Stellaris

Stellaris

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Detailed Tech Tooltips Remastered
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5.164 MB
Jul 8, 2018 @ 4:42pm
May 6 @ 9:36am
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Detailed Tech Tooltips Remastered

In 1 collection by amazonochka utyty
2.1.1 (Niven) + Ironman (Achievements) - Core
43 items
Description
Detailed Tech Tooltips Remastered

This mod expands the tech description tooltip by showing you what future research a technology leads to. You’ll be able to see exactly what you’ll need to unlock in order to beeline for a specific tech (e.g. megastructures). Please keep in mind that you need to have researched at least 6 technologies of the previous tier in order to unlock a new tier. So before “UV Lasers” (Tier II) show up as a researchable technology, you’ll not only need “Blue Lasers (Tier I)” but also 5 additional Tier I techs in the Physics field.

Additional Information
  • The symbol before a tech shows you what area the tech belongs to (especially useful if there are prerequisites from a different research area)
  • When a tech has more than one prerequisite tech, you’ll see the other(s) as well
  • Rare technologies are colored in purple
  • Dangerous technologies are colored in red
  • Repeatable technologies are colored in blue
  • Optional roman tech tier numerals (I-V) available with this mod: Tech Tiers Revealed

Compatibility
  • ✅ Achievements / Ironman
  • ✅ Savegames (you can enable/disable the mod at any time)
  • ✅ Multiplayer (others don't need to have the mod installed)
  • ✅ Multiple Languages

Supported languages
  • English
  • French
  • German
  • Japanese
  • Korean
  • Polish
  • Portuguese
  • Russian
  • Simplified Chinese (couldn't test but should work)
  • Spanish

If you like this mod, please consider giving it a thumbs up, so others can find more easily.
Popular Discussions View All (2)
4
3 hours ago
Bugs
amazonochka utyty
0
Jul 8, 2018 @ 4:53pm
Feedback
amazonochka utyty
143 Comments
Space Cat 8 hours ago 
hi, can pls upload it to mods.paradoxplaza? ty
Mory May 16 @ 9:04pm 
Thank you!
StreamlineX  [author] May 6 @ 9:37am 
Updated for Stellaris 4.0!
mezfi Jan 13 @ 3:29am 
your work is amazingly helpful for someone who just started out, like me, thank you for this, and for tech tiers revealed!
StreamlineX  [author] Nov 10, 2024 @ 1:27am 
Updated for Stellaris 3.14!
StreamlineX  [author] Sep 13, 2024 @ 3:01am 
Updated for Stellaris 3.13!
StreamlineX  [author] Sep 10, 2024 @ 2:22am 
@all, the mod is up to date and works fine even though the game launcher throws a compatibility error. The versioning string requires indeed a leading 'v' now, thanks for the tip @dave. I will fix it with the mod update for Stellaris 3.13 which launches later today.
StreamlineX  [author] Sep 10, 2024 @ 2:12am 
@Alxndr, thanks for reporting a potential bug. Synapse Interceptors and Iterative Pilot Training are both repeatable technologies that improve Strike Craft Weapon Damage and Firing Rate. I checked ingame and as of 3.12.5 these are indeed Society techs. Did you look at an outdated Wiki page by chance?
Alxndr Sep 6, 2024 @ 4:59pm 
I think there are errors in this mod.

For example when you hover over carrier operations tech the tool tip says it leads to

Engineering > Improved Strike craft
Engineering > Advanced Strike craft
Society > Synapse Interceptors
Society > Iterative Pilot Training (whatever the hell that is)?

Synapse Interceptors are an engineering tech, not a society tech.

I found this mistake immediately when first loading up the mod so there's probably others like it.
dave Aug 23, 2024 @ 1:55pm 
I think something changed recently where the version strings are supposed to start with "v", so "v3.12.*" instead of "3.12.*". So this may be as simple as updating the supported_version string in the mod info.