https://i.imgur.com/zWgAOze.png

Make sure the mod is enabled in the launcher. Is the mod working for you in singleplayer? Worth checking if you haven't. You can also try redownloading the mod, Steam is something fucky about mods sometimes.
Fabyn Dec 23, 2020 @ 4:39pm 
at least in multiplayer, I've teseted it a few times
Fabyn Dec 23, 2020 @ 4:38pm 
It doesn't work for multiplayer + it makes fallen empires not spawn
Saltydayn Dec 23, 2020 @ 11:16am 
Absolutely love this mod ever since I first found it, but it seems to have some issues with: "Spawn more AI Empires"(works somewhat fine alone, but not correctly with your mod - it's not updated to 2.8.1 tho).

Is there a possibility you may include something like this to your mod too as you already allow some changes to AI/FE numbers (nothing extreme, just like 2-3 times the possible AI per galaxy size).

I am no modder myself so idk if it's "easy" or requires a lot of work, so just see this as some sort of uneducated request haha.

Thank you very much for your work, it's only a "small" mod but makes the game soooooooo much better imo. <3