1,579 ratings
No Clustered Starts
File Size
1.209 MB
May 18, 2016 @ 9:11pm
Apr 15 @ 3:49pm
35 Change Notes ( view )

Subscribe to download
No Clustered Starts

◢ Uniform Empire Spread

On the Game Details screen, make sure Empire Placement is set to Clusters.

◢ Other minor changes

This mod also makes the following 3 slight changes:
  1. Two- and four-arm spiral galaxy shapes are enabled for small and tiny galaxies. No effort has been made to clean up the generation, so the shapes may be a bit messy.
  2. Allows you to select 0 empires on the Game Details screen à la Singleplayer Game by oriramikad.
  3. Allows you to select more than the standard number of fallen empires.

These changes only affect the galaxy options screen. These changes were made to allow people to play with this mod despite compatibility issues with other mods that made these changes.

◢ Updates

This mod is very likely to work for future patches without a mod update, so after a major patch (or a beta update) try using the mod even if the launcher yells at you for using an out-dated mod. Mod updates still continue to come if only for the compatibility flag. I might be slow and forgetful, though, so leave a comment.

There are old versions of the mod available for earlier versions of Stellaris:

◢ How does it work

This mod functions by changing the cluster mechanic. It sets the number of clusters to 1, the center of this cluster to the center of the galaxy, and makes it almost as big as the galaxy. This puts all empires in the same cluster. The next thing it does is set the distance between empires much higher than normal to try to force the game to place empires as far apart as possible.

◢ Compatibility with other mods

The mod is unlikely to be compatible with any mod that affects the galaxy map, including number of stars. Specifically, the mod is incompatible with any mod that edits the base galaxy map file (map/galaxy/base.txt) or any of the galaxy size files (map/setup_scenarios). If you want to use an incompatible mod, I recommend making local edits to that other mod: explanation of how to do this can be found in the pinned discussions.

◢ Other mods that disable clustering

To help with this, here are a few mods that do what this mod but also do more!

◢ A note on the screenshots

The screenshots featured above are almost but not perfectly accurate. In the current version of the mod, empires do not spawn along the outer edge of the galaxy (specifically the outer 20% of the galaxy radius). They are also from a time when borders were blobby circles instead of around individual stars.
Popular Discussions View All (4)
Feb 14 @ 4:33pm
Jun 7, 2016 @ 7:16pm
PINNED: Files changed by this mod
May 7, 2017 @ 2:53pm
PINNED: How to make local changes to the mod
< >
Taw  [author] May 28 @ 3:55am 
Ring shapes have always been an issue. I was aware of them spawning along the inner border, but that was an acceptable compromise. I wish the settings that are global to all shapes could be set specifically for each shape.

An AI empire spawning inside a Fallen Empire is brand new! It used to be that FEs simply wouldn't spawn if there was no room. That was a problem. I don't know if this new development is better or worse...
NeteriXX May 26 @ 3:32pm 
Taw: No problem. Also I ve noticed that this mod doesnt work well with ring galaxy type. Everyone is clustered as close to galaxy center as possible. I even saw one empire spawned inside a Fallen Empire lol
Taw  [author] May 26 @ 12:24am 
NeteriXX: Yes, it will work with Real Space 3.8!

Sorry for the late reply :(
NeteriXX May 22 @ 11:50am 
Does it work with Real Space 3.8?
Taw  [author] May 11 @ 12:40pm 
Mud May 9 @ 3:58am 
Great mod. Great Calvin and Hobbes profile picture. Bless you for your work.
Taw  [author] May 7 @ 2:39pm 
Its okay! Common to want both bigger galaxies and no clusters <3
Pitlos Tails May 7 @ 4:14am 
i see, my apologise
Taw  [author] May 6 @ 12:53pm 
Pitlos Tails: This mod is not compatible with any mod that changes the number of stars in galaxies, or adds new sizes. There are a couple mods out there that have larger galaxies and have this mod's functionality included, check the description above!

Noah in da House: It should work for multiplayer, but there has been some jank in the past that I have no idea how to fix.
Pitlos Tails May 6 @ 8:32am 
does not work, 12 empires in a galaxy of 1250. the closest one spawns 3 jumps away from my capital. scam mod